Comp Image
Pebbles Reroll
Econ Icon 1-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Riftbeast Opener
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Formula
Example
Lvl8
Invoker Emblem
1
Lvl8
Vanguard Emblem
1
Lvl8
Juggernaut Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundInvoker Icon
5
Invoker
2 > 3 > 4 > 5
Trait BackgroundCaustic Icon
1
Caustic
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundAdaptor Icon
1
Adaptor
2 > 3 > 4
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 8 Icon 84
Sentin…PMaokaiFlex +2ScuttlecrabTaricFlex +3MorganaPPebblesPKog'MawTeemo
Trait BackgroundInvoker Icon
5
Trait BackgroundCaustic Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundRiftbeast Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundAdaptor Icon
1
Trait BackgroundCoven Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Flex
Lvl8
Invoker Emblem
Lvl8
Vanguard Emblem
Lvl8
Juggernaut Emblem
Tips & Tricks
  • While you can play around 5 Riftbeast for the shops before hitting Pebbles 3, the best endgame board appears to be 5 Invoker which helps Pebbles go infinite.
  • This comp can use many tears, so always almost always prioritize them on Carousel.
  • Pebbles needs ~17.1 Mana Regen (round up to 18) + Alpha Mark to go infinite. Going infinite does not look mandatory, but it is worth noting. Double mana allows for Sentinel Alpha Mark and can still go infinite (need 2 Sentinel casts with 21 regen+).
  • If you build double mana on Pebbles (Blue + Blue or Blue + Adaptive), the last item really wants to be Rabadon's or Pebbles will not do enough damage.
  • Alpha Mark is not solved for this line. Current theory I have is this: Below 17 mana regen use it on Sentinel or Scuttle. Between 17 and 20 use on Pebbles for infinite cast. From 21 to 23, use on Sentinel for infinite cast + teamwide regen. It's possible Scuttle is always better.
  • All the mana values mentioned here are for 70 Max Mana and 35% Mana Drain per second, so verify against Pebble's tooltip in case these tips go out of date.
Strong Conditions
+2 Tier Conditions BS
Radiant Blue Buff
Pebbles
Radiant Blue Buff
Radiant Archangel's Staff
Pebbles
Radiant Archangel's Staff
+1 Tier Conditions BA
Invoker Emblem
Ivern
Invoker Emblem
Vanguard Emblem
Vanguard Emblem
Juggernaut Emblem
Juggernaut Emblem
Blighting Jewel
Morgana
Blighting Jewel
Missed Connections
Missed Connections
Patience Is A Virtue
Patience Is A Virtue
Seraphim's Staff
Seraphim's Staff
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven't hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven't hit your 3-stars yet, roll to ~52g each turn. You don't want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven't hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven't already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Pebbles
P
Pebbles
Morgana
P
Morgana
Sentinel
P
Sentinel
ScuttlecrabScuttlecrab
Riftbeast Icon
Riftbeast
Invoker Icon
Invoker
PebblesCost Icon 1
N/A HP
Default
DA_BlueBuff
DA_JeweledGauntlet
DA_ArchangelsStaff
Flex +3
DA_StrikersFlail
DA_RabadonsDeathcap
DA_GiantSlayer
Best-in-Slot
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 1
DA_BlueBuff
DA_RabadonsDeathcap
DA_BlueBuff
Flex +1
DA_AdaptiveHelm
Alt Build 2
DA_ArchangelsStaffRadiant
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 3
DA_BlueBuff
DA_ArchangelsStaff
DA_ArchangelsStaff
Coven Icon
Coven
Invoker Icon
Invoker
MorganaCost Icon 4
N/A HP
Default
DA_Morellonomicon
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_Artifact_BlightingJewel
DA_Morellonomicon
DA_VoidStaff
Alt Build 1
DA_Morellonomicon
DA_VoidStaff
DA_AdaptiveHelm
Flex +4
DA_BlueBuff
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_JeweledGauntlet
Alt Build 2
DA_Morellonomicon
DA_VoidStaff
DA_RabadonsDeathcap
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_WarmogsArmor
Flex +2
DA_ProtectorsVow
DA_GargoyleStoneplate
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_BrambleVest
DA_SteadfastHeart
DA_AdaptiveHelm
Alt Build 2
DA_ProtectorsVow
DA_SpiritVisage
DA_AdaptiveHelm
Riftbeast Icon
Riftbeast
Juggernaut Icon
Juggernaut
ScuttlecrabCost Icon 2
N/A HP
Alpha Mark
When to Play
Play from at least 3 Pebbles copies + Tear opener.
Item Priority
Core Items
MorellonomiconBlue Buff
Good Items
Void StaffJeweled GauntletSteadfast HeartArchangel's StaffRabadon's DeathcapAdaptive HelmProtector's VowSpirit VisageWarmogs ArmorGargoyle Stoneplate
Higher PriorityLower Priority
B.F. Sword
Giant SlayerHextech GunbladeSpear of Shojin
Recurve Bow
Void Staff
Good
Red BuffGiant Slayer
Sparring Gloves
Jeweled Gauntlet
Good
Steadfast Heart
Good
Striker's FlailThief's Gloves
Needlessly Large Rod
Morellonomicon
Core
Jeweled Gauntlet
Good
Archangel's Staff
Good
Rabadon's Deathcap
Good
CrownguardHextech GunbladeIonic Spark
Tear Of The Goddess
Blue Buff
Core
Archangel's Staff
Good
Adaptive Helm
Good
Void Staff
Good
Protector's Vow
Good
Spirit Visage
Good
Spear of Shojin
Giant's Belt
Morellonomicon
Core
Warmogs Armor
Good
Spirit Visage
Good
Striker's FlailSunfire Cape
Chain Vest
Gargoyle Stoneplate
Good
Protector's Vow
Good
Steadfast Heart
Good
CrownguardBramble VestSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Adaptive Helm
Good
Dragon's ClawIonic Spark
Frying Pan
Vanguard EmblemInvoker Emblem
Encounters
Component AnvilsComponent Anvils
Completed Item AnvilCompleted Item Anvil
Item ForgeItem Forge
Reroll SubscriptionReroll Subscription
Openers
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Patch Changes
SentinelSentinel
default Ability
Patch 18.1c
Patch 18.2
Gain 530/734/2421 (icon_ap Iconicon_health Icon) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 (icon_ap Icon) magic damage, and are Mana Reaved for 10.

Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
Gain 480/684/2421 (icon_ap Iconicon_health Icon) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 (icon_ap Icon) magic damage, and are Mana Reaved for 10.

Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
IvernIvern
default Ability
Patch 18.1c
Patch 18.2
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 166/301/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 186/351/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 155/235/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
MaokaiMaokai
BUFFMax Mana IconMax Mana10090
NERFStarting Mana IconStarting Mana4030
TaricTaric
default Ability
Patch 18.1c
Patch 18.2
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305/584/14212 (icon_health Icon) Shield to allies within 3 Hexes for 3/3/99 seconds.

Active: Restore 200/300/3000 (icon_ap Icon) Health. Taric and his paired ally deal 100/150/1000 (icon_ap Icon) bonus magic damage on their next 2 attacks.
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212 (icon_health Icon) Shield to allies within 3 Hexes for 3/3/99 seconds.

Active: Restore 250/375/3000 (icon_ap Icon) Health. Taric and his paired ally deal 100/150/1000 (icon_ap Icon) bonus magic damage on their next 2 attacks.
Blighting JewelBlighting Jewel
Patch 18.1d
Patch 18.2
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Invoker EmblemInvoker Emblem
Patch 18.1d
Patch 18.2
The holder gains the Invoker trait.

On cast, gain Ability Power equal to 10% of Mana spent.
The holder gains the Invoker trait.

On cast, gain Ability Power equal to 8% of Mana spent.
Juggernaut EmblemJuggernaut Emblem
NERFHealth IconHealth350250
Vanguard EmblemVanguard Emblem
NERFArmor IconArmor3025
NERFMagic Resist IconMagic Resist3025
Change Log
18.2
18.1
Blighting Jewel Blighting Jewel downgraded tier modifier +3 → +1
MorganaMorgana
Alt Build 2 added
MorellonomiconVoid StaffRabadon's Deathcap
SentinelSentinel
Alt Build 2 added
Protector's VowSpirit VisageAdaptive Helm
0

Leave a Reply

5 Comments

  1. Anonymous

    Worth the Wait + Construct a Companion on Pebbles rockets this comp to S tier as you don’t need to stress over 5 Riftbeast on 2-5 (or whenever) to hit Pebbles 3

  2. Illionaire

    can be higher tier with the augment deadlier caps I think

  3. Anonymous

    great comp

  4. Safoujin

    What ally should be paired with Taric ?

  5. ImpetuousPanda

    Construct a companion should be great in this line as a tempo option if you have a riftbeast setup + AP items