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Main
Brambleback
Lvl8
1
Traits
Comp Variations
Flex
Tips & Tricks
- The aim is to play this from spots where you don't need to roll at all to hit 3 star Cinderling or Pebbles (preferably Cinderling). This way you can focus on pushing levels and capping around Elder Dragon.
- The comp does not want to be forced to sit on level 8 with Brambleback duo. Ideal circumstance is to enter Stage 4 with high HP and Cinderling 3 carry, preserve HP with Krug 2 + Cinderling 3 or possibly Sentinel 2 if lucky, and push to 9 to hit the comp's much desired 5 costs.
- If you are forced to stabilize on 8, hitting Krug 3 becomes much more important as Cinderling + Brambleback duo is generally not strong compared to going 9 for Elder Dragon.
- Alpha Mark Cinderling until Elder Dragon 2. Can also Alpha Mark Pebbles if playing around Pebbles instead.
- Econ strategy for this line is not solved. Still early on, do not know the best augment approach. But I suspect it is similar to fast 9. Augments that give free rolls like Trade Sector also seem decent as they help hit without costing interest.
- Item priority matrix is setup for Cinderling + Elder Dragon, but obviously AP items are higher priority if you have a Pebbles setup early with AP items slammed.
Strong Conditions
+2 Tier Conditions B → S
Radiant Archangel's Staff
Omega Riftbeast
+1 Tier Conditions B → A
Radiant Blue Buff
Radiant Infinity Edge
Find Your Center
Healing Orbs I
Missed Connections
Rolling For Days
Slice of Life
Explosive Growth
Explosive Growth+
Healing Orbs II
Money Hungry
Money Hungry+
Slammin'
Slammin'+
Solo Plate
Trade Sector
Shopping Spree
Economy Strategy
Fast 9
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 40g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
P
CinderlingP
Elder DragonP
SentinelS
PebblesDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
When to Play
3+ copies of Cinderling or Pebbles + Riftbeast opener + so you can hit 3 star without rolling.
Item Priority
Core Items

Good Items











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Higher PriorityLower Priority
Encounters
Component Anvils
Completed Item Anvil
Reroll Subscription
Directional Augments
Riftbeast
Formula
Example
Patch Changes
First patch of the set, so there is no previous patch to compare against







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