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Item Conditions

Item Conditions

Minimum Tier
All
Battle Academia Emblem
Battle Academia Emblem
ManaRegen Icon +1
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per set15AmpIcon Icon.
Spatula+Tear of the Goddess
Blighting Jewel
Blighting Jewel
ManaRegen Icon +2 AP Icon +40
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Crown of Demacia
Crown of Demacia
Health Icon +300 AS Icon +30%
If the holder begins combat in the front 2 rows, regenerate 3-21% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 10% scaleAD Icon Attack Damage and scaleAP Icon Ability Power every 2 seconds instead.

If the holder of this item dies, you instantly lose the fight.

You can remove this item by benching the holder.

Crystal Gambit Emblem
Crystal Gambit Emblem
Health Icon +150
The holder gains the Crystal Gambit trait.
Spatula+Giant's Belt
Dawncore
Dawncore
AD Icon +20% AP Icon +20
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Deathfire Grasp
Deathfire Grasp
ManaRegen Icon +2 AP Icon +30 DA Icon +25%
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Duelist Emblem
Duelist Emblem
AS Icon +10%
The holder gains the Duelist trait.

Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Frying Pan+Recurve Bow
Edgelord Emblem
Edgelord Emblem
AD Icon +10%
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Frying Pan+B.F. Sword
Executioner Emblem
Executioner Emblem
CritChance Icon +20%
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Frying Pan+Sparring Gloves
Gambler's Blade
Gambler's Blade
AP Icon +10 AS Icon +35%
Grant scaleAS Icon 1% bonus Attack Speed per goldCoins Icon gold in your bank (up to goldCoins Icon 30 gold).

Each attack has a 5% chance to drop goldCoins Icon 1 gold.

[Unique - only 1 per champion]
Gold generated this game:
Gold Collector
Gold Collector
AD Icon +25% CritChance Icon +30%
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop goldCoins Icon 1 gold.

Gold Collected: g
[Unique - only 1 per champion]
Horizon Focus
Horizon Focus
Health Icon +250 ManaRegen Icon +2 Armor Icon +20 MagicResist Icon +20
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Innervating Locket
Innervating Locket
Health Icon +150 ManaRegen Icon +2
The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
Lich Bane
AP Icon +30 AS Icon +30%
The holder's first attack after each Ability cast deals bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
Armor Icon +55 MagicResist Icon +55
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luchador Emblem
Luchador Emblem
CritChance Icon +20%
The holder gains the Luchador trait.
Spatula+Sparring Gloves
Luden's Tempest
Luden's Tempest
AD Icon +45% AP Icon +45
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Mittens
AS Icon +60% DR Icon +25%
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Mogul's Mail
Mogul's Mail
Health Icon +100
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant goldCoins Icon 1 gold and continue gaining goldCoins Icon 1 gold every 8 seconds.

Gold generated this game:
[Unique - only 1 per champion]
Prodigy Emblem
Prodigy Emblem
ManaRegen Icon +1
The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
Frying Pan+Tear of the Goddess
Protector Emblem
Protector Emblem
Health Icon +150
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
Prowler's Claw
Prowler's Claw
Health Icon +200 AD Icon +30% CritChance Icon +50%
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Radiant Archangel's Staff
Radiant Archangel's Staff
ManaRegen Icon +2 AP Icon +60
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Radiant Blue Buff
Radiant Blue Buff
ManaRegen Icon +10 AD Icon +45% AP Icon +45
A blessing from the golem spirits, granting overflowing arcane energy.
Radiant Bramble Vest
Radiant Bramble Vest
Armor Icon +100
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Health Icon +250 Armor Icon +50 MagicResist Icon +50
Heal 1.5% max Health each second.

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
AD Icon +50% AP Icon +50 AS Icon +20% DA Icon +20%
Gain 25% additional Damage Amp against Tanks.
Radiant Hand of Justice
Radiant Hand of Justice
ManaRegen Icon +2 CritChance Icon +40%
Gain 2 effects:
  • 35% Attack Damage and 35 Ability Power.
  • 20% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
  • Radiant Hextech Gunblade
    Radiant Hextech Gunblade
    ManaRegen Icon +1 AD Icon +40% AP Icon +40 StatOmnivamp Icon +30%
    Heal the lowest percent Health ally for 40% of damage dealt.

    Ally Healing:
    Radiant Infinity Edge
    Radiant Infinity Edge
    AD Icon +65% CritChance Icon +75%
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Radiant Kraken's Fury
    Radiant Kraken's Fury
    AD Icon +30% MagicResist Icon +20 AS Icon +25%
    Attacks grant 6% stacking Attack Damage.
    Radiant Last Whisper
    Radiant Last Whisper
    AD Icon +45% AS Icon +25% CritChance Icon +55%
    Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

    Sunder: Reduce Armor
    Radiant Spear of Shojin
    Radiant Spear of Shojin
    ManaRegen Icon +2 AD Icon +30% AP Icon +25
    Attacks grant 10 bonus Mana.
    Radiant Striker's Flail
    Radiant Striker's Flail
    Health Icon +150 AS Icon +25% CritChance Icon +35% DA Icon +20%
    Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
    Radiant Warmog's Armor
    Radiant Warmog's Armor
    Health Icon +1000
    Gain 20% max health.

    Heal 1.5% max Health per second.
    Rapid Firecannon
    Rapid Firecannon
    AS Icon +66%
    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
    Seeker's Armguard
    Seeker's Armguard
    AP Icon +40 Armor Icon +30 MagicResist Icon +30
    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
    Silvermere Dawn
    Silvermere Dawn
    AD Icon +110% Armor Icon +60 MagicResist Icon +60
    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder's Attack Speed is locked at 0.5.
    Sniper's Focus
    Sniper's Focus
    AD Icon +15% AP Icon +15 AS Icon +15%
    Gain scaleRange Icon 2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
    Soul Fighter Emblem
    Soul Fighter Emblem
    AD Icon +10%
    The holder gains the Soul Fighter trait.
    Spatula+B.F. Sword
    Spectral Cutlass
    Spectral Cutlass
    AD Icon +40% Armor Icon +40 MagicResist Icon +40 CritChance Icon +20%
    Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
    Star Guardian Emblem
    Star Guardian Emblem
    AP Icon +10
    The holder gains the Star Guardian trait.

    Teamwork: Non-emblem Star Guardian bonuses are increased by %. This effect stacks.

    [Unique - only 1 per champion.]
    Spatula+Needlessly Large Rod
    Statikk Shiv
    Statikk Shiv
    AP Icon +40 AS Icon +40%
    Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.
    Strategist Emblem
    Strategist Emblem
    MagicResist Icon +20
    The holder gains the Strategist trait.

    Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
    Front 2 rows: 20 Armor and Magic Resist
    Back 2 rows: 15% Attack Speed
    Spatula+Negatron Cloak
    Supreme Cells Emblem
    Supreme Cells Emblem
    AS Icon +10%
    The holder gains the Supreme Cells trait.
    Spatula+Recurve Bow
    Suspicious Trench Coat
    Suspicious Trench Coat
    Health Icon +100 AS Icon +15%
    Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

    [Unique - only 1 per champion]
    Talisman Of Ascension
    Talisman Of Ascension
    Health Icon +300 AD Icon +20% AP Icon +20
    After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
    The Indomitable
    The Indomitable
    Health Icon +400 Armor Icon +25 MagicResist Icon +25
    The holder's Move Speed is drastically reduced.

    Gain 10% max Health, stun immunity, and pull the current target into melee range.
    Titanic Hydra
    Titanic Hydra
    Health Icon +300 AD Icon +20% AS Icon +20%
    Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
    Trickster's Glass
    Trickster's Glass
    Armor Icon +10 MagicResist Icon +10 AS Icon +10% CritChance Icon +15%
    Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

    The clone benefits from active traits

    [Unique - only 1 per champion]
    Unending Despair
    Unending Despair
    Health Icon +350 Armor Icon +40
    Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
    Wit's End
    Wit's End
    Health Icon +300 Armor Icon +30 MagicResist Icon +30 AS Icon +30%
    Attacks deal bonus magic damage.

    Heals the holder for 35% of all magic damage dealt.

    Damage increases based on Stage.
    Zhonya's Paradox
    Zhonya's Paradox
    AP Icon +40 Armor Icon +30 MagicResist Icon +30
    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

    [Unique - only 1 per champion]
    Battle Academia Emblem
    Crown of Demacia
    Crystal Gambit Emblem
    Crystal Gambit Emblem
    Crystal Gambit Emblem
    Deathfire Grasp
    Duelist Emblem
    Edgelord Emblem
    Horizon Focus
    Lich Bane
    Lightshield Crest
    Luchador Emblem
    Mogul's Mail
    Prodigy Emblem
    Radiant Archangel's Staff
    Radiant Archangel's Staff
    Radiant Archangel's Staff
    Radiant Blue Buff
    Radiant Bramble Vest
    Radiant Bramble Vest
    Radiant Bramble Vest
    Radiant Gargoyle Stoneplate
    Radiant Giant Slayer
    Radiant Giant Slayer
    Radiant Giant Slayer
    Radiant Hand of Justice
    Radiant Hand of Justice
    Radiant Hand of Justice
    Radiant Hextech Gunblade
    Radiant Hextech Gunblade
    Radiant Hextech Gunblade
    Radiant Infinity Edge
    Radiant Infinity Edge
    Radiant Infinity Edge
    Radiant Striker's Flail
    Radiant Striker's Flail
    Radiant Striker's Flail
    Radiant Warmog's Armor
    Radiant Warmog's Armor
    Radiant Warmog's Armor
    Rapid Firecannon
    Soul Fighter Emblem
    Soul Fighter Emblem
    Soul Fighter Emblem
    Star Guardian Emblem
    Star Guardian Emblem
    Star Guardian Emblem
    Suspicious Trench Coat
    Talisman Of Ascension
    The Indomitable
    The Indomitable
    The Indomitable
    Titanic Hydra
    Trickster's Glass
    Trickster's Glass
    Trickster's Glass
    Unending Despair
    Augment Conditions

    Augment Conditions

    Minimum Tier
    All
    A Golden Quest
    A Golden Quest
    Offered on:
    2-1
    3-2
    4-2
    The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
    All That Shimmers
    All That Shimmers
    Offered on:
    2-1
    3-2
    4-2
    Choose a gold-generating Artifact item and gain a Magnetic Remover.
    All That Shimmers+
    All That Shimmers+
    Offered on:
    2-1
    3-2
    4-2
    Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
    An Exalted Adventure
    An Exalted Adventure
    Offered on:
    2-1
    3-2
    4-2
    Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

    Champions: ?, ?, ?
    Backup Dancers
    Backup Dancers
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
    Band of Thieves I
    Band of Thieves I
    Offered on:
    2-1
    3-2
    4-2
    Gain 1 Thief's Gloves.
    Belt Overflow
    Belt Overflow
    Offered on:
    2-1
    3-2
    4-2
    Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
    Big Grab Bag
    Big Grab Bag
    Offered on:
    2-1
    3-2
    4-2
    Gain 3 random components, 2 gold, and 1 Reforger.

    Reforgers allow you to remake any item.
    Blazing Soul I
    Blazing Soul I
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
    Blazing Soul II
    Blazing Soul II
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
    Bronze For Life I
    Bronze For Life I
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 2.5% Damage Amp for each Bronze-tier trait.

    Damage Amp Bonus: %
    Bronze For Life II
    Bronze For Life II
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.

    Damage Amp Bonus: %
    Durability Bonus: %
    Build a Bud!
    Build a Bud!
    Offered on:
    2-1
    3-2
    4-2
    Gain a random 3-star 1-cost champion. Gain 8 gold.
    Buried Treasures III
    Buried Treasures III
    Offered on:
    2-1
    3-2
    4-2
    Gain a random item component at the start of the next 6 rounds (including this round).
    Calculated Loss
    Calculated Loss
    Offered on:
    2-1
    3-2
    4-2
    After losing your combat, gain 2 gold and a free Shop reroll.
    Caretaker's Ally
    Caretaker's Ally
    Offered on:
    2-1
    3-2
    4-2
    Gain a random 2-cost champion now. Gain the same one again every time you level up.

    Champion: ???
    Caretaker's Favor
    Caretaker's Favor
    Offered on:
    2-1
    3-2
    4-2
    Gain a component anvil when you reach level 5, 6, 7, and 8.

    The anvil offers 4 choices.
    Climb The Ladder I
    Climb The Ladder I
    Offered on:
    2-1
    3-2
    4-2
    Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
    Climb The Ladder II
    Climb The Ladder II
    Offered on:
    2-1
    3-2
    4-2
    Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
    Cloning Facility
    Cloning Facility
    Offered on:
    2-1
    3-2
    4-2
    Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
    Cluttered Mind
    Cluttered Mind
    Offered on:
    2-1
    3-2
    4-2
    Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
    Component Buffet
    Component Buffet
    Offered on:
    2-1
    3-2
    4-2
    Whenever you would get a component, gain a component anvil instead. Gain a random component.

    The anvil offers 4 choices.
    Coronation
    Coronation
    Offered on:
    2-1
    3-2
    4-2
    Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.
    Crown's Will
    Crown's Will
    Offered on:
    2-1
    3-2
    4-2
    Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
    Cry Me A River
    Cry Me A River
    Offered on:
    2-1
    3-2
    4-2
    Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
    Deadlier Caps
    Deadlier Caps
    Offered on:
    2-1
    3-2
    4-2
    Gain a Rabadon's Deathcap. Deathcaps gain Ability Power per takedowns the wearer gets.
    Double Trouble
    Double Trouble
    Offered on:
    2-1
    3-2
    4-2
    When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
    Evil Beyond Measure
    Evil Beyond Measure
    Offered on:
    2-1
    3-2
    4-2
    Your champions deal 4.5% of their damage as True Damage for each Star level.
    Find Your Center
    Find Your Center
    Offered on:
    2-1
    3-2
    4-2
    Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
    Forward Thinking
    Forward Thinking
    Offered on:
    2-1
    3-2
    4-2
    Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

    Incoming Gold:
    Give 'em the Chair!
    Give 'em the Chair!
    Offered on:
    2-1
    3-2
    4-2
    Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
    Glass Cannon I
    Glass Cannon I
    Offered on:
    2-1
    3-2
    4-2
    Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
    Glass Cannon II
    Glass Cannon II
    Offered on:
    2-1
    3-2
    4-2
    Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
    Hard Bargain
    Hard Bargain
    Offered on:
    2-1
    3-2
    4-2
    You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
    When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
    Healing Orbs I
    Healing Orbs I
    Offered on:
    2-1
    3-2
    4-2
    When an enemy dies, the nearest ally is healed for 200.
    Healing Orbs II
    Healing Orbs II
    Offered on:
    2-1
    3-2
    4-2
    When an enemy dies, the nearest ally is healed for 400.
    Heavy Is The Crown
    Heavy Is The Crown
    Offered on:
    2-1
    3-2
    4-2
    Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
    Hedge Fund
    Hedge Fund
    Offered on:
    2-1
    3-2
    4-2
    Gain 25 gold. Your max interest is increased to 10.

    Interest is extra gold you gain per 10g saved.
    Hefty Rolls
    Hefty Rolls
    Offered on:
    2-1
    3-2
    4-2
    Your team gains Health and size for each time you've rolled this game.

    Rolls: Health:
    Hero 101
    Hero 101
    Offered on:
    2-1
    3-2
    4-2
    The first time you win 4 player combats (Wins: ), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
    Heroic Grab Bag
    Heroic Grab Bag
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 Lesser Champion Duplicators. Gain 7 gold.

    This item allows you to copy a 3-cost or less champion.
    Heroic Grab Bag+
    Heroic Grab Bag+
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 Lesser Champion Duplicators. Gain 9 gold.

    This item allows you to copy a 3-cost or less champion.
    Heroic Grab Bag++
    Heroic Grab Bag++
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 Lesser Champion Duplicators. Gain 13 gold.

    This item allows you to copy a 3-cost or less champion.
    Hold The Line
    Hold The Line
    Offered on:
    2-1
    3-2
    4-2
    Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.
    Howling Gale
    Howling Gale
    Offered on:
    2-1
    3-2
    4-2
    For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
    Isekai
    Isekai
    Offered on:
    2-1
    3-2
    4-2
    Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
    Isekai
    Isekai
    Offered on:
    2-1
    3-2
    4-2
    Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
    Keepers I
    Keepers I
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
    Keepers II
    Keepers II
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
    Kingslayer
    Kingslayer
    Offered on:
    2-1
    3-2
    4-2
    After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
    Knuckledusters
    Knuckledusters
    Offered on:
    2-1
    3-2
    4-2
    Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
    Last Second Save
    Last Second Save
    Offered on:
    2-1
    3-2
    4-2
    The first time each ally falls below 35% Health, they restore 22% maximum Health.
    Level Up!
    Level Up!
    Offered on:
    2-1
    3-2
    4-2
    When you buy XP, gain an additional 2. Gain 12 immediately.
    Little Buddies
    Little Buddies
    Offered on:
    2-1
    3-2
    4-2
    Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
    Living Forge
    Living Forge
    Offered on:
    2-1
    3-2
    4-2
    Gain an Artifact anvil now and after every 10 player combats.

    Artifacts are more powerful items with a unique effect.
    Mace's Will
    Mace's Will
    Offered on:
    2-1
    3-2
    4-2
    Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
    Moonlight
    Moonlight
    Offered on:
    2-1
    3-2
    4-2
    Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
    Nine Lives
    Nine Lives
    Offered on:
    2-1
    3-2
    4-2
    Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
    Nine Thousand Volts
    Nine Thousand Volts
    Offered on:
    2-1
    3-2
    4-2
    Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
    One Buff, Two Buff
    One Buff, Two Buff
    Offered on:
    2-1
    3-2
    4-2
    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
    Overheal
    Overheal
    Offered on:
    2-1
    3-2
    4-2
    Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
    Pandora's Bench
    Pandora's Bench
    Offered on:
    2-1
    3-2
    4-2
    At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
    Pandora's Items
    Pandora's Items
    Offered on:
    2-1
    3-2
    4-2
    Round start: items on your bench are randomized.

    Gain 1 random component.
    Pandora's Items II
    Pandora's Items II
    Offered on:
    2-1
    3-2
    4-2
    Round start: items on your bench are randomized.

    Gain 2 random components.
    Pandora's Items III
    Pandora's Items III
    Offered on:
    2-1
    3-2
    4-2
    Round start: items on your bench are randomized.

    Gain 1 random Radiant item.
    Perfect Form
    Perfect Form
    Offered on:
    2-1
    3-2
    4-2
    Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
    Plot Armor
    Plot Armor
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
    Power of Friendship
    Power of Friendship
    Offered on:
    2-1
    3-2
    4-2
    Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
    Preemptive Protection
    Preemptive Protection
    Offered on:
    2-1
    3-2
    4-2
    Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
    Preparation I
    Preparation I
    Offered on:
    2-1
    3-2
    4-2
    Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
    Preparation II
    Preparation II
    Offered on:
    2-1
    3-2
    4-2
    Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
    Prismatic Ticket
    Prismatic Ticket
    Offered on:
    2-1
    3-2
    4-2
    Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
    Protagonist
    Protagonist
    Offered on:
    2-1
    3-2
    4-2
    Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.
    Quality Over Quantity
    Quality Over Quantity
    Offered on:
    2-1
    3-2
    4-2
    Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

    Thief's Gloves counts as multiple items.
    Radiant Relics
    Radiant Relics
    Offered on:
    2-1
    3-2
    4-2
    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

    Radiant items are very powerful versions of completed items.
    Raid Boss
    Raid Boss
    Offered on:
    2-1
    3-2
    4-2
    Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
    ReinFOURcement
    ReinFOURcement
    Offered on:
    2-1
    3-2
    4-2
    The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
    Replication
    Replication
    Offered on:
    2-1
    3-2
    4-2
    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
    Rigged Shop+
    Rigged Shop+
    Offered on:
    2-1
    3-2
    4-2
    Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
    Sated Spellweaver
    Sated Spellweaver
    Offered on:
    2-1
    3-2
    4-2
    After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
    Schoolyard Justice
    Schoolyard Justice
    Offered on:
    2-1
    3-2
    4-2
    Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
    Scoreboard Scrapper
    Scoreboard Scrapper
    Offered on:
    2-1
    3-2
    4-2
    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
    Second Wind I
    Second Wind I
    Offered on:
    2-1
    3-2
    4-2
    After 10 seconds of combat, your units heal 40% of their missing Health.
    Shimmerscale Essence
    Shimmerscale Essence
    Offered on:
    2-1
    3-2
    4-2
    Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

    These items give gold as well as combat power.
    Shopping Spree
    Shopping Spree
    Offered on:
    2-1
    3-2
    4-2
    When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
    Slammin'
    Slammin'
    Offered on:
    2-1
    3-2
    4-2
    Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
    Slammin'+
    Slammin'+
    Offered on:
    2-1
    3-2
    4-2
    Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
    Space Camp
    Space Camp
    Offered on:
    2-1
    3-2
    4-2
    Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.
    Spear's Will
    Spear's Will
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
    Star Guardian Circlet
    Star Guardian Circlet
    Offered on:
    2-1
    3-2
    4-2
    Gain a Star Guardian Emblem and a Rell.
    Star Guardian Crest
    Star Guardian Crest
    Offered on:
    2-1
    3-2
    4-2
    Gain a Star Guardian Emblem.
    Star Guardian Crown
    Star Guardian Crown
    Offered on:
    2-1
    3-2
    4-2
    Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
    Starfall
    Starfall
    Offered on:
    2-1
    3-2
    4-2
    Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
    Stars are Born
    Stars are Born
    Offered on:
    2-1
    3-2
    4-2
    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
    Sword Overflow
    Sword Overflow
    Offered on:
    2-1
    3-2
    4-2
    Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
    Teacher's Council
    Teacher's Council
    Offered on:
    2-1
    3-2
    4-2
    Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.
    Tectonic Titan
    Tectonic Titan
    Offered on:
    2-1
    3-2
    4-2
    Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
    Thorn-Plated Armor
    Thorn-Plated Armor
    Offered on:
    2-1
    3-2
    4-2
    Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
    Tiniest Titan
    Tiniest Titan
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
    Tiniest Titan+
    Tiniest Titan+
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
    Tiny Team
    Tiny Team
    Offered on:
    2-1
    3-2
    4-2
    When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
    Titanic Titan
    Titanic Titan
    Offered on:
    2-1
    3-2
    4-2
    Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
    Tons of Stats!
    Tons of Stats!
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
    Tournament Favorites
    Tournament Favorites
    Offered on:
    2-1
    3-2
    4-2
    Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

    Fame: /1000
    Trifecta I
    Trifecta I
    Offered on:
    2-1
    3-2
    4-2
    Gain 2 3-cost champions.
    Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
    Trifecta II
    Trifecta II
    Offered on:
    2-1
    3-2
    4-2
    Gain 3 3-cost champions. Allies gain 5% Attack Speed.
    Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
    Twilight Assault
    Twilight Assault
    Offered on:
    2-1
    3-2
    4-2
    Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
    Two Much Value
    Two Much Value
    Offered on:
    2-1
    3-2
    4-2
    Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
    Unlimited Power
    Unlimited Power
    Offered on:
    2-1
    3-2
    4-2
    Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.

    Useful for Magic Carries!
    Upward Mobility
    Upward Mobility
    Offered on:
    2-1
    3-2
    4-2
    Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
    Wand Overflow
    Wand Overflow
    Offered on:
    2-1
    3-2
    4-2
    Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
    Water Lotus I
    Water Lotus I
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
    Water Lotus II
    Water Lotus II
    Offered on:
    2-1
    3-2
    4-2
    Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
    Worth the Wait
    Worth the Wait
    Offered on:
    2-1
    3-2
    4-2
    Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

    Champion: ???
    A Golden Quest
    A Golden Quest
    A Golden Quest
    All That Shimmers+
    An Exalted Adventure
    An Exalted Adventure
    An Exalted Adventure
    Band of Thieves I
    Band of Thieves I
    Band of Thieves I
    Belt Overflow
    Big Grab Bag
    Blazing Soul I
    Blazing Soul I
    Blazing Soul I
    Blazing Soul II
    Blazing Soul II
    Blazing Soul II
    Bronze For Life I
    Bronze For Life II
    Build a Bud!
    Calculated Loss
    Caretaker's Ally
    Caretaker's Ally
    Caretaker's Ally
    Cloning Facility
    Component Buffet
    Component Buffet
    Component Buffet
    Coronation
    Coronation
    Coronation
    Crown's Will
    Crown's Will
    Crown's Will
    Cry Me A River
    Cry Me A River
    Cry Me A River
    Deadlier Caps
    Deadlier Caps
    Deadlier Caps
    Double Trouble
    Evil Beyond Measure
    Evil Beyond Measure
    Evil Beyond Measure
    Find Your Center
    Give 'em the Chair!
    Give 'em the Chair!
    Give 'em the Chair!
    Glass Cannon I
    Glass Cannon I
    Glass Cannon I
    Glass Cannon II
    Glass Cannon II
    Glass Cannon II
    Hard Bargain
    Hard Bargain
    Hard Bargain
    Healing Orbs I
    Healing Orbs I
    Healing Orbs I
    Healing Orbs II
    Healing Orbs II
    Healing Orbs II
    Hedge Fund
    Howling Gale
    Howling Gale
    Howling Gale
    Isekai
    Kingslayer
    Knuckledusters
    Knuckledusters
    Knuckledusters
    Last Second Save
    Nine Lives
    Nine Thousand Volts
    Nine Thousand Volts
    Nine Thousand Volts
    One Buff, Two Buff
    One Buff, Two Buff
    One Buff, Two Buff
    Pandora's Items
    Pandora's Items II
    Pandora's Items II
    Pandora's Items II
    Pandora's Items III
    Pandora's Items III
    Pandora's Items III
    Perfect Form
    Perfect Form
    Perfect Form
    Power of Friendship
    Power of Friendship
    Power of Friendship
    Preemptive Protection
    Quality Over Quantity
    Quality Over Quantity
    Quality Over Quantity
    Radiant Relics
    Raid Boss
    Replication
    Replication
    Replication
    Sated Spellweaver
    Schoolyard Justice
    Schoolyard Justice
    Schoolyard Justice
    Scoreboard Scrapper
    Second Wind I
    Shopping Spree
    Space Camp
    Spear's Will
    Star Guardian Circlet
    Star Guardian Circlet
    Star Guardian Circlet
    Star Guardian Crest
    Star Guardian Crest
    Star Guardian Crest
    Star Guardian Crown
    Star Guardian Crown
    Star Guardian Crown
    Starfall
    Tectonic Titan
    Tiniest Titan
    Tiniest Titan
    Tiniest Titan
    Tiniest Titan+
    Tiniest Titan+
    Tiniest Titan+
    Titanic Titan
    Titanic Titan
    Titanic Titan
    Tons of Stats!
    Tournament Favorites
    Tournament Favorites
    Tournament Favorites
    Trifecta I
    Trifecta I
    Trifecta I
    Trifecta II
    Trifecta II
    Trifecta II
    Twilight Assault
    Twilight Assault
    Twilight Assault
    Unlimited Power
    Upward Mobility
    Water Lotus I
    Water Lotus I
    Water Lotus I
    Water Lotus II
    Water Lotus II
    Water Lotus II
    Worth the Wait
    Opener Lines

    Opener Lines

    Minimum Tier
    All
    RellShenXayahXin ZhaoYasuo
    Bastion Edgelords Opener
    GarenRellShenXin ZhaoYasuo
    Bastion Shen Opener
    EzrealGarenRakanMalzaharRammus
    Battle Prodigy Opener
    GnarMalphiteSivirJhinNeeko
    Crew Snipers Opener
    MalphiteJannaRakanXayahNeeko
    Fan Service Opener
    AatroxZacJhinKobukoDarius
    GnarZacDr. MundoJhinKobuko
    Heavyweight Sniper Openers
    AatroxNaafiriDr. MundoKog'MawUdyr
    Juggernaut Kog'Maw Opener
    AatroxNaafiriDr. MundoSmolderUdyr
    Juggernaut Smolder Opener
    KennenLucianGangplankKai'SaRammus
    Kai'Sa Rammus Opener
    KennenMalphiteJannaRakanKog'Maw
    Protector Kog'Maw Opener
    KennenMalphiteJannaRakanSmolder
    MalphiteJannaRakanNeekoSmolder
    Protector Smolder Openers
    KennenLucianJannaRakanNeeko
    Protector Sorcerer Opener
    KennenMalphiteJannaRakanZiggs
    Protector Strategist Opener
    KennenMalphiteJannaRakanDarius
    Protector Supreme Opener
    NaafiriLuxXin ZhaoSwainViego
    Soul Fighter Opener
    Bastion Edgelords
    Bastion Shen
    Battle Prodigy
    Battle Prodigy
    Battle Prodigy
    Crew Snipers
    Fan Service
    Heavyweight Sniper
    Heavyweight Sniper
    Heavyweight Sniper
    Heavyweight Supreme
    Juggernaut Kog'Maw
    Juggernaut Kog'Maw
    Juggernaut Kog'Maw
    Juggernaut Luchador
    Juggernaut Smolder
    Juggernaut Smolder
    Juggernaut Smolder
    Kai'Sa Rammus
    Mighty Supreme
    Protector Kog'Maw
    Protector Kog'Maw
    Protector Kog'Maw
    Protector Smolder
    Protector Sorcerer
    Protector Sorcerer
    Protector Sorcerer
    Protector Strategist
    Protector Strategist
    Protector Strategist
    Protector Supreme
    Soul Fighter
    Soul Fighter
    Soul Fighter
    Custom Conditions

    Custom Conditions

    Minimum Tier
    All
    Lots of Gold
    Lots of Gold
    High gold game due to an encounter, prismatic econ augment, multiple econ augments, a set mechanic that provides gold, or any other factor that increases the amount of gold you have beyond that of an average game.
    Win Streak
    Win Streak
    Win most of the rounds in stage 2 and stage 3. Generally enter stage 4 with 80 HP or more.
    0

    Leave a Reply

    36 Comments

    1. Anonymous

      why there is no hullbreaker in the artifact, is it too bad?

      1. Author avatarGM Blue

        Doesn’t enable anything, just a generic item that you can throw on any tank. It’s not bad at all. Works in every comp. Just doesn’t really make anything a tier better by itself most of the time.

    2. phil

      incase u didnt noticed in the akali protector emblem comp u ve set neeko as itemholder not akali also on the right side where all builds are shown is neeko featured not akali:) great site enjoying ur work thanks for keeping it updated every day man

      1. Author avatarGM Blue

        Fixed, thanks for calling it out — happens due to a really annoying bug that I haven’t had time to fix. Appreciate the kind words!

    3. Anonymous

      Heavyweight emblem Dr.Mundo w Singularity power snax goes hard

    4. Anonymous

      Hey, great work!
      I recommend adding a tab to filter the augmentations based on the rounds where they’re available!
      If you’d like a French translator, don’t hesitate!

    5. Majinblue

      (i’m newbie)I gonna ask what is opener lines?

      1. Anonymous

        comps you put together at the start of the game. you can transition these opener lines into different comps that synergizes well. like mighty mech opener line, u can change to karma sorc, gangplank reroll, mecha mentors, etc… hope this helps

    6. Fweekz

      This going to give me so much potential this season

    7. A

      suggest adding two much reroll duelists 🙂

    8. Anonymous

      This is the best site ever

    9. Anonymous

      Would appreciate a filter function

      1. Anonymous

        upvote

      2. Anonymous

        upvote! Really need it

    10. Anonymous

      I love what you did, and I’m usting it for the past few days. Only thing what is missing in my opinions is a little box for lvl 8 boards/potential swaps in units

    11. dog

      Old UI was way more intuitive

      1. Eric

        Yes and no. The old design was easier to learn thats for sure, this one is not simple. BUT, once you learn it, you know exactly where to look to find what you want. The old one wasn’t as easy to dial in on the exact thing you’re looking for, things were hidden.

      2. Anonymous

        also prefer old UI. but im a hardstuck master

    12. Tsuberozi

      Excellent tool

    13. Raine

      Amazing website! The only thing I’d love to see added here is comp to play with the triple emblem golem portal, for example if you get a battle academia emblem on the golem, what does the comp look like? etc.

    14. Anonymous

      Amazing guides, if I can make a suggest, maybe you can add a search function in the Condition site so people can search up fast guide

    15. baudien321

      Very helpful but UI/UX a lil bit confused

    16. Anonymous

      This helps me a lot with my prep, ty!

    17. Guignard

      Hello, really an amazing work you have done.
      In conditions if you got some spare time a power up flow chart could be a good idea

    18. Loner

      Have we found any two much value lines? Feel like Xayah Edgelord / Janna Protector is a cool line. Also suggesting the gold augment Hefty rerolls as a good condition for The Crew

    19. Stannum

      Just wanted to know if missing Titanic Hydra in the artifact part is accidental or on purpose since the comps are still in a limbo?

    20. firewave

      don’t listen to them, until you wont come to play for them, they wont be happy, this new version is so good, and a good way for me to learn this new set when i get less time to spend, big respect and love thanks 🙂