Comp Image
Blossom Fast 9
Econ Icon Fast 9
Primary
AP Icon
Tier
A
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Blossom Opener
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Formula
Example
Lvl9
Amumu
Kennen
1
Lvl9
3 Sprykin3
1
Lvl9
Executioner Emblem
1
Lvl9
Brawler Emblem
1
Lvl9
Vanguard Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundAttuned Icon
1
Attuned
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundBlossom Icon
3
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundHunter Icon
2
Hunter
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundFae Icon
1
Fae
2 > 4
Trait BackgroundLunar Icon
1
Lunar
2 > 3 > 4 > 5
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 108
TaricSFlex +1ViRakanSettPGnarSAshePSivirAluneSAhriP
Trait BackgroundAttuned Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundBlossom Icon
3
Trait BackgroundBrawler Icon
2
Trait BackgroundHunter Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundElderwood Icon
1
Trait BackgroundFae Icon
1
Trait BackgroundLunar Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Flex
Lvl9
Amumu
Kennen
Lvl9
3 Sprykin3
Lvl9
Executioner Emblem
Lvl9
Brawler Emblem
Lvl9
Vanguard Emblem
Tips & Tricks
  • The main concept behind this Fast 9 line is to play around Ahri + Sett + Ashe. This leads to almost always playing around Alune and Gnar. From there you need to fill out the frontline.
  • There are four Jug options: Vi + Sivir, Amumu + Kennen, Rakan, and Maokai. Rakan makes it possible to crossover with a Vanguard such as Taric, Sentinel, or Diana. Maokai is good if found early enough as he's the best tank in the game if he farms enough HP from his trait.
  • In general the goal for the frontline is to play around upgraded units, not the perfect optimal board. Flex the appropriate packages based on what frontline units you hit.
Strong Conditions
+1 Tier Conditions A → S
Radiant Striker's Flail
Ahri
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Ahri
Radiant Rabadon's Deathcap
Eternal Pact
Ahri
Eternal Pact
Executioner Emblem
Ahri
Executioner Emblem
Radiant Adaptive Helm
Ahri
Radiant Adaptive Helm
Radiant Blue Buff
Ahri
Radiant Blue Buff
Luden's Tempest
Ahri
Luden's Tempest
Radiant Red Buff
Ashe
Radiant Red Buff
Capital Gains I
Capital Gains I
Feeling Lucky
Feeling Lucky
Late Game Specialist
Late Game Specialist
One, Two, Five!
One, Two, Five!
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Explosive Growth
Explosive Growth
Explosive Growth+
Explosive Growth+
Late Game Scaling
Late Game Scaling
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Slammin'
Slammin'
Slammin'+
Slammin'+
Birthday Present
Birthday Present
Hedge Fund
Hedge Fund
Invested+
Invested+
Invested++
Invested++
Level Up!
Level Up!
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Ashe
P
Ashe
Ahri
P
Ahri
Sett
P
Sett
Blossom Icon
Blossom
Hunter Icon
Hunter
AsheCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Best-in-Slot
DA_RedBuffRadiant
DA_SpearOfShojin
DA_LastWhisper
Alt Build 1
▼
DA_SpearOfShojin
DA_RedBuff
DA_InfinityEdge
Flex +2
DA_Deathblade
DA_GiantSlayer
Alt Build 2
DA_SpearOfShojin
DA_InfinityEdge
DA_LastWhisper
Blossom Icon
Blossom
Spellweaver Icon
Spellweaver
AhriCost Icon 4
N/A HP
Default
▼
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_Artifact_EternalPact
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 1
▼
DA_BlueBuff
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 2
▼
DA_AdaptiveHelm
DA_JeweledGauntlet
DA_StrikersFlail
Flex +1
DA_RabadonsDeathcap
Alt Build 3
▼
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_StrikersFlail
Flex +4
DA_RabadonsDeathcap
DA_SpearOfShojin
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 4
DA_StrikersFlailRadiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 5
DA_RabadonsDeathcap_Radiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 6
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 7
DA_Artifact_LudensTempest
DA_SpearOfShojin
DA_JeweledGauntlet
Blossom Icon
Blossom
Brawler Icon
Brawler
SettCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_IonicSpark
Best-in-Slot
DA_WarmogsArmorRadiant
DA_GargoyleStoneplate
DA_SpiritVisage
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SunfireCape
Alt Build 2
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_ProtectorsVow
DA_SteadfastHeart
DA_BrambleVest
DA_DragonsClaw
When to Play
Play from winstreak with econ augments. Pivot to Blossom Fast 8 comp if below 75 HP Stage 4.
Item Priority
Core Items
Jeweled Gauntlet
Good Items
Spear of ShojinGiant SlayerRed BuffLast WhisperNashor's ToothVoid StaffThief's GlovesStriker's FlailSteadfast HeartRabadon's DeathcapIonic SparkBlue BuffSpirit VisageProtector's VowWarmogs ArmorGargoyle StoneplateLunar EmblemBrawler EmblemExecutioner Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Good
Giant Slayer
Good
DeathbladeEdge of NightSterak's GageInfinity EdgeBloodthirster
Recurve Bow→
Red Buff
Good
Last Whisper
Good
Nashor's Tooth
Good
Giant Slayer
Good
Void Staff
Good
Titan's ResolveGuinsoo's RagebladeKraken's Fury
Sparring Gloves→
Jeweled Gauntlet
Core
Last Whisper
Good
Thief's Gloves
Good
Striker's Flail
Good
Steadfast Heart
Good
Infinity EdgeQuicksilverHand Of Justice
Needlessly Large Rod→
Jeweled Gauntlet
Core
Rabadon's Deathcap
Good
Ionic Spark
Good
Archangel's StaffMorellonomiconCrownguardGuinsoo's Rageblade
Tear Of The Goddess→
Spear of Shojin
Good
Blue Buff
Good
Spirit Visage
Good
Void Staff
Good
Protector's Vow
Good
Adaptive HelmHand Of JusticeArchangel's Staff
Giant's Belt→
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Nashor's Tooth
Good
Sterak's GageEvenshroudSunfire CapeMorellonomicon
Chain Vest→
Gargoyle Stoneplate
Good
Steadfast Heart
Good
Protector's Vow
Good
Edge of NightBramble VestCrownguardSunfire Cape
Negatron Cloak→
Gargoyle Stoneplate
Good
Ionic Spark
Good
Dragon's ClawAdaptive HelmBloodthirsterQuicksilverEvenshroudKraken's Fury
Spatula→
Lunar Emblem
Good
Sprykin EmblemBlossom Emblem
Frying Pan→
Brawler Emblem
Good
Executioner Emblem
Good
Vanguard EmblemHunter EmblemSpellweaver Emblem
Encounters
Cheaper LevelsCheaper Levels
Gold SubscriptionGold Subscription
Prismatic PartyPrismatic Party
Openers
Blossom 3Blossom
Blossom 3Blossom 3
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Patch Changes
KobukoKobuko
default Ability
Patch 18.3
PBE
Restore 314/403/619/804.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
Restore 334/423/639/824.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
RakanRakan
default Ability
Patch 18.3
PBE
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VeigarVeigar
default Ability
Patch 18.3
PBE
Launch a giant blast at the target that deals 200/300/450/765 (icon_ap Icon) magic damage, increased to 300/450/675/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 190/285/430/725 (icon_ap Icon) magic damage, increased to 285/430/640/1000 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
RammusRammus
default Ability
Patch 18.3
PBE
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725 (icon_ap Icon) Shield and 60 Armor and Magic Resist.

When the Shield breaks, deal 50/75/120 (icon_armor Iconicon_mr Icon) physical damage to enemies in 2 Hexes.
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/700 (icon_ap Icon) Shield and 60 Armor and Magic Resist.

When the Shield breaks, deal 50/75/120 (icon_armor Iconicon_mr Icon) physical damage to enemies in 2 Hexes.
TristanaTristana
default Ability
Patch 18.3
PBE
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175/265/420 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
ViVi
default Ability
Patch 18.3
PBE
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
SivirSivir
default Ability
Patch 18.3
PBE
Throw a large crossblade that deals 205/305/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Throw a large crossblade that deals 215/320/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
AsheAshe
Starting Mana IconStarting Mana20—
default Ability
Patch 18.3
PBE
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 1.5/1.5/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
Titan's ResolveTitan's Resolve
Patch 18.3
PBE
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and become Unstoppable.
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and become unstoppable.
Explosive Growth+Explosive Growth+
Patch 18.3
PBE
Now and at the start of the next 3 rounds, gain 10 XP.
Rounds: 0/3
Now and at the start of the next 3 rounds, gain 9 XP.
Rounds: 0/3
Level Up!Level Up!
Patch 18.3
PBE
When you buy XP, gain an additional 2. Gain 6 immediately.
When you buy XP, gain an additional 2. Gain 10 immediately.
BlossomBlossom
Patch 18.3
PBE
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 50% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 55% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
ExecutionerExecutioner
Patch 18.3
PBE
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
FaeFae
Patch 18.3
PBE
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 8% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 4.5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 7% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
HunterHunter
Patch 18.3
PBE
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 40% icon_ad Icon
(5) 60% icon_ad Icon
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 45% icon_ad Icon
(5) 60% icon_ad Icon
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
LunarLunar
Patch 18.3
PBE
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
(2) 7% icon_as Icon, 7% icon_ap Icon
(3) 10% icon_as Icon, 10% icon_ap Icon
(4) 14% icon_as Icon, 14% icon_ap Icon
(5) 18% icon_as Icon, 18% icon_ap Icon
Field 3 Solar and 3 Lunar champions to activate Eclipse.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
(2) 7% icon_as Icon, 7% icon_ap Icon
(3) 10% icon_as Icon, 12% icon_ap Icon
(4) 14% icon_as Icon, 16% icon_ap Icon
(5) 18% icon_as Icon, 20% icon_ap Icon
Field 3 Solar and 3 Lunar champions to activate Eclipse.
SprykinSprykin
Patch 18.3
PBE
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 45% icon_health Icon 45% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 55% icon_health Icon 55% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Change Log
18.3b
18.2
18.1b
17.9
Late Game Scaling Late Game Scaling downgraded tier modifier +2 → +1
Radiant Red Buff Radiant Red Buff added with tier modifier +1
0

Leave a Reply

5 Comments

  1. Anonymous

    this shit is bait unless birthday presents or something crazy

  2. HopeArk

    I’ve got a new board to play ahri, 0243d3eb41043b40f4333e93ff42a3f0401404413413TFTSet18 (Code from teambuilder of tactics.tools)
    The Idea is you play 4 brawler + ahri ezreal at 8, and you swap in ashe where ezreal is and gnar for the krug, with tristana replacing yunara. This way you have the strong trait board at 8, leaving you 9th slot flexible for any +1 (if you have +1 brawler, sprykin etc.) or for a lux/ivern

  3. Anonymous

    this brawler + 1 comp sucks, i hit everything and went 8th

    1. Anonymous

      why are you going a fast 9 comp if your hp is low enough to get 8th. how bad are you

  4. Anonymous

    in no way this brawler emblem is S+ tier