Comp Image
Graves Fast 9
Econ Icon Fast 9
Primary
AD Icon
Tier
A
Required
Required Condition
Augment Setup
Econ
Econ
+
Econ
Econ
+
Combat
Combat
Econ Traits Opener
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
Formula
Example
Lvl9
Rammus
1
Lvl9
Nunu & Willump
1
Traits
Icon 0 Icon 0
Traits
Trait Background Bulwark Icon
1
Bulwark
1
Trait Background Dark Lady Icon
1
Dark Lady
1
Trait Background Divine Duelist Icon
1
Divine Duelist
1
Trait Background Doomer Icon
1
Doomer
1
Trait Background Factory New Icon
1
Factory New
1
Trait Background Oracle Icon
1
Oracle
1
Trait Background N.O.V.A. Icon
3
N.O.V.A.
2 > 5
Trait Background Bastion Icon
2
Bastion
2 > 4 > 6
Trait Background Brawler Icon
2
Brawler
2 > 4 > 6
Trait Background Marauder Icon
2
Marauder
2 > 4 > 6
Trait Background Anima Icon
1
Anima
3 > 6
Icon 9 Icon 105
Tahm K…PShenMaokaiAkaliAatroxFioraSMorganaVexPShen RelicGravesP
Trait Background Bulwark Icon
1
Trait Background Dark Lady Icon
1
Trait Background Divine Duelist Icon
1
Trait Background Doomer Icon
1
Trait Background Factory New Icon
1
Trait Background Oracle Icon
1
Trait Background N.O.V.A. Icon
3
Trait Background Bastion Icon
2
Trait Background Brawler Icon
2
Trait Background Marauder Icon
2
Trait Background Anima Icon
1
Comp Variations
Lvl9
Rammus
Lvl9
Nunu & Willump
Tips & Tricks
  • Ideally wants early Graves (stage 4). If you hit Graves late, you can prioritize Vex and Fiora over Graves
  • Graves upgrades are not solved yet
  • This comp is absurdly expensive and can use many items so augments and boons that provide resources are helpful
  • Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
Strong Conditions
+3 Tier Conditions AOP
Graves
Graves from Aura Farming
+2 Tier Conditions AS+
Misfits
Misfits
+1 Tier Conditions AS
Win Streak
Win Streak
Statikk Shiv
Vex
Statikk Shiv
Money Monsoon
Money Monsoon
Upward Mobility
Upward Mobility
Late Game Specialist
Late Game Specialist
Hedge Fund
Hedge Fund
Aura Farming
Aura Farming
Late Game Scaling
Late Game Scaling
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
Builds
Graves
P
Graves
Vex
P
Vex
Fiora
S
Fiora
Factory New Icon
Factory New
GravesCost Icon 5
N/A HP
Assault Frame
Grav Booster
Buckshot++
Default
TFT_Item_Quicksilver
TFT_Item_SteraksGage
TFT_Item_PowerGauntlet
Flex +5
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
TFT_Item_UnstableConcoction
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
Doomer Icon
Doomer
VexCost Icon 5
N/A HP
Default
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Flex +1
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Flex +6
TFT_Item_RabadonsDeathcap
TFT_Item_HextechGunblade
TFT_Item_MadredsBloodrazor
TFT_Item_ArchangelsStaff
TFT_Item_Leviathan
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Flex +5
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
TFT_Item_GuinsoosRageblade
TFT_Item_RabadonsDeathcap
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
Flex +1
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Flex +1
TFT_Item_HextechGunblade
Divine Duelist Icon
Divine Duelist
Anima Icon
Anima
Marauder Icon
Marauder
FioraCost Icon 5
N/A HP
Default
TFT_Item_UnstableConcoction
Flex +1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Flex +2
TFT_Item_TitansResolve
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
Flex +4
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_MadredsBloodrazor
TFT_Item_Deathblade
Patch Changes
AatroxAatrox
hero Ability
Previous
Patch 17.1
Rotate between three abilities:
Strike: Deal 120/180/270/535 (scaleAD Icon) physical damage.
Sweep: Deal 100/150/225/380 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 140/210/315/615 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 160/240/360/480 (scaleAD Icon) physical damage.
Rotate between three abilities:
Strike: Deal 140/210/315/535 (scaleAD Icon) physical damage.
Sweep: Deal 100/150/225/380 (scaleAD Icon) physical damage in a cone and remove 10 (scaleAP Icon) Armor.
Slam: Deal 160/240/360/615 (scaleAD Icon) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (scaleAD Icon) physical damage.
BriarBriar
default Ability
Previous
Patch 17.1
Passive: For every 1% missing Health, gain 2% (scaleAP Icon) Attack Speed

Active: Deal 130/195/295/500 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
Passive: For every 1% missing Health, gain 2/2/2.5/2.5% (scaleAP Icon) Attack Speed

Active: Deal 130/195/320/550 (scaleAD Icon) physical damage to the target, increased by 50% if they're a tank.
RammusRammus
BUFFMax Mana IconMax Mana10090
NERFStarting Mana IconStarting Mana3020
Change Log
17.1b
17.1
16.8
Late Game Scaling Late Game Scaling added with tier modifier +1
Misfits Misfits added with tier modifier +2
Openers
Primordian 3Econ Traits
Primordian 3Primordian 3Timebreaker 2Timebreaker 2
Briar
Rek'Sai
Bel'Veth
Pantheon
Timebreaker
Briar
Rek'Sai
Bel'Veth
Pantheon
Ezreal
0

Leave a Reply

7 Comments

  1. Anonymous

    marksman frame is very flexible with items. imo rageblade is not necessary if you buy double/triple tap and rev up, you can run 2x kraken and flex the third, or go rb sb db etc. he really likes ad and his attack speed doesnt scale very well. for assault frame the rb titans + flex works pretty good as well, especially going down the emergency shielding tree. a good frontline and the durability upgrades give him time for rageblade to ramp up. busted with flickerblades

    1. Anonymous

      after further testing RAGEBLADE IS GOOD ON MARKSMAN GRAVES. double rageblade might be bis no cap. graves has terrible base atkspd but the marginal increases with rageblade increase the probability of proccing double/triple tap. same reason why flickerblades is busted. most upgrade options in the marksman tree feel good, havent tested precision scope as much but graves does have trouble finishing backline carries if he has to walk up. this is also one of the reasons why grav booster for assault frame is good. other than that all upgrades are good situationally just make sure you scout the lobby to see what upgrades you should prioritize. in general i think frag rounds is good against burst heavy comps and melee threats, rev up if they have a beefy frontline and fights are long, ripper bullets is good in general, and precision scope would probably be good if they have a backline heavy comp. but imo DOUBLE AND TRIPLE TAP ARE MANDATORY

  2. Mark

    Using Hatchet on early graves feels awesome because of all his HP buffs – buckshot plus HP got me to first just now

  3. Anonymous

    power frame graves feels good. assault frame takes a while to get online. but play towards whatever backline slams and good frontline you find. melee slams on akali for assault but i think maybe you can transition from nova fast 8 to graves with kindred and play him as a marksman

  4. davidbeto

    Morgana is not pasting on the planner

  5. Shinji

    Wrong items on Nunu

    1. Author avatarGM Blue

      Fixed, thanks for reporting