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Item Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C

Battle Academia Emblem

The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per
.




Blighting Jewel

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate 3-21% maximum Health every 2 seconds (based on stage). If they start in the back 2 rows, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.

Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.

Deathfire Grasp

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

Duelist Emblem
The holder gains the Duelist trait.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.



Edgelord Emblem
The holder gains the Edgelord trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Dealing physical damage to an enemy reduces their Armor by 2.



Executioner Emblem
The holder gains the Executioner trait.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.



Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.

Colossal Udyr Tempo Duelists

Crystal Gambit

Knuckledusters Vi

Kog'Maw Reroll

Gangplank Kobuko Reroll

Juggernaut Ashe

Kayle Juggernaut Reroll

Duelist Reroll

Fan Service Xayah Rakan

Jhin Reroll

Xayah Reroll

Nine Thousand Volts Kennen

Smolder Reroll

The Crew Reroll

Twilight Assault Shen

Schoolyard Justice Garen

Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).
Each attack has a 5% chance to drop
1 gold.
[Unique - only 1 per champion]
Gold generated this game:
Each attack has a 5% chance to drop
[Unique - only 1 per champion]
Gold generated this game:

Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.
Gold Collected: g
[Unique - only 1 per champion]
Gold Collected: g
[Unique - only 1 per champion]

Horizon Focus

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Innervating Locket

The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Each cast restores 20% of the holder's max Health over 3 seconds.

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.
Damage increases based on Stage.

Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
On death grants this shield to all allies.

Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Manazane

After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]

Prodigies

Kai'Sa Mentor Reroll

Kai'Sa Rammus Reroll

Bastion Syndra Reroll

Battle Academia

Juggernaut Kai'Sa Reroll

Lux Reroll

Sorcerer Karma

Tectonic Titan Malphite

All Out K'Sante

Jayce Caitlyn Reroll

Katarina Reroll

Mentor Senna

Mighty Mech

Smolder Reroll

Sorcerer Ahri

Supreme Akali

The Crew Reroll

Schoolyard Justice Garen

Mittens

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill : reduce Attack Speed

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant
1 gold and continue gaining
1 gold every 8 seconds.
Gold generated this game:
[Unique - only 1 per champion]
At full stacks, grant
Gold generated this game:
[Unique - only 1 per champion]

Prodigy Emblem

The holder gains the Prodigy trait.
On cast, shield the lowest percent Health ally for 250% of mana spent.
On cast, shield the lowest percent Health ally for 250% of mana spent.



Protector Emblem
The holder gains the Protector trait.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.
When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

Radiant Archangel's Staff

Combat start: Gain 40 Ability Power every 4 seconds in combat.

Radiant Blue Buff

A blessing from the golem spirits, granting overflowing arcane energy.

Radiant Bramble Vest
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.
Cooldown: 2 seconds

Radiant Gargoyle Stoneplate
Heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade
Gain 12% stacking Attack Speed every second.

Radiant Hand of Justice

Gain 2 effects:35% Attack Damage and 35 Ability Power. 20% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Radiant Hextech Gunblade

Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing:
Ally Healing:

Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Radiant Kraken's Fury
Attacks grant 6% stacking Attack Damage.

Radiant Last Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Sunder : Reduce Armor

Radiant Spear of Shojin

Attacks grant 10 bonus Mana.

Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
The holder's Attack Speed is locked at 0.5.

Sniper's Focus
Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Star Guardian Emblem
The holder gains the Star Guardian trait.
Teamwork: Non-emblem Star Guardian bonuses are increased by %. This effect stacks.
[Unique - only 1 per champion.]
Teamwork: Non-emblem Star Guardian bonuses are increased by %. This effect stacks.
[Unique - only 1 per champion.]



Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.

Strategist Emblem
The holder gains the Strategist trait.
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed
Combat Start: The holder and allies within 1 hex in the same row gain bonuses.
Front 2 rows: 20 Armor and Magic Resist
Back 2 rows: 15% Attack Speed



Supreme Cells Emblem
The holder gains the Supreme Cells trait.



Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
[Unique - only 1 per champion]

Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

The Indomitable
The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
Gain 10% max Health, stun immunity, and pull the current target into melee range.

Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
The clone benefits from active traits
[Unique - only 1 per champion]

Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Wit's End
Attacks deal bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.

Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Battle Academia Emblem
Battle Academia Emblem

Blighting Jewel
Blighting Jewel

Crown of Demacia
Crown of Demacia

Crystal Gambit Emblem
Crystal Gambit Emblem

Deathfire Grasp
Deathfire Grasp

Duelist Emblem
Duelist Emblem

Edgelord Emblem
Edgelord Emblem

Executioner Emblem
Executioner Emblem

Fishbones
Fishbones

Flickerblades
Flickerblades

Gambler's Blade
Horizon Focus
Horizon Focus

Lich Bane
Lich Bane

Lightshield Crest
Lightshield Crest

Luchador Emblem
Luchador Emblem

Luden's Tempest
Manazane
Manazane

Mittens
Mogul's Mail
Mogul's Mail

Prodigy Emblem
Prodigy Emblem

Protector Emblem
Prowler's Claw
Radiant Archangel's Staff
Radiant Archangel's Staff

Radiant Blue Buff
Radiant Blue Buff

Radiant Bramble Vest
Radiant Bramble Vest

Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate

Radiant Giant Slayer
Radiant Giant Slayer

Radiant Guinsoo's Rageblade
Radiant Hand of Justice
Radiant Hand of Justice

Radiant Hextech Gunblade
Radiant Hextech Gunblade

Radiant Infinity Edge
Radiant Infinity Edge

Radiant Kraken's Fury
Radiant Kraken's Fury

Radiant Last Whisper
Radiant Spear of Shojin
Radiant Spear of Shojin

Radiant Striker's Flail
Radiant Striker's Flail

Radiant Warmog's Armor
Radiant Warmog's Armor

Rapid Firecannon
Rapid Firecannon

Seeker's Armguard
Seeker's Armguard

Silvermere Dawn
Soul Fighter Emblem
Soul Fighter Emblem

Spectral Cutlass
Star Guardian Emblem
Star Guardian Emblem

Statikk Shiv
Supreme Cells Emblem
Supreme Cells Emblem

Suspicious Trench Coat
Suspicious Trench Coat

Talisman Of Ascension
Talisman Of Ascension

The Indomitable
The Indomitable

Titanic Hydra
Titanic Hydra

Trickster's Glass
Trickster's Glass

Unending Despair
Unending Despair

Augment Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C

A Golden Quest
Offered on:
2-1
3-2
4-2
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

All That Shimmers
Offered on:
2-1
3-2
4-2
Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+
Offered on:
2-1
3-2
4-2
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

An Exalted Adventure
Offered on:
2-1
3-2
4-2
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Champions: ?, ?, ?
Champions: ?, ?, ?

Backup Dancers
Offered on:
2-1
3-2
4-2
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Belt Overflow
Offered on:
2-1
3-2
4-2
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.

Big Grab Bag
Offered on:
2-1
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Reforgers allow you to remake any item.

Blazing Soul I
Offered on:
2-1
3-2
4-2
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II
Offered on:
2-1
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life I
Offered on:
2-1
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: %
Damage Amp Bonus: %

Bronze For Life II
Offered on:
2-1
3-2
4-2
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.
Damage Amp Bonus: %
Durability Bonus: %
Damage Amp Bonus: %
Durability Bonus: %

Build a Bud!
Offered on:
2-1
3-2
4-2
Gain a random 3-star 1-cost champion. Gain 8 gold.

Buried Treasures III
Offered on:
2-1
3-2
4-2
Gain a random item component at the start of the next 6 rounds (including this round).

Calculated Loss
Offered on:
2-1
3-2
4-2
After losing your combat, gain 2 gold and a free Shop reroll.

Caretaker's Ally
Offered on:
2-1
3-2
4-2
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: ???
Champion: ???

Caretaker's Favor
Offered on:
2-1
3-2
4-2
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
The anvil offers 4 choices.

Climb The Ladder I
Offered on:
2-1
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Climb The Ladder II
Offered on:
2-1
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Cloning Facility
Offered on:
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind
Offered on:
2-1
3-2
4-2
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Component Buffet
Offered on:
2-1
3-2
4-2
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.
The anvil offers 4 choices.

Coronation
Offered on:
2-1
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

Crown's Will
Offered on:
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Cry Me A River
Offered on:
2-1
3-2
4-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.

Deadlier Blades
Offered on:
2-1
3-2
4-2
Gain a Deathblade. Deathblades gain % Attack Damage per takedowns the wearer gets.

Deadlier Caps
Offered on:
2-1
3-2
4-2
Gain a Rabadon's Deathcap. Deathcaps gain Ability Power per takedowns the wearer gets.

Double Trouble
Offered on:
2-1
3-2
4-2
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Evil Beyond Measure
Offered on:
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.

Find Your Center
Offered on:
2-1
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Forward Thinking
Offered on:
2-1
3-2
4-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Incoming Gold:
Incoming Gold:

Give 'em the Chair!
Offered on:
2-1
3-2
4-2
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Glass Cannon I
Offered on:
2-1
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Glass Cannon II
Offered on:
2-1
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Hard Bargain
Offered on:
2-1
3-2
4-2
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Healing Orbs I
Offered on:
2-1
3-2
4-2
When an enemy dies, the nearest ally is healed for 200.

Healing Orbs II
Offered on:
2-1
3-2
4-2
When an enemy dies, the nearest ally is healed for 400.

Heavy Is The Crown
Offered on:
2-1
3-2
4-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.

Hedge Fund
Offered on:
2-1
3-2
4-2
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.

Hefty Rolls
Offered on:
2-1
3-2
4-2
Your team gains Health and size for each time you've rolled this game.
Rolls: Health:
Rolls: Health:

Hero 101
Offered on:
2-1
3-2
4-2
The first time you win 4 player combats (Wins: ), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Heroic Grab Bag
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++
Offered on:
2-1
3-2
4-2
Gain 2 Lesser Champion Duplicators. Gain 13 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.

Hold The Line
Offered on:
2-1
3-2
4-2
Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.

Howling Gale
Offered on:
2-1
3-2
4-2
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Isekai
Offered on:
2-1
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.

Isekai
Offered on:
2-1
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.

Keepers I
Offered on:
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Offered on:
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Kingslayer
Offered on:
2-1
3-2
4-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Knuckledusters
Offered on:
2-1
3-2
4-2
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Last Second Save
Offered on:
2-1
3-2
4-2
The first time each ally falls below 35% Health, they restore 22% maximum Health.

Level Up!
Offered on:
2-1
3-2
4-2
When you buy XP, gain an additional 2. Gain 12 immediately.

Little Buddies
Offered on:
2-1
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Offered on:
2-1
3-2
4-2
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.

Mace's Will
Offered on:
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Moonlight
Offered on:
2-1
3-2
4-2
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.

Nine Lives
Offered on:
2-1
3-2
4-2
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Nine Thousand Volts
Offered on:
2-1
3-2
4-2
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

One Buff, Two Buff
Offered on:
2-1
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Overheal
Offered on:
2-1
3-2
4-2
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Pandora's Bench
Offered on:
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Pandora's Items
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random component.
Gain 1 random component.

Pandora's Items II
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 2 random components.
Gain 2 random components.

Pandora's Items III
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Gain 1 random Radiant item.

Perfect Form
Offered on:
2-1
3-2
4-2
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Plot Armor
Offered on:
2-1
3-2
4-2
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.

Power of Friendship
Offered on:
2-1
3-2
4-2
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Preemptive Protection
Offered on:
2-1
3-2
4-2
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.

Preparation I
Offered on:
2-1
3-2
4-2
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Offered on:
2-1
3-2
4-2
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Ticket
Offered on:
2-1
3-2
4-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Protagonist
Offered on:
2-1
3-2
4-2
Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.

Quality Over Quantity
Offered on:
2-1
3-2
4-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Thief's Gloves counts as multiple items.

Radiant Refactor
Offered on:
2-1
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
Masterwork Upgrade upgrades an item to Radiant!

Kai'Sa Mentor Reroll

Kai'Sa Rammus Reroll

Katarina Reroll

Kayle Juggernaut Reroll

Colossal Udyr Tempo Duelists

Kog'Maw Reroll

Mentor Senna

Nine Thousand Volts Kennen

Perfect Form Zac

Crew Sniper Reroll

Fusion Dance Darius

Jhin Reroll

Juggernaut Ashe

Juggernaut Kai'Sa Reroll

Protector Akali

Smolder Reroll

The Crew Reroll

Gangplank Kobuko Reroll

Lux Reroll

Sorcerer Karma

Twilight Assault Shen

Radiant Relics
Offered on:
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Radiant items are very powerful versions of completed items.

Raid Boss
Offered on:
2-1
3-2
4-2
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

ReinFOURcement
Offered on:
2-1
3-2
4-2
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.

Replication
Offered on:
2-1
3-2
4-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Rigged Shop+
Offered on:
2-1
3-2
4-2
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Sated Spellweaver
Offered on:
2-1
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Schoolyard Justice
Offered on:
2-1
3-2
4-2
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Scoreboard Scrapper
Offered on:
2-1
3-2
4-2
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind I
Offered on:
2-1
3-2
4-2
After 10 seconds of combat, your units heal 40% of their missing Health.

Shimmerscale Essence
Offered on:
2-1
3-2
4-2
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
These items give gold as well as combat power.

Shopping Spree
Offered on:
2-1
3-2
4-2
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Slammin'
Offered on:
2-1
3-2
4-2
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Offered on:
2-1
3-2
4-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Space Camp
Offered on:
2-1
3-2
4-2
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.

Spear's Will
Offered on:
2-1
3-2
4-2
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

Star Guardian Crown
Offered on:
2-1
3-2
4-2
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Starfall
Offered on:
2-1
3-2
4-2
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Stars are Born
Offered on:
2-1
3-2
4-2
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sword Overflow
Offered on:
2-1
3-2
4-2
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

Teacher's Council
Offered on:
2-1
3-2
4-2
Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.

Tectonic Titan
Offered on:
2-1
3-2
4-2
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Thorn-Plated Armor
Offered on:
2-1
3-2
4-2
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Tiniest Titan
Offered on:
2-1
3-2
4-2
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+
Offered on:
2-1
3-2
4-2
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Tiny Team
Offered on:
2-1
3-2
4-2
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.

Titanic Titan
Offered on:
2-1
3-2
4-2
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

Tons of Stats!
Offered on:
2-1
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Tournament Favorites
Offered on:
2-1
3-2
4-2
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
Fame: /1000
Fame: /1000

Trifecta I
Offered on:
2-1
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II
Offered on:
2-1
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Twilight Assault
Offered on:
2-1
3-2
4-2
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

Two Much Value
Offered on:
2-1
3-2
4-2
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Unlimited Power
Offered on:
2-1
3-2
4-2
Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
Useful for Magic Carries!

Upward Mobility
Offered on:
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Wand Overflow
Offered on:
2-1
3-2
4-2
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Water Lotus I
Offered on:
2-1
3-2
4-2
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II
Offered on:
2-1
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Worth the Wait
Offered on:
2-1
3-2
4-2
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: ???
Champion: ???
A Golden Quest
A Golden Quest

All That Shimmers
All That Shimmers+
All That Shimmers+

An Exalted Adventure
An Exalted Adventure

Band of Thieves I
Band of Thieves I

Belt Overflow
Belt Overflow

Big Grab Bag
Big Grab Bag

Blazing Soul I
Blazing Soul I

Blazing Soul II
Blazing Soul II

Bronze For Life I
Bronze For Life I

Bronze For Life II
Bronze For Life II

Build a Bud!
Build a Bud!

Buried Treasures III
Calculated Loss
Calculated Loss

Caretaker's Ally
Caretaker's Ally

Caretaker's Favor
Caretaker's Favor

Climb The Ladder I
Climb The Ladder II
Cloning Facility
Cloning Facility

Cluttered Mind
Component Buffet
Component Buffet

Coronation
Coronation

Crown's Will
Crown's Will

Cry Me A River
Cry Me A River

Deadlier Caps
Deadlier Caps

Double Trouble
Double Trouble

Evil Beyond Measure
Evil Beyond Measure

Find Your Center
Find Your Center

Forward Thinking
Give 'em the Chair!
Give 'em the Chair!

Glass Cannon I
Glass Cannon I

Glass Cannon II
Glass Cannon II

Hard Bargain
Hard Bargain

Healing Orbs I
Healing Orbs I

Healing Orbs II
Healing Orbs II

Heavy Is The Crown
Heavy Is The Crown

Hedge Fund
Hedge Fund

Hefty Rolls
Hefty Rolls

Howling Gale
Howling Gale

Isekai
Isekai

Kingslayer
Kingslayer

Knuckledusters
Knuckledusters

Last Second Save
Last Second Save

Level Up!
Little Buddies
Mace's Will
Moonlight
Moonlight

Nine Lives
Nine Lives

Nine Thousand Volts
Nine Thousand Volts

One Buff, Two Buff
One Buff, Two Buff

Overheal
Overheal

Pandora's Bench
Pandora's Items
Pandora's Items

Pandora's Items II
Pandora's Items II

Pandora's Items III
Pandora's Items III

Perfect Form
Perfect Form

Plot Armor
Power of Friendship
Power of Friendship

Preemptive Protection
Preemptive Protection

Preparation I
Preparation II
Prismatic Ticket
Prismatic Ticket

Quality Over Quantity
Quality Over Quantity

Radiant Refactor
Radiant Refactor

Radiant Relics
Radiant Relics

Raid Boss
Raid Boss

ReinFOURcement
ReinFOURcement

Replication
Replication

Sated Spellweaver
Sated Spellweaver

Schoolyard Justice
Schoolyard Justice

Scoreboard Scrapper
Scoreboard Scrapper

Second Wind I
Second Wind I

Shimmerscale Essence
Shopping Spree
Shopping Spree

Space Camp
Space Camp

Spear's Will
Spear's Will

Star Guardian Circlet
Star Guardian Circlet

Star Guardian Crest
Star Guardian Crest

Star Guardian Crown
Star Guardian Crown

Starfall
Starfall

Stars are Born
Sword Overflow
Teacher's Council
Tectonic Titan
Tectonic Titan

Thorn-Plated Armor
Thorn-Plated Armor

Tiniest Titan
Tiniest Titan

Tiniest Titan+
Tiniest Titan+

Tiny Team
Titanic Titan
Titanic Titan

Tons of Stats!
Tons of Stats!

Tournament Favorites
Tournament Favorites

Trifecta I
Trifecta I

Trifecta II
Trifecta II

Twilight Assault
Twilight Assault

Two Much Value
Unlimited Power
Unlimited Power

Upward Mobility
Upward Mobility

Wand Overflow
Wand Overflow

Water Lotus I
Water Lotus I

Water Lotus II
Water Lotus II

Worth the Wait
Worth the Wait

Opener Lines
Minimum Tier
All
All
OP
S+
S
A
B
C
Bastion Edgelords
Bastion Edgelords

Bastion Shen
Bastion Shen

Battle Prodigy
Battle Prodigy

Crew Snipers
Crew Snipers

Crystal Gambit
Fan Service
Fan Service

Heavyweight Sniper
Heavyweight Sniper

Heavyweight Supreme
Heavyweight Supreme

Juggernaut Duelist
Juggernaut Kog'Maw
Juggernaut Kog'Maw

Juggernaut Luchador
Juggernaut Luchador

Juggernaut Smolder
Juggernaut Smolder

Juggernaut Sniper
Juggernaut Sniper

Kai'Sa Rammus
Kai'Sa Rammus

Mighty Supreme
Mighty Supreme

Protector Kog'Maw
Protector Kog'Maw

Protector Smolder
Protector Smolder

Protector Sorcerer
Protector Sorcerer

Protector Strategist
Protector Strategist

Protector Supreme
Protector Supreme

Sorcerer
Sorcerer

Soul Fighter
Soul Fighter

Star Guardian
Star Guardian

The Crew
Custom Conditions
Minimum Tier
All
All
OP
S+
S
A
B
C

Lots of Gold
High gold game due to an encounter, prismatic econ augment, multiple econ augments, a set mechanic that provides gold, or any other factor that increases the amount of gold you have beyond that of an average game.

Win Streak
Win most of the rounds in stage 2 and stage 3. Generally enter stage 4 with 80 HP or more.

{champion} from Orb
{champion} from stage 1 orb or from an early shop.
Win Streak
Win Streak

{champion} from Orb
0
why there is no hullbreaker in the artifact, is it too bad?
Doesn’t enable anything, just a generic item that you can throw on any tank. It’s not bad at all. Works in every comp. Just doesn’t really make anything a tier better by itself most of the time.
incase u didnt noticed in the akali protector emblem comp u ve set neeko as itemholder not akali also on the right side where all builds are shown is neeko featured not akali:) great site enjoying ur work thanks for keeping it updated every day man
Fixed, thanks for calling it out — happens due to a really annoying bug that I haven’t had time to fix. Appreciate the kind words!
Heavyweight emblem Dr.Mundo w Singularity power snax goes hard
Hey, great work!
I recommend adding a tab to filter the augmentations based on the rounds where they’re available!
If you’d like a French translator, don’t hesitate!
(i’m newbie)I gonna ask what is opener lines?
comps you put together at the start of the game. you can transition these opener lines into different comps that synergizes well. like mighty mech opener line, u can change to karma sorc, gangplank reroll, mecha mentors, etc… hope this helps
This going to give me so much potential this season
suggest adding two much reroll duelists 🙂
This is the best site ever
Would appreciate a filter function
upvote
upvote! Really need it
I love what you did, and I’m usting it for the past few days. Only thing what is missing in my opinions is a little box for lvl 8 boards/potential swaps in units
Old UI was way more intuitive
Yes and no. The old design was easier to learn thats for sure, this one is not simple. BUT, once you learn it, you know exactly where to look to find what you want. The old one wasn’t as easy to dial in on the exact thing you’re looking for, things were hidden.
also prefer old UI. but im a hardstuck master
Excellent tool
Amazing website! The only thing I’d love to see added here is comp to play with the triple emblem golem portal, for example if you get a battle academia emblem on the golem, what does the comp look like? etc.
Amazing guides, if I can make a suggest, maybe you can add a search function in the Condition site so people can search up fast guide
Very helpful but UI/UX a lil bit confused
This helps me a lot with my prep, ty!
Hello, really an amazing work you have done.
In conditions if you got some spare time a power up flow chart could be a good idea
Have we found any two much value lines? Feel like Xayah Edgelord / Janna Protector is a cool line. Also suggesting the gold augment Hefty rerolls as a good condition for The Crew
Just wanted to know if missing Titanic Hydra in the artifact part is accidental or on purpose since the comps are still in a limbo?
don’t listen to them, until you wont come to play for them, they wont be happy, this new version is so good, and a good way for me to learn this new set when i get less time to spend, big respect and love thanks 🙂