Patch 16.2 Guide
The most popular meta lines for the patch are included here. Use the tier list to see all lines. Tips for the patch:
- Early read on Patch 16.2: Emblem augments are good. Heavily consider clicking them, especially if you have no other clear options. They are closer in strength to full items than before so even if you can't get full value out of them, they are still useful.
- AP is much stronger this patch than last patch. AD feels like it is mostly limited to Bilgewater opener, strong Ionia opener with Jhin, maybe Vayne / Draven (noticeably weaker), and maybe Shadow Isles.
- The key ways to play AP are Ahri from orb, tempo Yordles with Teemo, and Demacia Sona opener. Void with Malzahar or Kog'Maw into Singed Seraphine is also an option, although this typically plays lose streak.
- Bard is stronger as an individual unit which may have brought Ixtal Reroll and Bard Sion back. However, you should probably not roll for Bard in your typical Fast 8 games anymore.
- Zaun is more playable than before, but jury is still out as to whether it is meta
AD Core Lines
These are the lines you should play in most games if provided attack damage (AD) items. Conditions are recommended, but not mandatory.
AP Core Lines
These are the lines you should play in most games if provided ability power (AP) items. Conditions are recommended, but not mandatory.
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Website is updated for Patch 16.2 — Patch is VERY different from last patch, so highly recommend studying a little before queuing if you care about your LP at all.