Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Passive Minigun: Attacks grant 4% (
) Attack Speed.
Passive Rocket Launcher: Attacks deal 25/38/56/75 (
) bonus physical damage.
Active: Swap between Minigun and Rocket Launcher.
Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% (
) bonus damage.
Passive Rocket Launcher: Attacks deal 25/38/56/75 (
Active: Swap between Minigun and Rocket Launcher.


Current



Best-in-Slot



Gain 45%/45%/50%/60% (
) Durability for 3 seconds. Afterwards, deal 110/165/248/330 (
) physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.
Headliner Effect: +250
+20
+20

Current



Alt Build 1



Throw a bottle at the current target, which deals 113/169/253/338 (
) physical damage to enemies within 1 hex. It explodes into 4 shards; each dealing 35/50/80/120 (
) magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.
Headliner Effect: +15%
+20%

Best-in-Slot



Deal 181/272/408/544 (
) physical damage to the current target, or 248/371/557/743 (
) if they have more current Health than Vi. Stun them for 1.5/2/2/3 seconds and reduce their Armor by 15/18/20/35 (
) for the rest of combat.
Headliner Effect: +200
+15%

When to Play
Shimmerscale Essence
AD Item Opener
NO SCOUT NO PIVOT
Strategy
Openers
Punk





Strong Conditions
Items








Augments

Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Thank you very much for doing a Set 10 Flowchart and for everything. I can’t imagine the effort you’ve put into this. Love the work you do GM Blue.
Question: When you get the augment “The Band is All Here” how should you play Punk Reroll?
I picked that augment when I was playing Punk Reroll and I hit 3Star Jinx, Pantheon, and Twitch. And I feel like my board didn’t get stronger when I fielded Yorick and Pentakills. It feels like chasing for 3 Star Amumu and Vex then itemizing them is the correct play.