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Main
3 Blossom
Level 8
Primal Lux
Fae Emblem
Lvl8
1
Lvl9
1
Lvl9
1
Lvl9
1
Traits
Comp Variations
Lvl8
Tips & Tricks
- For the Level 8 board, play around a 4 trait such as 4 Juggernaut, 4 Defender, or 4 Hunter. The choice of which to play depends on what units you already have and what your boards needs (extra tankiness or damage). Transition to the final board as you hit the relevant 5-costs.
- Amumu is a better tank than Lillia, but Sett is a better tank than Amumu if playing the 3 Blossom variation.
- This comp is highly flexible around many different Emblems since the 5-costs are all flexible. However, since the main flex units are 5-costs, you often do not want to substitute them unless it's another strong unit so keep that in mind.
- Blessing of the Bear is the best Primal blessing unless you are significantly far enough ahead to go for the items blessing. The items blessing can be good since there are many units to itemize in this line.
Strong Conditions
+2 Tier Conditions B → S
Fae Emblem
+1 Tier Conditions B → A
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Money Hungry
Money Hungry+
Patient Study
Slammin'
Slammin'+
Commerce Core
Shopping Spree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
SivirP
AmumuS
AsheS
LilliaDefault
Alt Build 1
When to Play
Play from AD caster item opener and at least 1 econ augment.
Item Priority
Good Items














→
Higher PriorityLower Priority
Encounters
Cheaper Levels
Directional Items
Inferno Rapidfire
Formula
Example
Juggernaut Hunter
Formula
Example
Patch Changes
Akali
default Ability
PBE 18.1c
PBE 18.1d
Adaptor (
): Throw a volley of kunai at the target, dealing 155/235/370/630 (
) physical damage. If the target is Burning, deal an additional 35/52/80/135 (
) damage.
Adaptor (
): If the Ability kills, cast it again.
Adaptor (
Adaptor (
): Throw a volley of kunai at the target, dealing 155/235/405/685 (
) physical damage. If the target is Burning, deal an additional 35/52/80/135 (
) damage.
Adaptor (
): If the Ability kills, cast it again.
Adaptor (








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