Comp Image
Strategist Ziggs Brand
Icon 9Icon 99
Traits
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundStreet Demon Icon
5
Street Demon
3 > 5 > 7 > 10
Trait BackgroundTechie Icon
4
Techie
2 > 4 > 6 > 8
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundCyberboss Icon
2
Cyberboss
2 > 3 > 4
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Mordekaiser Kobuko Neeko Viego Ekko Brand Ziggs Samira Zyra
Trait BackgroundSoul Killer Icon
1
Trait BackgroundStreet Demon Icon
5
Trait BackgroundTechie Icon
4
Trait BackgroundStrategist Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundCyberboss Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Street Demon Icon
Street Demon
Techie Icon
Techie
Brand Cost Icon 4
800 HP
25 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 1
TFT14_Item_ControllerNetGodItem
Ability Icon Paint Bomb
Range Icon 4 Hex
Throw a paint bomb at the largest group of enemies within 5 (scaleRange Icon) hexes, dealing 260/390/1500 (scaleAP Icon) magic damage to enemies within 1 hex and 100/150/600 (scaleAP Icon) magic damage to the nearest 4 enemies.
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
900 HP
120 / 240
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Crownguard
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 90/135/314 (scaleAP Icon) bonus magic damage. At 35/35/90% Health, gain 630/1134/11664 (scaleHealth Icon) Shield decaying over 4 seconds, 100% Attack Speed, 20/20/100% Omnivamp, and 100 Mana.

Active: Briefly gain 33/33/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (scaleAP Icon) magic damage to the target and 9%/15%/200% (scaleAP Icon) of the target’s max Health as magic damage to all enemies hit.
Strategist Icon
Strategist
Street Demon Icon
Street Demon
Neeko Cost Icon 4
1000 HP
30 / 85
Current
TFT_Item_Crownguard
TFT_Item_WarmogsArmor
TFT_Item_IonicSpark
Ability Icon Pop Up Mural
Range Icon 1 Hex
Gain 380/480/1824 (scaleAP IconscaleHealth Icon) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 (scaleAP Icon) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Chill: Reduce Attack Speed by 20%
Street Demon Icon
Street Demon
A.M.P. Icon
A.M.P.
Samira Cost Icon 5
900 HP
20 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Demon Trigger
Range Icon 4 Hex
Dash towards the target and fire a volley of 22 (set14AmpIcon Icon) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals 58/88/2194 (scaleAD Icon) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1287/1930/48263 (scaleAD Icon)).

When the volley ends, dash back to safety while dealing 325/488/7313 (scaleAD Icon) physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 12%/12%/100% (scaleAP Icon) Omnivamp.
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_RabadonsDeathcap
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 88/158/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 220/330/20000 (scaleAP Icon) magic damage to adjacent enemies and 100/150/20000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Strategist Icon
Strategist
Cyberboss Icon
Cyberboss
Ziggs Cost Icon 4
850 HP
20 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Bomberyordle
Range Icon 4 Hex
Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 250/375/1500 (scaleAP Icon) magic damage to enemies within 1 hex of the center and 130/200/900 (scaleAP Icon) magic damage to enemies further away. If only one unit is hit, deal 100% more.
When to Play
Strategy
Tips & Tricks
  • This is a resource heavy comp — generally wants a lot of items and gold.
  • There are many different ways to play this line – check out all the board variations for different ideas. The core concept is playing Brand + Ziggs duo. Often 4 Techie is played, but not always as seen in the Strategist variation. 4 Cyberboss is also an option if you drop to 3 Street Demon.
  • For any of the boards, a Strategist emblem makes them stronger. Ideally this emblem goes onto either Viego or Samira
Openers
Bastion Techie
PoppyPoppy
ZyraZyra
ShyvanaShyvana
VeigarVeigar
FiddlesticksFiddlesticks
Trait BackgroundTechie Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundCyberboss Icon
2
Strategist Techie
Dr. MundoDr. Mundo
ZyraZyra
EkkoEkko
LeBlancLeBlanc
MordekaiserMordekaiser
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundTechie Icon
2
Strong Conditions
Items
Ionic SparkIonic Spark
Statikk ShivStatikk Shiv
Obsidian CleaverObsidian Cleaver
MorellonomiconMorellonomicon
ManazaneManazane
Augments
Piercing Lotus IIPiercing Lotus II
Buried Treasures IIIBuried Treasures III
10,000 IQ10,000 IQ
Upward MobilityUpward Mobility
CoronationCoronation
Item Priority
Spear of Shojin
>
Morellonomicon
>
Statikk Shiv
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.