Comp Image
Juggernaut Zyra
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Combat
Combat
+
Combat
Combat
Veigar Sprykin Opener
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Teemo
Karma
Formula
Example
Lvl9
Executioner Emblem
1
Lvl9
Juggernaut Emblem
1
2
Lvl9
Morgana
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundThornmaiden Icon
1
Thornmaiden
1
Trait BackgroundHunter Icon
2
Hunter
2 > 3 > 4 > 5
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundSummoner Icon
2
Summoner
2 > 3
Trait BackgroundBlossom Icon
2
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundFae Icon
1
Fae
2 > 4
Trait BackgroundInferno Icon
1
Inferno
2 > 3 > 5 > 7
Trait BackgroundRiftbeast Icon
1
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Icon 9 Icon 87
ScuttlecrabYorickRakanMaokaiSAmumuPViAsheSFlex +1SivirZyraP
Trait BackgroundJuggernaut Icon
6
Trait BackgroundOld Growth Icon
1
Trait BackgroundThornmaiden Icon
1
Trait BackgroundHunter Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundSummoner Icon
2
Trait BackgroundBlossom Icon
2
Trait BackgroundFae Icon
1
Trait BackgroundInferno Icon
1
Trait BackgroundRiftbeast Icon
1
Trait BackgroundVanguard Icon
1
Comp Variations
Flex
Lvl9
Executioner Emblem
Lvl9
Juggernaut Emblem
Lvl9
Morgana
Tips & Tricks
  • Move items from Amumu to Maokai once you have him 2 starred.
  • Archangel scaling is important to have enough damage since this is more of a stall comp. Gunblade is good on Zyra in this line for similar reasons.
  • This comp used to play around Morgana, but now often plays around Sivir, Nidalee, or Ivern on 8 and then adds either Ashe or Ivern (if didn't play on 8) on 9.
  • Rakan is played over Sejuani because he provides Attack Speed to carry, which is even better when you build Shojin on Zyra.
  • It's okay to take item augments if you need to build out your carry items still or are missing important utility. In an ideal world, the Encounter helps provide items and you prioritize taking combat augments.
  • With Seraphim's Staff, best build is two Archangels and Gunblade (replace the Shojin with an Archangel).
Strong Conditions
+2 Tier Conditions B → S
Executioner Emblem
Zyra
Executioner Emblem
Juggernaut Emblem
Juggernaut Emblem
Talisman of Ascension
Zyra
Talisman of Ascension
Boxing Lessons
Boxing Lessons
Bodyguard Training
Bodyguard Training
Seraphim's Staff
Seraphim's Staff
Hold the Line
Hold the Line
+1 Tier Conditions B → A
One, Two, Five!
One, Two, Five!
Residual Magic
Residual Magic
Residual Magic +
Residual Magic +
Residual Magic ++
Residual Magic ++
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Arcane Viktor-y
Arcane Viktor-y
Ascension
Ascension
Clockwork Accelerator
Clockwork Accelerator
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Makeshift Armor II
Makeshift Armor II
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Plot Armor
Plot Armor
Slammin'
Slammin'
Slammin'+
Slammin'+
Baron's Lair
Baron's Lair
Commerce Core
Commerce Core
Giant and Mighty
Giant and Mighty
Shopping Spree
Shopping Spree
Soul Awakening
Soul Awakening
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Zyra
P
Zyra
Amumu
P
Amumu
Ashe
S
Ashe
Thornmaiden Icon
Thornmaiden
Summoner Icon
Summoner
ZyraCost Icon 4
N/A HP
Default
DA_SpearOfShojin
DA_ArchangelsStaff
DA_HextechGunblade
Best-in-Slot
DA_Item_Artifact_TalismanOfAscension
DA_SpearOfShojin
DA_ArchangelsStaff
Alt Build 1
▼
DA_SpearOfShojin
DA_VoidStaff
DA_ArchangelsStaff
Flex +4
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_Morellonomicon
DA_GiantSlayer
Alt Build 2
▼
DA_ArchangelsStaff
DA_ArchangelsStaff
DA_SpearOfShojin
Flex +2
DA_ArchangelsStaff
DA_VoidStaff
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
▼
DA_ProtectorsVow
DA_WarmogsArmor
DA_SteadfastHeart
Flex +4
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
DA_Crownguard
Alt Build 1
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Blossom Icon
Blossom
Hunter Icon
Hunter
AsheCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Best-in-Slot
DA_RedBuffRadiant
DA_SpearOfShojin
DA_LastWhisper
Alt Build 1
▼
DA_SpearOfShojin
DA_RedBuff
DA_InfinityEdge
Flex +2
DA_Deathblade
DA_GiantSlayer
Alt Build 2
DA_SpearOfShojin
DA_InfinityEdge
DA_LastWhisper
When to Play
Play from good combat augments preferably and tear / rod opener.
Item Priority
Core Items
Spear of ShojinVoid Staff
Good Items
Hextech GunbladeSteadfast HeartThief's GlovesJeweled GauntletArchangel's StaffMorellonomiconRabadon's DeathcapBlue BuffProtector's VowSpirit VisageAdaptive HelmWarmogs ArmorBramble VestDragon's ClawPrimal EmblemExecutioner Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Core
Hextech Gunblade
Good
Giant Slayer
Recurve Bow→
Void Staff
Core
Giant SlayerRed BuffGuinsoo's Rageblade
Sparring Gloves→
Steadfast Heart
Good
Thief's Gloves
Good
Jeweled Gauntlet
Good
Striker's Flail
Needlessly Large Rod→
Archangel's Staff
Good
Hextech Gunblade
Good
Morellonomicon
Good
Rabadon's Deathcap
Good
Jeweled Gauntlet
Good
Ionic SparkCrownguard
Tear Of The Goddess→
Void Staff
Core
Spear of Shojin
Core
Blue Buff
Good
Archangel's Staff
Good
Protector's Vow
Good
Spirit Visage
Good
Adaptive Helm
Good
Giant's Belt→
Warmogs Armor
Good
Morellonomicon
Good
Spirit Visage
Good
Nashor's ToothStriker's Flail
Chain Vest→
Protector's Vow
Good
Steadfast Heart
Good
Bramble Vest
Good
Gargoyle StoneplateCrownguardSunfire Cape
Negatron Cloak→
Dragon's Claw
Good
Adaptive Helm
Good
Gargoyle StoneplateIonic Spark
Spatula→
Primal Emblem
Good
Inferno Emblem
Frying Pan→
Executioner Emblem
Good
Vanguard EmblemInvoker Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Executioner EmblemJuggernaut Emblem
Directional Augments
Bodyguard TrainingSeraphim's Staff
Openers
Veigar Sprykin
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Teemo
Karma
Patch Changes
KobukoKobuko
default Ability
Patch 18.3
PBE
Restore 314/403/619/804.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
Restore 334/423/639/824.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
RakanRakan
default Ability
Patch 18.3
PBE
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VeigarVeigar
default Ability
Patch 18.3
PBE
Launch a giant blast at the target that deals 200/300/450/765 (icon_ap Icon) magic damage, increased to 300/450/675/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 190/285/430/725 (icon_ap Icon) magic damage, increased to 285/430/640/1000 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
TeemoTeemo
default Ability
Patch 18.3
PBE
Throw 2 clusters of mushrooms that deal 55/82/130/215 (icon_ap Icon) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (icon_ap Icon) magic damage to the target.

Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.

Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Throw 2 clusters of mushrooms that deal 55/82/155/240 (icon_ap Icon) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (icon_ap Icon) magic damage to the target.

Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.

Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
ViVi
default Ability
Patch 18.3
PBE
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
SivirSivir
default Ability
Patch 18.3
PBE
Throw a large crossblade that deals 205/305/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Throw a large crossblade that deals 215/320/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
AsheAshe
Starting Mana IconStarting Mana20—
default Ability
Patch 18.3
PBE
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 1.5/1.5/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
Giant and MightyGiant and Mighty
Patch 18.3
PBE
Your team becomes large, gaining 225 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Hold the LineHold the Line
Patch 18.3
PBE
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
Makeshift Armor IIMakeshift Armor II
STAGES
Patch 18.3
PBE
2-1, 3-2
3-2
ExecutionerExecutioner
Patch 18.3
PBE
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
HunterHunter
Patch 18.3
PBE
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 40% icon_ad Icon
(5) 60% icon_ad Icon
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 45% icon_ad Icon
(5) 60% icon_ad Icon
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
SprykinSprykin
Patch 18.3
PBE
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 45% icon_health Icon 45% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 55% icon_health Icon 55% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Change Log
18.3b
18.2b
18.2
Board changed
Before
ScuttlecrabYorickRakanMaokaiAmumuViMorganaAluneZyra
After
ScuttlecrabYorickRakanMaokaiAmumuViAsheSivirZyra
Board added (Variation: Morgana)
Added
ScuttlecrabYorickRakanMaokaiAmumuViMorganaAluneZyra
Board changed (Variation: Juggernaut Emblem - 02)
Before
ViMaokaiRakanSentinelAmumuYorickMorganaAluneZyra
After
ScuttlecrabYorickMaokaiAmumuViKennenAsheSivirZyra
Tip changed from Rakan is played over Sejuani because he provides Attack Speed to carry, which is even better when you build Shojin on Zyra. → It's okay to take item augments if you need to build out your carry items still or are missing important utility. In an ideal world, the Encounter helps provide items and you prioritize taking combat augments.
Tip changed from Technically this comp is not restricted to Zyra + Morgana. The frontline is "fixed", but you can easily play around Ashe + Sivir, Nidalee + Zyra, Sivir + Zyra, etc. So while Zyra + Morgana is the most popular, be mindful of other options especially if you have AD items. → Rakan is played over Sejuani because he provides Attack Speed to carry, which is even better when you build Shojin on Zyra.
Tip changed from The reason for playing Morgana over Azir is this line struggles without a secondary carry and Azir is not strong enough to reasonably secondary carry. Play Azir if you have Executioner Emblem, otherwise default to the Morgana setup. → This comp used to play around Morgana, but now often plays around Sivir, Nidalee, or Ivern on 8 and then adds either Ashe or Ivern (if didn't play on 8) on 9.
Tip changed from It's okay to take item augments if you need to build out your carry items still or are missing important utility. In an ideal world, the Encounter helps provide items and you prioritize taking combat augments. → With Seraphim's Staff, best build is two Archangels and Gunblade (replace the Shojin with an Archangel).
Removed Blighting Jewel Blighting Jewel with tier modifier +1
Removed Tip: With Seraphim's Staff, best build is two Archangels and Gunblade (replace the Shojin with an Archangel).
0

Leave a Reply

4 Comments

  1. ipi

    played a variation of this, swapped morg/alune for kog/nidalee and played around kog 3 and vi 3, kinda adjacent to adaptor reroll, i hit my 3* and just won out idk it seemed good

  2. Author avatar
    D4C#427
    EUW

    Talisman on zyra looks good on the stats maybe a possible direction for this comp

  3. ImpetuousPanda

    There is potentially a variation with extra items focusing more on sentinel items and playnig pebbles on 8 when you have jugg emblem. So 5 Juggs(scuttle and rakan) + Sentinel with emblem(and riftbeast mark over scuttle?) and mana items + pebbles + morgana main carry + zyra for thornmaiden.