Comp Image
Draven Fast 9
Econ Icon Fast 9
Primary
AD Icon
Tier
A
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Inferno Rapidfire Opener
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Formula
Example
Lvl9
Lux
1
Lvl9
Brawler Emblem
1
Lvl9
Vanguard Emblem
1
Lvl9
Executioner Emblem
1
Lvl9
Elderwood Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundBounty Seeker Icon
1
Bounty Seeker
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundElderwood Icon
3
Elderwood
3 > 5 > 7 > 9 > 11
Trait BackgroundBrawler Icon
2
Brawler
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Icon 9 Icon 120
AlistarStonebark T…TaricAmumuMaokaiPKennenSGnarSIvernSLifebloomEzrealPDravenP
Trait BackgroundBounty Seeker Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundGreenfather Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundElderwood Icon
3
Trait BackgroundBrawler Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundInferno Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSprykin Icon
1
Trait BackgroundVanguard Icon
1
Comp Variations
Lvl9
Lux
Lvl9
Brawler Emblem
Lvl9
Elderwood Emblem
Tips & Tricks
  • All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them.
  • This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven.
Strong Conditions
+1 Tier Conditions AS
Win Streak
Win Streak
Executioner Emblem
Draven
Executioner Emblem
Capital Gains I
Capital Gains I
Feeling Lucky
Feeling Lucky
Late Game Specialist
Late Game Specialist
One, Two, Five!
One, Two, Five!
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Explosive Growth
Explosive Growth
Explosive Growth+
Explosive Growth+
Late Game Scaling
Late Game Scaling
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Slammin'
Slammin'
Slammin'+
Slammin'+
Birthday Present
Birthday Present
Hedge Fund
Hedge Fund
Invested+
Invested+
Invested++
Invested++
Level Up!
Level Up!
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Draven
P
Draven
Ezreal
P
Ezreal
Maokai
P
Maokai
Bounty Seeker Icon
Bounty Seeker
DravenCost Icon 5
N/A HP
Default
DA_GuinsoosRageblade
DA_KrakensFury
DA_GiantSlayer
Flex +4
DA_Deathblade
DA_KrakensFury
DA_InfinityEdge
DA_HextechGunblade
Alt Build 1
DA_GuinsoosRageblade
DA_InfinityEdge
DA_StrikersFlail
Flex +2
DA_Deathblade
DA_GiantSlayer
Elderwood Icon
Elderwood
Executioner Icon
Executioner
EzrealCost Icon 4
N/A HP
Alt Build 1
DA_SpearOfShojin
DA_Deathblade
DA_LastWhisper
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Alt Build 2
DA_BlueBuff
DA_LastWhisper
DA_RedBuff
Old Growth Icon
Old Growth
Juggernaut Icon
Juggernaut
MaokaiCost Icon 5
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
When to Play
Play from win streak with multiple econ augments. Need 80+ HP by Stage 4 and lots of gold to play.
Item Priority
Core Items
Guinsoo's RagebladeLast Whisper
Good Items
DeathbladeSpear of ShojinGiant SlayerInfinity EdgeKraken's FuryThief's GlovesSpirit VisageProtector's VowWarmogs ArmorGargoyle StoneplateExecutioner Emblem
Higher PriorityLower Priority
B.F. Sword
Deathblade
Good
Spear of Shojin
Good
Giant Slayer
Good
Infinity Edge
Good
Hextech Gunblade
Recurve Bow
Guinsoo's Rageblade
Core
Last Whisper
Core
Kraken's Fury
Good
Giant Slayer
Good
Red Buff
Sparring Gloves
Last Whisper
Core
Thief's Gloves
Good
Infinity Edge
Good
Striker's FlailSteadfast Heart
Needlessly Large Rod
Guinsoo's Rageblade
Core
CrownguardHextech GunbladeMorellonomicon
Tear Of The Goddess
Spear of Shojin
Good
Spirit Visage
Good
Protector's Vow
Good
Adaptive HelmBlue Buff
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Striker's FlailEvenshroudSunfire CapeMorellonomicon
Chain Vest
Gargoyle Stoneplate
Good
Protector's Vow
Good
CrownguardBramble VestSteadfast HeartSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Kraken's Fury
Good
EvenshroudAdaptive HelmDragon's Claw
Spatula
Inferno EmblemElderwood Emblem
Frying Pan
Executioner Emblem
Good
Vanguard EmblemBrawler Emblem
Encounters
Cheaper LevelsCheaper Levels
Gold SubscriptionGold Subscription
Prismatic PartyPrismatic Party
Openers
Inferno Rapidfire
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Elderwood Rapidfire
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Patch Changes
AkaliAkali
default Ability
PBE 18.1c
PBE 18.1d
Adaptor (icon_ad Icon): Throw a volley of kunai at the target, dealing 155/235/370/630 (icon_ad Iconicon_ap Icon) physical damage. If the target is Burning, deal an additional 35/52/80/135 (icon_ad Icon) damage.

Adaptor (icon_ap Icon): If the Ability kills, cast it again.
Adaptor (icon_ad Icon): Throw a volley of kunai at the target, dealing 155/235/405/685 (icon_ad Iconicon_ap Icon) physical damage. If the target is Burning, deal an additional 35/52/80/135 (icon_ad Icon) damage.

Adaptor (icon_ap Icon): If the Ability kills, cast it again.
RakanRakan
BUFFStarting Mana IconStarting Mana2035
NERFMax Mana IconMax Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VarusVarus
default Ability
PBE 18.1
PBE 18.1b
Wind up, then fire an arrow at the most enemies in line with the target. It deals 380/570/910/1505 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/995/1645 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
XayahXayah
default Ability
PBE 18.1b
PBE 18.1c
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155/165 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
AmumuAmumu
default Ability
PBE 18.1
PBE 18.1b
Passive: Every second, restore 48.5/76.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1.5/1.5/9 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Passive: Every second, restore 48.5/76.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 2.5/2.5/12.5 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
EzrealEzreal
default Ability
PBE 18.1
PBE 18.1b
Blink away from the current target, deal 225/340/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
default Ability
PBE 18.1c
PBE 18.1d
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 25/25/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 235/355/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
IvernIvern
default Ability
PBE 18.1
PBE 18.1b
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 165/300/3000 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 166/301/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
KennenKennen
default Ability
PBE 18.1b
PBE 18.1c
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 450/675/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
MaokaiMaokai
BUFFHealth IconHealth1100/1980/35641150/2070/3726
default Ability
PBE 18.1c
PBE 18.1d
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.5/2673 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 66/119/3564 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 80.5/145/2794.5 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 69/124/3726 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Brawler EmblemBrawler Emblem
PBE 18.1
PBE 18.1c
The holder gains the Brawler trait.

Attacks deal 2.5% of the holder's max Health as magic damage.
The holder gains the Brawler trait.

Attacks deal 2% of the holder's max Health as magic damage.
Executioner EmblemExecutioner Emblem
PBE 18.1
PBE 18.1c
The holder gains the Executioner trait.

Damage executes enemies below 12% of their max Health.
The holder gains the Executioner trait.

Damage executes enemies below 8% of their max Health.
Vanguard EmblemVanguard Emblem
PBE 18.1
PBE 18.1c
The holder gains the Vanguard trait.

If the holder survives 20 seconds in player combat, gain 1 player health.
The holder gains the Vanguard trait.

If the holder survives 22 seconds in player combat, gain 1 player health.
Money Hungry+Money Hungry+
PBE 18.1c
PBE 18.1d
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
DefenderDefender
PBE 18.1
PBE 18.1b
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 55 icon_armor Iconicon_mr Icon
(6) 115 icon_armor Iconicon_mr Icon
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 60 icon_armor Iconicon_mr Icon
(6) 120 icon_armor Iconicon_mr Icon
ExecutionerExecutioner
PBE 18.1
PBE 18.1b
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
InfernoInferno
PBE 18.1b
PBE 18.1c
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 2% Burn
(7) Ignite 4 shop slots, 3% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 3.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
JuggernautJuggernaut
PBE 18.1c
PBE 18.1d
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 40% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
VanguardVanguard
PBE 18.1
PBE 18.1b
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
PBE 18.1b
PBE 18.1c
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 32% max Health
(6) 42% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
PBE 18.1c
PBE 18.1d
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
Cheaper LevelsCheaper Levels
Chance4.4944%4.5455%
Gold SubscriptionGold Subscription
Chance4.4944%4.5455%
Prismatic PartyPrismatic Party
Chance2.2472%2.2727%
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