Comp Image
Unrivaled Kha'Zix & Rengar
Econ Icon 3-Cost Reroll
Primary
AD Icon
Tier
B
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Unrivaled Opener
Kha'Zix
Rengar
Hecarim
LeBlanc
Elderwood
Kha'Zix
Rengar
Hecarim
LeBlanc
Ornn
Formula
Example
Lvl8
1
Lvl8
Executioner Emblem
1
Lvl8
Rapidfire Emblem
1
2
Lvl8
Spellweaver Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundRival Icon
2
Rival
1 > 1 > 2
Trait BackgroundExecutioner Icon
3
Executioner
2 > 3 > 4
Trait BackgroundElderwood Icon
3
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundLunar Icon
2
Lunar
2 > 3 > 4 > 5
Trait BackgroundRavager Icon
2
Ravager
2 > 4 > 6
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundFlora Fatalis Icon
1
Flora Fatalis
1 > 2
Trait BackgroundRapidfire Icon
1
Rapidfire
2 > 3 > 4 > 5
Icon 8 Icon 132
HecarimPStonebark T…RengarPKha'ZixPApheli…SEzrealSLifebloomSorakaFlex +1DianaLeBlanc
Trait BackgroundRival Icon
2
Trait BackgroundExecutioner Icon
3
Trait BackgroundElderwood Icon
3
Trait BackgroundLunar Icon
2
Trait BackgroundRavager Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundFlora Fatalis Icon
1
Trait BackgroundRapidfire Icon
1
Comp Variations
Flex
Lvl8
Spellweaver Emblem
Tips & Tricks
  • General Kha'Zix upgrade order is Ravager > Spellweaver > Executioner > Rapidfire.
  • Avoid playing from spots where you can't itemize either Rengar or Kha'Zix early as the early takedowns help this comp stay on tempo.
  • Gargoyle can be difficult to build in this line due to how important Edge of Night and Titan's are. It's fine if you can't build Gargoyle. Edge of Night on both carries and Titans on Rengar is more important
  • Last Whisper is better than Evenshroud, but the reality is it's much harder to build because the first two Bow's in this line almost always go to Rageblade + Titan's. Red Buff is also better than Last Whisper since Evenshroud is easier to build than Sunfire (due to how important Chains are).
  • The end result is this: Sometimes it's hard to get Hecarim tanky enough to solo frontline because you can't afford to build Gargoyle on him or you have to put Evenshroud on him. In cases like these, consider a more traditional positioning like the one in "Weak Hecarim" variation.
Strong Conditions
+2 Tier Conditions BS
Mittens
Rengar
Mittens
Rapid Firecannon
Rengar
Rapid Firecannon
Flickerblades
Rengar
Flickerblades
Fishbones
Rengar
Fishbones
Radiant Guinsoo's Rageblade
Rengar
Radiant Guinsoo's Rageblade
Lich Bane
Kha'Zix
Lich Bane
Seeker's Armguard
Kha'Zix
Seeker's Armguard
Executioner Emblem
Aphelios
Executioner Emblem
Rapidfire Emblem
Rengar
Rapidfire Emblem
+1 Tier Conditions BA
Kha'Zix
Kha'Zix from Orb
Hellfire Hatchet
Rengar
Hellfire Hatchet
Component Buffet
Component Buffet
Latent Forge
Latent Forge
Pandora's Items I
Pandora's Items I
Patience Is A Virtue
Patience Is A Virtue
Rolling For Days
Rolling For Days
Team Building
Team Building
Heroic Grab Bag
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Pandora's Items II
Pandora's Items II
Portable Forge
Portable Forge
Solo Plate
Solo Plate
Forged In Strength
Forged In Strength
Living Forge
Living Forge
Nesting Anvils
Nesting Anvils
Nesting Anvils+
Nesting Anvils+
Pandora's Items III
Pandora's Items III
Prismatic Ticket
Prismatic Ticket
Sweet Treats
Sweet Treats
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Kha'Zix
P
Kha'Zix
Rengar
P
Rengar
Hecarim
P
Hecarim
Ezreal
S
Ezreal
Rival Icon
Rival
Kha'ZixCost Icon 3
N/A HP
Evolve Ravager
Evolve Spellweaver
Evolve Executioner
Default
DA_EdgeOfNight
DA_HandOfJustice
DA_RabadonsDeathcap
Flex +3
DA_HandOfJustice
DA_JeweledGauntlet
DA_StrikersFlail
Best-in-Slot
DA_Artifact_LichBane
DA_HandOfJustice
DA_EdgeOfNight
Flex +2
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 1
DA_HandOfJustice
DA_RabadonsDeathcap
DA_JeweledGauntlet
Flex +2
DA_HandOfJustice
DA_StrikersFlail
Alt Build 2
DA_Artifact_SeekersArmguard
DA_EdgeOfNight
DA_RabadonsDeathcap
Flex +2
DA_JeweledGauntlet
DA_StrikersFlail
Rival Icon
Rival
RengarCost Icon 3
N/A HP
Default
DA_TitansResolve
DA_EdgeOfNight
DA_GuinsoosRageblade
Flex +1
DA_SteraksGage
Best-in-Slot
DA_Artifact_NavoriFlickerblade
DA_TitansResolve
DA_EdgeOfNight
Alt Build 1
DA_Artifact_RapidFireCannon
DA_GuinsoosRageblade
DA_InfinityEdge
Flex +1
DA_TitansResolve
Alt Build 2
DA_Artifact_Fishbones
DA_GuinsoosRageblade
DA_InfinityEdge
Flex +1
DA_TitansResolve
Alt Build 3
DA_Artifact_Mittens
DA_TitansResolve
DA_EdgeOfNight
Alt Build 4
DA_Artifact_HellfireHatchet
DA_TitansResolve
DA_EdgeOfNight
Alt Build 5
DA_GuinsoosRagebladeRadiant
DA_EdgeOfNight
DA_TitansResolve
Elderwood Icon
Elderwood
Vanguard Icon
Vanguard
HecarimCost Icon 3
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_SteadfastHeart
Elderwood Icon
Elderwood
Executioner Icon
Executioner
EzrealCost Icon 4
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Alt Build 1
DA_SpearOfShojin
DA_Deathblade
DA_LastWhisper
Alt Build 2
DA_BlueBuff
DA_LastWhisper
DA_RedBuff
Alt Build 3
DA_SpearOfShojin
DA_RedBuff
DA_Deathblade
When to Play
Play from high item openers with ideally multiple item slams for Kha'Zix or Rengar Stage 2.
Item Priority
Core Items
Edge of NightTitan's ResolveGuinsoo's RagebladeHand Of Justice
Good Items
Sterak's GageRed BuffLast WhisperStriker's FlailJeweled GauntletThief's GlovesRabadon's DeathcapProtector's VowSpirit VisageWarmogs ArmorEvenshroudGargoyle StoneplateExecutioner EmblemRapidfire Emblem
Higher PriorityLower Priority
B.F. Sword
Edge of Night
Core
Sterak's Gage
Good
Spear of ShojinBloodthirsterGiant Slayer
Recurve Bow
Titan's Resolve
Core
Guinsoo's Rageblade
Core
Red Buff
Good
Last Whisper
Good
Kraken's FuryGiant Slayer
Sparring Gloves
Hand Of Justice
Core
Last Whisper
Good
Striker's Flail
Good
Jeweled Gauntlet
Good
Thief's Gloves
Good
Steadfast HeartQuicksilverInfinity Edge
Needlessly Large Rod
Guinsoo's Rageblade
Core
Rabadon's Deathcap
Good
Jeweled Gauntlet
Good
Ionic SparkMorellonomiconCrownguardArchangel's StaffHextech Gunblade
Tear Of The Goddess
Hand Of Justice
Core
Protector's Vow
Good
Spirit Visage
Good
Spear of ShojinAdaptive HelmBlue BuffVoid StaffArchangel's Staff
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Evenshroud
Good
Sterak's Gage
Good
Striker's Flail
Good
Sunfire CapeMorellonomicon
Chain Vest
Edge of Night
Core
Titan's Resolve
Core
Gargoyle Stoneplate
Good
Protector's Vow
Good
Sunfire CapeSteadfast HeartCrownguardBramble Vest
Negatron Cloak
Gargoyle Stoneplate
Good
Evenshroud
Good
Dragon's ClawAdaptive HelmKraken's FuryBloodthirsterIonic SparkQuicksilver
Spatula
Lunar Emblem
Frying Pan
Executioner Emblem
Good
Rapidfire Emblem
Good
Spellweaver EmblemRavager Emblem
Encounters
3 Cost Start3 Cost Start
Component AnvilsComponent Anvils
Item ForgeItem Forge
Gold SubscriptionGold Subscription
Reroll SubscriptionReroll Subscription
Directional Items
Executioner EmblemRapidfire Emblem
Openers
Unrivaled
Kha'Zix
Rengar
Hecarim
LeBlanc
Elderwood
Kha'Zix
Rengar
Hecarim
LeBlanc
Ornn
Patch Changes
DianaDiana
default Ability
PBE 18.1f
PBE 18.1g
Gain 150/225/300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65/100/155 (icon_ap Icon) magic damage.
Gain 150/275/400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70/105/170 (icon_ap Icon) magic damage.
Kha'ZixKha'Zix
BUFFAttack Speed IconAttack Speed0.800.85
BUFFHealth IconHealth850/1530/2754950/1710/3078
default Ability
PBE 18.1b
PBE 18.1c
Leap to the farthest enemy within 2.7 Hexes, dealing 260/370/550 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
Leap to the farthest enemy within 2.7 Hexes, dealing 285/400/580 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
RengarRengar
default Ability
PBE 18.1b
PBE 18.1c
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615 (icon_ad Icon) physical damage. Then heal for 70/100/130 (icon_ap Icon), increased to up to 150/220/300 (icon_ap Icon) based on their missing Health.
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615 (icon_ad Icon) physical damage. Then heal for 60/90/150 (icon_ap Icon), increased to up to 120/180/300 (icon_ap Icon) based on their missing Health.
ApheliosAphelios
default Ability
PBE 18.1
PBE 18.1b
Equip Severum and swipe the target 6 (icon_as Icon) times over 2 seconds, each dealing 70/105/850 (icon_ad Icon) physical damage.

After the onslaught finishes, fire a blast that deals 490/735/5225 (icon_ad Iconicon_ap Icon) physical damage split among all enemies in a 2 Hex radius.
Equip Severum and swipe the target 5 (icon_as Icon) times over 2 seconds, each dealing 70/105/850 (icon_ad Icon) physical damage.

After the onslaught finishes, fire a blast that deals 490/735/5225 (icon_ad Iconicon_ap Icon) physical damage split among all enemies in a 2 Hex radius.
EzrealEzreal
default Ability
PBE 18.1
PBE 18.1b
Blink away from the current target, deal 225/340/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
default Ability
PBE 18.1c
PBE 18.1d
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
AluneAlune
default Ability
PBE 18.1
PBE 18.1b
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2200/3400/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
default Ability
PBE 18.1b
PBE 18.1c
Rain 9 moonshards split among the 3 nearest enemies, dealing 50/75/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 53/80/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
default Ability
PBE 18.1f
PBE 18.1g
Rain 9 moonshards split among the 3 nearest enemies, dealing 53/80/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Rain 9 moonshards split among the 3 nearest enemies, dealing 55/83/500 (icon_ap Icon) magic damage each.

If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 (icon_ap Icon) magic damage split among all enemies.
Executioner EmblemExecutioner Emblem
PBE 18.1
PBE 18.1c
The holder gains the Executioner trait.

Damage executes enemies below 12% of their max Health.
The holder gains the Executioner trait.

Damage executes enemies below 8% of their max Health.
Rapid FirecannonRapid Firecannon
NERFAttack Speed IconAttack Speed65%55%
Living ForgeLiving Forge
PBE 18.1c
PBE 18.1d
Gain an Artifact Anvil now and after every 9 player combats.
Rounds Remaining: 0

Artifacts are more powerful items with a unique effect.
Gain an Artifact Anvil now and after every 10 player combats.
Rounds Remaining: 0

Artifacts are more powerful items with a unique effect.
Nesting AnvilsNesting Anvils
PBE 18.1c
PBE 18.1d
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
Nesting Anvils+Nesting Anvils+
PBE 18.1c
PBE 18.1d
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
ExecutionerExecutioner
PBE 18.1
PBE 18.1b
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
PBE 18.1c
PBE 18.1d
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
3 Cost Start3 Cost Start
Chance5.618%5.6818%
Component AnvilsComponent Anvils
Chance6.7416%6.8182%
Gold SubscriptionGold Subscription
Chance4.4944%4.5455%
Item ForgeItem Forge
Chance3.3708%3.4091%
Reroll SubscriptionReroll Subscription
Chance3.3708%3.4091%
Reroll Subscription no longer excludes the augment "Calculated Loss".
Change Log
17.9
0

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