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Traits
Tips & Tricks
- THIS IS A MALPHITE COMP. Prioritize Malphite items over all else early game. The best spots to play this from are ones where you have 2 full items on Malphite 2-1. Chain should almost always be your first carousel prio.
- Item and reroll augments are ideal. There are many units you can itemize in this line and gold is important for hitting. The shimmer items are especially good as they help itemize all your units and get enough gold to hit the board.
- Play this similar to The Crew. In other words, generally do not push levels until you hit your 3 star Malphite, Sivir, and Jhin. Kennen and Gnar are less important. Your rerolls will help push levels through The Crew bonus after hitting your first 3 star Malphite or Sivir.
- Striker’s Flail is especially good with Spirit Sword Power Up as it procs Striker’s Flail twice — Once for Jhin’s auto, once for the Spirit Sword.
- While Rageblade Jhin is not ideal, if you have to build it, then consider going for Artistic KO instead of Spirit Sword.
Strong Conditions
+2 Tier Conditions C → A






+1 Tier Conditions C → B











Openers
Crew Snipers








Current



Alt Build 1



Alt Build 2



Alt Build 3



Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
unplayable even with prismatic ticket
4.82 avg B – tier?
Agreed, updated to lower it along with a few other B-tier comps that were leftovers from prior patch, but have since been MOSTLY optimized out of the meta.
When do you decide to do this vs regular crew?
Radiant Refactor is listed as a condition. Which radiant item makes this comp S tier
Radiant DB Jhin
Does Sword Overflow triple Deathblade Jhin deserve a mention?
Double DB with Giant Slayer deletes tanks
How valuable is the Plot Armor augment here, in your opinion. It seems nice for Malph and Protectors in general.
Does Thorn-plated Armor work with Radiant Bramble Vest? Reddit seems to lean to yes but it felt very lackluster
I’m trying this comp for some days and I keep losing. I don’t understand how it works. Do I absolutly need jhin 3 stars ?
Because when I roll for all my 1 PO 3 stars, I’m already low HP and all still 5 when they are 7 8
If I level up to find jinx varus I don’t have damages ?
the problem is it will get contested and your team is in trouble when facing other high sustain comps like yuumi prodigies
I’ve found success early game without bleeding by STRICTLY having Malphite items/power up early game, having 2 items on Malphite in stage 2 guarantees way less HP lost.
If Crown is good on Jhin Reroll, would it be better here on another 3* Jhin comp?
ludens is straight trash
What’s the reason for running double armor pen? Couldn’t we do better with one instance of armor pen and another damage item on Jhin or something?
It’s not literal — just showing you an option for frontline and option for backline. You want to ideally have it somewhere, but “obviously” not both. I say “obviously” because it’s become clear over time that this may not be so obvious as I’ve gotten some comments over time about it so might think about some other way to indicate this visually in future, although it is low priority. Sorry for the lack of clarity!
Got fishbones, made it top 5. I don’t understand
What’s the reason Singularity isn’t listed and valued less than the rest, especially Max Vitality, on Malph?
All I can say is, you weren’t joking that fishbones makes this comp OP as all hell, just took an EASY first with him
Innervating Locket Needs to moved into a atleast +1 condition no? Its in the alt builds so assuming it was just looked over.
In this case, it’s not looked over. It’s a usable item on Malphite so you could take it if you had a spot for this comp and an artifact on 2-1, but it doesn’t make the comp any stronger. Innervating Locket is not that strong of an item on Malphite; the main benefit of taking it is getting 3 items on Malphite ASAP.
I think the Gold Collector Augment is also really good on Jhin with 100% Crit and Spirit Sword. He just almost 1 tapped everything in the lobby. Was contested because of other Crew Reroll but still went first because of the sheer raw damage from Jhin
Sword overflow has to be a strong condition, you have a million swords for all your snipers
this comp is lit
Which radiant do we need?
the radiant versions of the importan items for each unit, Radiant Gargoyle>Radiant Bramble for Malphite, Radiant DB>Radiant IE Jhin, Radiant TG for Ksante
Underdogs is S tier augment with this comp. You will almost always have less units.
The healing is also really good on backline so your snipers don’t die to random chip dmg.