Comp Image
Invoker Ahri
Econ Icon Fast 8
Primary
AP Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Blossom Opener
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Formula
Example
Lvl8
1
Lvl9
1
Lvl9
Invoker Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundInvoker Icon
3
Invoker
2 > 3 > 4 > 5
Trait BackgroundBlossom Icon
3
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Icon 9 Icon 93
SettPTaricSentin…SKrugMorganaPIvernAhriPPebblesKarma
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundGreenfather Icon
1
Trait BackgroundInvoker Icon
3
Trait BackgroundBlossom Icon
3
Trait BackgroundRiftbeast Icon
3
Trait BackgroundBrawler Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundCoven Icon
1
Comp Variations
Lvl8
Lvl9
Lvl9
Invoker Emblem
Tips & Tricks
  • Void Staff is ideal because often you do not want to play Kog'Maw on either Level 8 or Level 9 as he is hard to fit on level 8 and several 5-costs are better on 9.
  • Always itemize whoever is upgraded. If both Sett and Sentinel are upgraded, Sett is generally a stronger tank. However, Sentinel is strong against people who clump and let their carries get CC'd.
  • This board is much easier to hit than the Blossom board which requires Ashe to perform well. This line can also use more AP items than the traditional Blossom line
  • In the mirror match, make sure to position differently. This positioning is good for clumping enemies to the center of the board so Morgana and Ahri can kill them quickly, but is weak against other large AoE boards (such as the mirror match)
  • In late game, look to drop Kog'Maw and Karma. Standard swap is Alune + Ashe, but can also play around Ivern and Blossom / Lunar Lux in these flex slots.
  • Before hitting Taric, play around whatever upgraded Vanguard unit you can hit to pair with Sentinel or a random 5-cost if you have items on Sett 2 and don't need Vanguard as much.
Strong Conditions
+2 Tier Conditions A → S+
Invoker Emblem
Ahri
Invoker Emblem
Glass Cannon I
Glass Cannon I
Glass Cannon II
Glass Cannon II
+1 Tier Conditions A → S
Radiant Striker's Flail
Ahri
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Ahri
Radiant Rabadon's Deathcap
Eternal Pact
Ahri
Eternal Pact
Radiant Adaptive Helm
Ahri
Radiant Adaptive Helm
Radiant Blue Buff
Ahri
Radiant Blue Buff
Blighting Jewel
Morgana
Blighting Jewel
Luden's Tempest
Ahri
Luden's Tempest
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Ahri
P
Ahri
Morgana
P
Morgana
Sett
P
Sett
Sentinel
S
Sentinel
KrugKrug
Blossom Icon
Blossom
Spellweaver Icon
Spellweaver
AhriCost Icon 4
N/A HP
Default
▼
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_Artifact_EternalPact
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 1
▼
DA_BlueBuff
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 2
▼
DA_AdaptiveHelm
DA_JeweledGauntlet
DA_StrikersFlail
Flex +1
DA_RabadonsDeathcap
Alt Build 3
▼
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_StrikersFlail
Flex +4
DA_RabadonsDeathcap
DA_SpearOfShojin
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 4
DA_StrikersFlailRadiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 5
DA_RabadonsDeathcap_Radiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 6
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 7
DA_Artifact_LudensTempest
DA_SpearOfShojin
DA_JeweledGauntlet
Coven Icon
Coven
Invoker Icon
Invoker
MorganaCost Icon 4
N/A HP
Best-in-Slot
DA_Artifact_BlightingJewel
DA_Morellonomicon
DA_VoidStaff
Alt Build 2
DA_Morellonomicon
DA_VoidStaff
DA_RabadonsDeathcap
Default
DA_Morellonomicon
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 1
▼
DA_Morellonomicon
DA_VoidStaff
DA_AdaptiveHelm
Flex +4
DA_BlueBuff
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_JeweledGauntlet
Blossom Icon
Blossom
Brawler Icon
Brawler
SettCost Icon 4
N/A HP
Default
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Best-in-Slot
DA_WarmogsArmorRadiant
DA_GargoyleStoneplate
DA_SpiritVisage
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Alt Build 2
DA_ProtectorsVow
DA_SpiritVisage
DA_AdaptiveHelm
Default
▼
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_WarmogsArmor
Flex +2
DA_ProtectorsVow
DA_GargoyleStoneplate
Alt Build 1
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_BrambleVest
DA_SteadfastHeart
DA_AdaptiveHelm
Riftbeast Icon
Riftbeast
Brawler Icon
Brawler
KrugCost Icon 3
N/A HP
Alpha Mark
When to Play
Play from AP Blossom opener with Shojin AP crit build. Easier board to hit than Blossom comp.
Item Priority
Core Items
Spear of ShojinJeweled GauntletMorellonomicon
Good Items
Void StaffNashor's ToothStriker's FlailSteadfast HeartRabadon's DeathcapArchangel's StaffAdaptive HelmBlue BuffProtector's VowSpirit VisageWarmog's ArmorGargoyle StoneplateInvoker Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Core
Giant SlayerHextech Gunblade
Recurve Bow→
Void Staff
Good
Nashor's Tooth
Good
Red BuffGiant Slayer
Sparring Gloves→
Jeweled Gauntlet
Core
Striker's Flail
Good
Steadfast Heart
Good
Thief's Gloves
Needlessly Large Rod→
Morellonomicon
Core
Jeweled Gauntlet
Core
Rabadon's Deathcap
Good
Archangel's Staff
Good
CrownguardIonic SparkHextech Gunblade
Tear Of The Goddess→
Spear of Shojin
Core
Adaptive Helm
Good
Void Staff
Good
Blue Buff
Good
Protector's Vow
Good
Spirit Visage
Good
Archangel's Staff
Good
Giant's Belt→
Morellonomicon
Core
Warmog's Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Nashor's Tooth
Good
Sunfire Cape
Chain Vest→
Gargoyle Stoneplate
Good
Protector's Vow
Good
Steadfast Heart
Good
Bramble VestCrownguardSunfire Cape
Negatron Cloak→
Adaptive Helm
Good
Gargoyle Stoneplate
Good
Dragon's ClawIonic Spark
Spatula→
Blossom Emblem
Frying Pan→
Invoker Emblem
Good
Spellweaver EmblemVanguard EmblemBrawler Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Invoker Emblem
Openers
Blossom 3Blossom
Blossom 3Blossom 3
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Patch Changes
VeigarVeigar
default Ability
Patch 18.3b
Patch 18.4
Launch a giant blast at the target that deals 200/300/450/765 (icon_ap Icon) magic damage, increased to 300/450/675/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 190/285/430/725 (icon_ap Icon) magic damage, increased to 285/430/640/1000 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
HecarimHecarim
BUFFStarting Mana IconStarting Mana3050
AsheAshe
Starting Mana IconStarting Mana20—
default Ability
Patch 18.3b
Patch 18.4
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 1.5/1.5/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
BlossomBlossom
Patch 18.3b
Patch 18.4
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 50% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 55% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
JuggernautJuggernaut
Patch 18.3b
Patch 18.4
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
RiftbeastRiftbeast
Patch 18.3b
Patch 18.4
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Change Log
18.2b
18.2
18.1b
18.1
Glass Cannon II Glass Cannon II added with tier modifier +2
Glass Cannon I Glass Cannon I added with tier modifier +2
0

Leave a Reply

7 Comments

  1. Author avatar
    Little Krug#EUW
    EUWMaster 51 LP

    Aside from Invoker Emblem, Spellweaver on Morgana and Vanguard on Sett both look pretty good in the stats (current and last patch). Maybe a bit inflated due to high spreading roots avp, however it did feel pretty good in my games and could be a +1 condition imo. Both provide really good value on their own and you can cap significantly higher, even on lv 8. Even better if you can get invoker spat as well.

  2. Anonymous

    Not putting any spell casting items on karma to boost Ahri’s spell damage from the spell weave trait, is a serious mistake.

    1. Anonymous

      sorry I’m new to this set, can uexplain more, what spell casting items, and what are the effect

      1. Website Owner
        Author avatar

        Don’t listen to this guy please. He’s either trolling or clueless. He’s talking about the fact that Spellweavers get 1 AP whenever a Spellweaver casts. He’s suggesting you put mana items like Shojin, Blue Buff, Adaptive, or Nashor’s on Karma so she casts more throughout the fight and gives Ahri like 3 more AP than she would get if Karma had 0 items. Which, in case it isn’t obvious, is a complete joke – It wastes your items on a 1-cost that doesn’t do anywhere as much as your 4-costs just to buff your Ahri by like 3 to 5 AP max per fight (which is practically worthless).

        1. Anonymous

          you sound butt hurt.

    2. Choko

      i just tried this for the luls. went 8th, really bad idea my brother

  3. Anonymous

    How do you cap this board? Ivern/Lux? Without invoker emblem not sure my +1 on level 9.