Comp Image
Kha'Zix Reroll
Econ Icon 3-Cost Reroll
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Item
Item
Kha'Zix + Frontline Opener
Kha'Zix
Ornn
Elderwood
Elderwood
Defender
Flex +2
Kha'Zix
Ornn
Hecarim
Alistar
Diana
Formula
Example
Lvl7
1
Lvl8
Executioner Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundFlora Fatalis Icon
2
Flora Fatalis
1 > 2
Trait BackgroundRival Icon
1
Rival
1 > 1 > 2
Trait BackgroundExecutioner Icon
3
Executioner
2 > 3 > 4
Trait BackgroundElderwood Icon
3
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundLunar Icon
2
Lunar
2 > 3 > 4 > 5
Trait BackgroundRavager Icon
2
Ravager
2 > 4 > 6
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundRapidfire Icon
1
Rapidfire
2 > 3 > 4 > 5
Icon 8 Icon 129
HecarimPDianaSStonebark T…Kha'ZixPFiddlesticksOrnnEzrealSApheliosLifebloomSoraka
Trait BackgroundFlora Fatalis Icon
2
Trait BackgroundRival Icon
1
Trait BackgroundExecutioner Icon
3
Trait BackgroundElderwood Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundLunar Icon
2
Trait BackgroundRavager Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundRapidfire Icon
1
Comp Variations
Lvl7
Tips & Tricks
  • Diana is a real unit if you can 3-star her with leftover items. If you can afford to go for her (have gold / HP), then try to hit her
  • Upgrade order for Kha'Zix is Ravager > Executioner > Spellweaver / Rapidfire. Executioner is stronger than Ravager if you have Hand of Justice and an Executioner on your board, but usually this is not the case.
Strong Conditions
+2 Tier Conditions BS
Lich Bane
Kha'Zix
Lich Bane
Seeker's Armguard
Kha'Zix
Seeker's Armguard
Executioner Emblem
Diana
Executioner Emblem
+1 Tier Conditions BA
Kha'Zix
Kha'Zix from Orb
Patience Is A Virtue
Patience Is A Virtue
Rolling For Days
Rolling For Days
Team Building
Team Building
Heroic Grab Bag
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Prismatic Ticket
Prismatic Ticket
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Kha'Zix
P
Kha'Zix
Hecarim
P
Hecarim
Ezreal
S
Ezreal
Diana
S
Diana
Rival Icon
Rival
Kha'ZixCost Icon 3
N/A HP
Evolve Ravager
Evolve Executioner
Evolve Spellweaver
Default
DA_EdgeOfNight
DA_HandOfJustice
DA_RabadonsDeathcap
Flex +3
DA_HandOfJustice
DA_JeweledGauntlet
DA_StrikersFlail
Best-in-Slot
DA_Artifact_LichBane
DA_HandOfJustice
DA_EdgeOfNight
Flex +2
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 1
DA_HandOfJustice
DA_RabadonsDeathcap
DA_JeweledGauntlet
Flex +2
DA_HandOfJustice
DA_StrikersFlail
Alt Build 2
DA_Artifact_SeekersArmguard
DA_EdgeOfNight
DA_RabadonsDeathcap
Flex +2
DA_JeweledGauntlet
DA_StrikersFlail
Elderwood Icon
Elderwood
Vanguard Icon
Vanguard
HecarimCost Icon 3
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +3
DA_GargoyleStoneplate
DA_ProtectorsVow
DA_SteadfastHeart
Elderwood Icon
Elderwood
Executioner Icon
Executioner
EzrealCost Icon 4
N/A HP
Alt Build 3
DA_SpearOfShojin
DA_RedBuff
DA_Deathblade
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Alt Build 1
DA_SpearOfShojin
DA_Deathblade
DA_LastWhisper
Alt Build 2
DA_BlueBuff
DA_LastWhisper
DA_RedBuff
Lunar Icon
Lunar
Ravager Icon
Ravager
Vanguard Icon
Vanguard
DianaCost Icon 3
N/A HP
Alt Build 1
DA_HandOfJustice
DA_JeweledGauntlet
DA_IonicSpark
Flex +1
DA_VoidStaff
Default
DA_HandOfJustice
DA_JeweledGauntlet
DA_Quicksilver
Flex +1
DA_NashorsTooth
When to Play
Play from Kha'Zix orb + ideally tanky frontline. Prefer early item augment to get early takedowns.
Item Priority
Core Items
Edge of NightHand Of JusticeGargoyle Stoneplate
Good Items
Spear of ShojinDeathbladeRed BuffVoid StaffJeweled GauntletStriker's FlailSteadfast HeartThief's GlovesQuicksilverRabadon's DeathcapIonic SparkSpirit VisageWarmogs ArmorBramble VestDragon's ClawExecutioner Emblem
Higher PriorityLower Priority
B.F. Sword
Edge of Night
Core
Spear of Shojin
Good
Deathblade
Good
Giant SlayerInfinity EdgeHextech GunbladeBloodthirster
Recurve Bow
Red Buff
Good
Void Staff
Good
Nashor's ToothGiant SlayerLast Whisper
Sparring Gloves
Hand Of Justice
Core
Jeweled Gauntlet
Good
Striker's Flail
Good
Steadfast Heart
Good
Thief's Gloves
Good
Quicksilver
Good
Last WhisperInfinity Edge
Needlessly Large Rod
Rabadon's Deathcap
Good
Ionic Spark
Good
Jeweled Gauntlet
Good
MorellonomiconArchangel's StaffCrownguardGuinsoo's RagebladeHextech Gunblade
Tear Of The Goddess
Hand Of Justice
Core
Spirit Visage
Good
Void Staff
Good
Spear of Shojin
Good
Protector's VowAdaptive HelmArchangel's StaffBlue Buff
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Nashor's ToothMorellonomiconSunfire Cape
Chain Vest
Edge of Night
Core
Gargoyle Stoneplate
Core
Steadfast Heart
Good
Bramble Vest
Good
CrownguardProtector's VowSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Core
Ionic Spark
Good
Quicksilver
Good
Dragon's Claw
Good
Adaptive HelmBloodthirster
Spatula
Lunar EmblemElderwood Emblem
Frying Pan
Executioner Emblem
Good
Spellweaver EmblemRavager EmblemRapidfire EmblemVanguard Emblem
Encounters
Gold SubscriptionGold Subscription
Reroll SubscriptionReroll Subscription
Component AnvilsComponent Anvils
Directional Items
Executioner Emblem
Openers
Kha'Zix + Frontline
Kha'Zix
Ornn
Elderwood
Elderwood
Defender
Flex +2
Kha'Zix
Ornn
Hecarim
Alistar
Diana
Patch Changes
DianaDiana
default Ability
Patch 18.1c
Patch 18.2
Gain 150/275/400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70/105/170 (icon_ap Icon) magic damage.
Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180 (icon_ap Icon) magic damage.
Kha'ZixKha'Zix
BUFFBase AD IconBase AD30/45/6840/60/90
default Ability
Patch 18.1c
Patch 18.2
Leap to the farthest enemy within 2.7 Hexes, dealing 285/400/580 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580 (icon_ap Icon) magic damage. If they have no adjacent allies, deal 310/445/660 (icon_ap Icon) magic damage instead and gain 10 mana.
EzrealEzreal
default Ability
Patch 18.1c
Patch 18.2
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 250/375/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Edge of NightEdge of Night
Patch 18.1d
Patch 18.2
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Hand Of JusticeHand Of Justice
Patch 18.1d
Patch 18.2
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
18% Attack Damage and 18% Ability Power.
15% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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