Comp Image
Invoker Ahri
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Blossom Opener
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Formula
Example
Lvl8
1
Lvl9
Invoker Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundCaustic Icon
1
Caustic
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundInvoker Icon
4
Invoker
2 > 3 > 4 > 5
Trait BackgroundBlossom Icon
3
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundAdaptor Icon
1
Adaptor
2 > 3 > 4
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Icon 9 Icon 87
SettPKrugTaricSentin…SMorganaPAhriPKog'MawKarmaPebbles
Trait BackgroundCaustic Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundInvoker Icon
4
Trait BackgroundBlossom Icon
3
Trait BackgroundRiftbeast Icon
3
Trait BackgroundBrawler Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundAdaptor Icon
1
Trait BackgroundCoven Icon
1
Comp Variations
Lvl8
Tips & Tricks
  • Void Staff is acceptable even with Kog'Maw since both Ahri and Morgana hit the backline. Furthermore, the Level 8 board fits best if Kog'Maw is not played so Void Staff is better in this line than most Invoker lines.
  • Always itemize whoever is upgraded. If both Sett and Sentinel are upgraded, Sett is generally a stronger tank. However, Sentinel is strong against people who clump and let their carries get CC'd.
  • This board is much easier to hit than the Blossom board which requires Ashe to perform well. This line can also use more AP items than the traditional Blossom line
Strong Conditions
+3 Tier Conditions BS+
Blighting Jewel
Morgana
Blighting Jewel
+2 Tier Conditions BS
Invoker Emblem
Ahri
Invoker Emblem
+1 Tier Conditions BA
Radiant Striker's Flail
Ahri
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Ahri
Radiant Rabadon's Deathcap
Eternal Pact
Ahri
Eternal Pact
Radiant Adaptive Helm
Ahri
Radiant Adaptive Helm
Radiant Blue Buff
Ahri
Radiant Blue Buff
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Ahri
P
Ahri
Morgana
P
Morgana
Sett
P
Sett
Sentinel
S
Sentinel
KrugKrug
Blossom Icon
Blossom
Spellweaver Icon
Spellweaver
AhriCost Icon 4
N/A HP
Default
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_Artifact_EternalPact
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 1
DA_BlueBuff
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 2
DA_AdaptiveHelm
DA_JeweledGauntlet
DA_StrikersFlail
Flex +1
DA_RabadonsDeathcap
Alt Build 3
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_StrikersFlail
Flex +4
DA_RabadonsDeathcap
DA_SpearOfShojin
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 4
DA_StrikersFlailRadiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 5
DA_RabadonsDeathcap_Radiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 6
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Coven Icon
Coven
Invoker Icon
Invoker
MorganaCost Icon 4
N/A HP
Default
DA_Morellonomicon
DA_VoidStaff
DA_AdaptiveHelm
Flex +4
DA_BlueBuff
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_JeweledGauntlet
Best-in-Slot
DA_Artifact_BlightingJewel
DA_Morellonomicon
DA_VoidStaff
Blossom Icon
Blossom
Brawler Icon
Brawler
SettCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Best-in-Slot
DA_WarmogsArmorRadiant
DA_GargoyleStoneplate
DA_SpiritVisage
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_WarmogsArmor
Flex +2
DA_ProtectorsVow
DA_GargoyleStoneplate
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_BrambleVest
DA_SteadfastHeart
DA_AdaptiveHelm
Riftbeast Icon
Riftbeast
Brawler Icon
Brawler
KrugCost Icon 3
N/A HP
Alpha Mark
When to Play
Play from AP Blossom opener with Shojin AP crit build. Easier board to hit than Blossom comp.
Item Priority
Core Items
Spear of ShojinJeweled GauntletMorellonomicon
Good Items
Void StaffNashor's ToothStriker's FlailSteadfast HeartRabadon's DeathcapArchangel's StaffAdaptive HelmBlue BuffProtector's VowSpirit VisageWarmogs ArmorGargoyle StoneplateInvoker Emblem
Higher PriorityLower Priority
B.F. Sword
Spear of Shojin
Core
Giant SlayerHextech Gunblade
Recurve Bow
Void Staff
Good
Nashor's Tooth
Good
Red BuffGiant Slayer
Sparring Gloves
Jeweled Gauntlet
Core
Striker's Flail
Good
Steadfast Heart
Good
Thief's Gloves
Needlessly Large Rod
Morellonomicon
Core
Jeweled Gauntlet
Core
Rabadon's Deathcap
Good
Archangel's Staff
Good
CrownguardIonic SparkHextech Gunblade
Tear Of The Goddess
Spear of Shojin
Core
Adaptive Helm
Good
Void Staff
Good
Blue Buff
Good
Protector's Vow
Good
Spirit Visage
Good
Archangel's Staff
Good
Giant's Belt
Morellonomicon
Core
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Nashor's Tooth
Good
Sunfire Cape
Chain Vest
Gargoyle Stoneplate
Good
Protector's Vow
Good
Steadfast Heart
Good
Bramble VestCrownguardSunfire Cape
Negatron Cloak
Adaptive Helm
Good
Gargoyle Stoneplate
Good
Dragon's ClawIonic Spark
Spatula
Blossom Emblem
Frying Pan
Invoker Emblem
Good
Spellweaver EmblemVanguard EmblemBrawler Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Invoker Emblem
Blighting Jewel
Openers
Blossom 3Blossom
Blossom 3Blossom 3
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Patch Changes
PebblesPebbles
BUFFBase AD IconBase AD30/45/68/9035/53/79/105
BUFFStarting Mana IconStarting Mana2530
NERFMax Mana IconMax Mana6570
default Ability
PBE 18.1b
PBE 18.1c
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/610 (icon_ap Icon) magic damage to them and reduce their Magic Resist by 3.

Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/615 (icon_ap Icon) magic damage to them and reduce their Magic Resist by 3.

Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
YunaraYunara
default Ability
PBE 18.1
PBE 18.1b
Dash, then launch an orb at the current target that deals 180/270/440/745 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 63/94.5/154/261 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
default Ability
PBE 18.1b
PBE 18.1c
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 160/240/360/610 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 56/84/126/213.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Master YiMaster Yi
NERFBase AD IconBase AD67/101/15165/98/146
AhriAhri
default Ability
PBE 18.1f
PBE 18.1g
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485/735/3500 (icon_ap Icon) magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450/675/3500 (icon_ap Icon) magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Money Hungry+Money Hungry+
PBE 18.1c
PBE 18.1d
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Shopping SpreeShopping Spree
PBE 18.1
PBE 18.1b
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
BlossomBlossom
PBE 18.1b
PBE 18.1c
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 40% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 45% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
InvokerInvoker
PBE 18.1
PBE 18.1b
Your team gains Mana Regen, increased for Invokers.
(2) 1 icon_manaregen Icon | 2 icon_manaregen Icon
(3) 1 icon_manaregen Icon | 3 icon_manaregen Icon
(4) 2 icon_manaregen Icon | 5 icon_manaregen Icon
(5) 2 icon_manaregen Icon | 8 icon_manaregen Icon
Your team gains Mana Regen, increased for Invokers.
(2) 1 icon_manaregen Icon | 3 icon_manaregen Icon
(3) 1 icon_manaregen Icon | 4 icon_manaregen Icon
(4) 2 icon_manaregen Icon | 6 icon_manaregen Icon
(5) 2 icon_manaregen Icon | 9 icon_manaregen Icon
JuggernautJuggernaut
PBE 18.1c
PBE 18.1d
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 40% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
RiftbeastRiftbeast
PBE 18.1
PBE 18.1b
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
PBE 18.1c
PBE 18.1d
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
Cheaper LevelsCheaper Levels
Chance4.4944%4.5455%
0

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