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Main
Traits
Tips & Tricks
- The main issues with this line are the fact it wants to hit Alune on Level 8 and the fact that it can't cap that high, but its main strength is that it is one of the cheaper boards and therefore can be played with more item and combat augments than other fast 8 lines.
- Emblems generally aren't that great for this line because the board is relatively inflexible. If you only have 1 Emblem, such as Spellweaver, it's typically better to just play the same board than try to make substitutions
Strong Conditions
+3 Tier Conditions B → S+
Radiant Adaptive Helm
+1 Tier Conditions B → A
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Eternal Pact
Rolling For Days
Slice of Life
Bronze For Life I
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Slammin'
Slammin'+
Bronze For Life II
Commerce Core
Luxury Subscription
Shopping Spree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
AhriP
LilliaS
AluneDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
When to Play
Consider playing from an encounter that gives econ and then prioritize taking combat + item augments
Item Priority
Core Items


Good Items












→
Higher PriorityLower Priority
Encounters
Cheaper Levels
Gold Subscription
Directional Items
Formula
Example
Patch Changes
Rakan
BUFF
Starting Mana2035
NERF
Max Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.







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