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Main
Level 6
Lvl6
1
Traits
Comp Variations
Lvl6
Tips & Tricks
- Do not add Solar until either Level 7 or Level 8. 3 Solar is likely better on 7 if you have five 3-stars, but 3 Executioner is probably better if you have fewer than that. Not known though. Always play 3 Solar on 8.
- Do not waste bench space / gold holding onto Leona and Kayle long before you are able to level. It is almost never worth losing a gold interval to hold these units unless you are close to leveling (done rerolling) and adding them.
- Aim for five 3-stars for the Solar bonus.
- Roll deeper when you are close to LeBlanc 3 because she has a higher chance of printing units on your board when 3-starred
- If you have Kha'Zix in your pool, move Yorick or Leona in front of the Kha'Zix so he doesn't walk up to your frontline. Failure to do this can result in losing your backline very quickly.
Strong Conditions
+2 Tier Conditions A → S+
Gold Collector
Dawncore
Radiant Spear of Shojin
Radiant Blue Buff
Executioner Emblem
+1 Tier Conditions A → S
Fishbones
Radiant Deathblade
Radiant Giant Slayer
Radiant Striker's Flail
Radiant Infinity Edge
Capital Gains I
Champ Delivery
Feeling Lucky
Good For Something I
Kick Start
Patience Is A Virtue
Rolling For Days
Slightly Magic Roll
Advanced Loan+
Capital Gains II
Buried Treasures III
Golden Gamble
Golden Gamble+
Golden Gamble++
Prismatic Ticket
Economy Strategy
1 & 2-Cost Reroll
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
- If you haven't hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
- Level to 6 if you haven't.
- Level to 7 if you can stay above 20g, otherwise stay level 6.
- Level to 7 if you haven't.
- Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.
P
KarmaP
SejuaniP
YunaraDefault
Alt Build 1
When to Play
Play from early Blossom opener with Sejuani and either LeBlanc or Yunara itemized.
Item Priority
Core Items

Good Items



















→
Higher PriorityLower Priority
Encounters
Completed Item Anvil
Component Anvils
Item Forge
Reroll Subscription
Directional Items
Blossom Yunara
Formula
Example
Patch Changes
Kayle
default Ability
Patch 18.3b
Patch 18.4
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 62/92/105/115 (
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
1st Ascension: Attacks deal 62/92/105/115 (
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 65/97/110/115 (
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
1st Ascension: Attacks deal 65/97/110/115 (
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35/35/35/45 (
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
18.5b▾
18.5b
18.5
18.4
18.2







Deadlier Blades and Deadlier Hats feel strong here, early rabcap on Karma ramping up since this comp is strong early-ish just means infinite damage later
Golden Gamble should definitely be on the augment list
Agreed, added
Karma feels broken in this comp. I think it’s better to itemize her in the first place.
3 starred dawncore yunara with 5 solar and this was an easy 8th. Yunara just does 0 damage.
No Scout No Pivot is also a solid +1 at least
agree!
Could probably add Deadlier Blades as a condition.
Rolled worth the wait sej and steamrolled the lobby from 3-1 onwards.