Comp Image
Juggernaut Zyra
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Combat
Combat
+
Combat
Combat
Veigar Sprykin Opener
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Rammus
Fiddlesticks
Formula
Example
Lvl9
Executioner Emblem
1
Lvl9
Juggernaut Emblem
1
2
Traits
Icon 0 Icon 0
Traits
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundAttuned Icon
1
Attuned
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundThornmaiden Icon
1
Thornmaiden
1
Trait BackgroundSummoner Icon
2
Summoner
2 > 3
Trait BackgroundBlossom Icon
1
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundCoven Icon
1
Coven
3 > 4 > 5 > 7
Trait BackgroundFae Icon
1
Fae
2 > 4
Trait BackgroundInferno Icon
1
Inferno
2 > 3 > 5 > 7
Trait BackgroundInvoker Icon
1
Invoker
2 > 3 > 4 > 5
Trait BackgroundLunar Icon
1
Lunar
2 > 3 > 4 > 5
Trait BackgroundPrimal Icon
1
Primal
2 > 4
Trait BackgroundRiftbeast Icon
1
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundSpellweaver Icon
1
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Icon 9 Icon 87
ScuttlecrabYorickRakanMaokaiSAmumuPViMorganaSAluneZyraP
Trait BackgroundJuggernaut Icon
6
Trait BackgroundAttuned Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundThornmaiden Icon
1
Trait BackgroundSummoner Icon
2
Trait BackgroundBlossom Icon
1
Trait BackgroundCoven Icon
1
Trait BackgroundFae Icon
1
Trait BackgroundInferno Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundLunar Icon
1
Trait BackgroundPrimal Icon
1
Trait BackgroundRiftbeast Icon
1
Trait BackgroundSpellweaver Icon
1
Trait BackgroundVanguard Icon
1
Comp Variations
Lvl9
Executioner Emblem
Lvl9
Juggernaut Emblem
Tips & Tricks
  • Move items from Amumu to Maokai once you have him 2 starred.
  • Archangel scaling is important to have enough damage since this is more of a stall comp. Gunblade is good on Zyra in this line for similar reasons.
  • The reason for playing Morgana over Azir is this line struggles without a secondary carry and Azir is not strong enough to reasonably secondary carry. Play Azir if you have Executioner Emblem, otherwise default to the Morgana setup.
  • Technically this comp is not restricted to Zyra + Morgana. The frontline is "fixed", but you can easily play around Ashe + Sivir, Nidalee + Zyra, Sivir + Zyra, etc. So while Zyra + Morgana is the most popular, be mindful of other options especially if you have AD items.
  • Rakan is played over Sejuani because he provides Attack Speed to carry, which is even better when you build Shojin on Zyra.
  • It's okay to take item augments if you need to build out your carry items still or are missing important utility. In an ideal world, the Encounter helps provide items and you prioritize taking combat augments.
  • With Seraphim's Staff, best build is two Archangels and Gunblade (replace the Shojin with an Archangel).
Strong Conditions
+2 Tier Conditions BS
Executioner Emblem
Zyra
Executioner Emblem
Juggernaut Emblem
Juggernaut Emblem
Boxing Lessons
Boxing Lessons
Bodyguard Training
Bodyguard Training
Seraphim's Staff
Seraphim's Staff
Hold the Line
Hold the Line
+1 Tier Conditions BA
Blighting Jewel
Morgana
Blighting Jewel
One, Two, Five!
One, Two, Five!
Residual Magic
Residual Magic
Residual Magic +
Residual Magic +
Residual Magic ++
Residual Magic ++
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Arcane Viktor-y
Arcane Viktor-y
Ascension
Ascension
Clockwork Accelerator
Clockwork Accelerator
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Makeshift Armor II
Makeshift Armor II
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Plot Armor
Plot Armor
Slammin'
Slammin'
Slammin'+
Slammin'+
Baron's Lair
Baron's Lair
Commerce Core
Commerce Core
Giant and Mighty
Giant and Mighty
Shopping Spree
Shopping Spree
Soul Awakening
Soul Awakening
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Zyra
P
Zyra
Amumu
P
Amumu
Morgana
S
Morgana
Thornmaiden Icon
Thornmaiden
Summoner Icon
Summoner
ZyraCost Icon 4
N/A HP
Alt Build 2
DA_SpearOfShojin
DA_ArchangelsStaff
DA_HextechGunblade
Default
DA_SpearOfShojin
DA_VoidStaff
DA_ArchangelsStaff
Flex +4
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_Morellonomicon
DA_GiantSlayer
Alt Build 1
DA_ArchangelsStaff
DA_ArchangelsStaff
DA_ArchangelsStaff
Flex +1
DA_SpearOfShojin
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
DA_ProtectorsVow
DA_WarmogsArmor
DA_SteadfastHeart
Flex +4
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
DA_Crownguard
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Coven Icon
Coven
Invoker Icon
Invoker
MorganaCost Icon 4
N/A HP
Best-in-Slot
DA_Artifact_BlightingJewel
DA_Morellonomicon
DA_VoidStaff
Alt Build 2
DA_Morellonomicon
DA_VoidStaff
DA_RabadonsDeathcap
Default
DA_Morellonomicon
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 1
DA_Morellonomicon
DA_VoidStaff
DA_AdaptiveHelm
Flex +4
DA_BlueBuff
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_JeweledGauntlet
When to Play
Play from good combat augments preferably and tear / rod opener.
Item Priority
Core Items
Spear of ShojinVoid Staff
Good Items
Hextech GunbladeSteadfast HeartThief's GlovesJeweled GauntletArchangel's StaffMorellonomiconRabadon's DeathcapBlue BuffProtector's VowSpirit VisageAdaptive HelmWarmogs ArmorBramble VestDragon's ClawPrimal EmblemExecutioner Emblem
Higher PriorityLower Priority
B.F. Sword
Spear of Shojin
Core
Hextech Gunblade
Good
Giant Slayer
Recurve Bow
Void Staff
Core
Giant SlayerRed BuffGuinsoo's Rageblade
Sparring Gloves
Steadfast Heart
Good
Thief's Gloves
Good
Jeweled Gauntlet
Good
Striker's Flail
Needlessly Large Rod
Archangel's Staff
Good
Hextech Gunblade
Good
Morellonomicon
Good
Rabadon's Deathcap
Good
Jeweled Gauntlet
Good
Ionic SparkCrownguard
Tear Of The Goddess
Void Staff
Core
Spear of Shojin
Core
Blue Buff
Good
Archangel's Staff
Good
Protector's Vow
Good
Spirit Visage
Good
Adaptive Helm
Good
Giant's Belt
Warmogs Armor
Good
Morellonomicon
Good
Spirit Visage
Good
Nashor's ToothStriker's Flail
Chain Vest
Protector's Vow
Good
Steadfast Heart
Good
Bramble Vest
Good
Gargoyle StoneplateCrownguardSunfire Cape
Negatron Cloak
Dragon's Claw
Good
Adaptive Helm
Good
Gargoyle StoneplateIonic Spark
Spatula
Primal Emblem
Good
Inferno Emblem
Frying Pan
Executioner Emblem
Good
Vanguard EmblemInvoker Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Executioner EmblemJuggernaut Emblem
Directional Augments
Bodyguard TrainingSeraphim's Staff
Openers
Veigar Sprykin
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Rammus
Fiddlesticks
Patch Changes
VeigarVeigar
default Ability
Patch 18.1c
Patch 18.2
Launch a giant blast at the target that deals 175/265/395/670 (icon_ap Icon) magic damage, increased to 265/400/595/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 1.5% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 175/265/395/670 (icon_ap Icon) magic damage, increased to 265/400/595/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 3% Ability Power.

Current bonus: 0% (icon_ap Icon)
AzirAzir
default Ability
Patch 18.1c
Patch 18.2
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40/60/96 (icon_ap Icon) magic damage per attack.
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103 (icon_ap Icon) magic damage per attack.
SentinelSentinel
default Ability
Patch 18.1c
Patch 18.2
Gain 530/734/2421 (icon_ap Iconicon_health Icon) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 (icon_ap Icon) magic damage, and are Mana Reaved for 10.

Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
Gain 480/684/2421 (icon_ap Iconicon_health Icon) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 (icon_ap Icon) magic damage, and are Mana Reaved for 10.

Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
ZyraZyra
default Ability
Patch 18.1c
Patch 18.2
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37/55/225 (icon_ap Icon) magic damage.
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/53/225 (icon_ap Icon) magic damage.
MaokaiMaokai
BUFFMax Mana IconMax Mana10090
NERFStarting Mana IconStarting Mana4030
TaricTaric
default Ability
Patch 18.1c
Patch 18.2
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305/584/14212 (icon_health Icon) Shield to allies within 3 Hexes for 3/3/99 seconds.

Active: Restore 200/300/3000 (icon_ap Icon) Health. Taric and his paired ally deal 100/150/1000 (icon_ap Icon) bonus magic damage on their next 2 attacks.
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212 (icon_health Icon) Shield to allies within 3 Hexes for 3/3/99 seconds.

Active: Restore 250/375/3000 (icon_ap Icon) Health. Taric and his paired ally deal 100/150/1000 (icon_ap Icon) bonus magic damage on their next 2 attacks.
Blighting JewelBlighting Jewel
Patch 18.1d
Patch 18.2
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Edge of NightEdge of Night
Patch 18.1d
Patch 18.2
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Juggernaut EmblemJuggernaut Emblem
NERFHealth IconHealth350250
Baron's LairBaron's Lair
Patch 18.1d
Patch 18.2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025
Hold the LineHold the Line
Patch 18.1d
Patch 18.2
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
BlackthornBlackthorn
Patch 18.1c
Patch 18.2
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.


(2) 175 icon_health Icon
(4) 300 icon_health Icon; Bonus is 30% stronger
(6) 550 icon_health Icon; Bonus is 60% stronger
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.


(2) 175 icon_health Icon
(4) 350 icon_health Icon; Bonus is 30% stronger
(6) 600 icon_health Icon; Bonus is 60% stronger
InfernoInferno
Patch 18.1c
Patch 18.2
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 3.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3.5% Burn
(7) Ignite 4 shop slots, 4.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Change Log
18.2
Board added (Variation: Juggernaut Emblem - 01)
Added
TaricYorickRakanMaokaiAmumuViKennenAzirZyra
Board removed (Variation: Juggernaut Emblem)
Removed
ViMaokaiRakanSentinelAmumuYorickMorganaAluneZyra
Board changed (Variation: Juggernaut Emblem - 02)
Before
TaricYorickRakanMaokaiAmumuViKennenAzirZyra
After
ViMaokaiRakanSentinelAmumuYorickMorganaAluneZyra
Spear of Shojin
Core Item added
Hextech Gunblade
Good Item added
Jeweled Gauntlet
Good Item added
B.F. Sword Item Priority changed:
Hextech GunbladeSpear of ShojinGiant Slayer
Spear of ShojinHextech GunbladeGiant Slayer
Needlessly Large Rod Item Priority changed:
Hextech GunbladeArchangel's StaffMorellonomiconRabadon's DeathcapJeweled GauntletIonic SparkCrownguard
Archangel's StaffHextech GunbladeMorellonomiconRabadon's DeathcapJeweled GauntletIonic SparkCrownguard
Removed
Hextech Gunblade
Core Item
Removed
Spear of Shojin
Good Item
0

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One Comment

  1. ImpetuousPanda

    There is potentially a variation with extra items focusing more on sentinel items and playnig pebbles on 8 when you have jugg emblem. So 5 Juggs(scuttle and rakan) + Sentinel with emblem(and riftbeast mark over scuttle?) and mana items + pebbles + morgana main carry + zyra for thornmaiden.