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Main
Lillia Rakan
Lvl9
1
Traits
Comp Variations
Flex
Tips & Tricks
- There are two main versions: The Shen Amumu version and the Lillia Rakan version. Shen Amumu looks better, although Lillia Rakan gets 1 more trait if you have Bronze for Life
- One strength of this line is you can easily hit the full board on level 8 since it doesn't require any 5-costs and can be quite strong with combat augments
- The main reasoning behind the unit to left of Sett is to prevent Kha'Zix from walking up and immediately killing your corner carry. The main objective for positioning against Kha'Zix is to make sure he can't walk into your frontline at the start of the fight.
- This means you don't need the unit to the left of Sett if there are no Kha'Zix players in your pool.
Strong Conditions
+3 Tier Conditions B → S+
Bronze For Life II
+2 Tier Conditions B → S
Bronze For Life I
+1 Tier Conditions B → A
Radiant Striker's Flail
Radiant Rabadon's Deathcap
Eternal Pact
Radiant Adaptive Helm
Radiant Blue Buff
Luden's Tempest
Glass Cannon I
Rolling For Days
Slice of Life
Epic Rolldown
Explosive Growth
Glass Cannon II
Money Hungry
Money Hungry+
Patient Study
Slammin'
Slammin'+
Commerce Core
Shopping Spree
Economy Strategy
Fast 8
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. "Stable" changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven't 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can't afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
P
AhriP
ZyraP
SettDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Alt Build 6
Alt Build 7
When to Play
Play from Shojin crit build + AP opener. Especially good with Bronze for Life.
Item Priority
Core Items


Good Items














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Higher PriorityLower Priority
Encounters
Cheaper Levels
Formula
Example
Patch Changes
Rakan
default Ability
Patch 18.3b
Patch 18.4
Gain 270/320/415/490 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.
Gain 290/340/435/510 (
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90/100/130/160% (
) decaying Attack Speed for 4 seconds.







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