Patch 16.8 Guide
The most popular meta lines for the patch are included here. Use the tier list to see all lines. Tips for the patch:
- Patch 16.8 is the "for fun" patch. The biggest change is Ornn becoming a Freljord unit. Check the Patch Notes for changes. Comps from 16.7 are still all playable. Good luck on your end climb!
- Working hard on getting Set 17 supported on the site. Making MANY refactor changes to TFT Flow, so will take a little extra time compared to prior sets. Thanks for your patience!
AD Core Lines
These are the lines you should play in most games if provided attack damage (AD) items. Conditions are recommended, but not mandatory.
AP Core Lines
These are the lines you should play in most games if provided ability power (AP) items. Conditions are recommended, but not mandatory.
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I’m aware of a bug (as expected, there have been many) that is causing champion builds to sometimes use other champion’s builds. I’m working on fixing it.
Looks good! All the streams spent planning the changes definitely paid off
Today I am going to just focus on getting comps on the website and speed over thoroughness. I’ll work on having the comp guides having their typical level of detail in terms of variations, conditions, and tips over time leading up to and after set launch, but for now I’m tired of looking at the website not having all the comps in the meta. Expect the tier list to get populated relatively quickly today.
Spent a lot of time fixing a bunch of bugs while building out the few comp pages that exist on the tier list. Going to take a break here shortly, will get back to creating comps later. I think I got a lot of the important bugs solved so can mostly focus on the comps themselves. Appreciate the continued patience!
I started work on Set 17, but it’s going slow at first because I am having to fix a bunch of small issues. As I mentioned, I completely changed the way the website works and so there are some issues that are popping up as I start working with the new system that aren’t as apparent when designing it or quickly testing it during development. Will get the kinks worked out while updating for Set 17.
love you, sweetie! keep up the great work! xoxo
Thanks bro
Hurry up and drop set 17 already you drone
Working on it chief o7
Working on Set 17 finally — Today is about figuring out BiS items for every champion in the set (well, every champion that reasonably gets itemized as a main tank or carry). Then putting together some augment groups for Fast 8, Fast 9, 3-cost reroll, 2-cost reroll, and 1-cost reroll. From there, I will have all I need to start making comps quickly — At least, I hope it will be quick. A large reason I put all this time in was so that I could put the upfront investment of figuring out the best builds and augments and then can easily put together comps using that without having to manually put together items every single time.
Thank you for your effort , I love your page.
Never forgot to feed me and gave me lots of play time and pets while working on the updates.
10/10 owner, would recommend
Okay, I think the site is mostly updated. I’m patching up issues as I see them, of which there were quite a few, but the obvious ones have been patched. If you see any major issues, feel free to let me know (Discord is the best place, but can also comment here). I am going to take a break for a bit, then maybe start working on Set 17 content later tonight.
Going to push to live site soon. If all goes well, you’ll notice absolutely nothing. If all doesn’t go well … Well, I’m aware of it at least. Again, worst case is I take the entire site down and I’ll obviously be working to get it back immediately. Mild issues like CSS causing page layouts to look a bit weird could happen too since I haven’t checked every single page of the site while making changes. Anyway, needless to say, don’t be surprised if you see some issues over the next few hours.
New day. Making good progress. Here’s what’s on the agenda for today:
1) Custom Champion Creator — Turns out Shen’s Relic doesn’t exist as a champion. I don’t know it counts as, but either way if I want to show it on the board, I need to add it to my champion data and have it exist as a set entity. Unfortunately, my entire pipeline for this is automated and so just manually adding a new champion is not the easiest thing in the world because several scripts write automatically to the places where champions are stored and their job is to make sure those places represent exactly what’s in game.
In other words, if I just go manually adding some nonsense champion on my own, it will get overwritten. Sooo that’s where the Custom Champion Creator comes in. It basically makes my pipeline aware “hey, this is a custom champion I added – Don’t get rid of it. Also here’s a bunch of default values that you probably don’t want to write every time you add one of these.” Or something like that. Anyway, it’ll be good to have regardless. It means I can now introduce ideas as champions that are addable to the team builder. For example, I could add a custom champion called “Tank” to represent a tank should go into an opener. Or a custom champion called “Level 8” and then make it a flex champion that shows multiple slots that could go in that slot.
This is an example of “finding extra work” while doing other things. My goal was to just add Shen’s relic when you added Shen to the board and this came to light.
2) Need to double check that a few recent changes like custom champions, summoned units (6 Dark Star, 3+ Shepherd, Shen) all work on team builder and comp pages, etc. work. Probably a lot of double checking to be honest. Making sure the change log looks good, Riot change log looks good, comp pages look good, interactability looks good, no bugs on the tier list, etc.
3) This is for AFTER I push existing changes to live, but I do want to think about figuring out all of the Space God options and programmatically creating a page for them similar to the current Unlocks Guide that just shows their options and boon. Right now I think most resources that show the Space God options are manually put together, so they won’t update as Riot makes changes. I would like to have a source that always updates as patch changes are made.
4) I think that’s it. I mean today looks like a lot of double checking and it might actually be time to push to live. Note that pushing to live is going to be a big undertaking. Git handles 99% of the work, but it won’t handle everything this time because there are database schema changes that, while I have migration scripts, will need manual checking to make 100% sure that the schema of my live site matches the new schema on the development environment. There are also a bunch of small little scripts I’ll need to run once (like updating the team builder page), small edits I need to make (e.g: special Item Categories for set items like Anima items), etc. that I have written down, but I might have missed some stuff and will figure it out as I start working through the live site.
All of this is to say is that either today or tomorrow is push day and I would be patient if there are problems on the website as it is radically changing on the backend. Absolute worst case is I botch something up and get some fatal error that takes the site down for a few minutes. Obviously going to do everything I can to avoid that, but just trying to give some warning now.
take care of yourself GM Blue! love all the work you’ve put in. the tft community is really lucky to have you.
My GOAT ty for the work.
Appreciate the kind words all. No taking time though, only a week left before Set 17 release and still got work to do before I can even start creating the typical ~30 comp pages I need to make at the start of each set.
Here’s what’s on the agenda today:
– Working on more Set 17 team builder support. Need to add all of the items associated with Set 17 like Anima, The Anomaly, etc. Need to add Elder Dragon (less important). Need to add summon support. Would like to add all boons to the strong conditions section so I can make clear if specific boons are good for a comp. Not sure what the exact implementation will look like
– Still haven’t tackled traits with multiple descriptions
– Update some styling of bullets in revamped change log to make it more readable
– Double-check mobile design on all changed pages
That’s all on my list right now. By far the shortest the list has been, but again I write new entries to it every day (some times find something that takes hours to do), but I am hopeful we are getting to the actual end now and I will be able to push these updates to live soon and start putting together the Set 17 comps.
Take your time man, been following you since you dropped that Samira and Taric guide in tft years back and have been telling everyone about this site and everyone loves it. Can’t wait to see the updates you make
+1 to the previous message, don’t stress yourself too much!
It is fine, if the update takes a bit of time, we are not racing to challenger day 1 live 😀
Thanks for the frequent updates on your progress but also, don’t burn out working on it, take your time 😊
Uh … you guessed it, still working. Got some sleep, here’s what I am working on today
1) Setting up a system for special item slots. Special item slots are like Set 13 anomalies, Set 14 Garen Mods, Set 15 Power Ups, Set 16 Void Mutations, and in Set 17 the Sona Mods. Probably will expand this slot to also handle stuff like Miss Fortune’s trait selection, Grave’s Upgrades, etc.
2) Adding the Patch Changes section to the comp page
3) Changing comp page layout. Has an annoying issue right now where if the right column is longer than the left, it fills the space in an undesired way (for frontend people, it’s cause I used grid which was good for old layout but not the new one, so I need to change to a mix of grid and flex)
4) Update the team builder for Set 17 functionality. Probably not getting to this today. This includes making Mech units take up 2 slots + 2 to trait, maybe the hex selectors, setting up summons like Shen or Shepherd, etc.
5) Maybe handle traits with multiple descriptions like Stargazer? Not sure.
6) Probably a bunch more stuff that I realize I need to do as I am doing this stuff, like usual.
Still working 😀 Progress updates in Discord, fingers crossed to be done soon.