Comp Image
Elderwood Aphelios
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Emblem
Emblem
+
Combat
Combat
Elderwood Rapidfire Opener
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Formula
Example
Lvl8
1
Lvl9
Lux
1
Lvl9
Taric
1
Lvl9
Elderwood Emblem
1
Lvl9
Lux
Elderwood Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundAttuned Icon
1
Attuned
1
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundElderwood Icon
5
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundFae Icon
2
Fae
2 > 4
Trait BackgroundLunar Icon
2
Lunar
2 > 3 > 4 > 5
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 3 > 4 > 5
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 87
LilliaPStonebark T…AlistarStonebark T…OrnnGnarSApheli…PIvernLifebloomLeBlancAluneSXayah
Trait BackgroundAttuned Icon
1
Trait BackgroundGreenfather Icon
1
Trait BackgroundElderwood Icon
5
Trait BackgroundBrawler Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundFae Icon
2
Trait BackgroundLunar Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundSprykin Icon
1
Comp Variations
Lvl8
Lvl9
Lux
Lvl9
Taric
Lvl9
Elderwood Emblem
Lvl9
Lux
Elderwood Emblem
Tips & Tricks
  • This comp can play around almost every class Emblem in the game and several origin emblems. Out of the 20 Unique emblems in the set, this comp can use 10 of them easily and several more with some adjustment so augments that give random Emblems are good.
  • The basic rule of thumb for this comp is that Ivern and LeBlanc spots are flexible. LeBlanc always has to be replaced by an Elderwood unit or Emblem. Ivern can be replaced by anything that helps an Emblem or other upgraded unit fit.
  • Note that replacing Ivern requires the replacement to be "worth it". Often getting another trait is not worth losing Ivern's unique buffs. Ivern 2 is almost never worth replacing.
  • Can easily play around Taric by playing Hecarim instead of LeBlanc. This might even be stronger, but it's much lower sample.
Strong Conditions
+1 Tier Conditions BA
Gold Collector
Aphelios
Gold Collector
Flickerblades
Aphelios
Flickerblades
Elderwood Emblem
Elderwood Emblem
Rapidfire Emblem
Rapidfire Emblem
Branching Out
Branching Out
Branching Out+
Branching Out+
One, Two, Five!
One, Two, Five!
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Spreading Roots
Spreading Roots
Spreading Roots+
Spreading Roots+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
The Trait Tree
The Trait Tree
The Trait Tree+
The Trait Tree+
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Aphelios
P
Aphelios
Lillia
P
Lillia
Alune
S
Alune
Lunar Icon
Lunar
Rapidfire Icon
Rapidfire
ApheliosCost Icon 4
N/A HP
Default
DA_GuinsoosRageblade
DA_KrakensFury
DA_InfinityEdge
Flex +4
DA_LastWhisper
DA_Deathblade
DA_GiantSlayer
DA_HextechGunblade
Best-in-Slot
DA_Artifact_GoldCollector
DA_GuinsoosRageblade
DA_InfinityEdge
Alt Build 1
DA_LastWhisper
DA_KrakensFury
DA_InfinityEdge
Flex +3
DA_KrakensFury
DA_GiantSlayer
DA_RedBuff
Alt Build 2
DA_GuinsoosRageblade
DA_Deathblade
DA_InfinityEdge
Flex +2
DA_LastWhisper
DA_GiantSlayer
Alt Build 3
DA_Artifact_NavoriFlickerblade
DA_KrakensFury
DA_InfinityEdge
Fae Icon
Fae
Defender Icon
Defender
LilliaCost Icon 4
N/A HP
Default
DA_Evenshroud
DA_SunfireCape
DA_Crownguard
Flex +4
DA_ProtectorsVow
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SteadfastHeart
Alt Build 1
DA_Evenshroud
DA_ProtectorsVow
DA_Crownguard
Alt Build 2
DA_SunfireCape
DA_ProtectorsVow
DA_Crownguard
Alt Build 3
DA_IonicSpark
DA_SunfireCape
DA_Crownguard
Flex +4
DA_ProtectorsVow
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SteadfastHeart
Attuned Icon
Attuned
Lunar Icon
Lunar
Spellweaver Icon
Spellweaver
AluneCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_AdaptiveHelm
DA_RabadonsDeathcap
Flex +1
DA_ArchangelsStaff
Alt Build 1
DA_BlueBuff
DA_JeweledGauntlet
DA_RabadonsDeathcap
Flex +3
DA_StrikersFlail
DA_GiantSlayer
DA_ArchangelsStaff
Alt Build 2
DA_SpearOfShojin
DA_JeweledGauntlet
DA_RabadonsDeathcap
Flex +3
DA_StrikersFlail
DA_GiantSlayer
DA_ArchangelsStaff
Alt Build 3
DA_SpearOfShojin
DA_BlueBuff
DA_JeweledGauntlet
Flex +2
DA_RabadonsDeathcap
DA_ArchangelsStaff
When to Play
Play from Elderwood Rapidfire opener + AD items. Usually less contested than Vanguard version.
Item Priority
Core Items
Kraken's FuryEvenshroud
Good Items
Giant SlayerInfinity EdgeDeathbladeSpear of ShojinGuinsoo's RagebladeRed BuffThief's GlovesMorellonomiconCrownguardProtector's VowSpirit VisageSunfire CapeGargoyle StoneplateRapidfire Emblem
Higher PriorityLower Priority
B.F. Sword
Giant Slayer
Good
Infinity Edge
Good
Deathblade
Good
Spear of Shojin
Good
Hextech GunbladeSterak's GageEdge of NightBloodthirster
Recurve Bow
Kraken's Fury
Core
Guinsoo's Rageblade
Good
Giant Slayer
Good
Red Buff
Good
Last WhisperVoid StaffTitan's Resolve
Sparring Gloves
Thief's Gloves
Good
Infinity Edge
Good
Steadfast HeartJeweled GauntletLast WhisperStriker's FlailQuicksilverHand Of Justice
Needlessly Large Rod
Guinsoo's Rageblade
Good
Morellonomicon
Good
Crownguard
Good
Hextech GunbladeJeweled GauntletRabadon's DeathcapArchangel's Staff
Tear Of The Goddess
Protector's Vow
Good
Spear of Shojin
Good
Spirit Visage
Good
Adaptive HelmBlue BuffVoid StaffHand Of JusticeArchangel's Staff
Giant's Belt
Evenshroud
Core
Sunfire Cape
Good
Morellonomicon
Good
Spirit Visage
Good
Warmogs ArmorStriker's FlailSterak's Gage
Chain Vest
Sunfire Cape
Good
Crownguard
Good
Gargoyle Stoneplate
Good
Protector's Vow
Good
Steadfast HeartBramble VestEdge of NightTitan's Resolve
Negatron Cloak
Kraken's Fury
Core
Evenshroud
Core
Gargoyle Stoneplate
Good
Adaptive HelmDragon's ClawQuicksilverBloodthirster
Spatula
Elderwood EmblemLunar EmblemFae Emblem
Frying Pan
Rapidfire Emblem
Good
Vanguard EmblemSpellweaver EmblemBrawler EmblemExecutioner Emblem
Encounters
Emblem EnsembleEmblem Ensemble
Cheaper LevelsCheaper Levels
Openers
Elderwood Rapidfire
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Patch Changes
Deepwood ProtectorDeepwood Protector
BUFFHealth IconHealth400/720/1296/1873450/810/1458/2107
default Ability
PBE 18.1
PBE 18.1b
Passive: When an Elderwood unit dies heal for 40/72/129.5 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 445/670/670 (icon_ap Icon) magic damage to the target and 220/335/335 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
Passive: When an Elderwood unit dies heal for 48/86.5/155.5 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 445/670/670 (icon_ap Icon) magic damage to the target and 220/335/335 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
default Ability
PBE 18.1b
PBE 18.1c
Passive: When an Elderwood unit dies heal for 48/86.5/155.5 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 445/670/670 (icon_ap Icon) magic damage to the target and 220/335/335 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
Passive: When an Elderwood unit dies heal for 54/97/175 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 445/670/670 (icon_ap Icon) magic damage to the target and 220/335/335 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
default Ability
PBE 18.1c
PBE 18.1d
Passive: When an Elderwood unit dies heal for 54/97/175 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 445/670/670 (icon_ap Icon) magic damage to the target and 220/335/335 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
Passive: When an Elderwood unit dies heal for 54/97/175 (icon_health Icon) Health and gain 80/100/250% Attack Speed for 3 seconds.

Active: Slam the ground, dealing 500/750/750 (icon_ap Icon) magic damage to the target and 250/375/375 (icon_ap Icon) magic damage to enemies within 2 hexes. Knock up and Stun the target for 0.5 seconds.
RakanRakan
BUFFStarting Mana IconStarting Mana2035
NERFMax Mana IconMax Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VarusVarus
default Ability
PBE 18.1
PBE 18.1b
Wind up, then fire an arrow at the most enemies in line with the target. It deals 380/570/910/1505 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/995/1645 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
XayahXayah
default Ability
PBE 18.1b
PBE 18.1c
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155/165 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
ApheliosAphelios
default Ability
PBE 18.1
PBE 18.1b
Equip Severum and swipe the target 6 (icon_as Icon) times over 2 seconds, each dealing 70/105/850 (icon_ad Icon) physical damage.

After the onslaught finishes, fire a blast that deals 490/735/5225 (icon_ad Iconicon_ap Icon) physical damage split among all enemies in a 2 Hex radius.
Equip Severum and swipe the target 5 (icon_as Icon) times over 2 seconds, each dealing 70/105/850 (icon_ad Icon) physical damage.

After the onslaught finishes, fire a blast that deals 490/735/5225 (icon_ad Iconicon_ap Icon) physical damage split among all enemies in a 2 Hex radius.
EzrealEzreal
default Ability
PBE 18.1
PBE 18.1b
Blink away from the current target, deal 225/340/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
default Ability
PBE 18.1c
PBE 18.1d
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
LilliaLillia
default Ability
PBE 18.1
PBE 18.1b
Restore 280/360/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
default Ability
PBE 18.1c
PBE 18.1d
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 325/475/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
AluneAlune
default Ability
PBE 18.1
PBE 18.1b
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2200/3400/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
default Ability
PBE 18.1b
PBE 18.1c
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 53/80/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
IvernIvern
default Ability
PBE 18.1
PBE 18.1b
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 165/300/3000 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 166/301/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Money Hungry+Money Hungry+
PBE 18.1c
PBE 18.1d
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Shopping SpreeShopping Spree
PBE 18.1
PBE 18.1b
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
DefenderDefender
PBE 18.1
PBE 18.1b
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 55 icon_armor Iconicon_mr Icon
(6) 115 icon_armor Iconicon_mr Icon
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 60 icon_armor Iconicon_mr Icon
(6) 120 icon_armor Iconicon_mr Icon
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
PBE 18.1c
PBE 18.1d
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
Cheaper LevelsCheaper Levels
Chance4.4944%4.5455%
Emblem EnsembleEmblem Ensemble
Chance3.3708%2.2727%
0

Leave a Reply

0 Comments

    No comments found for this patch.