Open Builder
Comp Image
Drift Duo Mech
Primary
AP Icon
Tier
C
Required
Icon 8Icon 96
Traits
Trait BackgroundDrift Duo Icon
2
Drift Duo
1
Trait BackgroundWarming Up Icon
1
Warming Up
1
Trait BackgroundMighty Mech Icon
7
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundHeavyweight Icon
1
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Aatrox Jarvan IV Yone Gangplank The Mighty Mech Senna Karma Ryze Lucian
Trait BackgroundDrift Duo Icon
2
Trait BackgroundWarming Up Icon
1
Trait BackgroundMighty Mech Icon
7
Trait BackgroundExecutioner Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundDuelist Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundHeavyweight Icon
1
Trait BackgroundJuggernaut Icon
1
Tips & Tricks
  • This is a new way to play Mighty Mech in Patch 15.4. Generally only play from spots where you are far ahead on number of Lucian / Senna early
  • Drift Duo enables you to play 7 Mighty Mech without hitting Yone. Once you hit Yone, however, it might be worth removing the fruit for a different option and itemize Karma over Lucian. For now, most players are keeping the fruit.
  • Play Executioner Lee Sin over Gangplank if you decide to keep the fruit.
Strong Conditions
+3 Tier Conditions CS
Build a Bud!Build a Bud!
Worth the WaitWorth the Wait
+2 Tier Conditions CA
Tesla CoilTesla Coil
+1 Tier Conditions CB
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Openers
Mighty Mech
AatroxAatrox
LucianLucian
NaafiriNaafiri
GangplankGangplank
LuxLux
Trait BackgroundMighty Mech Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSoul Fighter Icon
2
Lucian Lucian
Yone Yone
Senna Senna
Jarvan IV Jarvan IV
Karma Karma
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Lucian Cost Icon 1
500 HP
0 / 40
Drift Duo
Mech Pilot
Current
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Twin Cannon Fire
Range Icon 4 Hex
Fire 4 shots towards the target. Each deals 85/130/225/320 (scaleAP Icon) magic damage to the first enemy hit. For each miss, restore 8/8/15/15 mana.
Edgelord Icon
Edgelord
Mighty Mech Icon
Mighty Mech
Yone Cost Icon 5
1300 HP
80 / 180
Warming Up
Unflinching
Doublestrike
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Dual Blade Technique: Inner Reflection
Range Icon 1 Hex
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (scaleAD Icon) bonus true damage and 100/160/999 (scaleAP Icon) bonus magic damage.

Active: Send an echo towards the two furthest enemies, dealing 140/210/9999 (scaleAD Icon) physical damage and briefly Stunning enemies hit.
Executioner Icon
Executioner
Mighty Mech Icon
Mighty Mech
Senna Cost Icon 3
650 HP
0 / 60
Drift Duo
Sky Piercer
Current
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
TFT_Item_LastWhisper
Ability Icon Super Beam Cannon
Range Icon 4 Hex
Over 1 second, deal 400/600/970 (scaleAD IconscaleAP Icon) physical damage in a line through the current target. Enemies after the first take 88/132/213 (scaleAD IconscaleAP Icon) instead.

When no targets are left, regain mana based on the time remaining.
Mighty Mech Icon
Mighty Mech
Strategist Icon
Strategist
Jarvan IV Cost Icon 4
1100 HP
45 / 150
Mana Rush
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Ability Icon Mega Drill Crash
Range Icon 1 Hex
Gain 532/688/1928 (scaleAP IconscaleHealth Icon) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/3000 (scaleAP Icon) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Karma Cost Icon 4
850 HP
0 / 65
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Destruction Disc
Range Icon 4 Hex
Fire an energy disc that deals 1050/1575/6500 (scaleAP Icon) total magic damage in a 1-hex radius centered on the target.
Economy Strategy
  1. This is an uncommon econ strategy. Most of the time, there are zero comps in the meta that use it.
  2. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  3. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  4. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  5. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  6. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  7. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  8. Level to 7 if you can stay above ~30g. Otherwise stay level 6.
  9. Level to 7. Slow roll for the next full stage for 3-cost 3 star.
  10. Level to 8 if you’ve hit your 3-cost 3 star. Stay level 7 and roll for it otherwise.
  11. Level to 8 if you’ve hit your 3-cost 3 star. At this point, you’re likely dead if you haven’t hit it yet.
0

Leave a Reply

9 Comments

  1. Anonymous

    Pandora’s Bench feels incredibly strong with this comp, you can get early senna 3 while rolling for lucian 3 or early lucian 3 for more tempo, or get the early karma/jarvan for 7 mech. Especially helpful when mech is contested

  2. Herrmann Stahl

    Could add Stars are Born here, as an improving Condition, couldn’t you?

  3. Mech Player

    Is it possible to get both Drift Duo on Lucian and Senna? I’ve only played two games with the comp, but have been able to find Drift Duo first try for Lucian, but I’ve never hit drift duo on Senna. Do we know whether Drift Duo is more likely to appear on earlier vs later stages (like how Mech Pilot is more easily found later due to other power ups being removed from the pool).

    1. Herrmann Stahl

      Why would you want it on both? I assume it’s not possible, since it would be just a wasted Power Up. Only need it on either Lucian or Senna.

  4. Anonymous

    Just wanted to let you know: You don’t need Drift Duo on BOTH, Lucian AND Senna. It works fine if you only have it on Lucian.

    1. Author avatarGM Blue

      Updated, thanks for the heads up. Still have it on both to indicate it can be on either, but the tips have been updated so they no longer suggest you need it on both.

      1. Herrmann Stahl

        Yeah, wasn’t sure when reading either, so I just played and tested it. Thanks for all the effort. Helping me figure out this stuff after not playing for ages.

      2. Anonymous

        when should i look for drift duo one lucian? the pages with rhe power ups havent been upgraded yet so i dont know when its advised to try to hit it and until which stage it is available.

        1. Herrmann Stahl

          According to metatft.com, Stage 2 and 3 have the best odds. Stage 3 slightly better than 2. But I’ve just put a powerup on lucian, if i had one early, to see. It’s like 26% chance.