Main ▾
Main
Executioner Emblem
Level 7
Lvl7
1
Lvl8
1
Traits
Comp Variations
Lvl7
Tips & Tricks
- Diana is a real unit if you can 3-star her with leftover items. If you can afford to go for her (have gold / HP), then try to hit her
- Upgrade order for Kha'Zix is Ravager > Executioner > Spellweaver / Rapidfire. Executioner is stronger than Ravager if you have Hand of Justice and an Executioner on your board, but usually this is not the case.
Strong Conditions
+2 Tier Conditions B → S
Lich Bane
Seeker's Armguard
Executioner Emblem
+1 Tier Conditions B → A
Kha'Zix from Orb
Patience Is A Virtue
Rolling For Days
Team Building
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
Prismatic Ticket
Economy Strategy
3-Cost Reroll
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
P
Kha'ZixP
HecarimS
EzrealS
DianaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
When to Play
Play from Kha'Zix orb + ideally tanky frontline. Prefer early item augment to get early takedowns.
Item Priority
Core Items


Good Items















→
Higher PriorityLower Priority
Encounters
Gold Subscription
Reroll Subscription
Component Anvils
Directional Items
Kha'Zix + Frontline
Formula
Example
Patch Changes
Diana
default Ability
Patch 18.1c
Patch 18.2
Gain 150/275/400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70/105/170 (
) magic damage.
Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180 (
) magic damage.








No comments found for this patch.