TFT Flow's tier list shows the strength of compositions with specific conditions (e.g: Artifacts). Comps are assigned a base tier -- this is a measurement of how strong the comp typically is without any specific conditions.
Strong conditions modify a comp's tier and can make an unplayable comp meta. As such, the same comp can exist in different tiers with different conditions. Consider using the filter controls to search for conditions you find in-game to discover the best lines for your spot.
Requires +4 Tier:



List of conditions that increase comp strength to corresponding tier.
List of conditions that increase comp strength to corresponding tier.
Some comps cannot be played without a specific condition.
Some comps cannot be played without a specific condition.
The upper-right badge and border show the econ strategy for the comp.
The upper-right badge and border show the econ strategy for the comp.
The “opener” condition type on the tier list doesn’t have anything filtering from it. Is this intended?
why did the hero augments even get nerfed so hard?
because they were vastly outperforming other comps of similar costs/caps while also giving immediate direction. Garen was especially egregious and was averaging in the 3s which is beyond broken for a 1 cost. I believe he was at around a 3.5 average for a good chunk of last patch in high elo and was easily up in the 2s if you had artifacts for him
I just want to thank you, for all the work and time you put into this page. Might help a lot to get deeper into TFT and all the differnt mechanics and WHY you should play this or this under these conditions. Keep up the great work, thanks a lot. Greetings from Germany!