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Main
Level 6
Executioner Emblem
Lvl6
1
Lvl8
1
Traits
Comp Variations
Lvl6
Tips & Tricks
- Do not add Solar until either Level 7 or Level 8. 3 Solar is likely better on 7 if you have five 3-stars, but 3 Executioner is probably better if you have fewer than that. Not known though. Always play 3 Solar on 8.
- Do not waste bench space / gold holding onto Leona and Kayle long before you are able to level. It is almost never worth losing a gold interval to hold these units unless you are close to leveling (done rerolling) and adding them.
- Aim to hit 3-star Karma and Yorick as best as you can since five 3-stars is a big spike with Solar.
- Roll deeper than 50g when you are close to LeBlanc 3 because she has a much higher chance of printing units on your board when 3-starred (raw 25% higher chance).
Strong Conditions
+2 Tier Conditions B → S
Gold Collector
Dawncore
Radiant Spear of Shojin
Radiant Blue Buff
Executioner Emblem
+1 Tier Conditions B → A
Fishbones
Radiant Deathblade
Radiant Giant Slayer
Radiant Striker's Flail
Radiant Infinity Edge
Capital Gains I
Feeling Lucky
Good For Something I
Kick Start
Patience Is A Virtue
Rolling For Days
Slightly Magic Roll
Advanced Loan+
Capital Gains II
Prismatic Ticket
Economy Strategy
2-Cost Reroll
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven't already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
YunaraP
SejuaniS
LeBlancBest-in-Slot
Alt Build 1
Default
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
When to Play
Play from early Blossom opener with Sejuani and either LeBlanc or Yunara itemized.
Item Priority
Core Items

Good Items



















→
Higher PriorityLower Priority
Encounters
Completed Item Anvil
Component Anvils
Item Forge
Reroll Subscription
Directional Items
Blossom Yunara
Formula
Example
Patch Changes
Kayle
default Ability
Patch 18.3
PBE
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 62/92/105/115 (
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
1st Ascension: Attacks deal 62/92/105/115 (
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 65/97/110/115 (
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
1st Ascension: Attacks deal 65/97/110/115 (
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
18.2▾
18.2
Board changed
Before
After
Board changed (Variation: Executioner Emblem)
Before
After







No Scout No Pivot is also a solid +1 at least
Could probably add Deadlier Blades as a condition.
Rolled worth the wait sej and steamrolled the lobby from 3-1 onwards.