Comp Image
Emissary Flex
Icon 9Icon 87
Traits
Trait BackgroundEmissary Icon
4
Emissary
1 > 4
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundArtillerist Icon
2
Artillerist
2 > 4 > 6
Trait BackgroundConqueror Icon
2
Conqueror
2 > 4 > 6 > 9
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundEnforcer Icon
1
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Ambessa Garen Rumble Rell Vladimir Corki Tristana Twisted Fate Nami
Trait BackgroundEmissary Icon
4
Trait BackgroundJunker King Icon
1
Trait BackgroundArtillerist Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundBlack Rose Icon
1
Trait BackgroundEnforcer Icon
1
Trait BackgroundVisionary Icon
1
Emissary Icon
Emissary
Quickstriker Icon
Quickstriker
Conqueror Icon
Conqueror
Ambessa Cost Icon 4
1100 HP
40 / 90
Strength Training
Giant-Sized
Last Chance
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Quicksilver
Best-in-Slot
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
TFT_Item_Artifact_SuspiciousTrenchCoat
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_Mittens
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Artifact_ProwlersClaw
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_SpectralCutlass
Ability Icon Unrelenting Huntress
Range Icon 1 Hex
Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal 98/146/512 (scaleAD Icon) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (scaleAD Icon) physical damage to enemies hit.

Fists: Gain 25%/25%/45% (scaleAP Icon) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (scaleAD Icon) physical damage, then dash away.
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Freestyling
Attack Expert
Comeback Story
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_BFSword
Best-in-Slot
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Fortified
Giant-Sized
Deep Roots
Current
TFT_Item_SpectralGauntlet
TFT_Item_RedBuff
TFT_Item_WarmogsArmor
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Strategy
Openers
Conqueror Artillerist
AmumuAmumu
DariusDarius
DravenDraven
TristanaTristana
UrgotUrgot
Trait BackgroundArtillerist Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
Suspicious Trench CoatSuspicious Trench Coat
Gold CollectorGold Collector
Anima VisageAnima Visage
Spectral CutlassSpectral Cutlass
MittensMittens
Augments
Bronze For Life IBronze For Life I
Bronze For Life IIBronze For Life II
ArtifactoryArtifactory
Buried Treasures IIIBuried Treasures III
Item Priority
Evenshroud
>
Last Whisper
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.