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Main
Traits
Comp Variations
Flex
Tips & Tricks
- For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.
- One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Strong Conditions
+2 Tier Conditions C → A
Ekko's Patience
+1 Tier Conditions C → B
Radiant Hand of Justice
Radiant Edge of Night
Radiant Infinity Edge
Evelynn's Instinct
Death's Defiance
Radiant Rabadon's Deathcap
Feeling Lucky
Rolling For Days I
Economy Strategy
2-Cost Reroll
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven't already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
P
MeepsieP
PykeS
KarmaDefault
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Patch Changes
Gnar
BUFF
Base AD45/68/101/13550/75/113/150
default Ability
Previous
Patch 17.3
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (
) physical damage, reduced by 75% per hit.
Meep Bonus: 2 (
) Meeps attack alongside Gnar, dealing 10/16/23/31 (
) physical damage per second.
Meep Bonus: 2 (
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (
) physical damage, reduced by 75% per hit.
Meep Bonus: 2 (
) Meeps attack alongside Gnar, dealing 12/17/26/35 (
) physical damage per second.
Meep Bonus: 2 (
17.3▾
17.3
17.2
16.8
Board changed
Before
After
Tip changed from Can drop Illaoi for Sona once you find her → For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.
Tip changed from For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger. → One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Removed
Radiant Bloodthirster with tier modifier +1
Removed
Radiant Guinsoo's Rageblade with tier modifier +1
Removed Tip: One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Formula
Flex
Flex
Example
Shepherd
Formula
Example
Voyager
Formula
Flex
Example


IMO cap of this board is very strong, drop poppy, liss, aurora for morde shen and illaoi and have bard for your 9th slot. This comp hits 9 more than other RR 2 costs since you can use 7 meeple to print last copy or 2. 4 Voyager is a very small bump from 3 and your late carreis are quite notable.
CHARGE TRANSFER SYNERGIZES WELL, especially if you have full karma items
(need bis items, do not take with ekko patience)
Horizon focus look cracked too
Landed 2nd place, lost due to opponent 3 starring Corki
played it with Ekko’s Patience did 0 dmg
skill issue
With Ekko’s Patience you should not put Meepsie in front line. Dying before able to use the ability would lead to 0 dmg.