14.7 Flowchart

This flowchart assists in line selection for the current patch. Use it as guidance for what popular comps you should play when you have certain early conditions. The conditions provided for each line are recommended for the comp to perform as well as its tier suggests.

Only the most popular lines for the patch are included here. Use the tier list to see all available lines on a patch, including the strongest lines with specific artifacts, emblems, augments, or other uncommon conditions.

  • Fast 9 is quite popular. Prioritize econ augments on 2-1. Double econ is ideal as it maximizes probability of hitting and Zac can use the additional econ.
AD Core Lines

These are the lines you should play in most games if provided attack damage (AD) items. Conditions are recommended, but not mandatory.

Lots of Gold
Lots of Gold
Kog'Maw
Cypher Opener
+2
Kog'MawKog'Maw
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Trait BackgroundRapidfire Icon
2
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
A
Fast 9
BoomBot Flex
Lose Streak
Lose Streak
Galio from Orb
Galio
Alt Icon
Draven from Orb
Draven
Alt Icon
Cypher Opener
+2
Kog'MawKog'Maw
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Trait BackgroundRapidfire Icon
2
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
A
Cypher Reroll
Guinsoo's Rageblade
Guinsoo's Rageblade
Kraken's Fury
Kraken's Fury
Pulse Stabilizer
Pulse Stabilizer
Exotech Opener
JaxJax
MorganaMorgana
JhinJhin
ShyvanaShyvana
MordekaiserMordekaiser
Trait BackgroundExotech Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundTechie Icon
2
Cypher Opener
+2
Kog'MawKog'Maw
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Trait BackgroundRapidfire Icon
2
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
A
Fast 8
Vertical Exotech
Kog'Maw
Vanguard Rapidfire Opener
Kog'MawKog'Maw
SylasSylas
ViVi
RhaastRhaast
SkarnerSkarner
Trait BackgroundVanguard Icon
4
Trait BackgroundBoomBot Icon
2
B
Fast 8
Vanguard Marksman
Graves
Executioner Opener
+1
GravesGraves
RhaastRhaast
Jarvan IVJarvan IV
RengarRengar
VarusVarus
Trait BackgroundExecutioner Icon
3
Trait BackgroundGolden Ox Icon
2
Trait BackgroundVanguard Icon
2
AlistarAlistar
Dr. MundoDr. Mundo
ZyraZyra
GravesGraves
RengarRengar
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundGolden Ox Icon
2
B
2
Graves Reroll
Spear of Shojin
Spear of Shojin
Infinity Edge
Infinity Edge
Anima Squad Opener
+2
SylasSylas
IllaoiIllaoi
RhaastRhaast
VayneVayne
SennaSenna
Trait BackgroundAnima Squad Icon
3
Trait BackgroundDivinicorp Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
SeraphineSeraphine
SylasSylas
IllaoiIllaoi
VayneVayne
YuumiYuumi
Trait BackgroundAnima Squad Icon
5
SeraphineSeraphine
SylasSylas
IllaoiIllaoi
RhaastRhaast
ShyvanaShyvana
Trait BackgroundAnima Squad Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundVanguard Icon
2
B
Fast 8
Vertical Anima Squad
AP Core Lines

These are the lines you should play in most games if provided ability power (AP) items. Conditions are recommended, but not mandatory.

Elise from Orb
Elise
Alt Icon
Lots of Gold
Lots of Gold
Morgana
A
Fast 9
Dynamo Flex
Spear of Shojin
Spear of Shojin
Strategist Techie Opener
Dr. MundoDr. Mundo
ZyraZyra
EkkoEkko
LeBlancLeBlanc
MordekaiserMordekaiser
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundTechie Icon
2
B
Fast 8
Vertical Street Demon
Morgana
Hyper Fangs
Hyper Fangs
Corrupted Chassis
Corrupted Chassis
B
Fast 8
Vexotech
Dr. Mundo
Seraphine
B
1
Gorilla Reroll
Twisted Fate
Syndicate Rapidfire Opener
Kog'MawKog'Maw
DariusDarius
SkarnerSkarner
Twisted FateTwisted Fate
BraumBraum
Trait BackgroundSyndicate Icon
3
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundVanguard Icon
2
B
Twisted Fate Reroll
0

Leave a Reply

1,388 Comments

  1. Xena

    Just looked at your conditions page and what can I say, it’s perfection. It achieves what the old interface did successfully, but it is miles more elevated. Amazing job. Looking at the site now, I genuinely don’t think people have a right to complain anymore because there’s a menu for everyone that fits their preferences.

    I do wonder, though, if the tier-list tab, which probably took you so much time, work, and effort, has been completely overshadowed and rendered obsolete with the introduction of the conditions page. If you want my personal feedback, I think it’s too convoluted and a bit, dare I say, purposeless? Take the Urgot Fast 9 comp for example. Is it really necessary to show it 5 different times on the tier list as OP, S+, S, A etc., based on the conditions you meet? The thing is, in TFT, you don’t load in having decided to play Urgot, and then evaluating how good the game will go based on what augments and portals you’re seeing. It’s the other way around. I might see a Flickerbade first, and THEN ask myself what’s best with this? I might see a prismatic Econ augment first, and THEN I ask myself where this can lead me. And this is why the conditions page is so perfect, it follows the same order of decision making you experience in game, situation/condition —–> question/decision making——-> final board. So then I wonder, in what situation would I ever be to want to be in the tier list tab at any point of my gaming experience when your other 2 pages fulfill all their purposes so perfectly: you show us the STANDARD COMPS which we can read the meta from (so if I queue up on a new patch, I know what I should be angling if I want to top 4), while the conditions page provides the more NICHE and UNIQUE cases when we are offered emblems, hero augments, radiants etc etc. I say all this to say that, maybe you are investing too much energy in a page that isn’t really necessary. Your “Strong Conditions” tab under each comp that shows which augments make the tiers move was more than enough? Like for example, you list “Vertical Anima Squad” as S+ tier with Little Buddies on your tier list. But I’m never gonna be in a position where I learn this from the tier list. I would open the conditions page, it would show me that my opener leads me to Anima Squad, and inside the comp’s info, I would find out that Little Buddies is OP with it and pushes it from B to OP, etc.

    Am I making any sense? Sorry, English is not my first language and I don’t think I’ll be able to explain what I’m trying to say any better, but TLDR: if it’s taking too much of your time, maybe consider not investing more energy into it? I’m not claiming it’s ruining the site by any means — I’m just trying to look out for you in a way lol cause I don’t want you to overexhaust yourself and I’m basically trying to say that your site has genuinely reached its peak, and all the information one needs to learn the comps ihas beeen perfectly balanced between the home page and your new conditions tab. If the tier list is something that gets automatically created from all the information you input on the other tabs, and it doesn’t take much of your time, then ignore my message lol, I am not well-versed in IT/tech stuff whatsoever. If that’s the case, maybe consider making it less convoluted? A comp doesn’t need to appear 5 different times in 5 different tiers because it starts becoming visually noisy. Or maybe reduce the number of tiers. 1 tier for broken interactions like Blightning Jewel Morgana (and then do not repeat the comp again in B tier without said item because we will already know it’s the condition that made it S+), 1 tier for very good interactions, and 1 tier for just okay interactions. This current version is too detailed and as much as it tries to be helpful, it begins going the opposite direction, confusing you and even tiring you in the process. Anyway, I apologise again for the very long comment, I just appreciate your work so much that if my feedback helps you in any way, then I’m happy. Congrats on all your sucess regardless, this site will only get bigger and bigger with time I guarantee you <3

    1. Author avatarGM Blue

      First of all, I appreciate you taking the time to write this since I am sure it took a while. Here’s the thing: The tier list and home page were designed because they are, by far, the CLOSEST representation of how a Challenger approaches the game. Nothing is closer.

      So many people fail to understand the biggest value the tier list provides, although it will become easier to understand over time: You can INSTANTLY learn the best lines for the patch. You don’t need to press a filter. Or search anything. The most broken tiers are the easiest to read. You’re not “supposed to” scroll down to A-tier without filters where it starts getting noisy because there is no point in memorizing the A-tier lines before you memorize the S, S+, and OP lines. If you want to become a great player, you should have the top 3 tiers MEMORIZED. Now I don’t expect my average user to do that, but I wanted to provide the ONLY study tool on the market that high level players can actually use to learn the niche aspects of the meta.

      The 7 tiers were not chosen at random, either. 7 is a number that came about after MANY hours thinking about the smallest interval that Challengers reasonably perceive as a “meaningful” or “material” difference. The answer I came to was 7. Any fewer tiers and the gap between comps becomes too big to accurately rank them. Any more tiers and the differences become too small to actually be meaningful. The tier list MUST exist to provide context to the 7 tier system.

      I agree with you that many people will prefer the condition page, and I have no issue with that. There is no time investment anymore to maintain either of these pages — both are created procedurally using the same data pipeline. It is that data pipeline that took the most months to develop, although the design for the tier list page obviously took quite a bit longer than the condition page! Anyway, I don’t mind what people use as long as they are getting the info they need in a way that makes sense to them.

      EDIT: Also, the tier list has a ton of power user functionality that no one is touching yet that will become apparent in value over time. The search functionality is far more advanced than most people are using it for. You can put multiple artifact options from your anvil in and see the best line. You can compare augments instantly. You can also search composite conditions — For example, let’s say you have “Manazane” AND “Innervating Locket” — What can you play? If you search this in the tier list, it will create a brand new combo comp card that combines the conditions, bringing Gorilla Reroll to “OP”. There are random possibilities that are still relatively unexplored since no one is a tier list “power user” yet.

  2. Anonymous

    The redesign sucks

  3. Anonymous

    Did not visit site for nearly a month since i used other websites(I did not like the looks of site before, it was not that pretty) – so i dont remember exactly how it was but i really like tierlist/conditions pages very much. Mindblowing good job for you, GM Blue. It is so good.
    Especially conditions – it is so clear to look for anything that you NEED to know without spending your time for hours on stats sites. So i am definetelly going to use tftflow for next set. It is really good!

    What i dont like – is main page. IDK what about it that i dont like. I just dont feel it provides any usefull information. It just lists meta comp and that s it.

    1. Author avatarGM Blue

      Appreciate the kind words and I hope you enjoy the condition portions of the site!

      The main page’s purpose is to tell you the most important information about the patch: The best opening conditions and the most consistent lines. You can almost argue it’s a “forceable” tier list. Anything that is rated highly on the home page can and should take up most of your match history. If it isn’t, you’re probably playing “wrong”. That’s the goal of this page — to make sure you load into a game and know what you SHOULD be angling every game. For this patch, you need a good reason to not play Urgot, Cypher, Zeri, or Dynamo.

      If you are familiar with the meta, you’ll get more value out of the tier list / condition pages where you’ll learn the more conditional knowledge of the meta. And that’s fine — I belong in that category. I don’t need the home page at all, but that’s because I know every patch. You’re probably the same. It’s just a quick way to know the patch.

  4. sepp

    Website is unusable now, way too slow to swap between pages and evaluate multiple lines at once, welp back to tft acedemy. shame though since your take on the game is better.

    1. Author avatarGM Blue

      Just use the new conditions page that I made specifically for people who can’t adopt the new setup — It’s structured almost exactly the same way the old list view was except better because now you can filter for tier. You don’t need any other pages if you are sticking to the old way of using the website.

      1. sepp

        Maybe I’m dumb and clueless but is their a list view? everything is too big and clunky, if theres a compressed list view like before then its manageable.

        1. Author avatarGM Blue

          If the conditions page is not suitable for you, then nothing on the site will be unfortunately and it is what it is. There are 30 more artifact lines added to the site since the old layout. The old “compressed” list view would not look so compressed anymore with 30 lines added to it (50% bigger than it already was). Radiants were added. The number of augment lines went up from 37 to 86, over 2x increase. The new list view is mandatory to support the increase of information, and the increase of information is mandatory because I was forced to omit conditions in the past because the old layout couldn’t handle anymore.

          This list format is easily filterable — you can filter for only artifacts, or only emblems, or only hero augments just like before. Brand new is the fact you can adjust the minimum tier so you can ignore “garbage” lines. You can just CTRL + F to find any item and augment instantly on that page. I honestly struggle to see how the conditions page (NOT the tier list OR this flowchart page) is harder to use than the original list view other than maybe the existence of the descriptions. I could add a toggle that hides descriptions, but that will have to wait until tomorrow.

  5. Author avatarGM Blue

    Worked all day today to finish up the “replacement” for the old layout: Introducing the conditions page! Since it was made in about 48 hours, it might have some kinks and bugs. But I think this really helps flesh out the website. Also, tooltips on the website now include a list of all comps that the condition is strong for. Enjoy!

  6. Anonymous

    Just wanted to let you know that at first I also preferred the older flowchart version mainly because I was super used to it, but the tier list with the search option makes it better to judge which line to go, and directly compare the possible comps, since there are more tiers. I also like that I can enter multiple conditions that I have and see just the comps that use said conditions compared to each other. For example, if I had two conditions and they were both a “red” or “S” comp in the previous flowchart, it was harder to understand which one was more “meta”/better. So that’s a very good improvement from my perspective, and makes it easier to judge which line to go when in doubt between 2 or more options

  7. Mainbush

    Damn this was my favorite page now i cant find anything 🙁

  8. Author avatarGM Blue

    Hi all,

    Okay — I’ve read your comments over the past 2 days and I want to provide my general thoughts so far. First, thank you for anyone who wrote constructive criticism that helped me understand why the older format was better suited for you. The old format cannot come back (it uses a library that is too inflexible), but I can build an alternative that is close enough. I’ve boiled your criticisms down to the following points:

    # Criticism Response
    1 The flowcharts were more visually clear than the tier list Yes, but they were less accurate and provided less information. If I introduced the 7 tier system to the flowcharts to increase their accuracy, they would have lost significant visual clarity. And the tier list currently holds 211 conditions to the old flowchart’s 148. The tier list can continue to grow due to advanced filtering functionality and grouping which was not possible with the flowchart approach.
    2 It was faster to find the condition I had I’ll be generous and validate this, but the difference should be minuscule once you get used to the tier list the same way you were used to the flowchart. Both formats require a click (find correct tab / focus search bar) and both require typing to efficiently find a condition (CTRL + F in old format). However, the new format requires you to scroll after searching. That is undeniably slower, at least when dealing with only 1 condition.
    3 It was more convenient to find the condition I had I agree. This is the biggest reason I am working on an alternative. Aside from changing tabs, the old format was convenient. Mouse-only navigation with scrolling was simple and the flowchart was readable. I believe this is the biggest reason people cite the visual clarity issue. If you are just scrolling down the tier list, it will look like a bunch of noise. Not the best UX for people who are used to navigating this site by scrolling.
    4 Flowcharts are just better at presenting information I ask that you give me some leeway on this: Flowcharts are great, but they were not the best way to present information for TFT. I spent months looking at the MANY ways to present this information. The largest issue with flowcharts is they are highly space inefficient when you need a hundred of them, which is what TFT Flow was: A collection of 50+ mini-flowcharts.

    The old format excelled at ease of navigation and answering one question: I have this condition, what can I do? It really couldn’t answer questions like “What are the best lines this patch” easily and it wasn’t even that great at comparing conditions (e.g: “Is this artifact better than this artifact?”). But I understand that because it was so good at answering that first question that the new tier list feels like a loss to the website.

    So I’ve designed this — a way to see all comps that an item, augment, opener, or custom entity is a condition for. It’s in the list format that you are used to from the old website. I intend to create a page that has all of these listed in one place, separated into tabs like you are used to with Artifacts, Radiants, Emblems, Openers, Augments, etc. It won’t be the old flowchart format, but it will be the list format that many of you used before. You’ll be able to use CTRL + F like you were used to, you’ll be able to just scroll like you used to, and you’ll be able to click tabs to navigate to the condition type you currently have.

    It’s going to take me a bit of time to finish this. We are entering the PBE cycle and I need to keep the site updated for Set 15 which is a big task. I’m also honestly a little drained of developing because of how long the tier list project took. But I do hear your criticisms and want you to know it hasn’t fallen on deaf ears. Appreciate the patience in the meanwhile.

    1. Anonymous

      I’ve never seen anyone in gaming or tech make such a dope product and at the same time have a positive attitude about the way their users engage with the product. You’re absolutely within your right to say we’re just using it wrong

  9. Anonymous

    Amazing work! Takes some time to get used to but the design is perfect.

  10. Anonymous

    Why change the “flows”. It was the only thing that made you special and way more clear!

    1. Author avatarGM Blue

      I’m going to push back on this slightly — What makes this website special is the fact it focuses on conditions instead of comps by themselves. It is a manual curation of the best conditions in the meta without requiring you to use the explorer of statistics websites. No one else focuses on that to the extent this website does. And I genuinely believe no other website is faster for learning the best conditions in the meta, which brings us to your question: Why change the flows?

      Before now, you couldn’t learn the best conditions in the meta on the website quickly. There was 6 different tabs and the 3 tier system did not sufficiently delineate the true strength between lines. Even if the old flowchart adopted the 7-tier system (which would lose a TON of visual clarity in the old format with the new colors), you’d still be hunting through 6+ different tabs to learn the following:

      • Trait tracker Exotech is the best line in the meta (augment tab)
      • Flickerblade Zeri, Unending Despair Vi, and Blighting Morgana are broken (artifact tab)
      • Lots of Gold is a key condition in this meta (resource tab)

      You might be thinking — well that’s only really 3 tabs. Not bad, I was already doing that before and never complained! But to know that it was only 3 tabs, you’d have to check all 6 tabs and scroll through their entire contents. Only the most engaged users would do this, so the majority of users would never know what the best lines are for the meta.

      And here’s another thing: The tier list currently holds 211 conditions. The flowchart held 148 conditions with the artifact and augment tabs starting to get a bit messy. I had to artificially keep the number of conditions lower just to keep the “visual clarity” that most people love about the old format. Optimistically you could argue that the old format was more “curated”, but I can tell you that’s not the truth. There were conditions I wanted to add, but couldn’t due to reaching a space limit.

      I think a lot of this will become more obvious when I provide the list page that I think older site users want. It should round out the experience for finding the best conditions for each comp, allowing any method of searching work. It will be very similar to the list view — see the picture in my comment above. I am hoping this should be helpful for those of you who are more attached to the old format.

  11. Samurai Jacked

    Dope, I dig the new site

  12. Anonymous

    I liked the old layout better.

  13. Morty

    Wow, really great work Boss, love the new look

  14. Anonymous

    Incredible job! I love this

  15. Anonymous

    I appreciate the changes. A couple days navigating the site and ill get used to it. Im assume the search bar is the main way to find the comps we want?

    1. Author avatarGM Blue

      Yeah the search bar and personally I found myself frequently clicking on icons and comp names inside the tier list. It’s a fast shortcut that will filter for only that comp or filter only for that condition. I’ll make a video guide for it soon, but I want to make sure any bugs are dealt with first.

  16. Anonymous

    This site is a lot harder to navigate for things like artifact or emblem conditions than the old one

  17. kaksi

    could u pls bring old theme . with this one im about to change my fav comp site

    1. Author avatarGM Blue

      Unfortunately, no. I appreciate the time you used the site, and eventually there should be pages that closer align to the original layout if you find yourself unable to adopt the new one. But it will be some time until then because we are about to enter the Set 15 PBE and launch cycle, so I will have way less time to develop in the next few weeks.

  18. Xena

    I have loved your site since day 1 and this upgrade has certainly added new improvements I didn’t even think were possible. You are revolutionizing the way people learn this game, and for that you should be very proud! I unfortunately do have to admit that the site has in this process, lost one of its most valuable properties: visual clarity. There was something so satisfying about the fact that this site provided not just smart solutions to your questions, but QUICK solutions. Most of us have it open during game and as you are well aware, TFT requires you to make very fast decisions, and when you’re already overwhelmed with conditions that are new to you, that time feels even shorter.

    Take a random example, ‘I am offered Divincorp emblem, what do I do?’. Before it was easy, I go to this specific emblem and see all the available lines. Now however you have prioritised the TIERS. Meaning if there are 3 separate lines for Divincorp emblem say in S, A, B tier respectively, I have to manually find each of them. This is counterintuitive. In fact, I might not even know there are multiple versions. I might see the one in S tier and play it blindly because I didn’t have time to check the lower tiers.

    You did address this in one of your replies. “I am seeing one particular use-case that is common among the feedback so far which is that some portion of users are interested in “lists”. That is, they like to see all available options for a condition without having them spread across multiple brackets like the tier list does. For example, if a user is thinking about Blighting Jewel, they may want a single container that just lists all comps for Blighting Jewel in one place.” —> I think this is exactly what I’m referring to. If you do happen to go through with this change, it will be amazing! Sorry for the long comment but hope the feedback helps! Amazing job again!

    1. Author avatarGM Blue

      I honestly do understand what you are saying, so I will have to consider providing the list approach long-term. It’s a bigger project than I first thought because of how I would want to integrate it into my data pipeline, but I do have some ideas. It wouldn’t come to fruition for a while though. This was a massive project that spanned multiple months and I’m not terribly eager to jump into a new one quite yet.

      Here’s my counterpoint about the visual clarity of the original site: Some of it was false visual clarity. The 3-tier system was not ideal and didn’t accurately represent the gap in strength between lines. There were so many conditions listed that no player should bother even thinking about in over 99% of their games. The combination of tier list and flowchart provides you a new type of visual clarity: It helps you learn what you should do in over 90% of your games. If you just read the flowchart and learn the conditions in the OP, S+, and S tiers, you will climb WAY more than you did using the old layout.

      A big reason for this shift is that it is WAY closer to how Challengers actually think about the game. The flowchart shows the main gameplan for the patch that covers 80%+ of games. The S, S+, and OP tiers cover most of the situational knowledge you should know about the patch. Anything beyond that is “bonus”. For this purpose, the new layout is much faster to parse.

      I genuinely believe that for the purpose of CLIMBING, this new format is more than 10 times better. It’s genuinely not even comparable. But you are right – for the purpose of QUICKLY, while in-game, looking up a specific condition using CTRL + F and seeing all your options quickly, this new format is slightly worse and I should think about addressing that.

  19. Bbrandobee

    Where do we go to see emblem options?

    1. Author avatarGM Blue

      Go to the tier list and click on the Anima Squad emblem under “Condition Types” (second button). It will filter the tier list for only emblems.

  20. Anonymous

    this is not a flowchart