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Main
Traits
Tips & Tricks
- Same duo carry as the Sivir Nidalee comp on the website before, but different frontline.
- Both Bear and Tiger are good blessings. Tiger is better when both Sivir and Nidalee have Shojin. Default Bear otherwise
- This comp does not need utility items due to having Kog'Maw and Inferno. Red Buff on Ashe is still good late-game even with Inferno
- Almost every single sword item is good in this comp (Gunblade is the worst, but still technically makeable).
- Ideally 1 mana item on Sivir (Blue Buff or Shojin) + Infinity Edge. For Nidalee, ideally any two defensive items from Steraks, Edge of Night, and Bloodthirster. 3rd item for both is flexible
- Deathblade is good, but lower on the item priority because it is hard to build it when so many other sword items are important
Strong Conditions
+2 Tier Conditions B → S
Carve a Path
Bronze For Life I
Swordsmith
Bronze For Life II
Sword Overflow
+1 Tier Conditions B → A
Silvermere Dawn
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Slammin'
Slammin'+
Commerce Core
Shopping Spree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
SivirP
NidaleeP
AmumuDefault
Alt Build 1
When to Play
Play from AD opener, ideally with Sword.
Item Priority
Core Items
Good Items















→
Higher PriorityLower Priority
Encounters
Cheaper Levels
Directional Augments
Juggernaut Hunter
Formula
Example
Patch Changes
Murkwolf
default Ability
Patch 18.4
PBE
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
18.5c▾
18.5c







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