Main
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Traits
Tips & Tricks
- This is a strange line that plays differently from normal TFT. The main philosophy is aiming to be up as many Bilgewater items as possible. Bilgewater items get more expensive as you buy more of them, so keep that in mind. Read the bullets below before angling the line!
- The comp wants to play around Bilgewater early and farm as many Silver Serpents as possible. Aim for an early Lucky Doubloon, which is ONLY possible with 5 Bilgewater so try to minimize your early purchases to only Bilgewater units that help you hit 5 Bilgewater.
- Once you hit Lucky Doubloon, try to avoid spending Silver Serpents. Your goal is to save as many Silver Serpents as possible. Once you get 7 Bilgewater units, you can play them during planning phase and buy from your shop to get 7 Bilgewater shops which have a chance of giving you powerful items.
- You do not need to play 7 Bilgewater during combat. You just need it active when buying or refreshing the shop in order to see the powerful Bilgewater items. Spend your Silver Serpents on these items. Try to get at least 2 before transitioning to the final board shown.
- It should go without saying, but once you have Lucky Doubloon, you want to be as strong as possible so you can farm as many Silver Serpents as possible.
- Meanwhile, try to hold Piltover units on your bench. The T-Hex is only unlockable if you have EVERY Piltover unit upgraded to 2 stars except for one of them. This is expensive and difficult to do, but increases your max cap.
- Finding the balance between holding Piltover units and making econ in Stage 2 is a challenge, but generally still prioritize econ while trying to hold onto Caitlyn especially since she is the most difficult to find later.
- There are circumstances where you will find Captain’s Brew before Lucky Doubloon. Unless you have a refresh or a unit you need, it is fine to buy Captain’s Brew and delay your Doubloon to stabilize. Remember the goal of the line is to be up as many Bilgewater items as possible.
- Remember you must play 3 Piltover on your board at some point (ideally 3-7) so you can unlock Orianna. Unlocking the T-Hex is partially why econ is so valuable as you want to hold many Piltover units without necessarily playing them on board
- Itemize Ornn with any artifacts he farms and have Ornn pilot the T-Hex. The T-Hex’s HP is insane with Ornn, especially if you have multiple artifacts.
Strong Conditions
+2 Tier Conditions S → OP
+1 Tier Conditions S → S+
Openers
Bilgewater
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.





Would only play it with going long or hustler
My first time trying this comp if someone wants to look into it (round detail metatft) -> https://www.metatft.com/player/pbe1/Helmi56-PBE?match=PBE1_4521799766&tab=2
Augments where going long, luxury subscription (gave me senna&Lucian), and then something with champion dupe.
Kinda overwhelming to keep 7 bildgewater ready and collect the piltovers, so i missed braum 2*
Just tried this on scuttle map + bilgewater opener + soul awakening (7gold each round) as my final augment.
Im not sure if it’s just a skill issue, because this definitely has a huge learning curve to execute.
But I had some problems trying this.
1. Holding 2 comps (bilge+piltover) that are already mostly contested is just too optimistic.
2. Guide instructs to play 7 bilge only when using the shop, and swap them out for better ones when entering combat.
-Doing this allows you to stabilize and still access the 7 bilge shop, BUT it significantly reduces your silver serpent earnings as well (regardless if you saved them early + get Doubloon).
-So getting 3 of them is already hard, but reaching the 4th item is impractical, and also hurts your econ because again, you are holding 2 comps worth of units.
Playing 7 bilge and transitioning to 5 bilge + strong 5-costs is still better. Sure it has less cap, but way more consistent.
brain hurt ty
This looks crazy. Cant wait to try it out
dude I’m spinnin reading this guide, how does anyone have the econ to do this? xD I feel like you need triple econ
It looks very hard to manage. Juggling extra piltover and extra bilge units on bench seems like such a headache