Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Fire a disorienting sound blast in a cone, dealing 130/204/1597 (
) magic damage. Gain (
) max Health, get bigger, and increase the size of future sound blasts.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



For 3 seconds, tether to the closest 3 enemies, dealing 220/330/520 (
) magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.
Shred: Reduces Magic Resist
Shred: Reduces Magic Resist
Current



Gain 475/525/700 (
) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (
) magic damage in a 2-hex line and Stun all enemies hit for 1.5 seconds.
When to Play
Emblem
Strategy
Tips & Tricks
- Core board is 6 Bruiser + Fiddle. Flex units include Garen, Renekton, Senna, and BoomBot units.
- This is an artifact / radiant-driven comp. There are MANY good artifacts / radiants, so keep this comp in mind if you get any artifacts / radiants.
Openers
Bruiser Techie





Strong Conditions
Items










Augments










Item Priority

Frying Pan

Archangel’s Staff

Redemption
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.