Comp Image
Soraka Flex
Econ Icon Fast 8
Primary
AP Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Item
Item
Veigar Sprykin Opener
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Rammus
Fiddlesticks
Formula
Example
Lvl8
1
Lvl8
Ahri
1
Lvl8
Ezreal
1
Lvl9
Executioner Emblem
1
Lvl9
Spellweaver Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundSummoner Icon
3
Summoner
2 > 3
Trait BackgroundFlora Fatalis Icon
2
Flora Fatalis
1 > 2
Trait BackgroundAttuned Icon
1
Attuned
1
Trait BackgroundMonolith Icon
1
Monolith
1
Trait BackgroundThornmaiden Icon
1
Thornmaiden
1
Trait BackgroundExecutioner Icon
3
Executioner
2 > 3 > 4
Trait BackgroundBlackthorn Icon
2
Blackthorn
2 > 4 > 6
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundBlossom Icon
1
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundLunar Icon
1
Lunar
2 > 3 > 4 > 5
Icon 9 Icon 99
Malphi…PAmumuKennenFiddlesticksYorickFlex +1ZyraPSorakaSAzirAlune
Trait BackgroundSummoner Icon
3
Trait BackgroundFlora Fatalis Icon
2
Trait BackgroundAttuned Icon
1
Trait BackgroundMonolith Icon
1
Trait BackgroundThornmaiden Icon
1
Trait BackgroundExecutioner Icon
3
Trait BackgroundBlackthorn Icon
2
Trait BackgroundInferno Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundBlossom Icon
1
Trait BackgroundDefender Icon
1
Trait BackgroundLunar Icon
1
Comp Variations
Flex
Lvl8
Lvl8
Ahri
Lvl8
Ezreal
Lvl9
Spellweaver Emblem
Tips & Tricks
  • The "Main" board is the most common end board, but you can play around Ahri, Ezreal, or even Nidalee if you struggle to hit the standard board. 2 Flora Fatalis is always ideal so you can get healing procs on Malphite.
  • Antiheal items are not necessary thanks to Inferno units
  • This comp has high winout potential, but requires itemized Kennen to winout. If you hit Kennen on Level 8, immediately replace Shen. The reason item augments are so good in this line is because in an ideal world, you itemize Malphite + Soraka + Zyra + Kennen in the end game.
  • Zyra is a better carry than Soraka. Prioritize itemizing her over Soraka. In general, Soraka is the weakest of the AP item holders for this line. She's better at 2-star than 1-star carries, but otherwise generally itemize her last.
  • Seraphim's Staff augment is very strong if you can get 2 Archangel's on Zyra.
Strong Conditions
+2 Tier Conditions A → S+
Dawncore
Soraka
Dawncore
Lich Bane
Soraka
Lich Bane
Executioner Emblem
Zyra
Executioner Emblem
Item Extraction
Item Extraction
Seraphim's Staff
Seraphim's Staff
Solo Plate
Solo Plate
Wand Overflow
Wand Overflow
+1 Tier Conditions A → S
Lightshield Crest
Malphite
Lightshield Crest
Aegis of Dawn
Malphite
Aegis of Dawn
Eternal Pact
Soraka
Eternal Pact
Radiant Spear of Shojin
Soraka
Radiant Spear of Shojin
Spellweaver Emblem
Soraka
Spellweaver Emblem
Find Your Center
Find Your Center
Healing Orbs I
Healing Orbs I
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Big Grab Bag
Big Grab Bag
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Healing Orbs II
Healing Orbs II
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Staffsmith
Staffsmith
Buried Treasures III
Buried Treasures III
Commerce Core
Commerce Core
Golden Gamble
Golden Gamble
Golden Gamble+
Golden Gamble+
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Malphite
P
Malphite
Zyra
P
Zyra
Soraka
S
Soraka
Blackthorn Icon
Blackthorn
Monolith Icon
Monolith
MalphiteCost Icon 4
N/A HP
Default
▼
DA_GargoyleStoneplate
DA_Crownguard
DA_WarmogsArmor
Flex +2
DA_SpiritVisage
DA_GargoyleStoneplate
Best-in-Slot
DA_Artifact_LightshieldCrest
DA_Crownguard
DA_GargoyleStoneplate
Alt Build 1
▼
DA_GargoyleStoneplate
DA_GargoyleStoneplate
DA_WarmogsArmor
Flex +1
DA_SpiritVisage
Alt Build 2
DA_Artifact_AegisOfDawn
DA_GargoyleStoneplate
DA_Crownguard
Alt Build 3
DA_Artifact_VoidGauntlet
DA_GargoyleStoneplate
DA_Crownguard
Alt Build 4
DA_Artifact_TheIndomitable
DA_Crownguard
DA_GargoyleStoneplate
Alt Build 5
DA_GargoyleStoneplate_Radiant
DA_Crownguard
DA_WarmogsArmor
Alt Build 6
DA_Artifact_AegisOfDusk
DA_GargoyleStoneplate
DA_Crownguard
Thornmaiden Icon
Thornmaiden
Summoner Icon
Summoner
ZyraCost Icon 4
N/A HP
Default
▼
DA_SpearOfShojin
DA_VoidStaff
DA_ArchangelsStaff
Flex +4
DA_RabadonsDeathcap
DA_JeweledGauntlet
DA_Morellonomicon
DA_GiantSlayer
Alt Build 1
▼
DA_ArchangelsStaff
DA_ArchangelsStaff
DA_ArchangelsStaff
Flex +1
DA_SpearOfShojin
Alt Build 2
DA_SpearOfShojin
DA_ArchangelsStaff
DA_HextechGunblade
Flora Fatalis Icon
Flora Fatalis
Executioner Icon
Executioner
SorakaCost Icon 4
N/A HP
Default
▼
DA_SpearOfShojin
DA_NashorsTooth
DA_RabadonsDeathcap
Flex +4
DA_StrikersFlail
DA_NashorsTooth
DA_ArchangelsStaff
DA_GiantSlayer
Best-in-Slot
▼
DA_Artifact_Dawncore
DA_RabadonsDeathcap
DA_SpearOfShojin
Flex +1
DA_NashorsTooth
Alt Build 1
▼
DA_SpearOfShojin
DA_RabadonsDeathcap
DA_StrikersFlail
Flex +2
DA_ArchangelsStaff
DA_GiantSlayer
Alt Build 2
▼
DA_Artifact_LichBane
DA_SpearOfShojin
DA_NashorsTooth
Flex +1
DA_RabadonsDeathcap
Alt Build 3
DA_SpearOfShojinRadiant
DA_NashorsTooth
DA_RabadonsDeathcap
When to Play
Item Priority
Core Items
Spear of ShojinVoid StaffGargoyle Stoneplate
Good Items
Giant SlayerNashor's ToothStriker's FlailJeweled GauntletThief's GlovesRabadon's DeathcapCrownguardArchangel's StaffSpirit VisageAdaptive HelmBlue BuffWarmogs ArmorExecutioner EmblemSpellweaver Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Core
Giant Slayer
Good
Hextech Gunblade
Recurve Bow→
Void Staff
Core
Nashor's Tooth
Good
Giant Slayer
Good
Red BuffGuinsoo's Rageblade
Sparring Gloves→
Striker's Flail
Good
Jeweled Gauntlet
Good
Thief's Gloves
Good
Steadfast HeartHand Of Justice
Needlessly Large Rod→
Rabadon's Deathcap
Good
Crownguard
Good
Jeweled Gauntlet
Good
Archangel's Staff
Good
MorellonomiconHextech GunbladeGuinsoo's RagebladeIonic Spark
Tear Of The Goddess→
Spear of Shojin
Core
Void Staff
Core
Spirit Visage
Good
Archangel's Staff
Good
Adaptive Helm
Good
Blue Buff
Good
Hand Of JusticeProtector's Vow
Giant's Belt→
Nashor's Tooth
Good
Warmogs Armor
Good
Striker's Flail
Good
Spirit Visage
Good
MorellonomiconSunfire Cape
Chain Vest→
Gargoyle Stoneplate
Core
Crownguard
Good
Steadfast HeartProtector's VowBramble VestSunfire Cape
Negatron Cloak→
Gargoyle Stoneplate
Core
Adaptive Helm
Good
Dragon's ClawIonic Spark
Spatula→
Inferno EmblemLunar Emblem
Frying Pan→
Executioner Emblem
Good
Spellweaver Emblem
Good
Directional Items
Executioner Emblem
Directional Augments
Item ExtractionSeraphim's StaffSolo Plate
Openers
Veigar Sprykin
Veigar
Kobuko
Rek'Sai
Sprykin
Spellweaver
Veigar
Kobuko
Rek'Sai
Rammus
Fiddlesticks
Elderwood
Ornn
Rek'Sai
Veigar
Alistar
LeBlanc
Ornn
Rek'Sai
Veigar
Alistar
LeBlanc
Patch Changes
KobukoKobuko
default Ability
Patch 18.3
PBE
Restore 314/403/619/804.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
Restore 334/423/639/824.5 (icon_health Iconicon_ap Icon) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377/327.5 (icon_health Iconicon_ap Icon) magic damage.
VeigarVeigar
default Ability
Patch 18.3
PBE
Launch a giant blast at the target that deals 200/300/450/765 (icon_ap Icon) magic damage, increased to 300/450/675/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 190/285/430/725 (icon_ap Icon) magic damage, increased to 285/430/640/1000 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
AlistarAlistar
default Ability
Patch 18.3
PBE
Roar, restoring 306/437/646/855.5 (icon_health Iconicon_ap Icon) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (icon_ap Icon). Then slam the current target, dealing 180/270/420/715 (icon_ap Icon) magic damage and Stunning them for 1.5 seconds.
Roar, restoring 276/397/566/735.5 (icon_health Iconicon_ap Icon) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (icon_ap Icon). Then slam the current target, dealing 100/150/225/385 (icon_ap Icon) magic damage and Stunning them for 1.5 seconds.
ShenShen
default Ability
Patch 18.3
PBE
Grant 350/430/550/700 (icon_ap Icon) Shield to Shen and 200/275/375/0 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
Grant 375/450/575/725 (icon_ap Icon) Shield to Shen and 225/300/400/500 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
RammusRammus
default Ability
Patch 18.3
PBE
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725 (icon_ap Icon) Shield and 60 Armor and Magic Resist.

When the Shield breaks, deal 50/75/120 (icon_armor Iconicon_mr Icon) physical damage to enemies in 2 Hexes.
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/700 (icon_ap Icon) Shield and 60 Armor and Magic Resist.

When the Shield breaks, deal 50/75/120 (icon_armor Iconicon_mr Icon) physical damage to enemies in 2 Hexes.
EzrealEzreal
default Ability
Patch 18.3
PBE
Blink away from the current target, deal 250/375/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 270/405/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
CrownguardCrownguard
Patch 18.3
PBE
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 20% Ability Power.
The IndomitableThe Indomitable
Patch 18.3
PBE
The holder's Move Speed is drastically reduced.

Gain 15% max Health, Unstoppable, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 15% max Health, become unstoppable, and pull the current target into melee range.
ExecutionerExecutioner
Patch 18.3
PBE
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
SprykinSprykin
Patch 18.3
PBE
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 45% icon_health Icon 45% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% icon_health Icon and 15% icon_as Icon
(5) 40% icon_health Icon 35% icon_as Icon, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 55% icon_health Icon 55% icon_as Icon, and 100% of the BFF's Ability applies to your Sprykin champions.
The BFF’s attacks and Ability change if the Rider is melee or ranged.
Change Log
18.3b
18.2
18.1b
18.1
17.9
Team builder link updated
0

Leave a Reply

21 Comments

  1. Anonymous

    this set sucks so bad

  2. hec

    I went for The Golden Dragon, won all of stage 4 with just upgraded zyra and all of stage 5, only losing the game to 3* Aphelios out of nowhere, the matches weren’t even close. I hit malp 2 at 5-1 (lv 9) and soraka 2 at 5-5.

  3. Author avatar
    Little Krug#EUW
    EUWMaster 51 LP

    Depending on your items a good comp to pivot into if you’re contested on Ahri or Kha’zix. If you have enough Takedowns on Kha consider capping out with Spellweaver/Executioner Kha on 9 for a cheap +1 as Executioner 4 seems to make a difference according to the stats.

  4. Anonymous

    khazix 9th unit?

  5. Anonymous

    Ezreal better on 8 board now than Shen?

  6. Anonymous

    if I hit Alune 2 do I move Zyra items on her?

  7. Author avatar
    MaleniaCry#LOVE
    LASPlatinum II 36 LP

    How is Soraka build with eternal pact?

  8. Neko

    If I got the Seraphim’s staff, then I use 3 of them in Zyra, who should get Void’s staff?

    1. Author avatar
      Nitogen#PPNa
      SGChallenger 595 LP

      Maybe Kennen or Alune is fine(in level 8 i rather use just 2 on Zyra and give last slot to Void’s staff another AP in is comp are single target but if you go 9 Kennen Alune is can use Void Staff well,for real Soraka Azir not good idea)

  9. Anonymous

    buns comp no damage

  10. Anonymous

    Item Extraction?

    1. Website Owner
      Author avatar
      GM Blue
      NAMaster 141 LP

      Sorry, should have added this a few days ago but got distracted. Added now.

  11. Snek

    whats the bis with eternal pact?

  12. Anonymous

    not working with Seraphim’s Staff .i become 7 . need really good item for Malphite. solid A

  13. Shinji

    Tried with Elderwood start, only great to tempo till Stage 5 then fall off really hard

  14. Anonymous

    Int nerfed downcore nerfed enough for it to give less? I mean shoulnt it at this point go down to A?

  15. HopeArk

    Is it really not sacrifice Yorick? His ghoul spawns as well so you don’t really lose anything

  16. Think Criticallly

    Why is Kennen in the sacrifice slot my dumbass GF refuses to NOT sacrifice her 2 star kennen because your guide has it in the slot and so does mobalytics and she REFUSES to think critically jk just trying to understand why he’s in the sacrifice slot I must be missing something😭

    1. Website Owner
      Author avatar
      GM Blue
      NAMaster 141 LP

      Lol my bad, it’s fixed now.

      1. Neko

        who should I sacrifice?

    2. Happily Married

      I can totally relate to the stubborn gf meme here 😂