Comp Image
Twisted Fate Reroll
Icon 8Icon 90
Traits
Trait BackgroundSyndicate Icon
5
Syndicate
3 > 5 > 7
Trait BackgroundBoomBot Icon
2
BoomBot
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Gragas Darius Skarner Braum Shaco Twisted Fate Kog’Maw Miss Fortune
Trait BackgroundSyndicate Icon
5
Trait BackgroundBoomBot Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundSlayer Icon
1
Syndicate Icon
Syndicate
Rapidfire Icon
Rapidfire
Twisted Fate Cost Icon 2
600 HP
10 / 70
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Artifact_LudensTempest
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Artifact_WitsEnd
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Ability Icon Ace High
Range Icon 4 Hex
Passive: Gain 2 Ability Power each Attack.

Active: Throw a card at the current target and next nearest target, dealing 150/225/340/455 (scaleAP Icon) magic damage.

[3 Syndicate Icon] Kingpin bonus: Throw a random special card at the current target that deals 260/390/610/830 (scaleAP Icon) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.

[7 Syndicate Icon] Kingpin bonus: Throw all three special cards at three nearby enemies. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
Bruiser Icon
Bruiser
Syndicate Icon
Syndicate
Darius Cost Icon 2
750 HP
30 / 80
Current
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_SilvermereDawn
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT_Item_Artifact_InnervatingLocket
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Ability Icon Kneecapper
Range Icon 1 Hex
Heal 237/287/361/436 (scaleAP IconscaleHealth Icon) Health, then deal 130/195/293/390 (scaleAD Icon) physical damage and 20% Sunder enemies within 1 hex for 6 seconds.

[3 Syndicate Icon] Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99/120 (scaleHealth Icon) Health for each enemy hit.

[7 Syndicate Icon] Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 10% per hex away. Heal 65/77/99/120 (scaleHealth Icon) Health for each enemy hit.

Sunder: Reduces Armor
Syndicate Icon
Syndicate
Dynamo Icon
Dynamo
Miss Fortune Cost Icon 4
800 HP
50 / 150
Current
TFT_Item_SpearOfShojin
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Ability Icon Street Sweeper
Range Icon 4 Hex
Fire 8 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 33/49/269 (scaleAD Icon) physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.

[3 Syndicate Icon] Kingpin bonus: Fire 4 more waves.

[7 Syndicate Icon] Kingpin bonus: Fire 4 more waves. Bullets pierce enemies for 50% damage.
BoomBot Icon
BoomBot
Vanguard Icon
Vanguard
Skarner Cost Icon 2
800 HP
25 / 80
Current
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Missile Defense
Range Icon 1 Hex
Gain 325/375/450/525 (scaleAP Icon) Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within 2 (scaleRange Icon) hexes, dealing 115/173/265/358 (scaleArmor Icon) magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.
Strategy
Tips & Tricks
  • Can play Miss Fortune secondary Kingpin if frontline is strong enough. Otherwise secondary Kingpin is Darius 3 if you have items for him.
Openers
Syndicate Rapidfire
Kog'MawKog’Maw
DariusDarius
SkarnerSkarner
Twisted FateTwisted Fate
BraumBraum
Trait BackgroundSyndicate Icon
3
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundVanguard Icon
2
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Hextech GunbladeHextech Gunblade
Syndicate EmblemSyndicate Emblem
Gambler's BladeGambler’s Blade
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Luden's TempestLuden’s Tempest
Silvermere DawnSilvermere Dawn
Innervating LocketInnervating Locket
Augments
Worth the Wait IIWorth the Wait II
An Exalted AdventureAn Exalted Adventure
Caretaker's AllyCaretaker’s Ally
Syndicate CrestSyndicate Crest
Syndicate CircletSyndicate Circlet
Syndicate CrownSyndicate Crown
Two Much ValueTwo Much Value
All That ShimmersAll That Shimmers
Item Priority
Guinsoo's Rageblade
>
Hextech Gunblade
>
Spatula
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.