Comp Image
Riftbeast Brambleback
Econ Icon Fast 8
Primary
AD Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Riftbeast Opener
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait BackgroundRiftbeast Icon
7
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundApex Predator Icon
1
Apex Predator
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundInvoker Icon
2
Invoker
2 > 3 > 4 > 5
Trait BackgroundRavager Icon
2
Ravager
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 105
KrugPBrambl…PElder …SSentin…SGnarMurkwolfTaricPebbles
Trait BackgroundRiftbeast Icon
7
Trait BackgroundApex Predator Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundBrawler Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundRavager Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundElderwood Icon
1
Trait BackgroundSprykin Icon
1
Tips & Tricks
  • The stats data suggests that itemizing Krug 2 is better than Sentinel 2, but majority of players itemize Sentinel 2 over Krug 2. Uncertain which is better at 2-star.
Strong Conditions
+2 Tier Conditions C → A
Radiant Bramble Vest
Krug
Radiant Bramble Vest
Omega Riftbeast
Omega Riftbeast
Swordsmith
Swordsmith
+1 Tier Conditions C → B
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Brambleback
P
Brambleback
Krug
P
Krug
Elder Dragon
S
Elder Dragon
Sentinel
S
Sentinel
Riftbeast Icon
Riftbeast
Ravager Icon
Ravager
BramblebackCost Icon 4
N/A HP
Current
▼
DA_Quicksilver
DA_SteraksGage
DA_EdgeOfNight
Flex +3
DA_Bloodthirster
DA_GiantSlayer
DA_Deathblade
Alt Build 1
▼
DA_Quicksilver
DA_EdgeOfNight
DA_GiantSlayer
Flex +3
DA_SteraksGage
DA_Deathblade
DA_Bloodthirster
Alt Build 2
▼
DA_EdgeOfNight
DA_SteraksGage
DA_GiantSlayer
Flex +3
DA_Bloodthirster
DA_TitansResolve
DA_HandOfJustice
Riftbeast Icon
Riftbeast
Brawler Icon
Brawler
KrugCost Icon 3
N/A HP
Alpha Mark
Default
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_BrambleVest
DA_DragonsClaw
DA_SteadfastHeart
DA_WarmogsArmor
Best-in-Slot
DA_BrambleVestRadiant
DA_GargoyleStoneplate
DA_WarmogsArmor
Alt Build 1
DA_BrambleVest
DA_DragonsClaw
DA_WarmogsArmor
Apex Predator Icon
Apex Predator
Riftbeast Icon
Riftbeast
Elder DragonCost Icon 5
N/A HP
Alpha Mark
Default
▼
DA_LastWhisper
DA_InfinityEdge
DA_SteraksGage
Flex +4
DA_StrikersFlail
DA_GiantSlayer
DA_HandOfJustice
DA_Deathblade
Alt Build 1
▼
DA_InfinityEdge
DA_StrikersFlail
DA_Deathblade
Flex +3
DA_HandOfJustice
DA_SteraksGage
DA_GiantSlayer
Riftbeast Icon
Riftbeast
Vanguard Icon
Vanguard
Invoker Icon
Invoker
SentinelCost Icon 4
N/A HP
Current
DA_SunfireCape
Alt Build 1
DA_SunfireCape
DA_Evenshroud
When to Play
Play when you can get 5 Riftbeast early with AD items.
Item Priority
Core Items
Edge of Night
Good Items
Sterak's GageGiant SlayerInfinity EdgeDeathbladeLast WhisperQuicksilverSpirit VisageWarmogs ArmorSunfire CapeEvenshroudGargoyle StoneplateBramble VestDragon's Claw
→
Higher PriorityLower Priority
B.F. Sword→
Edge of Night
Core
Sterak's Gage
Good
Giant Slayer
Good
Infinity Edge
Good
Deathblade
Good
Bloodthirster
Recurve Bow→
Giant Slayer
Good
Last Whisper
Good
Titan's ResolveKraken's Fury
Sparring Gloves→
Quicksilver
Good
Infinity Edge
Good
Last Whisper
Good
Hand Of JusticeSteadfast HeartStriker's Flail
Needlessly Large Rod→
CrownguardMorellonomiconGuinsoo's Rageblade
Tear Of The Goddess→
Spirit Visage
Good
Protector's VowHand Of JusticeAdaptive Helm
Giant's Belt→
Warmogs Armor
Good
Sterak's Gage
Good
Sunfire Cape
Good
Spirit Visage
Good
Evenshroud
Good
Striker's FlailMorellonomicon
Chain Vest→
Edge of Night
Core
Gargoyle Stoneplate
Good
Bramble Vest
Good
Sunfire Cape
Good
Protector's VowSteadfast HeartCrownguard
Negatron Cloak→
Gargoyle Stoneplate
Good
Evenshroud
Good
Quicksilver
Good
Dragon's Claw
Good
Adaptive HelmBloodthirsterKraken's Fury
Frying Pan→
Brawler Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Augments
Omega Riftbeast
Openers
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Riftbeast
Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Patch Changes
GrompGromp
NERFBase AD IconBase AD50/75/113/15045/68/101/135
default Ability
Patch 18.3
PBE
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410/700 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/375/625 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
MurkwolfMurkwolf
default Ability
Patch 18.3
PBE
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
BramblebackBrambleback
default Ability
Patch 18.3
PBE
Passive: When the target dies, leap at the next target, dealing 155/235/1000 (icon_ad Icon) physical damage.

Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 45/45/90% (icon_ap Icon) Armor.

Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Passive: When the target dies, leap at the next target, dealing 135/205/1000 (icon_ad Icon) physical damage.

Active: Gain 100/100/300% Attack Damage for 8 seconds. During this time ignore 45/45/90% (icon_ap Icon) Armor.

Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
Omega RiftbeastOmega Riftbeast
Patch 18.3
PBE
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 10% max Health and 10% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
RiftbeastRiftbeast
Patch 18.3
PBE
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Change Log
18.1
17.9
Elder DragonElder Dragon
Alpha Mark
Alpha Mark added (Active Slot)
0

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