Comp Image
Elderwood Veigar
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
C
Required
Augment Setup
Item
Item
+
Econ
Econ
+
Combat
Combat
Ornn Veigar Opener
Ornn
Veigar
LeBlanc
Alistar
Fiddlesticks
Ornn
Veigar
LeBlanc
Alistar
Fiddlesticks
Formula
Example
Lvl9
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundSpellweaver Icon
4
Spellweaver
2 > 4 > 6
Trait BackgroundElderwood Icon
3
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundBlackthorn Icon
2
Blackthorn
2 > 4 > 6
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundFlora Fatalis Icon
1
Flora Fatalis
1 > 2
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 7 Icon 75
OrnnPStonebark T…LifebloomAlistarSRek'SaiVeigarPLeBlancSFiddlesticksCassiopeia
Trait BackgroundSpellweaver Icon
4
Trait BackgroundElderwood Icon
3
Trait BackgroundBlackthorn Icon
2
Trait BackgroundBrawler Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundFlora Fatalis Icon
1
Trait BackgroundCoven Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Lvl9
Tips & Tricks
  • This is just as much an Ornn comp as it is a Veigar comp. While Blue Buff + JG are important on Veigar, make sure you are also prioritizing getting 3 items on Ornn as soon as possible so he can stack to Artifact faster.
  • Since getting items on Veigar and Ornn early is important, often item augments on 2-1 are best for this line. Item encounters are also good for a similar reason.
  • Since we're playing around Ornn as primary tank instead of Rek'Sai, your level 5 board can drop either Rek'Sai or Alistar (hold on bench until you can level). Losing Blackthorn on Level 5 is fine as you don't want to sac LeBlanc early game and Elderwood doesn't fit with Fiddle + Blackthorn.
  • Late game you can sac any Spellweaver to Blackthorn. If you don't have strong items for LeBlanc, you can just sac 3-star LeBlanc. Otherwise sac Cassio, Ahri, or even Alune - whoever gives the highest Mana Regen and Damage amp to Veigar.
  • Swap tank items to Alistar after printing your first Artifact.
  • If you are 50g and have 7+ copies of Ornn, roll to around 30g (can go even deeper with 8th copy) as 3-starring Ornn earlier prints the Artifact much faster. Don't dig below 30g if you have only 1 item on him as 1 item Ornn 3 still doesn't gather Forge Power that quickly.
Strong Conditions
+3 Tier Conditions CS
Dawncore
Veigar
Dawncore
+2 Tier Conditions CA
Eternal Pact
Veigar
Eternal Pact
Flora Fatalis Emblem
Veigar
Flora Fatalis Emblem
+1 Tier Conditions CB
Luden's Tempest
Veigar
Luden's Tempest
Lich Bane
Veigar
Lich Bane
Radiant Blue Buff
Veigar
Radiant Blue Buff
Radiant Adaptive Helm
Veigar
Radiant Adaptive Helm
Radiant Gargoyle Stoneplate
Alistar
Radiant Gargoyle Stoneplate
Radiant Warmog's Armor
Alistar
Radiant Warmog's Armor
Missed Connections
Missed Connections
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Veigar
P
Veigar
Ornn
P
Ornn
LeBlanc
S
LeBlanc
Blackthorn Icon
Blackthorn
Sprykin Icon
Sprykin
Spellweaver Icon
Spellweaver
VeigarCost Icon 1
N/A HP
Wild Rumpus
Default
DA_BlueBuff
DA_JeweledGauntlet
DA_HextechGunblade
Best-in-Slot
DA_Artifact_Dawncore
DA_JeweledGauntlet
DA_BlueBuff
Flex +3
DA_SpearOfShojin
DA_NashorsTooth
DA_HextechGunblade
Alt Build 1
DA_18_EmblemFloraFatalisAugment
DA_JeweledGauntlet
DA_GiantSlayer
Flex +1
DA_BlueBuff
Alt Build 2
DA_Artifact_EternalPact
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 3
DA_Artifact_LudensTempest
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 4
DA_Artifact_LichBane
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 5
DA_Artifact_Manazane
DA_JeweledGauntlet
DA_StrikersFlail
Flex +3
DA_GiantSlayer
DA_HextechGunblade
DA_BlueBuff
Alt Build 6
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_HextechGunblade
Flex +2
DA_GiantSlayer
DA_StrikersFlail
Alt Build 7
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_BlueBuff
Flex +1
DA_HextechGunblade
Elderwood Icon
Elderwood
Defender Icon
Defender
OrnnCost Icon 1
N/A HP
Default
DA_GargoyleStoneplate
DA_Crownguard
DA_WarmogsArmor
Flex +4
DA_SpiritVisage
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
Best-in-Slot
DA_Artifact_LightshieldCrest
DA_Crownguard
DA_GargoyleStoneplate
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Alt Build 2
DA_Artifact_ForbiddenIdol
DA_Crownguard
DA_GargoyleStoneplate
Alt Build 3
DA_Artifact_TheIndomitable
DA_Crownguard
DA_GargoyleStoneplate
Elderwood Icon
Elderwood
Spellweaver Icon
Spellweaver
LeBlancCost Icon 2
N/A HP
Default
DA_SpearOfShojin
Flex +2
DA_NashorsTooth
DA_BlueBuff
DA_JeweledGauntlet
DA_VoidStaff
Flex +3
DA_StrikersFlail
DA_RabadonsDeathcap
DA_GiantSlayer
When to Play
Play from high copies of Ornn / Veigar. Ornn copies are more important.
Item Priority
Core Items
Jeweled GauntletBlue BuffGargoyle Stoneplate
Good Items
Spear of ShojinGiant SlayerHextech GunbladeVoid StaffNashor's ToothSteadfast HeartCrownguardRabadon's DeathcapArchangel's StaffMorellonomiconSpirit VisageWarmogs ArmorBramble VestDragon's Claw
Higher PriorityLower Priority
B.F. Sword
Spear of Shojin
Good
Giant Slayer
Good
Hextech Gunblade
Good
Recurve Bow
Void Staff
Good
Nashor's Tooth
Good
Giant Slayer
Good
Red Buff
Sparring Gloves
Jeweled Gauntlet
Core
Steadfast Heart
Good
Striker's FlailThief's Gloves
Needlessly Large Rod
Jeweled Gauntlet
Core
Hextech Gunblade
Good
Crownguard
Good
Rabadon's Deathcap
Good
Archangel's Staff
Good
Morellonomicon
Good
Ionic Spark
Tear Of The Goddess
Blue Buff
Core
Void Staff
Good
Spear of Shojin
Good
Spirit Visage
Good
Archangel's Staff
Good
Adaptive HelmProtector's Vow
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Morellonomicon
Good
Nashor's Tooth
Good
Striker's FlailSunfire Cape
Chain Vest
Gargoyle Stoneplate
Core
Crownguard
Good
Steadfast Heart
Good
Bramble Vest
Good
Protector's VowSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Core
Dragon's Claw
Good
Ionic SparkAdaptive Helm
Spatula
Sprykin EmblemElderwood EmblemBlackthorn Emblem
Frying Pan
Spellweaver EmblemBrawler Emblem
Encounters
Completed Item AnvilCompleted Item Anvil
Component AnvilsComponent Anvils
Item ForgeItem Forge
Reroll SubscriptionReroll Subscription
Directional Items
Flora Fatalis Emblem
Dawncore
Openers
Ornn Veigar
Ornn
Veigar
LeBlanc
Alistar
Fiddlesticks
Ornn
Veigar
LeBlanc
Alistar
Fiddlesticks
Patch Changes
VeigarVeigar
default Ability
Patch 18.1c
Patch 18.2
Launch a giant blast at the target that deals 175/265/395/670 (icon_ap Icon) magic damage, increased to 265/400/595/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 1.5% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 175/265/395/670 (icon_ap Icon) magic damage, increased to 265/400/595/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 3% Ability Power.

Current bonus: 0% (icon_ap Icon)
LeBlancLeBlanc
default Ability
Patch 18.1c
Patch 18.2
Passive: After player combat, your strongest LeBlanc has a 10/15/40/100% chance to create a copy of an ally on your board, increased by 4% per takedown.

Active: Launch a mirror image at the current target, dealing 250/375/565/955 (icon_ap Icon) magic damage and 85/130/190/325 (icon_ap Icon) to adjacent enemies.
Passive: After player combat, your strongest LeBlanc has a 10/15/40/100% chance to create a copy of an ally on your board, increased by 4% per takedown.

Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (icon_ap Icon) magic damage and 100/150/230/390 (icon_ap Icon) to adjacent enemies.
GnarGnar
default Ability
Patch 18.1c
Patch 18.2
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000 (icon_ad Icon) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100 (icon_ap Icon), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 (icon_ad Icon) physical damage to them and 135/205/4500 (icon_ad Icon) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Passive: Gain 5/5/50 Rage per second and 5/5/20 Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000 (icon_ad Icon) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/250 (icon_ap Icon), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/15000 Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000 (icon_ad Icon) physical damage to them and 135/205/4500 (icon_ad Icon) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Flora Fatalis EmblemFlora Fatalis Emblem
Patch 18.1d
Patch 18.2
The holder gains the Flora Fatalis trait.

They gain double benefits from Flora Fatalis.
The holder gains the Flora Fatalis trait.

They gain 50% increased benefits from Flora Fatalis.
Forbidden IdolForbidden Idol
BUFFHealth IconHealth400500
Luden's TempestLuden's Tempest
Patch 18.1d
Patch 18.2
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
BlackthornBlackthorn
Patch 18.1c
Patch 18.2
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.


(2) 175 icon_health Icon
(4) 300 icon_health Icon; Bonus is 30% stronger
(6) 550 icon_health Icon; Bonus is 60% stronger
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.


(2) 175 icon_health Icon
(4) 350 icon_health Icon; Bonus is 30% stronger
(6) 600 icon_health Icon; Bonus is 60% stronger
0

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