Main ▾
Main
Ideal Final Board
Lvl9
1
Traits
Comp Variations
Lvl9
Tips & Tricks
- This is just as much an Ornn comp as it is a Veigar comp. While Blue Buff + JG are important on Veigar, make sure you are also prioritizing getting 3 items on Ornn as soon as possible so he can stack to Artifact faster.
- Since getting items on Veigar and Ornn early is important, often item augments on 2-1 are best for this line. Item encounters are also good for a similar reason.
- Since we're playing around Ornn as primary tank instead of Rek'Sai, your level 5 board can drop either Rek'Sai or Alistar (hold on bench until you can level). Losing Blackthorn on Level 5 is fine as you don't want to sac LeBlanc early game and Elderwood doesn't fit with Fiddle + Blackthorn.
- Late game you can sac any Spellweaver to Blackthorn. If you don't have strong items for LeBlanc, you can just sac 3-star LeBlanc. Otherwise sac Cassio, Ahri, or even Alune - whoever gives the highest Mana Regen and Damage amp to Veigar.
- Swap tank items to Alistar after printing your first Artifact.
- If you are 50g and have 7+ copies of Ornn, roll to around 30g (can go even deeper with 8th copy) as 3-starring Ornn earlier prints the Artifact much faster. Don't dig below 30g if you have only 1 item on him as 1 item Ornn 3 still doesn't gather Forge Power that quickly.
Strong Conditions
+3 Tier Conditions C → S
Dawncore
+2 Tier Conditions C → A
Eternal Pact
Flora Fatalis Emblem
+1 Tier Conditions C → B
Luden's Tempest
Lich Bane
Radiant Blue Buff
Radiant Adaptive Helm
Radiant Gargoyle Stoneplate
Radiant Warmog's Armor
Missed Connections
Economy Strategy
1-Cost Reroll
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
VeigarP
OrnnS
LeBlancDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
When to Play
Play from high copies of Ornn / Veigar. Ornn copies are more important.
Item Priority
Core Items


Good Items













→
Higher PriorityLower Priority
Encounters
Completed Item Anvil
Component Anvils
Item Forge
Reroll Subscription
Directional Items
Ornn Veigar
Formula
Example
Patch Changes
Veigar
default Ability
Patch 18.1c
Patch 18.2
Launch a giant blast at the target that deals 175/265/395/670 (
) magic damage, increased to 265/400/595/1015 (
) if they're below 30% max Health.
If they die, permanently gain 1.5% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 1.5% Ability Power.
Current bonus: 0% (
Launch a giant blast at the target that deals 175/265/395/670 (
) magic damage, increased to 265/400/595/1015 (
) if they're below 30% max Health.
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (







No comments found for this patch.