Comp Image
Spellweaver Ahri
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Item
Item
+
Combat
Combat
+
Combat
Combat
Blossom Opener
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Yunara
Rakan
Azir
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait BackgroundAttuned Icon
1
Attuned
1
Trait BackgroundThornmaiden Icon
1
Thornmaiden
1
Trait BackgroundSpellweaver Icon
4
Spellweaver
2 > 4 > 6
Trait BackgroundBlossom Icon
3
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundFae Icon
2
Fae
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLunar Icon
2
Lunar
2 > 3 > 4 > 5
Trait BackgroundSummoner Icon
2
Summoner
2 > 3
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundFlora Fatalis Icon
1
Flora Fatalis
1 > 2
Trait BackgroundRavager Icon
1
Ravager
2 > 4 > 6
Icon 9 Icon 78
LilliaPDianaYorickRakanFiddlesticksAhriPAluneSZyraKarma
Trait BackgroundAttuned Icon
1
Trait BackgroundThornmaiden Icon
1
Trait BackgroundSpellweaver Icon
4
Trait BackgroundBlossom Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundFae Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLunar Icon
2
Trait BackgroundSummoner Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundFlora Fatalis Icon
1
Trait BackgroundRavager Icon
1
Tips & Tricks
  • The main issues with this line are the fact it wants to hit Alune on Level 8 and the fact that it can't cap that high, but its main strength is that it is one of the cheaper boards and therefore can be played with more item and combat augments than other fast 8 lines.
  • Emblems generally aren't that great for this line because the board is relatively inflexible. If you only have 1 Emblem, such as Spellweaver, it's typically better to just play the same board than try to make substitutions
Strong Conditions
+3 Tier Conditions BS+
Radiant Adaptive Helm
Ahri
Radiant Adaptive Helm
+1 Tier Conditions BA
Radiant Striker's Flail
Ahri
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Ahri
Radiant Rabadon's Deathcap
Eternal Pact
Ahri
Eternal Pact
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Bronze For Life I
Bronze For Life I
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Bronze For Life II
Bronze For Life II
Commerce Core
Commerce Core
Luxury Subscription
Luxury Subscription
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Ahri
P
Ahri
Lillia
P
Lillia
Alune
S
Alune
Blossom Icon
Blossom
Spellweaver Icon
Spellweaver
AhriCost Icon 4
N/A HP
Default
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_StrikersFlail
Flex +4
DA_RabadonsDeathcap
DA_SpearOfShojin
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 1
DA_Artifact_EternalPact
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 2
DA_BlueBuff
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 3
DA_AdaptiveHelm
DA_JeweledGauntlet
DA_StrikersFlail
Flex +1
DA_RabadonsDeathcap
Alt Build 4
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlailRadiant
Alt Build 5
DA_SpearOfShojin
DA_JeweledGauntlet
DA_RabadonsDeathcap_Radiant
Fae Icon
Fae
Defender Icon
Defender
LilliaCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_Crownguard
Flex +4
DA_SpiritVisage
DA_ProtectorsVow
DA_BrambleVest
DA_SteadfastHeart
Alt Build 1
DA_GargoyleStoneplate
DA_Crownguard
DA_ProtectorsVow
Flex +4
DA_SteadfastHeart
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
Attuned Icon
Attuned
Lunar Icon
Lunar
Spellweaver Icon
Spellweaver
AluneCost Icon 5
N/A HP
Default
DA_VoidStaff
DA_Morellonomicon
DA_SpearOfShojin
Flex +2
DA_BlueBuff
DA_AdaptiveHelm
Alt Build 1
DA_VoidStaff
DA_RedBuff
DA_SpearOfShojin
Flex +2
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 2
DA_SpearOfShojin
DA_VoidStaff
DA_RabadonsDeathcap
When to Play
Consider playing from an encounter that gives econ and then prioritize taking combat + item augments
Item Priority
Core Items
Spear of ShojinVoid StaffJeweled Gauntlet
Good Items
Giant SlayerNashor's ToothStriker's FlailSteadfast HeartRabadon's DeathcapMorellonomiconCrownguardBlue BuffAdaptive HelmProtector's VowSpirit VisageWarmogs ArmorGargoyle Stoneplate
Higher PriorityLower Priority
B.F. Sword
Spear of Shojin
Core
Giant Slayer
Good
Hextech Gunblade
Recurve Bow
Void Staff
Core
Nashor's Tooth
Good
Giant Slayer
Good
Red Buff
Sparring Gloves
Jeweled Gauntlet
Core
Striker's Flail
Good
Steadfast Heart
Good
Thief's Gloves
Needlessly Large Rod
Jeweled Gauntlet
Core
Rabadon's Deathcap
Good
Morellonomicon
Good
Crownguard
Good
Ionic SparkArchangel's StaffHextech Gunblade
Tear Of The Goddess
Void Staff
Core
Spear of Shojin
Core
Blue Buff
Good
Adaptive Helm
Good
Protector's Vow
Good
Spirit Visage
Good
Archangel's Staff
Giant's Belt
Warmogs Armor
Good
Morellonomicon
Good
Spirit Visage
Good
Striker's Flail
Good
Nashor's Tooth
Good
Sunfire Cape
Chain Vest
Gargoyle Stoneplate
Good
Crownguard
Good
Protector's Vow
Good
Steadfast Heart
Good
Bramble VestSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Adaptive Helm
Good
Ionic SparkDragon's Claw
Spatula
Lunar Emblem
Frying Pan
Spellweaver EmblemVanguard Emblem
Encounters
Cheaper LevelsCheaper Levels
Gold SubscriptionGold Subscription
Directional Items
Radiant Adaptive Helm
Openers
Blossom 3Blossom
Blossom 3Blossom 3
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Yunara
Rakan
Azir
Patch Changes
RakanRakan
BUFFStarting Mana IconStarting Mana2035
NERFMax Mana IconMax Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
YunaraYunara
default Ability
PBE 18.1
PBE 18.1b
Dash, then launch an orb at the current target that deals 180/270/440/745 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 63/94.5/154/261 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
default Ability
PBE 18.1b
PBE 18.1c
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 160/240/360/610 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 56/84/126/213.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
AzirAzir
default Ability
PBE 18.1
PBE 18.1b
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 50/75/120 (icon_ap Icon) magic damage per attack.
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46/69/110 (icon_ap Icon) magic damage per attack.
Master YiMaster Yi
NERFBase AD IconBase AD67/101/15165/98/146
LilliaLillia
default Ability
PBE 18.1
PBE 18.1b
Restore 280/360/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
ZyraZyra
default Ability
PBE 18.1
PBE 18.1b
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/52/225 (icon_ap Icon) magic damage.
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37/55/225 (icon_ap Icon) magic damage.
AluneAlune
default Ability
PBE 18.1
PBE 18.1b
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2200/3400/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
default Ability
PBE 18.1b
PBE 18.1c
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 53/80/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Bronze For Life IBronze For Life I
PBE 18.1
PBE 18.1b
Your team gains 2% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus:
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus:
Bronze For Life IIBronze For Life II
PBE 18.1
PBE 18.1b
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Damage Amp:
Armor and Magic Resist:
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Damage Amp:
Armor and Magic Resist:
Shopping SpreeShopping Spree
PBE 18.1
PBE 18.1b
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
BlossomBlossom
PBE 18.1b
PBE 18.1c
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 40% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 45% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
DefenderDefender
PBE 18.1
PBE 18.1b
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 55 icon_armor Iconicon_mr Icon
(6) 115 icon_armor Iconicon_mr Icon
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 60 icon_armor Iconicon_mr Icon
(6) 120 icon_armor Iconicon_mr Icon
ExecutionerExecutioner
PBE 18.1
PBE 18.1b
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
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