Open Builder
Comp Image
Bilgewater Gunslingers
Primary
AD Icon
Tier
S
Required
Bilgewater
Icon 9Icon 108
Traits
Trait BackgroundGunslinger Icon
4
Gunslinger
2 > 4
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundHexMech Icon
1
HexMech
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundWarden Icon
4
Warden
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
3
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundFreljord Icon
1
Freljord
3 > 5 > 7
Loris Nautilus Shyvana Braum Graves T-Hex Ornn Miss Fortune Lucian & Senna
Trait BackgroundGunslinger Icon
4
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundHexMech Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundWarden Icon
4
Trait BackgroundBilgewater Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundFreljord Icon
1
Tips & Tricks
  • This is a strange line that plays differently from normal TFT. The main philosophy is aiming to be up as many Bilgewater items as possible. Bilgewater items get more expensive as you buy more of them, so keep that in mind. Read the bullets below before angling the line!
  • The comp wants to play around Bilgewater early and farm as many Silver Serpents as possible. Aim for an early Lucky Doubloon, which is ONLY possible with 5 Bilgewater so try to minimize your early purchases to only Bilgewater units that help you hit 5 Bilgewater.
  • Once you hit Lucky Doubloon, try to avoid spending Silver Serpents. Your goal is to save as many Silver Serpents as possible. Once you get 7 Bilgewater units, you can play them during planning phase and buy from your shop to get 7 Bilgewater shops which have a chance of giving you powerful items.
  • You do not need to play 7 Bilgewater during combat. You just need it active when buying or refreshing the shop in order to see the powerful Bilgewater items. Spend your Silver Serpents on these items. Try to get at least 2 before transitioning to the final board shown.
  • It should go without saying, but once you have Lucky Doubloon, you want to be as strong as possible so you can farm as many Silver Serpents as possible.
  • Meanwhile, try to hold Piltover units on your bench. The T-Hex is only unlockable if you have EVERY Piltover unit upgraded to 2 stars except for one of them. This is expensive and difficult to do, but increases your max cap.
  • Finding the balance between holding Piltover units and making econ in Stage 2 is a challenge, but generally still prioritize econ while trying to hold onto Caitlyn especially since she is the most difficult to find later.
  • There are circumstances where you will find Captain’s Brew before Lucky Doubloon. Unless you have a refresh or a unit you need, it is fine to buy Captain’s Brew and delay your Doubloon to stabilize. Remember the goal of the line is to be up as many Bilgewater items as possible.
  • Remember you must play 3 Piltover on your board at some point (ideally 3-7) so you can unlock Orianna. Unlocking the T-Hex is partially why econ is so valuable as you want to hold many Piltover units without necessarily playing them on board
  • Itemize Ornn with any artifacts he farms and have Ornn pilot the T-Hex. The T-Hex’s HP is insane with Ornn, especially if you have multiple artifacts.
Strong Conditions
+2 Tier Conditions SOP
Cluttered MindCluttered Mind
Going LongGoing Long
HustlerHustler
+1 Tier Conditions SS+
Aura FarmingAura Farming
FiresaleFiresale
Forward ThinkingForward Thinking
Late Game ScalingLate Game Scaling
Shopping SpreeShopping Spree
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Miss Fortune Miss Fortune
Lucian & Senna Lucian & Senna
T-Hex
Unlockable
T-Hex
Graves
Unlockable
Graves
Bilgewater Icon
Bilgewater
Gunslinger Icon
Gunslinger
Miss Fortune Cost Icon 4
800 HP
0 / 30
Current
TFT16_Item_Bilgewater_FirstMatesFlintlock
TFT16_Item_Bilgewater_LuckyEyepatch
TFT_Item_InfinityEdge
Best-in-Slot
TFT16_Item_Bilgewater_FirstMatesFlintlock
TFT16_Item_Bilgewater_CaptainsBrew
TFT16_Item_Bilgewater_LuckyEyepatch
Alt Build 1
TFT16_Item_Bilgewater_CaptainsBrew
TFT16_Item_Bilgewater_LuckyEyepatch
TFT_Item_SpearOfShojin
Alt Build 2
TFT16_Item_Bilgewater_DeadmansDagger
TFT16_Item_Bilgewater_LuckyEyepatch
TFT_Item_InfinityEdge
Alt Build 3
TFT16_Item_Bilgewater_BilgeratCutlass
TFT16_Item_Bilgewater_LuckyEyepatch
TFT_Item_InfinityEdge
Ability Icon Heartbreaker
Range Icon 4 Hex
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.

Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/5070 (scaleAD IconscaleAP Icon) physical damage and the rest deal 94/146/5070 (scaleAD IconscaleAP Icon) physical damage. Every 3rd cast, increase the number of waves by 1.
Gunslinger Icon
Gunslinger
Soulbound Icon
Soulbound
Lucian & Senna Cost Icon 5
900 HP
0 / 60
Current
TFT_Item_LastWhisper
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RapidFireCannon
Ability Icon The Culling
Range Icon 4 Hex
Fire 12/12/42 (scaleAS Icon) shots towards target. Each shot explodes on the first enemy hit, dealing 98/147/900 (scaleAD IconscaleAP Icon) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
Gunslinger Icon
Gunslinger
HexMech Icon
HexMech
Piltover Icon
Piltover
T-Hex Cost Icon 5
1400 HP
30 / 100
No Level Requirement
9 unique star levels of Piltover Piltover
Current
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT4_Item_OrnnDeathsDefiance
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 2
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Hextech Arsenal
Range Icon 2 Hex
Passive: Attacks fire a barrage of 4 bullets.

Active: Gain 580/904/67573 (scaleHealth Icon) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150 (scaleAD IconscaleAP Icon) physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 4 (scaleAS Icon) missiles split between 4 nearby enemies that each deal 39/65/645 (scaleAD IconscaleAP Icon) physical damage.
Bilgewater Icon
Bilgewater
Gunslinger Icon
Gunslinger
Graves Cost Icon 2
750 HP
0 / 50
No Level Requirement
Twisted Fate with 2 items equipped
Ability Icon Collateral Damage
Range Icon 2 Hex
Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.

Active: Fire an explosive shell at target, dealing 200/300/450/605 (scaleAD Icon) physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

6 Comments

  1. Anonymous

    Would only play it with going long or hustler
    My first time trying this comp if someone wants to look into it (round detail metatft) -> https://www.metatft.com/player/pbe1/Helmi56-PBE?match=PBE1_4521799766&tab=2
    Augments where going long, luxury subscription (gave me senna&Lucian), and then something with champion dupe.
    Kinda overwhelming to keep 7 bildgewater ready and collect the piltovers, so i missed braum 2*

  2. Master but who cares

    Just tried this on scuttle map + bilgewater opener + soul awakening (7gold each round) as my final augment.

    Im not sure if it’s just a skill issue, because this definitely has a huge learning curve to execute.
    But I had some problems trying this.
    1. Holding 2 comps (bilge+piltover) that are already mostly contested is just too optimistic.
    2. Guide instructs to play 7 bilge only when using the shop, and swap them out for better ones when entering combat.
    -Doing this allows you to stabilize and still access the 7 bilge shop, BUT it significantly reduces your silver serpent earnings as well (regardless if you saved them early + get Doubloon).
    -So getting 3 of them is already hard, but reaching the 4th item is impractical, and also hurts your econ because again, you are holding 2 comps worth of units.

    Playing 7 bilge and transitioning to 5 bilge + strong 5-costs is still better. Sure it has less cap, but way more consistent.

  3. qsns

    brain hurt ty

  4. Anonymous

    This looks crazy. Cant wait to try it out

    1. Anonymous

      dude I’m spinnin reading this guide, how does anyone have the econ to do this? xD I feel like you need triple econ

      1. Anonymous

        It looks very hard to manage. Juggling extra piltover and extra bilge units on bench seems like such a headache