Main ▾
Main
No NOVA version
Vanguard Version
Lvl9
1
Lvl9
1
Traits
Comp Variations
Tips & Tricks
- Ideally wants early Graves (stage 4). If you hit Graves late, you can prioritize Vex and Fiora over Graves
- Graves upgrades are not solved yet
- This comp is absurdly expensive and can use many items so augments and boons that provide resources are helpful
- Do not need to build Infinity Edge on Graves or Jeweled Gauntlet on Vex if you have Akali with N.O.V.A. active
Strong Conditions
+3 Tier Conditions A → OP
Graves from Aura Farming
+2 Tier Conditions A → S+
Misfits
+1 Tier Conditions A → S
Win Streak
Statikk Shiv
Money Monsoon
Upward Mobility
Late Game Specialist
Hedge Fund
Aura Farming
Late Game Scaling
Economy Strategy
Fast 9
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don't need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 40g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
P
GravesP
VexS
FioraDefault
Patch Changes
Aatrox
hero Ability
Previous
Patch 17.1
Rotate between three abilities:
Strike: Deal 120/180/270/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 140/210/315/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 160/240/360/480 (
) physical damage.
Strike: Deal 120/180/270/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 140/210/315/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 160/240/360/480 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 160/240/360/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 160/240/360/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
17.1b▾
17.1b
17.1
16.8
Formula
Example

marksman frame is very flexible with items. imo rageblade is not necessary if you buy double/triple tap and rev up, you can run 2x kraken and flex the third, or go rb sb db etc. he really likes ad and his attack speed doesnt scale very well. for assault frame the rb titans + flex works pretty good as well, especially going down the emergency shielding tree. a good frontline and the durability upgrades give him time for rageblade to ramp up. busted with flickerblades
after further testing RAGEBLADE IS GOOD ON MARKSMAN GRAVES. double rageblade might be bis no cap. graves has terrible base atkspd but the marginal increases with rageblade increase the probability of proccing double/triple tap. same reason why flickerblades is busted. most upgrade options in the marksman tree feel good, havent tested precision scope as much but graves does have trouble finishing backline carries if he has to walk up. this is also one of the reasons why grav booster for assault frame is good. other than that all upgrades are good situationally just make sure you scout the lobby to see what upgrades you should prioritize. in general i think frag rounds is good against burst heavy comps and melee threats, rev up if they have a beefy frontline and fights are long, ripper bullets is good in general, and precision scope would probably be good if they have a backline heavy comp. but imo DOUBLE AND TRIPLE TAP ARE MANDATORY
Using Hatchet on early graves feels awesome because of all his HP buffs – buckshot plus HP got me to first just now
power frame graves feels good. assault frame takes a while to get online. but play towards whatever backline slams and good frontline you find. melee slams on akali for assault but i think maybe you can transition from nova fast 8 to graves with kindred and play him as a marksman
Morgana is not pasting on the planner
Wrong items on Nunu
Fixed, thanks for reporting