Techie Reroll
Techie reroll involves upgrading Veigar, Shyvana, and the 1-cost Techies to deal maximum damage. In an ideal world, Veigar kills key targets early in fight.
Techie reroll involves upgrading Veigar, Shyvana, and the 1-cost Techies to deal maximum damage. In an ideal world, Veigar kills key targets early in fight.
Kog'Maw is a rapidfire that pairs well with Vanguards in the frontline. Generally only look to play this line if you have 3+ Kog'Maw and an early Rageblade.
A.M.P is a trait that buffs the abilities of the units in that trait. It has strong crossover with Strategist. Late-game, aim to play around Samira + Annie.
Vertical Divnicorp is a straightforward composition: Play Divinicorp units, splash high quality units like Urgot, Garen, & Sejuani.
Dynamo is a trait that provides mana and Miss Fortune is a unit that uses mana - and lots of it. Unlike other MF comps, you should play this one without Shojin.
Bruiser Aphelios is similar to Vanguard Aphelios, except you can play around Cho'Gath who is broken with several artifacts. Here's a list of those artifacts.
Vayne reroll plays around the Vanguard + Slayer crossover through Jarvan to create a powerful frontline with a strong scaling backline carry in Vayne.
Senna Reroll is similar to Vayne reroll, except you push to level 7 earlier and prioritize itemizing Senna first. The comp revolves around Vanguard + Slayer.
LeBlanc Veigar reroll takes advantage of the crossover between Cyberboss and Strategist through Ziggs. Here's how to best play the comp.
Built Different is back in Set 14 and it is played quite similarly to before: Play for upgrading 4-costs and hopefully cap around 5-costs late-game.
Cease and Desist is Vi's hero augment. It empowers her ability to deal additional damage and stun. Here's how to play around the augment.
Alter Ego is the Rhaast hero augment that transforms him into Kayn, turning him into a powerful melee AD carry. Here's how to best play him.
Button Mash is Poppy's hero augment. It augments her ability to bonk enemies multiple times, similar to Set 10 Poppy. Here's how to best play the comp.
Wolf Unchained is Sylas's hero augment that resets his ability on kill. Here's how to play around Sylas to get maximum value out of the hero augment.
The Chug Bug is Gragas's hero augment. It empowers his ability with a chance to knockback and provides extra damage. Here's the best way to play it.
Street Demon is a vertical that has several easily droppable units with an emblem so the emblem has high value in this comp compared to others.
Nitro is the reroll trait for Set 14 that summons a robot for you that becomes progressively stronger the more you star up your units.
Anima Squad is back in Set 14 -- Although this time it's a bit different. The emblem is quite strong as it allows you to drop Seraphine late-game.
Fiddlesticks is a strange unit with only 2-range and an even stranger ability that tethers to nearby enemies. In the right circumstances, Fiddle can 1v9.
Shaco is the 1-cost scaling unit of Set 14. He gains AD on enemy kill so the goal is to get as many stacks early to ensure he scales into the late-game.
Adaptive Strikes is the Jax hero augment in Set 14. It makes every 3rd attack he does stronger and his ability grants attack speed, allowing him to carry.
Rengar Reroll is a comp that is centered around making Rengar 1v9 the enemy's board. Both the board and all augment decisions are to maximize his strength.
Twisted Fate is a Rapidfire that gets more AP each time he auto attacks. There are a few ways to approach his builds and frontline.
Vanguard Marksman is a straightforward comp that uses the crossover between Vanguard and Marksman to activate efficient synergies with an AD 4-cost backline.
Bastion Zeri follows the same concept as Bastions from prior sets where you prioritize high armor / MR units with a Rageblade + Gunblade backline carry.
Strategist Ziggs goes vertical into the Strategist trait and splashes some other high quality units to maximize the trait buff value.