Comp Image
Riftbeast Tempo
Econ Icon Fast 9
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Riftbeast Opener
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Formula
Example
Lvl8
Brambleback
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundRiftbeast Icon
7
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundApex Predator Icon
1
Apex Predator
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundInvoker Icon
2
Invoker
2 > 3 > 4 > 5
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundHunter Icon
1
Hunter
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 108
Sentin…PKrugTaricScuttlecrabElder …PGnarFlex +3Cinder…PPebblesS
Trait BackgroundRiftbeast Icon
7
Trait BackgroundApex Predator Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundBrawler Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundElderwood Icon
1
Trait BackgroundHunter Icon
1
Trait BackgroundJuggernaut Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Flex
Lvl8
Brambleback
Tips & Tricks
  • The aim is to play this from spots where you don't need to roll at all to hit 3 star Cinderling or Pebbles (preferably Cinderling). This way you can focus on pushing levels and capping around Elder Dragon.
  • The comp does not want to be forced to sit on level 8 with Brambleback duo. Ideal circumstance is to enter Stage 4 with high HP and Cinderling 3 carry, preserve HP with Krug 2 + Cinderling 3 or possibly Sentinel 2 if lucky, and push to 9 to hit the comp's much desired 5 costs.
  • If you are forced to stabilize on 8, hitting Krug 3 becomes much more important as Cinderling + Brambleback duo is generally not strong compared to going 9 for Elder Dragon.
  • Alpha Mark Cinderling until Elder Dragon 2. Can also Alpha Mark Pebbles if playing around Pebbles instead.
  • Econ strategy for this line is not solved. Still early on, do not know the best augment approach. But I suspect it is similar to fast 9. Augments that give free rolls like Trade Sector also seem decent as they help hit without costing interest.
  • Item priority matrix is setup for Cinderling + Elder Dragon, but obviously AP items are higher priority if you have a Pebbles setup early with AP items slammed.
Strong Conditions
+2 Tier Conditions BS
Radiant Archangel's Staff
Pebbles
Radiant Archangel's Staff
Omega Riftbeast
Omega Riftbeast
+1 Tier Conditions BA
Radiant Blue Buff
Pebbles
Radiant Blue Buff
Radiant Infinity Edge
Cinderling
Radiant Infinity Edge
Find Your Center
Find Your Center
Healing Orbs I
Healing Orbs I
Missed Connections
Missed Connections
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Explosive Growth
Explosive Growth
Explosive Growth+
Explosive Growth+
Healing Orbs II
Healing Orbs II
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Slammin'
Slammin'
Slammin'+
Slammin'+
Solo Plate
Solo Plate
Trade Sector
Trade Sector
Shopping Spree
Shopping Spree
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Cinderling
P
Cinderling
Elder Dragon
P
Elder Dragon
Sentinel
P
Sentinel
Pebbles
S
Pebbles
Riftbeast Icon
Riftbeast
Hunter Icon
Hunter
CinderlingCost Icon 1
N/A HP
Alpha Mark
Default
DA_SpearOfShojin
DA_InfinityEdge
DA_GiantSlayer
Flex +1
DA_StrikersFlail
Best-in-Slot
DA_BlueBuffRadiant
DA_InfinityEdge
DA_GiantSlayer
Flex +1
DA_StrikersFlail
Alt Build 1
DA_BlueBuff
DA_InfinityEdge
DA_GiantSlayer
Flex +1
DA_StrikersFlail
Alt Build 2
DA_InfinityEdge
DA_LastWhisper
DA_SpearOfShojin
Flex +1
DA_BlueBuff
Alt Build 3
DA_InfinityEdgeRadiant
DA_SpearOfShojin
DA_GiantSlayer
Apex Predator Icon
Apex Predator
Riftbeast Icon
Riftbeast
Elder DragonCost Icon 5
N/A HP
Default
DA_LastWhisper
DA_InfinityEdge
DA_SteraksGage
Flex +4
DA_StrikersFlail
DA_GiantSlayer
DA_HandOfJustice
DA_Deathblade
Alt Build 1
DA_InfinityEdge
DA_StrikersFlail
DA_Deathblade
Flex +3
DA_HandOfJustice
DA_SteraksGage
DA_GiantSlayer
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_WarmogsArmor
Flex +2
DA_ProtectorsVow
DA_GargoyleStoneplate
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_BrambleVest
DA_SteadfastHeart
DA_AdaptiveHelm
Riftbeast Icon
Riftbeast
Invoker Icon
Invoker
PebblesCost Icon 1
N/A HP
Default
DA_BlueBuff
DA_JeweledGauntlet
DA_ArchangelsStaff
Flex +3
DA_StrikersFlail
DA_RabadonsDeathcap
DA_GiantSlayer
Best-in-Slot
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 1
DA_BlueBuff
DA_RabadonsDeathcap
DA_BlueBuff
Flex +1
DA_AdaptiveHelm
Alt Build 2
DA_ArchangelsStaffRadiant
DA_BlueBuff
DA_JeweledGauntlet
Alt Build 3
DA_BlueBuff
DA_ArchangelsStaff
DA_ArchangelsStaff
When to Play
3+ copies of Cinderling or Pebbles + Riftbeast opener + so you can hit 3 star without rolling.
Item Priority
Core Items
Infinity EdgeSpear of Shojin
Good Items
Giant SlayerSterak's GageLast WhisperStriker's FlailQuicksilverSteadfast HeartCrownguardBlue BuffProtector's VowSpirit VisageWarmogs ArmorGargoyle Stoneplate
Higher PriorityLower Priority
B.F. Sword
Infinity Edge
Core
Spear of Shojin
Core
Giant Slayer
Good
Sterak's Gage
Good
Edge of NightDeathbladeHextech GunbladeBloodthirster
Recurve Bow
Last Whisper
Good
Giant Slayer
Good
Red BuffGuinsoo's Rageblade
Sparring Gloves
Infinity Edge
Core
Last Whisper
Good
Striker's Flail
Good
Quicksilver
Good
Steadfast Heart
Good
Thief's GlovesHand Of JusticeJeweled Gauntlet
Needlessly Large Rod
Crownguard
Good
Rabadon's DeathcapJeweled GauntletArchangel's StaffHextech GunbladeGuinsoo's RagebladeMorellonomicon
Tear Of The Goddess
Spear of Shojin
Core
Blue Buff
Good
Protector's Vow
Good
Spirit Visage
Good
Adaptive HelmArchangel's StaffHand Of Justice
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Sterak's Gage
Good
EvenshroudMorellonomiconSunfire Cape
Chain Vest
Gargoyle Stoneplate
Good
Protector's Vow
Good
Crownguard
Good
Steadfast Heart
Good
Edge of NightBramble VestSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Quicksilver
Good
EvenshroudAdaptive HelmDragon's ClawBloodthirster
Frying Pan
Hunter EmblemVanguard EmblemBrawler EmblemRavager Emblem
Encounters
Component AnvilsComponent Anvils
Completed Item AnvilCompleted Item Anvil
Reroll SubscriptionReroll Subscription
Directional Augments
Omega Riftbeast
Openers
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Patch Changes

First patch of the set, so there is no previous patch to compare against

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