Comp Image
Ashe Sivir
Econ Icon Fast 9
Primary
AD Icon
Tier
A
Required
Augment Setup
Econ
Econ
+
Item
Item
+
Combat
Combat
Juggernaut Hunter Opener
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Riftbeast
Flex +2
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Murkwolf
Formula
Example
Lvl8
1
Lvl9
Lillia
1
Lvl9
Elder Dragon
1
Lvl9
Juggernaut Emblem
1
Lvl9
Inferno Emblem
1
Lvl9
Fae Emblem
1
Traits
Icon 0 Icon 0
Traits
Trait BackgroundEmerald Aspect Icon
1
Emerald Aspect
1
Trait BackgroundGreenfather Icon
1
Greenfather
1
Trait BackgroundOld Growth Icon
1
Old Growth
1
Trait BackgroundJuggernaut Icon
4
Juggernaut
2 > 4 > 6
Trait BackgroundHunter Icon
2
Hunter
2 > 3 > 4 > 5
Trait BackgroundInferno Icon
2
Inferno
2 > 3 > 5 > 7
Trait BackgroundPrimal Icon
2
Primal
2 > 4
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundBlossom Icon
1
Blossom
3 > 5 > 7 > 9 > 11
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4
Trait BackgroundFae Icon
1
Fae
2 > 4
Icon 9 Icon 111
ViRakanMaokaiTaricAmumuPKennenIvernFlex +1SivirPAsheP
Trait BackgroundEmerald Aspect Icon
1
Trait BackgroundGreenfather Icon
1
Trait BackgroundOld Growth Icon
1
Trait BackgroundJuggernaut Icon
4
Trait BackgroundHunter Icon
2
Trait BackgroundInferno Icon
2
Trait BackgroundPrimal Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundBlossom Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundFae Icon
1
Comp Variations
Flex
Lvl8
Lvl9
Lillia
Lvl9
Elder Dragon
Lvl9
Juggernaut Emblem
Lvl9
Inferno Emblem
Lvl9
Fae Emblem
Tips & Tricks
  • This comp was previously listed as Fast 8, but generally it is played as Fast 9 since Ashe is important for the board to work. Pivot to a Sivir + Nidalee comp if forced to stay level 8 long-term.
  • For the Level 8 board, play around 4 Juggernaut + Sivir + Hunter + 2 flex slots. The choice of what slots to play depends on what units you already have and what your boards needs (extra tankiness or damage). Transition to the final board as you hit the relevant 5-costs.
  • If playing around the Lillia version, Amumu is a better tank than Lillia.
  • Default to Blessing of the Turtle. Can take Bear if fully itemized Sivir 2 with no Ashe items yet. Can take Tiger if forced to pivot to Nidalee + Sivir duo carry on Level 8 (ideally with both having Shojin). When in doubt, take Turtle.
Strong Conditions
+2 Tier Conditions A → S+
Juggernaut Emblem
Juggernaut Emblem
+1 Tier Conditions A → S
Fae Emblem
Sivir
Fae Emblem
Inferno Emblem
Ashe
Inferno Emblem
Radiant Red Buff
Ashe
Radiant Red Buff
Rolling For Days
Rolling For Days
Slice of Life
Slice of Life
Beast Within
Beast Within
Epic Rolldown
Epic Rolldown
Explosive Growth
Explosive Growth
Money Hungry
Money Hungry
Money Hungry+
Money Hungry+
Patient Study
Patient Study
Slammin'
Slammin'
Slammin'+
Slammin'+
Commerce Core
Commerce Core
Shopping Spree
Shopping Spree
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Ashe
P
Ashe
Amumu
P
Amumu
Sivir
P
Sivir
Blossom Icon
Blossom
Hunter Icon
Hunter
AsheCost Icon 5
N/A HP
Default
DA_SpearOfShojin
DA_LastWhisper
DA_RedBuff
Best-in-Slot
DA_RedBuffRadiant
DA_SpearOfShojin
DA_LastWhisper
Alt Build 1
▼
DA_SpearOfShojin
DA_RedBuff
DA_InfinityEdge
Flex +2
DA_Deathblade
DA_GiantSlayer
Alt Build 2
DA_SpearOfShojin
DA_InfinityEdge
DA_LastWhisper
Inferno Icon
Inferno
Juggernaut Icon
Juggernaut
AmumuCost Icon 4
N/A HP
Default
▼
DA_ProtectorsVow
DA_WarmogsArmor
DA_SteadfastHeart
Flex +4
DA_SpiritVisage
DA_BrambleVest
DA_DragonsClaw
DA_Crownguard
Alt Build 1
▼
DA_GargoyleStoneplate
DA_WarmogsArmor
DA_SpiritVisage
Flex +4
DA_GargoyleStoneplate
DA_SteadfastHeart
DA_ProtectorsVow
DA_BrambleVest
Primal Icon
Primal
Hunter Icon
Hunter
SivirCost Icon 4
N/A HP
Default
▼
DA_BlueBuff
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
Alt Build 1
▼
DA_SpearOfShojin
DA_InfinityEdge
DA_Deathblade
Flex +2
DA_StrikersFlail
DA_GiantSlayer
When to Play
Play from AD caster item opener and at least 1 econ augment.
Item Priority
Core Items
Spear of ShojinRed Buff
Good Items
Infinity EdgeDeathbladeGiant SlayerLast WhisperStriker's FlailThief's GlovesCrownguardBlue BuffProtector's VowSpirit VisageAdaptive HelmWarmogs ArmorGargoyle StoneplateInferno Emblem
→
Higher PriorityLower Priority
B.F. Sword→
Spear of Shojin
Core
Infinity Edge
Good
Deathblade
Good
Giant Slayer
Good
Hextech Gunblade
Recurve Bow→
Red Buff
Core
Last Whisper
Good
Giant Slayer
Good
Kraken's Fury
Sparring Gloves→
Last Whisper
Good
Infinity Edge
Good
Striker's Flail
Good
Thief's Gloves
Good
Steadfast Heart
Needlessly Large Rod→
Crownguard
Good
Hextech GunbladeGuinsoo's RagebladeMorellonomicon
Tear Of The Goddess→
Spear of Shojin
Core
Blue Buff
Good
Protector's Vow
Good
Spirit Visage
Good
Adaptive Helm
Good
Giant's Belt→
Warmogs Armor
Good
Spirit Visage
Good
Striker's Flail
Good
Sunfire CapeEvenshroud
Chain Vest→
Protector's Vow
Good
Gargoyle Stoneplate
Good
Crownguard
Good
Steadfast HeartBramble VestSunfire Cape
Negatron Cloak→
Gargoyle Stoneplate
Good
Adaptive Helm
Good
EvenshroudDragon's ClawKraken's Fury
Spatula→
Inferno Emblem
Good
Primal EmblemFae Emblem
Frying Pan→
Hunter EmblemExecutioner Emblem
Encounters
Cheaper LevelsCheaper Levels
Directional Items
Juggernaut Emblem
Openers
Juggernaut Hunter
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Riftbeast
Flex +2
Caitlyn
Scuttlecrab
Sejuani
Cinderling
Murkwolf
Ravager
Camille
Akali
Shen
Defender
Flex
Camille
Akali
Shen
Ornn
Varus
Inferno Rapidfire
Akali
Ornn
Varus
Xayah
Shen
Akali
Ornn
Varus
Xayah
Shen
Patch Changes
CamilleCamille
default Ability
Patch 18.3
PBE
Slice the target for 160/240/400/680 (icon_ad Iconicon_ap Icon) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Slice the target for 160/240/400/705 (icon_ad Iconicon_ap Icon) physical damage and gain 60/90/200/310 Shield for 2 seconds.
RakanRakan
default Ability
Patch 18.3
PBE
Gain 270/320/415/490 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (icon_ap Icon) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (icon_ap Icon) decaying Attack Speed for 4 seconds.
VarusVarus
BUFFAttack Speed IconAttack Speed0.700.75
XayahXayah
default Ability
Patch 18.3
PBE
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155/165 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73/108/165/280 (icon_ad Icon) physical damage and reduce Armor by 2 (icon_ap Icon).
MurkwolfMurkwolf
default Ability
Patch 18.3
PBE
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (icon_ad Iconicon_ap Icon) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (icon_ad Icon) bonus physical damage.

Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
ShenShen
default Ability
Patch 18.3
PBE
Grant 350/430/550/700 (icon_ap Icon) Shield to Shen and 200/275/375/0 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
Grant 375/450/575/725 (icon_ap Icon) Shield to Shen and 225/300/400/500 (icon_ap Icon) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80/135 (icon_ap Icon) bonus magic damage.
TristanaTristana
default Ability
Patch 18.3
PBE
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60% (icon_ap Icon) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175/265/420 (icon_ad Icon) physical damage + 10/15/25 (icon_ad Icon) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
ViVi
default Ability
Patch 18.3
PBE
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
Passive: On attack, restore 22/39.5/71.5 (icon_health Icon) Health.

Active: Unleash a primal roar, restoring 200/265/360 (icon_ap Icon) Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is unstoppable for 3 seconds.
SivirSivir
default Ability
Patch 18.3
PBE
Throw a large crossblade that deals 205/305/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Throw a large crossblade that deals 215/320/1150 (icon_ad Iconicon_ap Icon) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460 (icon_ad Iconicon_ap Icon) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
AsheAshe
Starting Mana IconStarting Mana20—
default Ability
Patch 18.3
PBE
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (icon_ad Icon) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). If no enemies are hit refund 70% of mana spent.

The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (icon_ad Iconicon_ap Icon) + 1.5/1.5/10% max Health physical damage per second to enemies within and 20% Slows them.

Slow: Reduce Attack Speed
KennenKennen
default Ability
Patch 18.3
PBE
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000 (icon_ap Icon) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 (icon_ap Icon) magic damage to each.

After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 (icon_ap Icon) magic damage split among all enemies hit over 2 seconds.
CrownguardCrownguard
Patch 18.3
PBE
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 20% Ability Power.
Spirit VisageSpirit Visage
BUFFDamage Reduction IconDamage Reduction8%10%
FaeFae
Patch 18.3
PBE
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 8% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 4.5% icon_ad Iconicon_ap Icon and 2.5% Heal.
(4) 7% icon_ad Iconicon_ap Icon and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
icon_faecounter18 Icon Current Pixies: 0 / 7
icon_faecounter18 Icon Next Pixie: 0 / 0
HunterHunter
Patch 18.3
PBE
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 40% icon_ad Icon
(5) 60% icon_ad Icon
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% icon_ad Icon
(3) 30% icon_ad Icon
(4) 45% icon_ad Icon
(5) 60% icon_ad Icon
JuggernautJuggernaut
Patch 18.3
PBE
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 33% icon_dura Icon
(6) 8% icon_dura Icon or 45% icon_dura Icon
Your team gains Durability. Juggernauts gain more.
(2) 4% icon_dura Icon or 20% icon_dura Icon
(4) 6% icon_dura Icon or 30% icon_dura Icon
(6) 8% icon_dura Icon or 42% icon_dura Icon
RiftbeastRiftbeast
Patch 18.3
PBE
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% icon_ad Icon 5% icon_ap Icon 5% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
6% icon_ad Icon 6% icon_ap Icon 6% icon_as Icon
+5 icon_armor Icon +5 icon_mr Icon +50 icon_health Icon +1 icon_manaregen Icon
(10) +2 maximum team size
Change Log
18.3b
18.3
18.2b
18.2
18.1b
17.9
Title changed from Sivir Hunters → Ashe Sivir
Board changed (Variation: Fae Emblem)
Before
LilliaShenMaokaiViAmumuAsheRakanTristanaSivir
After
LilliaShenMaokaiViAmumuTristanaRakanSivirAshe
Board removed (Variation: Lillia Shen)
Removed
LilliaShenViAmumuKennenAsheIvernTristanaSivir
Board added (Variation: Lillia Version)
Added
LilliaShenViAmumuKennenTristanaIvernSivirAshe
Board removed (Variation: Primal Lux)
Removed
LilliaShenViAmumuKennenTristanaLuxAsheSivir
Board changed (Variation: Level 8)
Before
RakanLilliaShenViScuttlecrabAmumuTristanaSivir
After
RakanSentinelViScuttlecrabAmumuCinderlingTristanaSivir
Board removed (Variation: Level 8 Nidalee)
Removed
AmumuSentinelRakanShenLilliaNidaleeSivirKog'Maw
Board removed (Variation: 3 Blossom)
Removed
AmumuViSettGnarKennenIvernYunaraAsheSivir
Board changed
Before
ViRakanMaokaiTaricAmumuKennenAsheIvernSivir
After
ViRakanMaokaiTaricAmumuKennenIvernSivirAshe
Board added (Variation: Inferno Emblem)
Added
ViRakanMaokaiTaricAmumuKennenLuxSivirAshe
Board added (Variation: Juggernaut Emblem)
Added
ViRakanMaokaiTaricAmumuKennenScuttlecrabSivirAshe
Board added (Variation: Elder Dragon)
Added
ViTaricMaokaiSentinelElder DragonIvernSivirAshe
Fae Emblem Fae Emblem downgraded tier modifier +2 → +1
Inferno Emblem Inferno Emblem added with tier modifier +1
Juggernaut Emblem Juggernaut Emblem added with tier modifier +2
Radiant Red Buff Radiant Red Buff added with tier modifier +1
ScuttlecrabScuttlecrab
Alpha Mark
Alpha Mark added (Active Slot) (Variation: Level 8)
Camille
Akali
Shen
Defender
Flex
Opener added: Ravager
Red Buff
Core Item added
Spear of Shojin
Core Item added
Inferno Emblem
Good Item added
Tip changed from This comp is highly flexible around many different Emblems since the 5-costs are all flexible. However, since the main flex units are 5-costs, you often do not want to substitute them unless it's another strong unit so keep that in mind. → Default to Blessing of the Turtle. Can take Bear if fully itemized Sivir 2 with no Ashe items yet. Can take Tiger if forced to pivot to Nidalee + Sivir duo carry on Level 8 (ideally with both having Shojin). When in doubt, take Turtle.
Tip changed from For the Level 8 board, play around a 4 trait such as 4 Juggernaut, 4 Defender, or 4 Hunter. The choice of which to play depends on what units you already have and what your boards needs (extra tankiness or damage). Transition to the final board as you hit the relevant 5-costs. → For the Level 8 board, play around 4 Juggernaut + Sivir + Hunter + 2 flex slots. The choice of what slots to play depends on what units you already have and what your boards needs (extra tankiness or damage). Transition to the final board as you hit the relevant 5-costs.
Tip changed from Amumu is a better tank than Lillia, but Sett is a better tank than Amumu if playing the 3 Blossom variation. → If playing around the Lillia version, Amumu is a better tank than Lillia.
Tip changed from This comp was previously listed as Fast 8, but generally it is played as Fast 9 since Ashe is important for the board to work. Play around the Nidalee board if you are forced to play on 8 as you need a duo carry with Sivir. → This comp was previously listed as Fast 8, but generally it is played as Fast 9 since Ashe is important for the board to work. Pivot to a Sivir + Nidalee comp if forced to stay level 8 long-term.
B.F. Sword Item Priority changed:
Infinity EdgeSpear of ShojinDeathbladeGiant SlayerHextech Gunblade
→
Spear of ShojinInfinity EdgeDeathbladeGiant SlayerHextech Gunblade
Recurve Bow Item Priority changed:
Last WhisperGiant SlayerRed BuffKraken's Fury
→
Red BuffLast WhisperGiant SlayerKraken's Fury
Spatula Item Priority changed:
Primal EmblemInferno EmblemFae Emblem
→
Inferno EmblemPrimal EmblemFae Emblem
Tear Of The Goddess Item Priority changed:
Blue BuffSpear of ShojinProtector's VowSpirit VisageAdaptive Helm
→
Spear of ShojinBlue BuffProtector's VowSpirit VisageAdaptive Helm
Removed Tip: Blessing of the Bear is the best Primal blessing unless you are playing the Nidalee version with a Shojin on both Sivir and Nidalee, in which case Tiger is better. Can take Phoenix if you get Primal before 3-5 and can get takedowns to farm items.
Removed
Spear of Shojin
Good Item
0

Leave a Reply

5 Comments

  1. Seb

    Sivir as the only DD is kinda bad, gets steamrolled by fast 9 comps or Ahri

  2. Lange

    Why is primal and inferno listed as better spat items when fae is A—> S+?

  3. Anonymous

    I don’t know if I am missing something but this comp feels so lacklustre. Sivir deals okay damage but the frontline feels quite weak and Sivir can’t wipe boards fast enough to solo carry.

  4. Author avatar
    Astraea5#NA1
    NADiamond IV 8 LP

    Feels like beast within is a strong condition for this comp with a guaranteed Sivir + the option to take item and execute blessing simultaneously, thoughts?

  5. Anonymous

    hmmm I cant copy it to my clipboard