Set 17 Comps
TFT Flow's tier list shows the strength of compositions with specific conditions (e.g: Artifacts). Comps are assigned a base tier -- this is a measurement of how strong the comp typically is without any specific conditions.
Strong conditions modify a comp's tier and can make an unplayable comp meta. As such, the same comp can exist in different tiers with different conditions. Consider using the filter controls to search for conditions you find in-game to discover the best lines for your spot.
Requires +4 Tier:
List of conditions that increase comp strength to corresponding tier.
List of conditions that increase comp strength to corresponding tier.
Some comps cannot be played without a specific condition.
Some comps cannot be played without a specific condition.
The upper-right badge and border show the econ strategy for the comp.
The upper-right badge and border show the econ strategy for the comp.


Wow you’ve made some crazy improvements since last Set. You’re the GOAT
I was looking for a guide covering which units to keep and early game lineups for each version, but couldn’t find one.I feel like it would be incredibly helpful for players.Do you have any plans to include this in the future? Thank you
Eventually the site should have an early game section, but unfortunately I did not complete the page for launch so it will get added later in the set.
Is there a reason why you are putting the comp mech in OP, S+, S and A tier all at the same time? I feel like it is kind of redundant and makes the tier list look messy. Still love your site though. Just trying to give some feedback to help make the site better.
Yes, it’s an intentional design decision. Recommend going to home page if you want a consolidated meta report. The tier list is meant to demonstrate that the same comp can exist in multiple tiers based on the conditions you have. Here’s the text at the top of the page that explains it:
“TFT Flow’s tier list shows the strength of compositions with specific conditions (e.g: Artifacts). Comps are assigned a base tier — this is a measurement of how strong the comp typically is without any specific conditions.
Strong conditions modify a comp’s tier and can make an unplayable comp meta. As such, the same comp can exist in different tiers with different conditions.”
Set 17 releases soon for every region — TFT Flow will get many updates as usual during the first few days as the meta gets figured out. The A-Patch wasn’t very large, so right now suspicions are that the meta will be similar to the end of PBE with the exception of Xayah lines possibly entering the meta (will update the site for that once those Xayah lines are well understood). Thanks for your patience throughout this PBE as I know it was slower than usual due to the changes getting worked on for the website.
Hopefully the website changes are generally a net positive for most of you — Still got more on the horizon that I’m working on, but need to focus on Set 17 a bit before going back to development. Good luck on your climb!
Appreciate all the hard work you’re doing here!
Can you add a toggle for hero augments? I want to look at for example when looking at the tier list and I have an artifact but I don’t have any hero augments I don’t want those comps to be listed
Ez reroll is sleeper, crazy win rate not so crazy top 4 but when he scales its ggs with not crazy requirements besides items
For him to scale better, you actually require either Early learnings, Deadly Blades or No Scout no Pivot. These make ez scale so much better and honestly top 4 every single time. Prefer to go tanky with 6 bruisers, ez+cho reroll. Scale chogath and ezreal together.
EDIT: Fixed the main issue causing this. Hopefully shouldn’t happen again. Let me know if it does.
I’m aware of a bug (as expected, there have been many) that is causing champion builds to sometimes use other champion’s builds. I’m working on fixing it.
Hey, GM Blue, thanks for the updates to the page and the early set 17 stuff. Will there ever be a feature added where you can make an account and save comps / add them to the tierlist? I think that could be huge for the website. Thank you again for all the work you put into this website.
That does sound interesting — I have thought about letting people create their own tier lists, but never really thought about adding it to my tier list (on your personal account at least) so you can combine the two with one search. Will think about it when I get into working on accounts (which I’m not sure when that will be).
Today I am going to just focus on getting comps on the website and speed over thoroughness. I’ll work on having the comp guides having their typical level of detail in terms of variations, conditions, and tips over time leading up to and after set launch, but for now I’m tired of looking at the website not having all the comps in the meta. Expect the tier list to get populated relatively quickly today.
Put a Vex graves build, is strong
Slowly going to update this page, will take some time since I am patching bugs while working on Set 17
Going to push to live site soon. If all goes well, you’ll notice absolutely nothing. If all doesn’t go well … Well, I’m aware of it at least. Again, worst case is I take the entire site down and I’ll obviously be working to get it back immediately. Mild issues like CSS causing page layouts to look a bit weird could happen too since I haven’t checked every single page of the site while making changes. Anyway, needless to say, don’t be surprised if you see some issues over the next few hours.
New day. Making good progress. Here’s what’s on the agenda for today:
1) Custom Champion Creator — Turns out Shen’s Relic doesn’t exist as a champion. I don’t know it counts as, but either way if I want to show it on the board, I need to add it to my champion data and have it exist as a set entity. Unfortunately, my entire pipeline for this is automated and so just manually adding a new champion is not the easiest thing in the world because several scripts write automatically to the places where champions are stored and their job is to make sure those places represent exactly what’s in game.
In other words, if I just go manually adding some nonsense champion on my own, it will get overwritten. Sooo that’s where the Custom Champion Creator comes in. It basically makes my pipeline aware “hey, this is a custom champion I added – Don’t get rid of it. Also here’s a bunch of default values that you probably don’t want to write every time you add one of these.” Or something like that. Anyway, it’ll be good to have regardless. It means I can now introduce ideas as champions that are addable to the team builder. For example, I could add a custom champion called “Tank” to represent a tank should go into an opener. Or a custom champion called “Level 8” and then make it a flex champion that shows multiple slots that could go in that slot.
This is an example of “finding extra work” while doing other things. My goal was to just add Shen’s relic when you added Shen to the board and this came to light.
2) Need to double check that a few recent changes like custom champions, summoned units (6 Dark Star, 3+ Shepherd, Shen) all work on team builder and comp pages, etc. work. Probably a lot of double checking to be honest. Making sure the change log looks good, Riot change log looks good, comp pages look good, interactability looks good, no bugs on the tier list, etc.
3) This is for AFTER I push existing changes to live, but I do want to think about figuring out all of the Space God options and programmatically creating a page for them similar to the current Unlocks Guide that just shows their options and boon. Right now I think most resources that show the Space God options are manually put together, so they won’t update as Riot makes changes. I would like to have a source that always updates as patch changes are made.
4) I think that’s it. I mean today looks like a lot of double checking and it might actually be time to push to live. Note that pushing to live is going to be a big undertaking. Git handles 99% of the work, but it won’t handle everything this time because there are database schema changes that, while I have migration scripts, will need manual checking to make 100% sure that the schema of my live site matches the new schema on the development environment. There are also a bunch of small little scripts I’ll need to run once (like updating the team builder page), small edits I need to make (e.g: special Item Categories for set items like Anima items), etc. that I have written down, but I might have missed some stuff and will figure it out as I start working through the live site.
All of this is to say is that either today or tomorrow is push day and I would be patient if there are problems on the website as it is radically changing on the backend. Absolute worst case is I botch something up and get some fatal error that takes the site down for a few minutes. Obviously going to do everything I can to avoid that, but just trying to give some warning now.
Double posting updates from home page here:
Here’s what’s on the agenda today:
– Working on more Set 17 team builder support. Need to add all of the items associated with Set 17 like Anima, The Anomaly, etc. Need to add Elder Dragon (less important). Need to add summon support. Would like to add all boons to the strong conditions section so I can make clear if specific boons are good for a comp. Not sure what the exact implementation will look like
– Still haven’t tackled traits with multiple descriptions
– Update some styling of bullets in revamped change log to make it more readable
– Double-check mobile design on all changed pages
That’s all on my list right now. By far the shortest the list has been, but again I write new entries to it every day (some times find something that takes hours to do), but I am hopeful we are getting to the actual end now and I will be able to push these updates to live soon and start putting together the Set 17 comps.
Uh … you guessed it, still working. Got some sleep, here’s what I am working on today
1) Setting up a system for special item slots. Special item slots are like Set 13 anomalies, Set 14 Garen Mods, Set 15 Power Ups, Set 16 Void Mutations, and in Set 17 the Sona Mods. Probably will expand this slot to also handle stuff like Miss Fortune’s trait selection, Grave’s Upgrades, etc.
2) Adding the Patch Changes section to the comp page
3) Changing comp page layout. Has an annoying issue right now where if the right column is longer than the left, it fills the space in an undesired way (for frontend people, it’s cause I used grid which was good for old layout but not the new one, so I need to change to a mix of grid and flex)
4) Update the team builder for Set 17 functionality. Probably not getting to this today. This includes making Mech units take up 2 slots + 2 to trait, maybe the hex selectors, setting up summons like Shen or Shepherd, etc.
5) Maybe handle traits with multiple descriptions like Stargazer? Not sure.
6) Probably a bunch more stuff that I realize I need to do as I am doing this stuff, like usual.
Thanks for continued patience everyone. I’ve posted updates on the home page, but wanted to put a quick comment here to say that I am working 14 hours a day on a MAJOR refactor for TFT Flow which is why I haven’t updated the site for Set 17 yet. I will update as soon as the refactor is finished. Promise I am working as fast as I can to make it happen. This refactor will make the website MUCH easier to update which means the site will be far more accurate in the future. I’ll probably post a longer comment when I finish where I talk about some of the updates.
about the viego hero do you think its worth the reroll for it instead of leveling up normal version?
Patchly reminder you’re the GOAT, Blue. I owe you my life
I’ve only tried one game of it but ‘no scout no pivot’ with ahri reroll honestly slaps so hard, its insane