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Main
Traits
Tips & Tricks
- Kha'Zix only needs to get Executioner in this line before you start sacrificing him to the Blackthorn hex. That is part of what makes this line unique: Because it plays around Azir carry with a non-Blackthorn tank, you can sacrifice an AP unit instead of tank unit.
- This means you can play this line even if you do not have early Kha'Zix copies. Most people do not reroll Kha'Zix unless they have him in Stage 2, so make sure to scout early to ensure you are uncontested.
- At 3 stars, sacrificing Kha'Zix provides Azir over 40% damage amp and 6 mana per second so focus on giving Azir Gunblade, AP items, and Attack Speed. Striker's is an acceptable damage amp item because it gives crit.
- Sacrificing Kha'Zix also means you don't technically need Rageblade. It's still a good item when paired with Rabadon's or Archangel, but because Azir has an additional 6 mana per second he will still cast often and his cast gives him 150% Attack Speed.
- This means ideally every Azir build has Gunblade + Rabadon's or Archangel, but the 3rd item is relatively flexible.
- Void Staff is ideal because it is a great Azir item before you can get 3 full proper items on him. If you have to build Ionic Spark instead, try to get into a place where it goes onto Sett instead of Vi (always aim to have 3 "real" tank items on Vi). It's better to play Void on Azir than Spark on Vi
- Since Zyra is the best holder of utility and secondary carry items, it's possible that it's better to play Zyra over Sett on level 7. Be flexible based on your items and frontline needs.
Strong Conditions
+3 Tier Conditions B → S+
Flickerblades
+2 Tier Conditions B → S
Radiant Rabadon's Deathcap
Radiant Archangel's Staff
Executioner Emblem
+1 Tier Conditions B → A
Lich Bane
Radiant Hextech Gunblade
Primal Emblem
Find Your Center
Healing Orbs I
Patience Is A Virtue
Rolling For Days
Team Building
Healing Orbs II
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
Solo Plate
Prismatic Ticket
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
P
AzirP
ViDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
When to Play
Play from spots where you have AP items for Azir, ideally winstreak, but can't get Kha'Zix early.
Item Priority
Core Items


Good Items















→
Higher PriorityLower Priority
Encounters
3 Cost Start
Gold Subscription
Reroll Subscription
Directional Items
Azir Carry
Formula
Example
Patch Changes
Yunara
default Ability
Patch 18.1c
Patch 18.2
Dash, then launch an orb at the current target that deals 160/240/360/610 (
) physical damage and splits, dealing 56/84/126/213.5 (
) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 170/255/395/670 (
) physical damage and splits, dealing 59.5/89.5/138.5/234.5 (
) physical damage to 2 nearby enemies.
18.2b▾
18.2b








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