Comp Image
The Big Bang Meepsie
Econ Icon 2-Cost Reroll
Primary
AP Icon
Tier
C
Required
Required Condition
Augment Setup
Econ
Econ
+
Combat
Combat
Meeple Opener
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Formula
Example
Traits
Icon 0 Icon 0
Traits
Trait Background Voyager Icon
5
Voyager
2 > 3 > 4 > 5 > 6
Trait Background Meeple Icon
3
Meeple
3 > 5 > 7 > 10
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Dark Star Icon
2
Dark Star
2 > 4 > 6 > 9
Trait Background Shepherd Icon
2
Shepherd
3 > 5 > 7
Trait Background Anima Icon
1
Anima
3 > 6
Trait Background Mecha Icon
1
Mecha
3 > 4 > 6
Trait Background Psionic Icon
1
Psionic
2 > 4
Trait Background Replicator Icon
1
Replicator
2 > 4
Icon 8 Icon 87
The Mighty …Flex +2PoppyMeepsiePRammusPPykePAuroraLissandraKarmaS
Trait Background Voyager Icon
5
Trait Background Meeple Icon
3
Trait Background Bastion Icon
2
Trait Background Dark Star Icon
2
Trait Background Shepherd Icon
2
Trait Background Anima Icon
1
Trait Background Mecha Icon
1
Trait Background Psionic Icon
1
Trait Background Replicator Icon
1
Comp Variations
Flex
Tips & Tricks
  • For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.
  • One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Strong Conditions
+2 Tier Conditions CA
Ekko's Patience
Meepsie
Ekko's Patience
+1 Tier Conditions CB
Radiant Hand of Justice
Pyke
Radiant Hand of Justice
Radiant Edge of Night
Meepsie+1
Radiant Edge of Night
Radiant Infinity Edge
Pyke
Radiant Infinity Edge
Evelynn's Instinct
Pyke
Evelynn's Instinct
Death's Defiance
Pyke
Death's Defiance
Radiant Rabadon's Deathcap
Meepsie
Radiant Rabadon's Deathcap
Feeling Lucky
Feeling Lucky
Rolling For Days I
Rolling For Days I
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. "Stable" changes depending on rank, items, augments, composition, and patch, but generally it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be "stable" and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven't already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Builds
Meepsie
P
Meepsie
Pyke
P
Pyke
Karma
S
Karma
Meeple Icon
Meeple
Shepherd Icon
Shepherd
Voyager Icon
Voyager
MeepsieCost Icon 2
N/A HP
Default
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_GuardianAngel
Flex +2
TFT_Item_TitansResolve
TFT_Item_Bloodthirster
Best-in-Slot
TFT17_Item_Artifact_EkkoArtifact
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_Bloodthirster
Flex +1
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 2
TFT5_Item_RabadonsDeathcapRadiant
TFT_Item_GuardianAngel
TFT_Item_JeweledGauntlet
Alt Build 3
TFT5_Item_GuardianAngelRadiant
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Psionic Icon
Psionic
Voyager Icon
Voyager
PykeCost Icon 2
N/A HP
Default
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Flex +2
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
Best-in-Slot
TFT5_Item_HandOfJusticeRadiant
Flex +1
TFT5_Item_GuardianAngelRadiant
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
TFT_Item_InfinityEdge
Flex +1
TFT5_Item_InfinityEdgeRadiant
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_InfinityEdge
TFT17_Item_PsyOps_TargetlockMod_Radiant
Flex +1
TFT17_Item_PsyOps_ChemicalCapacitorMod_Radiant
Dark Star Icon
Dark Star
Voyager Icon
Voyager
KarmaCost Icon 4
N/A HP
Default
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Flex +3
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Patch Changes
GnarGnar
BUFFBase AD IconBase AD45/68/101/13550/75/113/150
default Ability
Previous
Patch 17.3
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 10/16/23/31 (scaleAD IconscaleAS Icon) physical damage per second.
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (scaleAD IconscaleAP Icon) physical damage, reduced by 75% per hit.

Meep Bonus: 2 (set17AmpIcon Icon) Meeps attack alongside Gnar, dealing 12/17/26/35 (scaleAD IconscaleAS Icon) physical damage per second.
MeepsieMeepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (scaleAP Iconset17AmpIcon Icon) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (scaleAP Icon) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
FizzFizz
default Ability
Previous
Patch 17.3
Dash through the current target, dealing 110/165/265 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
Dash through the current target, dealing 120/180/290 (scaleAP Icon) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (scaleAP Iconset17AmpIcon Icon) magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add 2 (set17AmpIcon Icon) Meep to the bait, increasing Mega Meep damage by 150/230/360 (scaleAP Icon).
KarmaKarma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (scaleAP Icon) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (scaleAP Icon) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (scaleAP Icon) magic damage.
Edge of NightEdge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
AnimaAnima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

(3) Start Researching!

(6) After each player combat, gain loot!

Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark StarDark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
scaleAD IconscaleAP Icon.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Change Log
17.3
17.2
16.8
Board changed
Before
PoppyPykeMeepsieRammusBia & BayinAuroraSonaLissandraKarma
After
The Mighty MechPoppyMeepsieRammusPykeAuroraLissandraKarma
Death's Defiance Death's Defiance added with tier modifier +1
Radiant Edge of Night Radiant Edge of Night added with tier modifier +1
Radiant Hand of Justice Radiant Hand of Justice added with tier modifier +1
Radiant Infinity Edge Radiant Infinity Edge added with tier modifier +1
Radiant Rabadon's Deathcap Radiant Rabadon's Deathcap added with tier modifier +1
Rolling For Days I Rolling For Days I added with tier modifier +1
Evelynn's Instinct Evelynn's Instinct added with tier modifier +1
Feeling Lucky Feeling Lucky added with tier modifier +1
MeepsieMeepsie
Alt Build 3 added
Radiant Edge of NightJeweled GauntletRabadon's Deathcap
PykePyke
Current Build added
Target-Lock Optics
Flex +1
Infinity EdgeEdge of Night
Flex +2
PykePyke
Best-in-Slot added
Radiant Hand of Justice
Flex +1
Target-Lock Optics
Flex +1
Infinity Edge
Flex +1
PykePyke
Alt Build 1 added
Death's DefianceInfinity EdgeTarget-Lock Optics
Flex +1
MeepsieMeepsie
Alt Build 1
Guinsoo's RagebladeBloodthirster
Flex +1
Archangel's Staff
Flex +2
Guinsoo's RagebladeBloodthirster
Flex +1
Titan's Resolve
MeepsieMeepsie
Alt Build 2
Radiant Guinsoo's RagebladeBloodthirster
Flex +1
Archangel's Staff
Flex +2
Radiant Rabadon's DeathcapEdge of NightJeweled Gauntlet
Tip changed from Can drop Illaoi for Sona once you find herFor 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.
Tip changed from For 3-2 and 4-2 augment selection, your first priority is to get the right items on Meepsie. Second priority is to make sure you have enough gold to hit. If both of those requirements are met, aim for augments that make Meepsie stronger.One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Removed Radiant Bloodthirster Radiant Bloodthirster with tier modifier +1
Removed Radiant Guinsoo's Rageblade Radiant Guinsoo's Rageblade with tier modifier +1
Removed Tip: One reason hero augment comps perform better when you already have items for the unit on 2-1 or have copies of the units on 2-1 is because you can satisfy the first two priorities without investing as many augments or boons into them, allowing you to prioritize choices that cap higher.
Openers
Meeple 3Meeple
Meeple 3Meeple 3
Meepsie
Poppy
Veigar
Flex +2
Flex
Flex
Meepsie
Poppy
Veigar
Lissandra
Illaoi
Shepherd 3
Shepherd
Shepherd 3Shepherd 3
Meepsie
Lissandra
Veigar
Flex +2
Meeple
Shepherd
Meepsie
Lissandra
Veigar
Poppy
Illaoi
Voyager 2
Voyager
Voyager 2Voyager 2
Meepsie
Poppy
Meeple
Voyager
Flex
Meepsie
Poppy
Gnar
Pyke
Aurora
0

Leave a Reply

7 Comments

  1. HopeArk

    IMO cap of this board is very strong, drop poppy, liss, aurora for morde shen and illaoi and have bard for your 9th slot. This comp hits 9 more than other RR 2 costs since you can use 7 meeple to print last copy or 2. 4 Voyager is a very small bump from 3 and your late carreis are quite notable.

  2. Anonymous

    CHARGE TRANSFER SYNERGIZES WELL, especially if you have full karma items
    (need bis items, do not take with ekko patience)

  3. Anonymous

    Horizon focus look cracked too

  4. Anonymous

    Landed 2nd place, lost due to opponent 3 starring Corki

  5. Anonymous

    played it with Ekko’s Patience did 0 dmg

    1. Anonymous

      skill issue

    2. Anonymous

      With Ekko’s Patience you should not put Meepsie in front line. Dying before able to use the ability would lead to 0 dmg.