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Main
Executioner Version
Elderwood Lux
Brawler Emblem
Vanguard Emblem
Executioner Emblem
Elderwood Emblem
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Tips & Tricks
- Can play around either Elder Dragon or Ezreal as secondary. Elder Dragon version is more popular than Elderwood, but both are playable.
- This comp has multiple scaling champions with Maokai, Draven, and sometimes Ivern. This makes hitting the board early exceptionally important compared to historical Fast 9 boards. Keep that in mind when angling the line.
- All of the Emblems this comp can use do not require heavy substitutions. Elderwood and Brawler Emblem replace Alistar with Sett or Hecarim respectively. Outside of that, all other Emblems are as simple as just putting it on a unit to get full value out of them.
- This does not mean you should go out of your way to get Emblems since gold is more important for reaching the final board. The only one actively worth making currently is Executioner since it buffs both carries and is useable on Draven.
- Do not make Ivern 2 before you have your key 5-cost upgrades. He costs too much gold relative to the value he provides prior to hitting the other 5-costs.
Strong Conditions
+1 Tier Conditions A → S
Win Streak
Executioner Emblem
Capital Gains I
Feeling Lucky
Late Game Specialist
One, Two, Five!
Rolling For Days
Slice of Life
Birthday Reunion
Explosive Growth
Explosive Growth+
Late Game Scaling
Money Hungry
Money Hungry+
Slammin'
Slammin'+
Birthday Present
Hedge Fund
Invested+
Invested++
Level Up!
Money Monsoon
Upward Mobility
Economy Strategy
Fast 9
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 40g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
P
DravenP
Elder DragonP
MaokaiDefault
Alt Build 1
When to Play
Play from win streak with multiple econ augments. Need 80+ HP by Stage 4 and lots of gold to play.
Item Priority
Core Items

Good Items










→
Higher PriorityLower Priority
Encounters
Cheaper Levels
Gold Subscription
Prismatic Party
Inferno Rapidfire
Formula
Example
Elderwood Rapidfire
Formula
Example
Patch Changes
Rakan
default Ability
Patch 18.3
PBE
Gain 270/320/415/490 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.
18.3b▾
18.3b
18.2
18.1
17.9
Board added (Variation: Executioner Version)
Added
Board removed (Variation: Elder Version)
Removed
Board changed
Before
After
Tip changed from Elder version might be better than Elderwood version. Play around whatever you hit. → Can play around either Elder Dragon or Ezreal as secondary. Elder Dragon version is more popular than Elderwood, but both are playable.





Ngl, tft flow kinda dropped the ball this set, how is late game scaling s tier ? its total lottery because it doesnt guarantee any tempo , this comp itself is really weak, im sure avp is around 5.0 , noone gonna pick this augment in serious game apart from checkmate format, why u put augments which pro players never take if they absolutely dont have to in s tier ? playing this build if u can play ashe is so low mmr coded, its only playable if u are forced by having perfect draven items. Dont get fooled by this website.
Don’t love your tone, but I agree with some of your feedback. Late Game Scaling in particular was one of the most broken augments in the game during the Fast 9 patch. Since they nerfed Fast 9, you generally only take it from high roll openers where you think you can streak. So I am going to move it from +2 back to +1 like it was originally. I also swapped the versions of the comp so Elder Dragon is the default version rather than Elderwood since it is more popular now.
As for the site dropping the ball this set, I disagree. It’s fairly common to have some information drift when there are 30+ comps to maintain. Part of why I like having comments is because they help with catching information drift like this. But to be clear, this comp is still by far one of the most popular comps in the game. If you combine Dragon and Ezreal versions, it averages nearly 1 player per lobby in GM+. You can’t just play Ashe every game you’re in a spot to go fast 9. Appreciate the feedback
I would add patient study to the S+ conditions
Draven from luxury subscription must be op tier
Luxury subcription is bait augment, not worth pick it at any cost
Cooking Pot feeding Alistar early can lead to a good win streak, a decent tank (even better than Maokai 1 for a bit) and secures the emblem for draven
Riot gotta hotfix this. 4 people contest fast 9 and they take first 4 places 😀
draven + lux (blackthorn, elder, lunar) is good duo carry if you open AP. blackthorn seems best to me, plant feeds it.
Draven is a total scam here, he only deal goods damage when you have 2 star frontlines with full item, but in that case every backliner is better than him.
The Elderwood variant is weak, play 7 wood and Ezeal carry is even better, apply to Elderwood Lux
The Dragon is 10x better, you can even use Ashe with ultility items instead of Draven. (This could be a fast 9 comp def by Inferno)
The only time Draven is good is he appear in 3-5 and have at least 2 item, Guinsoo is a must. Personally, i will only use him as econ unit and remove him if have better 5 cost.
Still experimenting in low plat but seems like secondary carry (Ezreal/Elder drag) is MANDATORY. Draven is basically AD Cassiopaeia and relies on big DoT/AoE to wipe teams out in long fights. Without a source of frontloaded damage, the enemy team just runs over the frontline before he can win the battle of attrition.
As an aside he is really good at “countering” Cassio reroll as he just does more damage, and unlike Cassi, Draven has back-to-front potential between his ult, Ezreal (ult), Kennen (jumps into enemy team), and Gnar (jumps into enemy team)
was gigacapped and still somehow lost to random ahri comp? feels like draven doesnt do much
dogshit comp, draven is usless
agreed
With the amount of 5 costs this plays I’d add Birthday Reunion as a recommended augment as well.
Added, thanks