Comp Image
Pebbles Reroll
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Riftbeast Opener
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Formula
Example
Lvl8
Invoker Emblem
1
Lvl8
Vanguard Emblem
1
Lvl8
Juggernaut Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundInvoker Icon
5
Invoker
2 > 3 > 4 > 5
Trait BackgroundCaustic Icon
1
Caustic
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundAdaptor Icon
1
Adaptor
2 > 3 > 4
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 8 Icon 84
Sentin…PMaokaiFlex +2ScuttlecrabTaricFlex +3MorganaPPebblesPKog'MawTeemo
Trait BackgroundInvoker Icon
5
Trait BackgroundCaustic Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundRiftbeast Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundAdaptor Icon
1
Trait BackgroundCoven Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Flex
Lvl8
Invoker Emblem
Lvl8
Vanguard Emblem
Lvl8
Juggernaut Emblem
Tips & Tricks
  • While you can play around 5 Riftbeast for the shops before hitting Pebbles 3, the best endgame board appears to be 5 Invoker which helps Pebbles go infinite.
  • This comp can use many tears, so always almost always prioritize them on Carousel.
  • Pebbles needs ~17.1 Mana Regen (round up to 18) + Alpha Mark to go infinite. Going infinite does not look mandatory, but it is worth noting. Double mana allows for Sentinel Alpha Mark and can still go infinite (need 2 Sentinel casts with 21 regen+).
  • If you build double mana on Pebbles (Blue + Blue or Blue + Adaptive), the last item really wants to be Rabadon's or Pebbles will not do enough damage.
  • Alpha Mark is not solved for this line. Current theory I have is this: Below 17 mana regen use it on Sentinel or Scuttle. Between 17 and 20 use on Pebbles for infinite cast. From 21 to 23, use on Sentinel for infinite cast + teamwide regen. It's possible Scuttle is always better.
  • All the mana values mentioned here are for 70 Max Mana and 35% Mana Drain per second, so verify against Pebble's tooltip in case these tips go out of date.
Strong Conditions
+3 Tier Conditions BS+
Blighting Jewel
Morgana
Blighting Jewel
+2 Tier Conditions BS
Radiant Blue Buff
Pebbles
Radiant Blue Buff
Radiant Archangel's Staff
Pebbles
Radiant Archangel's Staff
+1 Tier Conditions BA
Invoker Emblem
Ivern
Invoker Emblem
Vanguard Emblem
Vanguard Emblem
Juggernaut Emblem
Juggernaut Emblem
Missed Connections
Missed Connections
Patience Is A Virtue
Patience Is A Virtue
Seraphim's Staff
Seraphim's Staff
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Pebbles
P
Pebbles
Morgana
P
Morgana
Sentinel
P
Sentinel
ScuttlecrabScuttlecrab
Riftbeast Icon
Riftbeast
Invoker Icon
Invoker
PebblesCost Icon 1
N/A HP
Default
DA_BlueBuff
DA_JeweledGauntlet
DA_ArchangelsStaff
Flex +3
DA_StrikersFlail
DA_RabadonsDeathcap
DA_GiantSlayer
Best-in-Slot
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 1
DA_BlueBuff
DA_RabadonsDeathcap
DA_BlueBuff
Flex +1
DA_AdaptiveHelm
Alt Build 2
DA_ArchangelsStaffRadiant
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 3
DA_BlueBuff
DA_ArchangelsStaff
DA_ArchangelsStaff
Coven Icon
Coven
Invoker Icon
Invoker
MorganaCost Icon 4
N/A HP
Default
DA_Morellonomicon
DA_VoidStaff
DA_AdaptiveHelm
Flex +4
DA_BlueBuff
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_JeweledGauntlet
Best-in-Slot
DA_Artifact_BlightingJewel
DA_Morellonomicon
DA_VoidStaff
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_WarmogsArmor
Flex +2
DA_ProtectorsVow
DA_GargoyleStoneplate
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_BrambleVest
DA_SteadfastHeart
DA_AdaptiveHelm
Riftbeast Icon
Riftbeast
Juggernaut Icon
Juggernaut
ScuttlecrabCost Icon 2
N/A HP
Alpha Mark
When to Play
Play from at least 3 Pebbles copies + Tear opener.
Item Priority
Core Items
MorellonomiconBlue Buff
Good Items
Void StaffJeweled GauntletSteadfast HeartArchangel's StaffRabadon's DeathcapAdaptive HelmProtector's VowSpirit VisageWarmogs ArmorGargoyle Stoneplate
Higher PriorityLower Priority
B.F. Sword
Giant SlayerHextech GunbladeSpear of Shojin
Recurve Bow
Void Staff
Good
Red BuffGiant Slayer
Sparring Gloves
Jeweled Gauntlet
Good
Steadfast Heart
Good
Striker's FlailThief's Gloves
Needlessly Large Rod
Morellonomicon
Core
Jeweled Gauntlet
Good
Archangel's Staff
Good
Rabadon's Deathcap
Good
CrownguardHextech GunbladeIonic Spark
Tear Of The Goddess
Blue Buff
Core
Archangel's Staff
Good
Adaptive Helm
Good
Void Staff
Good
Protector's Vow
Good
Spirit Visage
Good
Spear of Shojin
Giant's Belt
Morellonomicon
Core
Warmogs Armor
Good
Spirit Visage
Good
Striker's FlailSunfire Cape
Chain Vest
Gargoyle Stoneplate
Good
Protector's Vow
Good
Steadfast Heart
Good
CrownguardBramble VestSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Adaptive Helm
Good
Dragon's ClawIonic Spark
Frying Pan
Vanguard EmblemInvoker Emblem
Encounters
Component AnvilsComponent Anvils
Completed Item AnvilCompleted Item Anvil
Item ForgeItem Forge
Reroll SubscriptionReroll Subscription
Directional Items
Blighting Jewel
Openers
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Patch Changes
CinderlingCinderling
BUFFBase AD IconBase AD40/60/90/12045/68/101/135
PebblesPebbles
BUFFBase AD IconBase AD30/45/68/9035/53/79/105
BUFFStarting Mana IconStarting Mana2530
NERFMax Mana IconMax Mana6570
default Ability
PBE 18.1b
PBE 18.1c
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/610 (icon_ap Icon) magic damage to them and reduce their Magic Resist by 3.

Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360/615 (icon_ap Icon) magic damage to them and reduce their Magic Resist by 3.

Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
RakanRakan
BUFFStarting Mana IconStarting Mana2035
NERFMax Mana IconMax Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
GrompGromp
default Ability
PBE 18.1c
PBE 18.1d
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 145/220/345/585 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360/610 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
TeemoTeemo
default Ability
PBE 18.1
PBE 18.1b
Throw 2 clusters of mushrooms that deal 60/90/135/230 (icon_ap Icon) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 150/225/350/600 (icon_ap Icon) magic damage to the target.

Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.

Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Throw 2 clusters of mushrooms that deal 60/90/135/230 (icon_ap Icon) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (icon_ap Icon) magic damage to the target.

Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.

Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
IvernIvern
default Ability
PBE 18.1
PBE 18.1b
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 165/300/3000 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 166/301/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
MaokaiMaokai
BUFFHealth IconHealth1100/1980/35641150/2070/3726
default Ability
PBE 18.1c
PBE 18.1d
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.5/2673 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 66/119/3564 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 80.5/145/2794.5 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 69/124/3726 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Juggernaut EmblemJuggernaut Emblem
NERFHealth IconHealth400350
Vanguard EmblemVanguard Emblem
PBE 18.1
PBE 18.1c
The holder gains the Vanguard trait.

If the holder survives 20 seconds in player combat, gain 1 player health.
The holder gains the Vanguard trait.

If the holder survives 22 seconds in player combat, gain 1 player health.
InvokerInvoker
PBE 18.1
PBE 18.1b
Your team gains Mana Regen, increased for Invokers.
(2) 1 icon_manaregen Icon | 2 icon_manaregen Icon
(3) 1 icon_manaregen Icon | 3 icon_manaregen Icon
(4) 2 icon_manaregen Icon | 5 icon_manaregen Icon
(5) 2 icon_manaregen Icon | 8 icon_manaregen Icon
Your team gains Mana Regen, increased for Invokers.
(2) 1 icon_manaregen Icon | 3 icon_manaregen Icon
(3) 1 icon_manaregen Icon | 4 icon_manaregen Icon
(4) 2 icon_manaregen Icon | 6 icon_manaregen Icon
(5) 2 icon_manaregen Icon | 9 icon_manaregen Icon
JuggernautJuggernaut
PBE 18.1c
PBE 18.1d
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 40% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
RiftbeastRiftbeast
PBE 18.1
PBE 18.1b
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
PBE 18.1c
PBE 18.1d
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
Completed Item AnvilCompleted Item Anvil
Chance6.7416%6.8182%
Component AnvilsComponent Anvils
Chance6.7416%6.8182%
Item ForgeItem Forge
Chance3.3708%3.4091%
Reroll SubscriptionReroll Subscription
Chance3.3708%3.4091%
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