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Traits
Current



Best-in-Slot



Alt Build 1

Throw a paint bomb at the largest group of enemies within 5 (
) hexes, dealing 260/390/1500 (
) magic damage to enemies within 1 hex and 80/120/600 (
) magic damage to the nearest 4 enemies.
Current



Passive: Attacks deal 90/135/314 (
) bonus magic damage. At 35/35/90% Health, gain 700/1260/12960 (
) Shield decaying over 8 seconds, 100% Attack Speed, 20/20/100% Omnivamp, and 100 Mana.
Active: Briefly gain 60/60/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (
) magic damage to the target and 15%/25%/200% (
) of the target’s max Health as magic damage to all enemies hit.
Active: Briefly gain 60/60/99% Durability, then pick up a nearby enemy, knocking up all enemies within 1 hex2 hexes for 1.5 seconds. Then, slam down, dealing 200/300/13370 (
Current



Gain 380/480/1824 (
) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1500 (
) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Chill: Reduce Attack Speed by 20%
Chill: Reduce Attack Speed by 20%
Current



Dash towards the target and fire a volley of 25 (
) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 4 and deals 54/81/2025 (
) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1350/2025/50625 (
)).
When the volley ends, dash back to safety while dealing 300/450/6750 (
) physical damage to the current target.
For the duration of the Ability, Samira is Unstoppable and has 25%/25%/100% (
) Omnivamp.

When the volley ends, dash back to safety while dealing 300/450/6750 (
For the duration of the Ability, Samira is Unstoppable and has 25%/25%/100% (
Current



Throw a bomb that hits the most enemies in a + shapewhole row and column within Attack Range, dealing 240/360/1500 (
) magic damage to enemies within 1 hex of the center and 100/150/750 (
) magic damage to enemies further away. If only one unit is hit, deal 100% more.
When to Play
10,000 IQ
Artifacts
Emblem
Lots of Gold
Many Items
Quality Over Quantity
Strategy
Tips & Tricks
- This is a very resource heavy comp. There are cheaper options such as Gragas over Garen, LeBlanc over Samira, etc. But generally speaking, this comp requires a lot of gold and items.
- Getting a Strategist trait mod from Garen on Brand is very powerful.
- Level 10 (or level 9 with Tactician’s Crown) is Dr. Mundo
Openers
Bastion Techie





Strategist Techie





Strong Conditions
Items





Augments





Item Priority

Spear of Shojin

Morellonomicon

Statikk Shiv
Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.