Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



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Alt Build 5



Hack the target and the nearest non-hacked enemy, dealing 400/600/1000/1500 (
) magic damage over 16 seconds.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



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Alt Build 4



Passive: Gain 30% more Armor and Magic Resist from all sources.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (
Current



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Throw a buckler at the farthest enemy within 4 hexes, dealing 200/330/500/670 (
) magic damage to them and 90/148/225/301 (
) magic damage to enemies within 1 hex. Gain 425/500/600/700 (
) Shield.
When to Play
AP Item Opener
Artifacts
Cooking Pot
Memory Bank
Perfect Items
Prismatic Ticket
Starry Night
Thorn-Plated Armor
Strategy
Tips & Tricks
- Bastion Emblem is broken in this line because it gives Morgana a bunch of AP and also helps her stall in the end to win the round. Dynamo Emblem is not as good, but also allows you to play 6 Bastion 4 Dynamo on Level 9
- Can play Elise over Jhin if no Exotech item for Sejuani
- It may seem strange to put Gargoyle on a Bastion unit, but Poppy’s ability scales with Armor. As such, chain items are best on her such as Gargoyle, Bramble, Steadfast, and Vow. Solo frontline her until roughly Stage 4 / Stage 5 with this build
- If you don’t have a Gargoyle build on Poppy, you can simply play all your Bastions in the frontline like normal without solo frontlining Poppy
- Starting Stage 4, you can consider placing some Bastions on the opposite side of Poppy. Try and ensure Poppy still gets majority aggro, but this ensures she doesn’t die too quickly and can be healed up with Gunblade
Openers
Bastion Morgana





Bastion Morgana





Strong Conditions
Items





Augments










Item Priority

Bastion Emblem

Blue Buff

Hextech Gunblade
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
nah they found us
Is shyvana always the best pick? Have seen some variations of this with miss fortune and even elise instead, is the dynamo she carries worth it at all times? Also, is the 4 bastion, 4 dyanmo, 2 cyberboss version worth it to cap out into at the end?
depend on who you used to carry, if you use morgana I prolly say 6 bastion is way better since she need bunch of meat frontline, if you use elise she have higher burst potential which you can flex it to otherwise than 6 bastion like 4 bas 4 dynamo 2 cyber you said.