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Fast 8
Lvl8
1
Traits
Comp Variations
Lvl8
Tips & Tricks
- Brand new line that is not optimized or solved. The fixed part of the comp is playing 3 Solar + 3 Lunar for Eclipse which got buffed in 18.4. The unsolved part of the comp is which units to reroll or whether to play reroll at all.
- The website has this ranked as A-tier because the early stats look good and it would be interesting if more people played it. Play at your own risk.
- Lunar Emblem is key for making this line consistent with reroll. Without it, you can't activate 3 Lunar without hitting Alune or Lunar Lux.
- If Eclipse is overtuned (not known), it could theoretically be correct to not reroll at all and just push levels when you don't have an Emblem for higher Lux or Alune odds. In this case, you'd play around Aphelios solo carry with as many 4-cost and 5-cost tanks as possible
- If playing reroll, stats imply that playing around 5 3-stars is not necessary like most Solar comps do. Instead of playing Varus or Akali on the endgame reroll board, it looks better to play Amumu for tankiness to stall for Eclipse kills.
- This is not a tip, but I'm happy that the time I put in to make sure the Eclipse trait rendered properly in the traits section finally serves a purpose! This will get deleted later when the other tips get updated as the comp gets figured out.
Strong Conditions
+2 Tier Conditions A → S+
Lunar Emblem
Baron's Lair
+1 Tier Conditions A → S
Capital Gains I
Feeling Lucky
Good For Something I
Kick Start
Patience Is A Virtue
Rolling For Days
Slightly Magic Roll
Advanced Loan+
Capital Gains II
Prismatic Ticket
Economy Strategy
2-Cost Reroll
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven't already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
SejuaniS
ApheliosS
AmumuAlt Build 2
Default
Alt Build 1
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
When to Play
Play from Lunar Emblem + econ augment.
Item Priority
Core Items
Good Items














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Encounters
Gold Subscription
Reroll Subscription
Directional Items
Solar Inferno
Formula
Example
Patch Changes
Varus
BUFF
Attack Speed0.700.75










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