Main ▾
Main
Level 8
Level 8 - 02
Blossom Emblem
Executioner Emblem
Juggernaut Emblem
Brawler Emblem
Blossom Lux
Lvl8
1
2
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Lvl8
Tips & Tricks
- The main board is 5 Blossom + Juggernaut + Brawler + 2 Flex Slots. Vi + Sivir + Zyra is common, but can also play Maokai over Vi and Zyra can be replaced with Ivern or Lux. Sivir is not as important if not playing around Vi.
- This comp is flexible on Emblems thanks to the flexible unit slots.
- 5 Blossom boards tend to cap higher than 7 Blossom boards since the primary benefit of 7 Blossom is the extra gold. Look to move out of 7 Blossom late game once you need to stabilize.
Strong Conditions
+2 Tier Conditions A → S+
Executioner Emblem
Juggernaut Emblem
+1 Tier Conditions A → S
Brawler Emblem
Branching Out
Branching Out+
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Seraphim's Staff
Slammin'
Slammin'+
Spreading Roots
Spreading Roots+
Commerce Core
The Trait Tree
The Trait Tree+
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
AhriP
SettS
AsheDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
When to Play
Item Holders
Item Priority
Core Items

Good Items











→
Higher PriorityLower Priority
Encounters
Emblem Ensemble
Directional Items
Formula
Example
Patch Changes
First PBE patch of the set, so there is no previous patch to compare against








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