Comp Image
Rapidfire Bramble
Econ Icon Fast 8
Primary
AD Icon
Tier
S
Required
Required Condition
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Elderwood Rapidfire Opener
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait BackgroundRapidfire Icon
5
Rapidfire
2 > 3 > 4 > 5
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundVanguard Icon
3
Vanguard
2 > 4 > 6
Trait BackgroundFae Icon
2
Fae
2 > 4
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLunar Icon
2
Lunar
2 > 3 > 4 > 5
Trait BackgroundRavager Icon
2
Ravager
2 > 4 > 6
Trait BackgroundElderwood Icon
1
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundInvoker Icon
1
Invoker
2 > 3 > 4 > 5
Trait BackgroundSummoner Icon
1
Summoner
2 > 3
Icon 9 Icon 75
AmumuPDianaSentin…SRakanBrambl…PApheli…PMama BeakVarusXayah
Trait BackgroundRapidfire Icon
5
Trait BackgroundRiftbeast Icon
3
Trait BackgroundVanguard Icon
3
Trait BackgroundFae Icon
2
Trait BackgroundInferno Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLunar Icon
2
Trait BackgroundRavager Icon
2
Trait BackgroundElderwood Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundSummoner Icon
1
Tips & Tricks
  • Rapidfire Emblem is mandatory for this line. The spike from 4 to 5 Rapidfire is huge and it is a strong item on Brambleback.
  • Do not build Rageblade on Aphelios. 5 Rapidfire provides more than enough attack speed. Aim for items that give AD, crit, or damage amp such as Kraken, Infinity Edge, Deathblade, Giant Slayer, or Striker's. Utility like Red Buff / Last Whisper or Gunblade are fine too.
  • Note that this line plays Inferno, so Red Buff is not important on Aphelios like it is in the other Aphelios comps. Sunder is still important.
  • Diana is played on Level 9
  • Prioritize itemizing whoever is upgraded first between Amumu and Sentinel. If both are upgraded or 1 star, prioritize itemizing Amumu.
Strong Conditions
+2 Tier Conditions SOP
Gold Collector
Aphelios
Gold Collector
+1 Tier Conditions SS+
Flickerblades
Aphelios
Flickerblades
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Cooking Pot
Cooking Pot
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Brambleback
P
Brambleback
Aphelios
P
Aphelios
Amumu
P
Amumu
Riftbeast Icon
Riftbeast
Ravager Icon
Ravager
BramblebackCost Icon 4
N/A HP
Alpha Mark
Default
DA_18_EmblemRapidfire
DA_Quicksilver
DA_EdgeOfNight
Flex +2
DA_SteraksGage
DA_GiantSlayer
Alt Build 1
DA_18_EmblemRapidfire
DA_EdgeOfNight
DA_GiantSlayer
Flex +1
DA_SteraksGage
Alt Build 2
DA_18_EmblemRapidfire
DA_SteraksGage
DA_GiantSlayer
Lunar Icon
Lunar
Rapidfire Icon
Rapidfire
ApheliosCost Icon 4
N/A HP
Default
DA_KrakensFury
DA_InfinityEdge
DA_Deathblade
Flex +3
DA_GiantSlayer
DA_StrikersFlail
DA_HextechGunblade
Best-in-Slot
DA_Artifact_GoldCollector
DA_KrakensFury
DA_InfinityEdge
Alt Build 1
DA_KrakensFury
DA_InfinityEdge
DA_RedBuff
Alt Build 2
DA_KrakensFury
DA_InfinityEdge
DA_LastWhisper
Alt Build 3
DA_Artifact_NavoriFlickerblade
DA_KrakensFury
DA_InfinityEdge
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
DA_ProtectorsVow
DA_WarmogsArmor
DA_SteadfastHeart
Flex +4
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
DA_Crownguard
Alt Build 1
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
When to Play
Play from Rapidfire Emblem + early copies of Varus, Xayah, and Rakan with AD items.
Item Priority
Core Items
Kraken's FuryRapidfire Emblem
Good Items
Infinity EdgeGiant SlayerEdge of NightDeathbladeSterak's GageLast WhisperRed BuffQuicksilverStriker's FlailSteadfast HeartCrownguardProtector's VowSpirit VisageAdaptive HelmWarmogs ArmorEvenshroudBramble VestDragon's ClawVanguard EmblemRavager Emblem
Higher PriorityLower Priority
B.F. Sword
Infinity Edge
Good
Giant Slayer
Good
Edge of Night
Good
Deathblade
Good
Sterak's Gage
Good
Hextech GunbladeBloodthirster
Recurve Bow
Kraken's Fury
Core
Last Whisper
Good
Giant Slayer
Good
Red Buff
Good
Titan's ResolveGuinsoo's Rageblade
Sparring Gloves
Infinity Edge
Good
Last Whisper
Good
Quicksilver
Good
Striker's Flail
Good
Steadfast Heart
Good
Hand Of JusticeThief's Gloves
Needlessly Large Rod
Crownguard
Good
Hextech GunbladeGuinsoo's Rageblade
Tear Of The Goddess
Protector's Vow
Good
Spirit Visage
Good
Adaptive Helm
Good
Hand Of Justice
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Evenshroud
Good
Sterak's Gage
Good
Striker's Flail
Good
Sunfire Cape
Chain Vest
Edge of Night
Good
Protector's Vow
Good
Crownguard
Good
Steadfast Heart
Good
Bramble Vest
Good
Gargoyle StoneplateTitan's ResolveSunfire Cape
Negatron Cloak
Kraken's Fury
Core
Quicksilver
Good
Evenshroud
Good
Dragon's Claw
Good
Adaptive Helm
Good
Gargoyle StoneplateBloodthirster
Spatula
Lunar EmblemInferno Emblem
Frying Pan
Rapidfire Emblem
Core
Vanguard Emblem
Good
Ravager Emblem
Good
Invoker Emblem
Encounters
Emblem EnsembleEmblem Ensemble
Cheaper LevelsCheaper Levels
Openers
Elderwood Rapidfire
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Patch Changes
AmumuAmumu
BUFFMax Mana IconMax Mana140125
default Ability
Patch 18.1
Patch 18.1c
Passive: Every second, restore 48.5/76.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 2.5/2.5/12.5 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Passive: Every second, restore 52.5/83.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 2.5/2.5/12.5 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
RiftbeastRiftbeast
Patch 18.1
Patch 18.1c
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Change Log
18.1b
Tip added: Prioritize itemizing whoever is upgraded first between Amumu and Sentinel. If both are upgraded or 1 star, prioritize itemizing Amumu.
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