Comp Image
Blossom
Econ Icon Fast 8
Primary
AP Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Emblem
Emblem
+
Combat
Combat
Blossom Opener
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Formula
Example
Lvl8
1
2
Lvl9
Blossom Emblem
1
Lvl9
Executioner Emblem
1
Lvl9
Juggernaut Emblem
1
Lvl9
Brawler Emblem
1
Lvl9
Lux
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundThornmaiden Icon
1
Thornmaiden
1
Trait BackgroundBlossom Icon
5
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundHunter Icon
2
Hunter
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundSpellweaver Icon
2
Spellweaver
2 > 4 > 6
Trait BackgroundSummoner Icon
2
Summoner
2 > 3
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 93
ViFlex +1YorickSettPGnarKarmaZyraFlex +1SivirAsheSAhriP
Trait BackgroundThornmaiden Icon
1
Trait BackgroundBlossom Icon
5
Trait BackgroundBrawler Icon
2
Trait BackgroundHunter Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundSpellweaver Icon
2
Trait BackgroundSummoner Icon
2
Trait BackgroundElderwood Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Flex
Lvl8
Lvl9
Blossom Emblem
Lvl9
Executioner Emblem
Lvl9
Juggernaut Emblem
Lvl9
Brawler Emblem
Lvl9
Lux
Tips & Tricks
  • The main board is 5 Blossom + Juggernaut + Brawler + 2 Flex Slots. Vi + Sivir + Zyra is common, but can also play Maokai over Vi and Zyra can be replaced with Ivern or Lux. Sivir is not as important if not playing around Vi.
  • This comp is flexible on Emblems thanks to the flexible unit slots.
  • Blossom Emblem is strong because it allows you to play 7 Blossom on 8 consistently even without Ahri. The extra gold from 7 Blossom helps you hit the full board and go 9.
  • 5 Blossom boards tend to cap higher than 7 Blossom boards since the primary benefit of 7 Blossom is the extra gold. Play 7 Blossom as long as possible, then look to move out of 7 Blossom late game once you need to stabilize.
  • Position Ahri on the same side as the opponent's carry. Much of the strength of this comp comes from the fact that Ahri can kill the opponent's backline before their tank.
  • Ahri's ability to kill the backline is part of why having perfect items on her and 2 starring her as soon as possible are important. It helps give her enough damage to ensure she can kill the backline rather than leave them barely alive.
  • Part of why Executioner Emblem is so good for this line is because it helps Ahri meet the threshold killing backline by giving her an execute AND it enables playing Kennen which also helps kill the backline.
Strong Conditions
+2 Tier Conditions B → S
Executioner Emblem
Ahri
Executioner Emblem
Juggernaut Emblem
Sett
Juggernaut Emblem
Blossom Emblem
Blossom Emblem
+1 Tier Conditions B → A
Radiant Striker's Flail
Ahri
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Ahri
Radiant Rabadon's Deathcap
Eternal Pact
Ahri
Eternal Pact
Brawler Emblem
Brawler Emblem
Radiant Adaptive Helm
Ahri
Radiant Adaptive Helm
Radiant Blue Buff
Ahri
Radiant Blue Buff
Luden's Tempest
Ahri
Luden's Tempest
Radiant Red Buff
Ashe
Radiant Red Buff
Branching Out
Branching Out
Branching Out+
Branching Out+
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Seraphim's Staff
Seraphim's Staff
Slammin'
Slammin'
Slammin'+
Slammin'+
Spreading Roots
Spreading Roots
Spreading Roots+
Spreading Roots+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
The Trait Tree
The Trait Tree
The Trait Tree+
The Trait Tree+
We Stick Together
We Stick Together
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Ahri
P
Ahri
Sett
P
Sett
Ashe
S
Ashe
Blossom Icon
Blossom
Spellweaver Icon
Spellweaver
AhriCost Icon 4
N/A HP
Default
▼
DA_SpearOfShojin
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Best-in-Slot
DA_Artifact_EternalPact
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 1
▼
DA_BlueBuff
DA_JeweledGauntlet
DA_StrikersFlail
Flex +2
DA_RabadonsDeathcap
DA_AdaptiveHelm
Alt Build 2
▼
DA_AdaptiveHelm
DA_JeweledGauntlet
DA_StrikersFlail
Flex +1
DA_RabadonsDeathcap
Alt Build 3
▼
DA_AdaptiveHelm_Radiant
DA_JeweledGauntlet
DA_StrikersFlail
Flex +4
DA_RabadonsDeathcap
DA_SpearOfShojin
DA_AdaptiveHelm
DA_BlueBuff
Alt Build 4
DA_StrikersFlailRadiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 5
DA_RabadonsDeathcap_Radiant
DA_SpearOfShojin
DA_JeweledGauntlet
Alt Build 6
DA_BlueBuffRadiant
DA_JeweledGauntlet
DA_RabadonsDeathcap
Alt Build 7
DA_Artifact_LudensTempest
DA_SpearOfShojin
DA_JeweledGauntlet
Blossom Icon
Blossom
Brawler Icon
Brawler
SettCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_IonicSpark
Best-in-Slot
DA_WarmogsArmorRadiant
DA_GargoyleStoneplate
DA_SpiritVisage
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SunfireCape
Alt Build 2
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_ProtectorsVow
DA_SteadfastHeart
DA_BrambleVest
DA_DragonsClaw
Blossom Icon
Blossom
Hunter Icon
Hunter
AsheCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Best-in-Slot
DA_RedBuffRadiant
DA_SpearOfShojin
DA_LastWhisper
Alt Build 1
▼
DA_SpearOfShojin
DA_RedBuff
DA_InfinityEdge
Flex +2
DA_Deathblade
DA_GiantSlayer
Alt Build 2
DA_SpearOfShojin
DA_InfinityEdge
DA_LastWhisper
When to Play
Item Holders
KarmaYunara
→Ahri
Item Priority
Core Items
Spear of ShojinJeweled Gauntlet
Good Items
Red BuffStriker's FlailIonic SparkRabadon's DeathcapBlue BuffAdaptive HelmSpirit VisageProtector's VowWarmogs ArmorGargoyle StoneplateBlossom EmblemExecutioner EmblemBrawler Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Core
Giant SlayerInfinity EdgeDeathblade
Recurve Bow→
Red Buff
Good
Last WhisperVoid StaffGiant SlayerNashor's Tooth
Sparring Gloves→
Jeweled Gauntlet
Core
Striker's Flail
Good
Last WhisperSteadfast HeartThief's GlovesInfinity Edge
Needlessly Large Rod→
Jeweled Gauntlet
Core
Ionic Spark
Good
Rabadon's Deathcap
Good
Archangel's StaffCrownguardMorellonomiconGuinsoo's Rageblade
Tear Of The Goddess→
Spear of Shojin
Core
Blue Buff
Good
Adaptive Helm
Good
Spirit Visage
Good
Protector's Vow
Good
Archangel's StaffVoid Staff
Giant's Belt→
Warmogs Armor
Good
Striker's Flail
Good
Spirit Visage
Good
Sunfire CapeMorellonomiconNashor's Tooth
Chain Vest→
Gargoyle Stoneplate
Good
Protector's Vow
Good
Sunfire CapeSteadfast HeartBramble VestCrownguard
Negatron Cloak→
Gargoyle Stoneplate
Good
Ionic Spark
Good
Adaptive Helm
Good
Dragon's Claw
Spatula→
Blossom Emblem
Good
Primal Emblem
Frying Pan→
Executioner Emblem
Good
Brawler Emblem
Good
Hunter Emblem
Encounters
Emblem EnsembleEmblem Ensemble
Directional Items
Blossom EmblemExecutioner EmblemJuggernaut Emblem
Openers
Blossom 3Blossom
Blossom 3Blossom 3
Karma
Yorick
Yunara
Flex +1
Juggernaut
Spellweaver
Flex +1
Karma
Yorick
Master Yi
Scuttlecrab
Veigar
Patch Changes
VeigarVeigar
default Ability
Patch 18.3
PBE
Launch a giant blast at the target that deals 200/300/450/765 (icon_ap Icon) magic damage, increased to 300/450/675/1015 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
Launch a giant blast at the target that deals 190/285/430/725 (icon_ap Icon) magic damage, increased to 285/430/640/1000 (icon_ap Icon) if they're below 30% max Health.

If they die, permanently gain 2% Ability Power.

Current bonus: 0% (icon_ap Icon)
GrompGromp
NERFBase AD IconBase AD50/75/113/15045/68/101/135
default Ability
Patch 18.3
PBE
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410/700 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (icon_ap Icon): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (icon_ap Icon) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/375/625 (icon_ap Icon) magic damage over 3 seconds.

Adaptor (icon_ad Icon): Heavily slows the target.

Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
ViVi
default Ability
Patch 18.3
PBE
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
NidaleeNidalee
default Ability
Patch 18.3
PBE
Adaptor (icon_ap Icon): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 (icon_ap Icon) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000 (icon_ap Icon) magic damage.

Adaptor (icon_ad Icon): Transform into a Melee cougar Assassin that swipes enemies.
Adaptor (icon_ap Icon): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185/275/2000 (icon_ap Icon) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000 (icon_ap Icon) magic damage.

Adaptor (icon_ad Icon): Transform into a Melee cougar Assassin that swipes enemies.
SivirSivir
default Ability
Patch 18.3
PBE
Throw a large crossblade that deals 205/305/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Throw a large crossblade that deals 215/320/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
AsheAshe
Starting Mana IconStarting Mana20—
default Ability
Patch 18.3
PBE
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 1.5/1.5/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
BlossomBlossom
Patch 18.3
PBE
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 50% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 55% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
ExecutionerExecutioner
Patch 18.3
PBE
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
HunterHunter
Patch 18.3
PBE
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 40% icon_ad Icon
(5) 60% icon_ad Icon
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 45% icon_ad Icon
(5) 60% icon_ad Icon
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
RiftbeastRiftbeast
Patch 18.3
PBE
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Emblem EnsembleEmblem Ensemble
Emblem Ensemble now excludes the augment "Legion Of Threes".
Change Log
18.3b
18.2
18.1b
18.1
17.9
Radiant Red Buff Radiant Red Buff added with tier modifier +1
0

Leave a Reply

9 Comments

  1. Anonymous

    Boss I think you meant 7 blossom without Ashe not ahri in the tips

  2. Anonymous

    You should put Ahri in the 3rd row instead of the 4th

  3. Anonymous

    Blossom’s Call +tier?

  4. benjamin78912

    How do you play 7 blossom on 8 with blossom emblem without hitting Ahri? That requires you to hit Ashe

  5. Ugotdownsyndra

    This is defintely no an OP build with executioner emblem. It’s A tier at max. 2 star ahri is getting out damaged by 3 star 1 costs.

    1. Neko

      Yep. This comp is tier A at best, tier S+ if you hit good tempo and god rolls with those 5 stars

  6. Anonymous

    What Primal blessing should I pick? I have just been picking Blessing of the Turtle but I have no idea if that is optimal

  7. Neko

    What happens if I get 2 or 3 emblems for this comp? which one should I build or how do I build all of them?

    1. jimmy n

      if you get multiple you have to think about how you can maximize them and flex the main line. The alt recommendations with emblems are all just flexes. Hop into the team planner and figure it out on the fly, that’s what the game is about