Again thx for the amazing site always my number 1 priority when entering a game
I had difficulty only with one comp: 6 boombots, and I wonder is it any good? It’s not in the emblem section and I feel like it’s can be really good in some situations, maybe specific augment?
Appreciate it — you’ll need to be more specific. If there is an issue with a specific comp, just let me know and can fix it. But there are over 30 comps on the site so it’s hard to know what you are referencing specifically. For example, I don’t see any issues with tips & tricks talking about unit builds for any of the comps in the default tab. Did you have something specific in mind that you saw that looked off?
S and A tier colors are really hard for me to see – is there a toggle you could add for color blind people? or maybe just make one purple/blue so it’s easier to differentiate??
If you click “Switch to List View” at top of the site, it switches to a view that is much friendlier for colorblind (it includes the tier letter with the comp for each line).
I love this, great job putting to visual what most of us have to think about in every game, really makes it easy to go through the set as a beginner. Hope to see you for Set 10 revival as well as for every other Set from now on. You my friend are a life saver
No direct guides for that, but you can use the emblem tab to get an idea of various lines you can play with particular emblems. Usually with golems you only get value out of 2 of the emblems and you pick your line based on whichever one of the three seems most powerful for your spot and in the meta overall.
The artifacts not mentioned are not necessarily avoids, just more that they aren’t strong specific enablers. That doesn’t mean you can’t take them (e.g: Trickster’s is good with Aurora, but that doesn’t narrow it to a specific comp).
That would honestly be too much effort, at least I think so, and it shouldn’t be required. You should look at an artifact and think which of my champions would this be best for (if it is not an enabler, it should be good for your current board). You can’t always get perfect synergies and that is alright, you can still win the game without perfect artifact synergies. If you don’t know which unit might be good for an artifact, then you need to play more games and get used to the units’ and their power levels as well as what role they provide in a comp.
Your comment is a little vague to me too unfortunately. Are you saying what constitutes an AD / AP / Melee opener is vague? Or are you saying that there are too many comps in the default tab? I kind of agree on the second one — realistically you should rarely play any of the B-tier ones. For the first one, I think this will be less of an issue in future.
Do you think it’s a good idea to just skip the patch if there are no default comps? These patches have been every game is just hit exodia condition (holobow, reroll augment, cypher opener) or pray for top 5…
I have small suggestion to create new type of recomendations based on opening units. For example if you start Divcorp which build will be better etc. I would love to see that and i bet it will be usefull to climb
This is loosely on agenda — Loosely because I probably won’t do it for ALL openers, but want to do it for relevant ones. For example, when you play a vertical, the opener becomes a lot more relevant as it’s important you have the low cost units upgraded in the late game.
Again thx for the amazing site always my number 1 priority when entering a game
I had difficulty only with one comp: 6 boombots, and I wonder is it any good? It’s not in the emblem section and I feel like it’s can be really good in some situations, maybe specific augment?
Lowkey boombot emblem on vex is insane
Is there a wiki on how to use the guides? I feel kind of dumb :/
Love the site! Any comment on when the tips and tricks covering some of the unit builds may be fixed?
Appreciate it — you’ll need to be more specific. If there is an issue with a specific comp, just let me know and can fix it. But there are over 30 comps on the site so it’s hard to know what you are referencing specifically. For example, I don’t see any issues with tips & tricks talking about unit builds for any of the comps in the default tab. Did you have something specific in mind that you saw that looked off?
i saw unending despair in build with kogmaw reroll u can add it into the artifacts page
S and A tier colors are really hard for me to see – is there a toggle you could add for color blind people? or maybe just make one purple/blue so it’s easier to differentiate??
If you click “Switch to List View” at top of the site, it switches to a view that is much friendlier for colorblind (it includes the tier letter with the comp for each line).
I love this, great job putting to visual what most of us have to think about in every game, really makes it easy to go through the set as a beginner. Hope to see you for Set 10 revival as well as for every other Set from now on. You my friend are a life saver
Best guide ever to grind the ladder. Really good job !!!
This website has been extremely helpful to me, especially the econ strategies of each comp during stages.
New player here, would you have any guides for the emblem golem portal?
No direct guides for that, but you can use the emblem tab to get an idea of various lines you can play with particular emblems. Usually with golems you only get value out of 2 of the emblems and you pick your line based on whichever one of the three seems most powerful for your spot and in the meta overall.
just pointing out that in augment section of vexotech Id add blue battery since its perfect
Added
Would be nice if the artifacts not here are mentioned, maybe on an “avoid” box on the right
The artifacts not mentioned are not necessarily avoids, just more that they aren’t strong specific enablers. That doesn’t mean you can’t take them (e.g: Trickster’s is good with Aurora, but that doesn’t narrow it to a specific comp).
You could make a separate section at the bottom with specific champ synergies for artifact combos that aren’t enablers.
That would honestly be too much effort, at least I think so, and it shouldn’t be required. You should look at an artifact and think which of my champions would this be best for (if it is not an enabler, it should be good for your current board). You can’t always get perfect synergies and that is alright, you can still win the game without perfect artifact synergies. If you don’t know which unit might be good for an artifact, then you need to play more games and get used to the units’ and their power levels as well as what role they provide in a comp.
The default comps with ad/ap and melee items are extremely vague. Narrow them down
lord what a tone “narrow them down” nobody taught u any manners?
Your comment is a little vague to me too unfortunately. Are you saying what constitutes an AD / AP / Melee opener is vague? Or are you saying that there are too many comps in the default tab? I kind of agree on the second one — realistically you should rarely play any of the B-tier ones. For the first one, I think this will be less of an issue in future.
Wdym, its looks pretty good
Do you think it’s a good idea to just skip the patch if there are no default comps? These patches have been every game is just hit exodia condition (holobow, reroll augment, cypher opener) or pray for top 5…
nah just force vex every game
very nice flow map. well arranged
Hello, add pandora bench scenario opener please
Mostly seen it played with Shaco reroll or Rengar, but not sure I would say it classifies as a “condition” for either at the moment
Thanks a lot man! this helped me alot
dont go jhin reroll unless you have the pulse stabilizer, if your first exotech item is a tank item the comp is horrible
I have small suggestion to create new type of recomendations based on opening units. For example if you start Divcorp which build will be better etc. I would love to see that and i bet it will be usefull to climb
This is loosely on agenda — Loosely because I probably won’t do it for ALL openers, but want to do it for relevant ones. For example, when you play a vertical, the opener becomes a lot more relevant as it’s important you have the low cost units upgraded in the late game.
TBH I love this type presentation
It feels so much easier to follow