Open Builder
Comp Image
Ixtal
Primary
AP Icon
Tier
A
Required
Ixtal
Icon 9Icon 114
Traits
Trait BackgroundChainbreaker Icon
1
Chainbreaker
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundHuntress Icon
1
Huntress
1
Trait BackgroundRune Mage Icon
1
Rune Mage
1
Trait BackgroundIxtal Icon
3
Ixtal
3 > 5 > 7
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundShurima Icon
2
Shurima
2 > 3 > 4 > 4
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Nidalee Skarner Brock Sylas Renekton Vi Sand Soldier Sand Soldier Ryze Seraphine Azir
Trait BackgroundChainbreaker Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundHuntress Icon
1
Trait BackgroundRune Mage Icon
1
Trait BackgroundIxtal Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundShurima Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Ixtal provides you quests throughout the game that reward you Sunshards. Eventually, you can cash them out for a reward and if you get enough of them, you can unlock Brock which is a powerful 7-cost
  • Brock does not require you to get all the Sunshards in a singular cash out. You can unlock him even if you cash out multiple times, as long as you get enough Sunshards throughout the game.
  • Generally only play from spots where you have Ixtal on 2-1
  • Make sure to prioritize having at least 1 Chain ideally by level 7 so you can unlock Skarner immediately after leveling.
  • Realistically you won’t unlock Volibear in most Ixtal games, so can play around Sejuani + Vi + Loris package. Be flexible, once you cash out you just want to play your strongest board. The example boards provided are good endgame states, but your post cashout board will not look like them at all.
  • General quest strategy: Try to prioritize quests that provide you the highest amount of Sunshards per round. Typically this is the buy XP, have X gold, or lose X rounds quests. As such, you will almost never want to level or prepump XP before seeing new quests. Instead, maintain high gold.
  • Always be mindful of how much gold a quest will take to complete (e.g: reroll quests are typically quite expensive, but can be okay after you stacked up Bard rolls). Losing early game is not mandatory if you are not on a lose quest, but you will often lose anyway due to playing a weaker board.
  • Sometimes the game offers you terrible quests. It’s part of the variance of this trait and there’s not much you can do about it. Technically you can early cashout, but most of the win potential from this line comes from big cashouts so just be mentally prepared for getting unlucky sometimes.
  • In an ideal world, cash out as high as you can (above 500). The 500 cashouts are not typically good enough to guarantee a 1st place. If you can achieve a higher cashout, it’s worth going for.
Strong Conditions
+3 Tier Conditions AOP
Titanic TitanTitanic Titan
+2 Tier Conditions AS+
Caretaker's AllyCaretaker’s Ally
Ixtal ExpeditionistIxtal Expeditionist
Tiniest TitanTiniest Titan
Worth the Wait IIWorth the Wait II
+1 Tier Conditions AS
Hard BargainHard Bargain
Stars Are BornStars Are Born
Openers
Ixtal
Jarvan IVJarvan IV
QiyanaQiyana
SonaSona
NeekoNeeko
MilioMilio
Trait BackgroundIxtal Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Brock
Unlockable
Brock
Ryze
Unlockable
Ryze
Skarner
Unlockable
Skarner
Sylas
Unlockable
Sylas
Nidalee
Unlockable
Nidalee
Renekton
Unlockable
Renekton
Ixtal Icon
Ixtal
Brock Cost Icon 5
1800 HP
40 / 100
No Level Requirement
Collect 500 Ixtal Ixtal Sunshards over the course of the game
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon Seismic Slam
Range Icon 1 Hex
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal @PassivePercentAoE*100@% damage in a 1 hex radius around them.

Active: Slam the ground, dealing 0 (scaleHealth IconscaleAD Icon) physical damage to ALL enemies, reduced by @EffectReductionPerHex*100@% for each hex from the center (down to @EffectReductionMinimum*100@%.) If this is the first time they’ve been hit by Seismic Slam this combat, knock them up for up to @StunDuration@ seconds. @NumRocks@ rocks fall around the battlefield, each dealing 0 (scaleAD IconscaleAP Icon) physical damage to enemies hit.
Rune Mage Icon
Rune Mage
Ryze Cost Icon 5
1000 HP
0 / 45
Level 9
3 Region Traits together
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Ability Icon Runic Overload
Range Icon 4 Hex
Release a runic blast, dealing 0 (scaleAP Icon) magic damage. It splits in two, dealing @SplitPercentDamage*100@% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing @BilgewaterExplosionPercent*100@% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below 4% (scaleArmor IconscaleMR Icon) Health.

Freljord: Chill targets for @FreljordChillDuration@ seconds and deal 0 (scaleHealth Icon) bonus true damage.

Ionia: Blasts split an additional time, dealing @IoniaDamageReduction*100@% damage.

Ixtal: Gain a random Region’s effect on combat start and every @ExplorerProcRate@ seconds.

Noxus: Blasts now pierce targets, dealing @NoxusPercentDamageReduction*100@% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing @PiltoverOverchargePercentBonus*100@% more damage.

Shadow Isles: Increase blast damage by nan% (scaleSouls Icon).

Shurima: Knock up enemies for @ShurimaKnockUpDuration@ seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for @TargonHealPercent*100@% of the damage dealt.

Void:
Ignore @VoidResistIgnore*100@% of enemies’ Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by @YordleDamageReductionPercent*100@% percent for @YordleDamageReductionDuration@ seconds.

Zaun: Poison targets, dealing @ZaunDamage@ magic damage 0 (scaleAS Icon) times over @ZaunPoisonDuration@ seconds.
Ixtal Icon
Ixtal
Skarner Cost Icon 4
1400 HP
60 / 120
Level 7
A Caster or Marksman with at least 1 Chain Vest item equipped
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_NightHarvester
Ability Icon Impale
Range Icon 1 Hex
Passive: All allies gain @ArmorForAllies@ Armor.

Active: Gain 0 (scaleAP Icon) Shield for @ShieldDuration@ seconds. Impale up to three nearby enemies in a line, dealing 0 (scaleArmor Icon) physical damage and Stunning them for @ImpaleDuration@ seconds.
Defender Icon
Defender
Arcanist Icon
Arcanist
Chainbreaker Icon
Chainbreaker
Sylas Cost Icon 5
1450 HP
0 / 30
Level 9
Sell a 2-star Garen
Current
TFT_Item_ThiefsGloves
Ability Icon Stolen Might
Range Icon 1 Hex
Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal 0 (scaleAP Icon) magic damage to all enemies within 2 hexes and Stun them for @JarvanStunDuration@ seconds.

Demacian Justice: Deal 0 (scaleAP Icon) magic damage to target. If they are below @GarenExecute*100@% max Health, execute them.

Final Spark: Gain 0 (scaleAP Icon) Shield for @ShieldDuration@ seconds. Deal 0 (scaleAP Icon) magic damage to all enemies in a line.
Ixtal Icon
Ixtal
Huntress Icon
Huntress
Nidalee Cost Icon 4
1200 HP
0 / 40
Level 7
2-star Neeko with 3 items equipped
Ability Icon Relentless Pounce
Range Icon 1 Hex
Jump on an adjacent enemy with the lowest health, then deal 0 (scaleAP Icon) magic damage to them and 0 (scaleAP Icon) magic damage to adjacent enemies. If any die, cast again, dealing @DamageReductionPerCast*100@% damage.

Tanks take @TankDamageMult*100@% more damage from this ability and Fighters take @FighterDamageMult*100@% more.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within @DashRange@ hexes, dealing 0 (scaleAD Icon) physical damage to all enemies in the path. Then slash @BaseSlashTimes@ times, each dealing 0 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by @NumIncreasePerCastBreakpoint@.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

33 Comments

  1. TFTenjoyer

    IMO comps like Ixtal need early game boards for reference, you need to maximize early to save as much hp as you can so if you could help on that would be amazing!

  2. TFT fanzey

    Must train this combo after hiting new rank so when you lose nothing happen but it worth train for specific match that get milo early

  3. Anonymous

    ixtal is disgusting right now. you hit milio before 1-5 with ap items and u guarantee top 4 it feels like

  4. Anonymous

    never going this again. Don’t do this guys not worth

  5. Anonymous

    1st or 8th comp

    1. Anonymous

      But usually just 8th

  6. Anonymous

    I only go for this if I get a simple quest a la field trait for 13 combats so I can preserve as much HP as possible. Too easy to get griefed and go 8th.

  7. Anonymous

    put this in shit tier

    1. Anonymous

      found the shitter

  8. shrimpy

    hey 550 cash was changed last patch, doesnt give golden dupes anymore, please update tips and tricks section 🙂 keep up the good work!

  9. Anonymous

    put this in D tier please, that’s a bait.

  10. Anonymous

    Pure luck needed to hit this comps before round 3

  11. Anonymous

    if you do invokers dont backline

  12. ivern is shinigami

    the last 4 games.in a row i run into players having prismatic traits. (10 noxus, 10 ionia) This is sus

  13. Anonymous

    i keep trying this comp and it never works. got the mission to lose 3 combats in sequence and won against a shadow isles comp that was 3rd place up to that point. in another match i did my best to avoid quests that required losing but my comp didn’t won a single fight anyway bc of how weak they are. i just wanted to get brock for my book </3

  14. Anonymous

    everytime i commit to this comp, all lobby get a prismatic orb at 3-7 and fuck me over

  15. Anonymous

    Finding it really hard to stabilize when doing quests. Just feels like you are constantly bleeding HP.

  16. Anonymous

    easiest 8th place of my life

  17. Anonymous

    would pandoras bench be good for nidalee board?

  18. Anonymous

    I think people who try this comp need to open with Ixtal and aim to get Invokers + gargoyles asap over anything lese

  19. Le Sseraphine#LSF on SEA

    ridiculously hard comp to navigate given the randomness of quests, would love some more tips on how to play the midgame and type of units

    1. Anonymous

      agree

  20. Anonymous

    WOULD HAVE LOVED IF YOU TALKED ABOUT THE SKARNER WIN CON THANKS MAN, FUCKED ME OUT OF MY PROMOS.

    1. Anonymous

      moron alert

    2. Anonymous

      blaming a GUIDE for you failing your own promos? you deserve your rank.