Comp Image
Sivir Nidalee Amumu
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Juggernaut Hunter Opener
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Riftbeast
Flex +2
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Murkwolf
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait BackgroundCaustic Icon
1
Caustic
1
Trait BackgroundAdaptor Icon
2
Adaptor
2 > 3 > 4
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundFae Icon
2
Fae
2 > 4
Trait BackgroundHunter Icon
2
Hunter
2 > 3 > 4 > 5
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundInvoker Icon
2
Invoker
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundBlossom Icon
1
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundRiftbeast Icon
1
Riftbeast
3 > 5 > 7 > 10
Icon 9 Icon 93
LilliaShenSentin…SRakanAmumuPNidaleePAsheSKog'MawSivirP
Trait BackgroundCaustic Icon
1
Trait BackgroundAdaptor Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundFae Icon
2
Trait BackgroundHunter Icon
2
Trait BackgroundInferno Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundBlossom Icon
1
Trait BackgroundRiftbeast Icon
1
Tips & Tricks
  • Same duo carry as the Sivir Nidalee comp on the website before, but different frontline.
  • Both Bear and Tiger are good blessings. Tiger is better when both Sivir and Nidalee have Shojin. Default Bear otherwise
  • This comp does not need utility items due to having Kog'Maw and Inferno. Red Buff on Ashe is still good late-game even with Inferno
  • Almost every single sword item is good in this comp (Gunblade is the worst, but still technically makeable).
  • Ideally 1 mana item on Sivir (Blue Buff or Shojin) + Infinity Edge. For Nidalee, ideally any two defensive items from Steraks, Edge of Night, and Bloodthirster. 3rd item for both is flexible
  • Deathblade is good, but lower on the item priority because it is hard to build it when so many other sword items are important
Strong Conditions
+2 Tier Conditions B → S
Carve a Path
Carve a Path
Bronze For Life I
Bronze For Life I
Swordsmith
Swordsmith
Bronze For Life II
Bronze For Life II
Sword Overflow
Sword Overflow
+1 Tier Conditions B → A
Silvermere Dawn
Nidalee
Silvermere Dawn
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Sivir
P
Sivir
Nidalee
P
Nidalee
Amumu
P
Amumu
Primal Icon
Primal
Hunter Icon
Hunter
SivirCost Icon 4
N/A HP
Default
▼
DA_BlueBuff
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
Alt Build 1
▼
DA_SpearOfShojin
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
Primal Icon
Primal
Adaptor Icon
Adaptor
NidaleeCost Icon 4
N/A HP
Default
▼
DA_SteraksGage
DA_EdgeOfNight
DA_Bloodthirster
Flex +1
DA_InfinityEdge
Best-in-Slot
▼
DA_Artifact_SilvermereDawn
DA_BlueBuff
DA_SteraksGage
Flex +2
DA_EdgeOfNight
DA_InfinityEdge
Alt Build 1
▼
DA_EdgeOfNight
DA_Quicksilver
DA_InfinityEdge
Flex +2
DA_GiantSlayer
DA_Deathblade
Alt Build 2
DA_EdgeOfNight
DA_GiantSlayer
DA_InfinityEdge
Alt Build 3
▼
DA_InfinityEdge
DA_SpearOfShojin
DA_SteraksGage
Flex +2
DA_EdgeOfNight
DA_HandOfJustice
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
▼
DA_ProtectorsVow
DA_WarmogsArmor
DA_SteadfastHeart
Flex +4
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
DA_Crownguard
Alt Build 1
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
When to Play
Play from AD opener, ideally with Sword.
Item Priority
Core Items
Infinity Edge
Good Items
Edge of NightSterak's GageBloodthirsterSpear of ShojinDeathbladeGiant SlayerSteadfast HeartStriker's FlailHand Of JusticeCrownguardBlue BuffProtector's VowSpirit VisageWarmog's ArmorGargoyle StoneplateHunter Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Infinity Edge
Core
Edge of Night
Good
Sterak's Gage
Good
Bloodthirster
Good
Spear of Shojin
Good
Deathblade
Good
Giant Slayer
Good
Hextech Gunblade
Recurve Bow→
Giant Slayer
Good
Red BuffLast WhisperTitan's ResolveGuinsoo's Rageblade
Sparring Gloves→
Infinity Edge
Core
Steadfast Heart
Good
Striker's Flail
Good
Hand Of Justice
Good
QuicksilverThief's GlovesLast Whisper
Needlessly Large Rod→
Crownguard
Good
Hextech GunbladeGuinsoo's Rageblade
Tear Of The Goddess→
Blue Buff
Good
Protector's Vow
Good
Spirit Visage
Good
Spear of Shojin
Good
Hand Of Justice
Good
Adaptive Helm
Giant's Belt→
Warmog's Armor
Good
Spirit Visage
Good
Sterak's Gage
Good
Striker's Flail
Good
Chain Vest→
Edge of Night
Good
Protector's Vow
Good
Steadfast Heart
Good
Gargoyle Stoneplate
Good
Crownguard
Good
Bramble VestTitan's Resolve
Negatron Cloak→
Bloodthirster
Good
Gargoyle Stoneplate
Good
Dragon's ClawQuicksilverAdaptive Helm
Spatula→
Fae Emblem
Frying Pan→
Hunter Emblem
Good
Vanguard Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Augments
Carve a Path
Openers
Juggernaut Hunter
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Riftbeast
Flex +2
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Murkwolf
Patch Changes
MurkwolfMurkwolf
default Ability
Patch 18.4
PBE
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Change Log
18.5c
Bronze For Life I Bronze For Life I added with tier modifier +2
Bronze For Life II Bronze For Life II added with tier modifier +2
0

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