Comp Image
Draven Fast 9
Econ Icon Fast 9
Primary
AD Icon
Tier
A
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Item
Item
Inferno Rapidfire Opener
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Formula
Example
Lvl9
Ezreal
1
Lvl9
Lux
1
Lvl9
Brawler Emblem
1
Lvl9
Vanguard Emblem
1
Lvl9
Executioner Emblem
1
Lvl9
Elderwood Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundApex Predator Icon
1
Apex Predator
1
Trait BackgroundBounty Seeker Icon
1
Bounty Seeker
1
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundRiftbeast Icon
3
Riftbeast
3 > 5 > 7 > 10
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4
Trait BackgroundInvoker Icon
1
Invoker
2 > 3 > 4 > 5
Icon 9 Icon 114
SentinelTaricAmumuMaokaiPKennenSElder …PIvernSDravenP
Trait BackgroundApex Predator Icon
1
Trait BackgroundBounty Seeker Icon
1
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundGreenfather Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundRiftbeast Icon
3
Trait BackgroundInferno Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundExecutioner Icon
1
Trait BackgroundInvoker Icon
1
Comp Variations
Lvl9
Ezreal
Lvl9
Lux
Lvl9
Brawler Emblem
Lvl9
Vanguard Emblem
Lvl9
Executioner Emblem
Lvl9
Elderwood Emblem
Tips & Tricks
  • Can play around either Elder Dragon or Ezreal as secondary. Elder Dragon version is more popular than Elderwood, but both are playable.
  • This comp has multiple scaling champions with Maokai, Draven, and sometimes Ivern. This makes hitting the board early exceptionally important compared to historical Fast 9 boards. Keep that in mind when angling the line.
  • All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them.
  • This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven.
  • Do not make Ivern 2 before you have your key 5-cost upgrades. He costs too much gold relative to the value he provides prior to hitting the other 5-costs.
Strong Conditions
+1 Tier Conditions A → S
Win Streak
Win Streak
Executioner Emblem
Draven
Executioner Emblem
Capital Gains I
Capital Gains I
Feeling Lucky
Feeling Lucky
Late Game Specialist
Late Game Specialist
One, Two, Five!
One, Two, Five!
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Birthday Reunion
Birthday Reunion
Explosive Growth
Explosive Growth
Explosive Growth+
Explosive Growth+
Late Game Scaling
Late Game Scaling
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Slammin'
Slammin'
Slammin'+
Slammin'+
Birthday Present
Birthday Present
Hedge Fund
Hedge Fund
Invested+
Invested+
Invested++
Invested++
Level Up!
Level Up!
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Draven
P
Draven
Elder Dragon
P
Elder Dragon
Maokai
P
Maokai
Bounty Seeker Icon
Bounty Seeker
DravenCost Icon 5
N/A HP
Default
▼
DA_GuinsoosRageblade
DA_KrakensFury
DA_GiantSlayer
Flex +4
DA_Deathblade
DA_KrakensFury
DA_InfinityEdge
DA_HextechGunblade
Alt Build 1
▼
DA_GuinsoosRageblade
DA_InfinityEdge
DA_StrikersFlail
Flex +2
DA_Deathblade
DA_GiantSlayer
Apex Predator Icon
Apex Predator
Riftbeast Icon
Riftbeast
Elder DragonCost Icon 5
N/A HP
Alpha Mark
Current
▼
DA_LastWhisper
DA_InfinityEdge
DA_SteraksGage
Flex +4
DA_StrikersFlail
DA_GiantSlayer
DA_HandOfJustice
DA_Deathblade
Alt Build 1
▼
DA_InfinityEdge
DA_StrikersFlail
DA_Deathblade
Flex +3
DA_HandOfJustice
DA_SteraksGage
DA_GiantSlayer
Old Growth Icon
Old Growth
Juggernaut Icon
Juggernaut
MaokaiCost Icon 5
N/A HP
Default
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
When to Play
Play from win streak with multiple econ augments. Need 80+ HP by Stage 4 and lots of gold to play.
Item Priority
Core Items
Guinsoo's RagebladeLast Whisper
Good Items
DeathbladeSpear of ShojinGiant SlayerInfinity EdgeKraken's FuryThief's GlovesSpirit VisageProtector's VowWarmogs ArmorGargoyle StoneplateExecutioner Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Deathblade
Good
Spear of Shojin
Good
Giant Slayer
Good
Infinity Edge
Good
Hextech Gunblade
Recurve Bow→
Guinsoo's Rageblade
Core
Last Whisper
Core
Kraken's Fury
Good
Giant Slayer
Good
Red Buff
Sparring Gloves→
Last Whisper
Core
Thief's Gloves
Good
Infinity Edge
Good
Striker's FlailSteadfast Heart
Needlessly Large Rod→
Guinsoo's Rageblade
Core
CrownguardHextech GunbladeMorellonomicon
Tear Of The Goddess→
Spear of Shojin
Good
Spirit Visage
Good
Protector's Vow
Good
Adaptive HelmBlue Buff
Giant's Belt→
Warmogs Armor
Good
Spirit Visage
Good
Striker's FlailEvenshroudSunfire CapeMorellonomicon
Chain Vest→
Gargoyle Stoneplate
Good
Protector's Vow
Good
CrownguardBramble VestSteadfast HeartSunfire Cape
Negatron Cloak→
Gargoyle Stoneplate
Good
Kraken's Fury
Good
EvenshroudAdaptive HelmDragon's Claw
Spatula→
Inferno EmblemElderwood Emblem
Frying Pan→
Executioner Emblem
Good
Vanguard EmblemBrawler Emblem
Encounters
Cheaper LevelsCheaper Levels
Gold SubscriptionGold Subscription
Prismatic PartyPrismatic Party
Openers
Inferno Rapidfire
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Elderwood Rapidfire
Ornn
Rakan
Varus
Xayah
Hecarim
Ornn
Rakan
Varus
Xayah
Hecarim
Patch Changes
RakanRakan
default Ability
Patch 18.3
PBE
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VarusVarus
BUFFAttack Speed IconAttack Speed0.700.75
XayahXayah
default Ability
Patch 18.3
PBE
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155/165 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73/108/165/280 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
AlistarAlistar
default Ability
Patch 18.3
PBE
Roar, restoring 306/437/646/855.5 (icon_health Iconicon_ap Icon) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (icon_ap Icon). Then slam the current target, dealing 180/270/420/715 (icon_ap Icon) magic damage and Stunning them for 1.5 seconds.
Roar, restoring 276/397/566/735.5 (icon_health Iconicon_ap Icon) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (icon_ap Icon). Then slam the current target, dealing 100/150/225/385 (icon_ap Icon) magic damage and Stunning them for 1.5 seconds.
ShenShen
default Ability
Patch 18.3
PBE
Grant 350/430/550/700 (icon_ap Icon) Shield to Shen and 200/275/375/0 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
Grant 375/450/575/725 (icon_ap Icon) Shield to Shen and 225/300/400/500 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
HecarimHecarim
BUFFStarting Mana IconStarting Mana3050
EzrealEzreal
default Ability
Patch 18.3
PBE
Blink away from the current target, deal 250/375/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Blink away from the current target, deal 270/405/1200 (icon_ad Icon) physical damage to them, and gain 30/30/100% (icon_ap Icon) Attack Speed.

Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals 385/580/2500 (icon_ad Icon) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
DravenDraven
default Ability
Patch 18.3
PBE
Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000 (icon_ad Icon) physical damage over 12 seconds. Every attack has a 12% (icon_ap Icon) chance to deal 50/50/900% bonus physical damage and apply 2 bleeds instead.

Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400 (icon_ad Icon) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100 (icon_ad Icon) physical damage to enemies hit.
Passive: Attacks target random enemies in range and apply a bleed that deals 150/225/3000 (icon_ad Icon) physical damage over 12 seconds. Every attack has a 12% (icon_ap Icon) chance to deal 50/50/900% bonus physical damage and apply 2 bleeds instead.

Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400 (icon_ad Icon) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100 (icon_ad Icon) physical damage to enemies hit. If no enemies are hit refund 50% of mana spent.
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Elderwood EmblemElderwood Emblem
NERFArmor IconArmor3525
NERFMagic Resist IconMagic Resist3525
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
Explosive Growth+Explosive Growth+
Patch 18.3
PBE
Now and at the start of the next 3 rounds, gain 10 XP.
Rounds: 0/3
Now and at the start of the next 3 rounds, gain 9 XP.
Rounds: 0/3
Level Up!Level Up!
Patch 18.3
PBE
When you buy XP, gain an additional 2. Gain 6 immediately.
When you buy XP, gain an additional 2. Gain 10 immediately.
ExecutionerExecutioner
Patch 18.3
PBE
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
FaeFae
Patch 18.3
PBE
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 8% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 4.5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 7% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
RiftbeastRiftbeast
Patch 18.3
PBE
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Change Log
18.3b
18.2
18.1
17.9
Board added (Variation: Executioner Version)
Added
AlistarStonebark TreeTaricAmumuMaokaiKennenGnarIvernLifebloomEzrealDraven
Board removed (Variation: Elder Version)
Removed
SentinelTaricAmumuMaokaiKennenElder DragonIvernDraven
Board changed
Before
AlistarStonebark TreeTaricAmumuMaokaiKennenGnarIvernLifebloomEzrealDraven
After
SentinelTaricAmumuMaokaiKennenElder DragonIvernDraven
Late Game Scaling Late Game Scaling downgraded tier modifier +2 → +1
MaokaiMaokai
Current Build (Variation: Brawler Emblem)
Gargoyle StoneplateWarmogs ArmorBrawler Emblem
→
Gargoyle StoneplateWarmogs ArmorSpirit Visage
Flex +4
MaokaiMaokai
Current Build (Variation: Vanguard Emblem)
Gargoyle StoneplateWarmogs ArmorVanguard Emblem
→
Gargoyle StoneplateWarmogs ArmorSpirit Visage
Flex +4
Tip changed from Elder version might be better than Elderwood version. Play around whatever you hit. → Can play around either Elder Dragon or Ezreal as secondary. Elder Dragon version is more popular than Elderwood, but both are playable.
0

Leave a Reply

15 Comments

  1. s

    Ngl, tft flow kinda dropped the ball this set, how is late game scaling s tier ? its total lottery because it doesnt guarantee any tempo , this comp itself is really weak, im sure avp is around 5.0 , noone gonna pick this augment in serious game apart from checkmate format, why u put augments which pro players never take if they absolutely dont have to in s tier ? playing this build if u can play ashe is so low mmr coded, its only playable if u are forced by having perfect draven items. Dont get fooled by this website.

    1. Website Owner
      Author avatar

      Don’t love your tone, but I agree with some of your feedback. Late Game Scaling in particular was one of the most broken augments in the game during the Fast 9 patch. Since they nerfed Fast 9, you generally only take it from high roll openers where you think you can streak. So I am going to move it from +2 back to +1 like it was originally. I also swapped the versions of the comp so Elder Dragon is the default version rather than Elderwood since it is more popular now.

      As for the site dropping the ball this set, I disagree. It’s fairly common to have some information drift when there are 30+ comps to maintain. Part of why I like having comments is because they help with catching information drift like this. But to be clear, this comp is still by far one of the most popular comps in the game. If you combine Dragon and Ezreal versions, it averages nearly 1 player per lobby in GM+. You can’t just play Ashe every game you’re in a spot to go fast 9. Appreciate the feedback

  2. Kat

    I would add patient study to the S+ conditions

  3. Anonymous

    Draven from luxury subscription must be op tier

    1. Anonymous

      Luxury subcription is bait augment, not worth pick it at any cost

  4. Kaiji

    Cooking Pot feeding Alistar early can lead to a good win streak, a decent tank (even better than Maokai 1 for a bit) and secures the emblem for draven

  5. Anonymous

    Riot gotta hotfix this. 4 people contest fast 9 and they take first 4 places 😀

  6. Anonymous

    draven + lux (blackthorn, elder, lunar) is good duo carry if you open AP. blackthorn seems best to me, plant feeds it.

  7. Anonymous

    Draven is a total scam here, he only deal goods damage when you have 2 star frontlines with full item, but in that case every backliner is better than him.
    The Elderwood variant is weak, play 7 wood and Ezeal carry is even better, apply to Elderwood Lux
    The Dragon is 10x better, you can even use Ashe with ultility items instead of Draven. (This could be a fast 9 comp def by Inferno)
    The only time Draven is good is he appear in 3-5 and have at least 2 item, Guinsoo is a must. Personally, i will only use him as econ unit and remove him if have better 5 cost.

  8. Anonymous

    Still experimenting in low plat but seems like secondary carry (Ezreal/Elder drag) is MANDATORY. Draven is basically AD Cassiopaeia and relies on big DoT/AoE to wipe teams out in long fights. Without a source of frontloaded damage, the enemy team just runs over the frontline before he can win the battle of attrition.

    As an aside he is really good at “countering” Cassio reroll as he just does more damage, and unlike Cassi, Draven has back-to-front potential between his ult, Ezreal (ult), Kennen (jumps into enemy team), and Gnar (jumps into enemy team)

  9. qwq

    was gigacapped and still somehow lost to random ahri comp? feels like draven doesnt do much

  10. wtf

    dogshit comp, draven is usless

    1. Anonymous

      agreed

  11. ImpetuousPanda

    With the amount of 5 costs this plays I’d add Birthday Reunion as a recommended augment as well.

    1. Website Owner
      Author avatar

      Added, thanks