Comp Image
Sivir Hunters
Econ Icon Fast 8
Primary
AD Icon
Tier
B
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Inferno Rapidfire Opener
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Formula
Example
Lvl8
1
Lvl9
3 Blossom3
1
Lvl9
Lux
1
Lvl9
Fae Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundHunter Icon
3
Hunter
2 > 3 > 4 > 5
Trait BackgroundInferno Icon
3
Inferno
2 > 3 > 5 > 7
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundFae Icon
2
Fae
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundBlossom Icon
1
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4
Trait BackgroundSprykin Icon
1
Sprykin
3 > 5 > 7
Icon 9 Icon 105
LilliaSShenViAmumuPKennenIvernTristanaAsheSSivirP
Trait BackgroundGreenfather Icon
1
Trait BackgroundHunter Icon
3
Trait BackgroundInferno Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundFae Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundBlossom Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundSprykin Icon
1
Comp Variations
Lvl8
Lvl9
3 Blossom3
Lvl9
Lux
Lvl9
Fae Emblem
Tips & Tricks
  • For the Level 8 board, play around a 4 trait such as 4 Juggernaut, 4 Defender, or 4 Hunter. The choice of which to play depends on what units you already have and what your boards needs (extra tankiness or damage). Transition to the final board as you hit the relevant 5-costs.
  • Amumu is a better tank than Lillia, but Sett is a better tank than Amumu if playing the 3 Blossom variation.
  • This comp is highly flexible around many different Emblems since the 5-costs are all flexible. However, since the main flex units are 5-costs, you often do not want to substitute them unless it's another strong unit so keep that in mind.
  • Blessing of the Bear is the best Primal blessing unless you are significantly far enough ahead to go for the items blessing. The items blessing can be good since there are many units to itemize in this line.
Strong Conditions
+2 Tier Conditions BS
Fae Emblem
Sivir
Fae Emblem
+1 Tier Conditions BA
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Builds
Sivir
P
Sivir
Amumu
P
Amumu
Ashe
S
Ashe
Lillia
S
Lillia
Primal Icon
Primal
Hunter Icon
Hunter
SivirCost Icon 4
N/A HP
Default
DA_BlueBuff
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
Alt Build 1
DA_SpearOfShojin
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Alt Build 1
DA_GargoyleStoneplate
DA_GargoyleStoneplate
DA_WarmogsArmor
Flex +1
DA_SpiritVisage
Blossom Icon
Blossom
Hunter Icon
Hunter
AsheCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Best-in-Slot
DA_RedBuffRadiant
DA_SpearOfShojin
DA_LastWhisper
Alt Build 1
DA_SpearOfShojin
DA_RedBuff
DA_InfinityEdge
Flex +2
DA_Deathblade
DA_GiantSlayer
Alt Build 2
DA_SpearOfShojin
DA_InfinityEdge
DA_LastWhisper
Fae Icon
Fae
Defender Icon
Defender
LilliaCost Icon 4
N/A HP
Default
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_Crownguard
Flex +4
DA_SpiritVisage
DA_ProtectorsVow
DA_BrambleVest
DA_SteadfastHeart
Alt Build 1
DA_GargoyleStoneplate
DA_Crownguard
DA_ProtectorsVow
Flex +4
DA_SteadfastHeart
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
When to Play
Play from AD caster item opener and at least 1 econ augment.
Item Priority
Good Items
Infinity EdgeSpear of ShojinDeathbladeGiant SlayerRed BuffLast WhisperStriker's FlailThief's GlovesCrownguardBlue BuffProtector's VowSpirit VisageAdaptive HelmWarmogs ArmorGargoyle Stoneplate
Higher PriorityLower Priority
B.F. Sword
Infinity Edge
Good
Spear of Shojin
Good
Deathblade
Good
Giant Slayer
Good
Hextech Gunblade
Recurve Bow
Red Buff
Good
Last Whisper
Good
Giant Slayer
Good
Kraken's Fury
Sparring Gloves
Infinity Edge
Good
Last Whisper
Good
Striker's Flail
Good
Thief's Gloves
Good
Steadfast Heart
Needlessly Large Rod
Crownguard
Good
MorellonomiconHextech GunbladeGuinsoo's Rageblade
Tear Of The Goddess
Blue Buff
Good
Spear of Shojin
Good
Protector's Vow
Good
Spirit Visage
Good
Adaptive Helm
Good
Giant's Belt
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Sunfire CapeEvenshroud
Chain Vest
Protector's Vow
Good
Gargoyle Stoneplate
Good
Crownguard
Good
Steadfast HeartBramble VestSunfire Cape
Negatron Cloak
Gargoyle Stoneplate
Good
Adaptive Helm
Good
EvenshroudDragon's ClawKraken's Fury
Spatula
Primal EmblemInferno EmblemFae Emblem
Frying Pan
Hunter EmblemExecutioner Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Fae Emblem
Openers
Inferno Rapidfire
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Juggernaut Hunter
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Riftbeast
Flex +2
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Murkwolf
Patch Changes
AkaliAkali
default Ability
PBE 18.1c
PBE 18.1d
Adaptor (icon_ad Icon): Throw a volley of kunai at the target, dealing 155/235/370/630 (icon_ad Iconicon_ap Icon) physical damage. If the target is Burning, deal an additional 35/52/80/135 (icon_ad Icon) damage.

Adaptor (icon_ap Icon): If the Ability kills, cast it again.
Adaptor (icon_ad Icon): Throw a volley of kunai at the target, dealing 155/235/405/685 (icon_ad Iconicon_ap Icon) physical damage. If the target is Burning, deal an additional 35/52/80/135 (icon_ad Icon) damage.

Adaptor (icon_ap Icon): If the Ability kills, cast it again.
CinderlingCinderling
BUFFBase AD IconBase AD40/60/90/12045/68/101/135
RakanRakan
BUFFStarting Mana IconStarting Mana2035
NERFMax Mana IconMax Mana90105
default Ability
PBE 18.1
PBE 18.1b
Gain 250/300/375/450 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VarusVarus
default Ability
PBE 18.1
PBE 18.1b
Wind up, then fire an arrow at the most enemies in line with the target. It deals 380/570/910/1505 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/995/1645 (icon_ad Iconicon_ap Icon) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
XayahXayah
default Ability
PBE 18.1b
PBE 18.1c
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72/108/165/280 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155/165 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
YunaraYunara
default Ability
PBE 18.1
PBE 18.1b
Dash, then launch an orb at the current target that deals 180/270/440/745 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 63/94.5/154/261 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
default Ability
PBE 18.1b
PBE 18.1c
Dash, then launch an orb at the current target that deals 165/245/375/630 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 58/86/131.5/220.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
Dash, then launch an orb at the current target that deals 160/240/360/610 (icon_ad Iconicon_ap Icon) physical damage and splits, dealing 56/84/126/213.5 (icon_ad Iconicon_ap Icon) physical damage to 2 nearby enemies.
TristanaTristana
default Ability
PBE 18.1
PBE 18.1b
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 200/300/480 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
ViVi
default Ability
PBE 18.1b
PBE 18.1c
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 225/300/400 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
AmumuAmumu
default Ability
PBE 18.1
PBE 18.1b
Passive: Every second, restore 48.5/76.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1.5/1.5/9 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Passive: Every second, restore 48.5/76.5/268.5 (icon_ap Iconicon_health Icon) Health and deal 12/18/150 (icon_ap Icon) magic damage to enemies within 1 hex.

Active: Deal 100/150/2000 (icon_ap Icon) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 2.5/2.5/12.5 seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
LilliaLillia
default Ability
PBE 18.1
PBE 18.1b
Restore 280/360/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
default Ability
PBE 18.1c
PBE 18.1d
Restore 300/400/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 325/475/800 (icon_ap Icon) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (icon_ap Icon) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
SivirSivir
default Ability
PBE 18.1
PBE 18.1b
Throw a large crossblade that deals 195/290/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 39/58/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Throw a large crossblade that deals 205/305/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
IvernIvern
default Ability
PBE 18.1
PBE 18.1b
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 165/300/3000 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Passive: Shields from this Ability can critically strike with Precision.

Active: Grant 2/2/10 allies 166/301/3001 (icon_ap Iconicon_damageamp Icon) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 140/210/2000 (icon_ap Icon) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
KennenKennen
default Ability
PBE 18.1b
PBE 18.1c
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 450/675/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
MaokaiMaokai
BUFFHealth IconHealth1100/1980/35641150/2070/3726
default Ability
PBE 18.1c
PBE 18.1d
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 77/138.5/2673 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 66/119/3564 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 80.5/145/2794.5 (icon_health Icon) magic damage. On death, 3/5/10 saplings jump out.

Active: Deal 69/124/3726 (icon_health Icon) magic damage to target and restore 330/400/2000 (icon_ap Icon) + 10/10/100% missing Health.
Money Hungry+Money Hungry+
PBE 18.1c
PBE 18.1d
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Shopping SpreeShopping Spree
PBE 18.1
PBE 18.1b
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
BlossomBlossom
PBE 18.1b
PBE 18.1c
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 40% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 45% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% icon_ad Iconicon_ap Icon
(5) Wisps are in every shop, 30% icon_ad Iconicon_ap Icon
(7) Gain 4 gold after buying a Wisp, 45% icon_ad Iconicon_ap Icon
(9) You can buy 2 Wisps per round, 50% icon_ad Iconicon_ap Icon
(11) Wisps overflow with power, 100% icon_ad Iconicon_ap Icon
DefenderDefender
PBE 18.1
PBE 18.1b
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 55 icon_armor Iconicon_mr Icon
(6) 115 icon_armor Iconicon_mr Icon
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25 icon_armor Iconicon_mr Icon
(4) 60 icon_armor Iconicon_mr Icon
(6) 120 icon_armor Iconicon_mr Icon
ExecutionerExecutioner
PBE 18.1
PBE 18.1b
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 50%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
InfernoInferno
PBE 18.1b
PBE 18.1c
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 2% Burn
(7) Ignite 4 shop slots, 3% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 3.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
JuggernautJuggernaut
PBE 18.1c
PBE 18.1d
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 40% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
RiftbeastRiftbeast
PBE 18.1
PBE 18.1b
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Cheaper LevelsCheaper Levels
Chance4.4944%4.5455%
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