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Main
Level 8
Level 8 - 02
Blossom Emblem
Executioner Emblem
Juggernaut Emblem
Brawler Emblem
Blossom Lux
Lvl8
1
2
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Flex
Lvl8
Tips & Tricks
- The main board is 5 Blossom + Juggernaut + Brawler + 2 Flex Slots. Vi + Sivir + Zyra is common, but can also play Maokai over Vi and Zyra can be replaced with Ivern or Lux. Sivir is not as important if not playing around Vi.
- This comp is flexible on Emblems thanks to the flexible unit slots.
- Blossom Emblem is strong because it allows you to play 7 Blossom on 8 consistently even without Ahri. The extra gold from 7 Blossom helps you hit the full board and go 9.
- 5 Blossom boards tend to cap higher than 7 Blossom boards since the primary benefit of 7 Blossom is the extra gold. Play 7 Blossom as long as possible, then look to move out of 7 Blossom late game once you need to stabilize.
- Position Ahri on the same side as the opponent's carry. Much of the strength of this comp comes from the fact that Ahri can kill the opponent's backline before their tank.
- Ahri's ability to kill the backline is part of why having perfect items on her and 2 starring her as soon as possible are important. It helps give her enough damage to ensure she can kill the backline rather than leave them barely alive.
- Part of why Executioner Emblem is so good for this line is because it helps Ahri meet the threshold killing backline by giving her an execute AND it enables playing Kennen which also helps kill the backline.
Strong Conditions
+2 Tier Conditions B → S
Executioner Emblem
Juggernaut Emblem
Blossom Emblem
+1 Tier Conditions B → A
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Eternal Pact
Brawler Emblem
Radiant Adaptive Helm
Radiant Blue Buff
Luden's Tempest
Branching Out
Branching Out+
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Seraphim's Staff
Slammin'
Slammin'+
Spreading Roots
Spreading Roots+
Commerce Core
Shopping Spree
The Trait Tree
The Trait Tree+
We Stick Together
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
AhriP
SettS
AsheDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
When to Play
Item Holders
Item Priority
Core Items

Good Items












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Higher PriorityLower Priority
Encounters
Emblem Ensemble
Directional Items
Formula
Example
Patch Changes
Shopping Spree
Patch 18.2
PBE
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
18.2▾
18.2
18.1b
18.1
17.9








You should put Ahri in the 3rd row instead of the 4th
Blossom’s Call +tier?
How do you play 7 blossom on 8 with blossom emblem without hitting Ahri? That requires you to hit Ashe
This is defintely no an OP build with executioner emblem. It’s A tier at max. 2 star ahri is getting out damaged by 3 star 1 costs.
Yep. This comp is tier A at best, tier S+ if you hit good tempo and god rolls with those 5 stars
What Primal blessing should I pick? I have just been picking Blessing of the Turtle but I have no idea if that is optimal
What happens if I get 2 or 3 emblems for this comp? which one should I build or how do I build all of them?
if you get multiple you have to think about how you can maximize them and flex the main line. The alt recommendations with emblems are all just flexes. Hop into the team planner and figure it out on the fly, that’s what the game is about