Comp Image
Samira Reroll
Econ Icon 3-Cost Reroll
Primary
AD Icon
Tier
C
Required
Augment Setup
Econ
Econ
+
Econ
Econ
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Lvl8
5 Space Groove5
1
Lvl8
7 Space Groove7
1
Lvl8
Two Tanky
1
Traits
Icon 0 Icon 0
Traits
Trait Background Eradicator Icon
1
Eradicator
1
Trait Background Redeemer Icon
1
Redeemer
1
Trait Background Sniper Icon
3
Sniper
2 > 3 > 4
Trait Background Space Groove Icon
3
Space Groove
1 > 3 > 5 > 7 > 10
Trait Background Stargazer Icon
3
Stargazer
3 > 5 > 7 > 8 > 9 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Vanguard Icon
2
Vanguard
2 > 4 > 6
Trait Background Dark Star Icon
1
Dark Star
2 > 4 > 6 > 9
Icon 8 Icon 129
NasusFlex +1JaxRhaastNunu &…SOrnnPJhinSFlex +3XayahSSamiraP
Trait Background Eradicator Icon
1
Trait Background Redeemer Icon
1
Trait Background Sniper Icon
3
Trait Background Space Groove Icon
3
Trait Background Stargazer Icon
3
Trait Background Bastion Icon
2
Trait Background Vanguard Icon
2
Trait Background Dark Star Icon
1
Comp Variations
Flex
Lvl8
5 Space Groove5
Lvl8
7 Space Groove7
Lvl8
Two Tanky
Tips & Tricks
  • Samira does not want Infinity Edge. Build her with other Sword items, but try to avoid Infinity Edge. Can build LW on Samira, but eventually want to move it to Xayah or Jhin late-game.
  • Samira's passive hits units that get knocked up to get her into The Groove which synergizes with Nunu and Rhaast.
  • The best reroll board has not been solved yet. While in theory the Rhaast + Stargazers board makes the most sense, the Space Groove variations are worth considering too.
Strong Conditions
+4 Tier Conditions CS+
Battle Bunny Crossbow
Xayah
Battle Bunny Crossbow
+3 Tier Conditions CS
Echoing Batblades
Xayah
Echoing Batblades
+2 Tier Conditions CA
Patience is a Virtue
Patience is a Virtue
Prismatic Ticket
Prismatic Ticket
Deadlier Blades
Deadlier Blades
Two Tanky
Two Tanky
+1 Tier Conditions CB
Radiant Spear of Shojin
Samira
Radiant Spear of Shojin
Titanic Hydra
Xayah
Titanic Hydra
Calculated Loss
Calculated Loss
Rolling For Days I
Rolling For Days I
Sword Overflow
Sword Overflow
Heroic Grab Bag+
Heroic Grab Bag+
Heroic Grab Bag++
Heroic Grab Bag++
Heroic Grab Bag
Heroic Grab Bag
Trifecta I
Trifecta I
Trifecta II
Trifecta II
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
Builds
Samira
P
Samira
Xayah
S
Xayah
Nunu & Willump
S
Nunu & Willump
Space Groove Icon
Space Groove
Sniper Icon
Sniper
SamiraCost Icon 3
N/A HP
Default
TFT_Item_SpearOfShojin
Flex +2
TFT_Item_BlueBuff
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
TFT_Item_MadredsBloodrazor
Flex +2
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Best-in-Slot
TFT5_Item_SpearOfShojinRadiant
TFT_Item_Deathblade
Flex +1
TFT5_Item_DeathbladeRadiant
TFT_Item_MadredsBloodrazor
Flex +3
TFT5_Item_GiantSlayerRadiant
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Stargazer Icon
Stargazer
Sniper Icon
Sniper
XayahCost Icon 4
N/A HP
Default
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_TitanicHydra
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT17_AnimaSquadItem_Tier2_BattleBunnyCrossbow
TFT_Item_InfinityEdge
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT17_AnimaSquadItem_Tier2_EchoingBatblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Stargazer Icon
Stargazer
Vanguard Icon
Vanguard
Nunu & WillumpCost Icon 4
N/A HP
Default
TFT_Item_FrozenHeart
Flex +1
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Flex +4
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_NightHarvester
TFT_Item_GargoyleStoneplate
TFT_Item_FrozenHeart
Flex +2
TFT_Item_DragonsClaw
TFT_Item_RedBuff
Best-in-Slot
TFT_Item_Artifact_HorizonFocus
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Patch Changes
BriarBriar
NERFBase AD IconBase AD40/60/90/12035/53/79/105
LeonaLeona
NERFArmor IconArmor4540
NERFMagic Resist IconMagic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (scaleAP Icon) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (scaleArmor IconscaleMR Icon) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (scaleAD Icon) physical damage.
Gain 200/240/280/320 (scaleAP Icon) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (scaleAD IconscaleHealth Icon) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (scaleAD Icon) physical damage.
TeemoTeemo
default Ability
Previous
Patch 17.3
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 70/105/190/325 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
Passive: Attacks deal 30/45/100/170 (scaleAP Icon) bonus magic damage and an additional 65/95/170/300 (scaleAP Icon) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
Bel'VethBel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 23/35/52/89 (scaleAD IconscaleAP Icon) physical damage each.
Unleash a flurry of 12 (scaleAS Icon) slashes at the current target over 2 seconds, dealing 21/32/48/81 (scaleAD IconscaleAP Icon) physical damage each.
JaxJax
default Ability
Previous
Patch 17.3
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (scaleAP Icon) and gaining 400/470/550/630 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (scaleAP Icon) and gaining 400/450/500/600 (scaleAP Icon) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (scaleArmor IconscaleMR Icon) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 155/230/375/640 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Passive: Attacks deal 45/70/105/180 (scaleAP Icon) bonus magic damage.

Active: Bash the target dealing 170/250/450/765 (scaleAP Icon) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
OrnnOrnn
default Ability
Previous
Patch 17.3
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 125/200/500 (scaleAP Icon) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (scaleAP Icon) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
SamiraSamira
default Ability
Previous
Patch 17.3
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleAD IconscaleAP Icon) physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 360/540/860 (scaleAD Icon) physical damage and knocking up for 1.25 seconds.
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (scaleAD IconscaleAP Icon) physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 375/560/900 (scaleAD Icon) physical damage and knocking up for 1.25 seconds.
NamiNami
default Ability
Previous
Patch 17.3
Toss a disco bubble at the target that deals 410/615/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Toss a disco bubble at the target that deals 440/660/5000 (scaleAP Icon) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (scaleAP Icon) magic damage. On cast, Nami enters The Groove for 3 seconds.
Nunu & WillumpNunu & Willump
BUFFMax Mana IconMax Mana155145
XayahXayah
default Ability
Previous
Patch 17.3
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each.
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (scaleAD Icon) physical damage each. Xayah's current target takes 10/15/200 (scaleAD Icon) additional physical damage per feather.
Horizon FocusHorizon FocusREMOVED
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2b
17.2
17.1b
17.1
16.8
Titanic Hydra Titanic Hydra downgraded tier modifier +4 → +1
XayahXayah
Current Build
Guinsoo's RagebladeKraken's FuryLast Whisper
Flex +6
Red BuffLast WhisperGiant Slayer
Flex +5
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
SamiraSamira Orb
SamiraSamira
Samira
Nasus
Flex +1
Space Groove
Flex
Flex
Samira
Nasus
Gwen
Leona
Ezreal
0

Leave a Reply

13 Comments

  1. Don Bochinche

    like others have said, you will be fighting for 4-5 place. this placement depends on your early game and lobby tempo, i got a clutch 3rd because two players were contesting stargazer reroll

  2. anon

    you will hit 4-5 even with a samira early. unfortunately feather damage

  3. Anonymous

    Okay comp to hit top 4-5 but nothing more even when fully capped out. Can be good when played with a very strong and early lead. With Two tanky at least

    1. Anonymous

      I got an easy 1st with an early deadlier blades into sword overflow. Also i used early brawler 4 with timebreaker to get early rolls and levels. held units i needed and transitioned at 7 to this board for an easy win.

  4. Beamer

    Really bad to play from behind, if theres other Samira forcers, Nami players, Kaisa Ornn rerollers youre 8th, two tanky Ornn is good but Samira is overrated(rather have trait bots/higher quality over 2 Samiras)

  5. Anonymous

    I think its trash;D

  6. Anonymous

    why is infinity edge bad on samira

    1. Beamer

      she does very little damage, she needs all the AD and stats overall she can, better than ability crit

  7. Anonymous

    Can vouch what Shinji said, the two tanky ver of this comp doesn’t doa nything beyond halfway through stage 3 (except if you have some insane combat augment perhaps)

  8. Shinji

    PLEASE DON’T TRY THIS AT HOME 4-2 SAMIRA 3 7TH

  9. Anonymous

    hello, why is IE considered bad for samira?

  10. Serenade

    hi gm i came across a two tanky samira with two ornn and two maokai which made to level 9 and smashed my vex fast 9 comp with well upgraded graves fiona (all of my 5 costs are 2) please check this kind of variation if possible thx

  11. Author avatarGM Blue

    EDIT: Fixed.

    I know the Two Tanky differential looks weird where it’s effectively saying drop Rhaast + Jhin for nothing (code wasn’t setup to handle duplicate champions). Will work on a fix eventually, but focused on updating other stuff for now. Will update this comment if I fix it.