Main
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Traits
Tips & Tricks
- This comp can use many gloves, so it is generally the correct decision off carousel except in circumstances where you have a key slam to prioritize
- This comp can use many artifacts and items, so make sure you memorize all the good options
- This comp is generally inferior than the Mentor GP line if you are looking to reroll GP. Only play if you have a good Viego spot or some Duelist specific augments
Strong Conditions
+3 Tier Conditions C → S

+2 Tier Conditions C → A




+1 Tier Conditions C → B










Openers
Duelists









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
what character is a good emblem holder? akali, samira?
Building Kai’sa now instead of GP?
why are we opting to powerup and itemize ashe instead of viego if we’re playing double trouble GP and viego?
We aren’t. It’s a really annoying bug with my “sync builds” feature in the team builder that I use to build comps. When I make a change, sometimes it unintentionally syncs the wrong champions together and causes weird bugs in the variations. Doesn’t happen too often, but when it does this type of thing happens. Thanks for pointing out, it’s fixed now (the fact Viego had no items in that variation).
Note that putting utility items on Ashe is not trying to communicate to “itemize” her. It’s basically just the page saying throw utility onto her or Udyr. Should go without saying that the priority is Viego / Gangplank, but I know at the time you commented Viego had zero items due to the bug. Should be more clear now.
which units to keep while in double trouble?
Take a look at the dropdown above the board that says “Main”. There is a board variation that shows the double trouble board.
would adaptive style sug make this comp a or s tier?
they removed blink power up options for Viego as well as Volibear , please update.
Thanks — I had removed it immediately from Viego’s Power Ups when the B-patch got announced, but forgot there was a tip related to it in the tips & tricks section. Removed that tip.