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Main
Level 8
Invoker Emblem
Lvl8
1
Lvl9
1
Traits
Comp Variations
Lvl8
Tips & Tricks
- Void Staff is acceptable even with Kog'Maw since both Ahri and Morgana hit the backline. Furthermore, the Level 8 board fits best if Kog'Maw is not played so Void Staff is better in this line than most Invoker lines.
- Always itemize whoever is upgraded. If both Sett and Sentinel are upgraded, Sett is generally a stronger tank. However, Sentinel is strong against people who clump and let their carries get CC'd.
- This board is much easier to hit than the Blossom board which requires Ashe to perform well. This line can also use more AP items than the traditional Blossom line
Strong Conditions
+3 Tier Conditions B → S+
Blighting Jewel
+2 Tier Conditions B → S
Invoker Emblem
+1 Tier Conditions B → A
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Eternal Pact
Radiant Adaptive Helm
Radiant Blue Buff
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Slammin'
Slammin'+
Commerce Core
Shopping Spree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
AhriP
MorganaP
SettS
SentinelDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
When to Play
Play from AP Blossom opener with Shojin AP crit build. Easier board to hit than Blossom comp.
Item Priority
Core Items


Good Items












→
Higher PriorityLower Priority
Encounters
Cheaper Levels
Directional Items
Formula
Example
Patch Changes
Pebbles
BUFF
Base AD30/45/68/9035/53/79/105
BUFF
Starting Mana2530
NERF
Max Mana6570
default Ability
PBE 18.1b
PBE 18.1c
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/610 (
) magic damage to them and reduce their Magic Resist by 3.
Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/615 (
) magic damage to them and reduce their Magic Resist by 3.
Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.








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