Comp Image
Star Guardians
Primary
AD Icon
Tier
A
Required
Icon 9Icon 75
Traits
Trait BackgroundSky Piercer Icon
1
Sky Piercer
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundStar Guardian Icon
8
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Rell Kobuko Neeko Poppy Seraphine Syndra Xayah Ahri Jinx
Trait BackgroundSky Piercer Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundStar Guardian Icon
8
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundSniper Icon
1
Trait BackgroundSorcerer Icon
1
Tips & Tricks
  • Kobuko is flexible. Play around Kennen if you have items on Ahri / Neeko. Braum and Swain are also viable options. Most games you will play Kobuko or Kennen.
  • Seraphine can use most items. Throw whatever you have on her. Mana items, crit items, damage amp items, and stat items (even if they are tank) are completely fine.
  • If you get Best Defense Power Up or Unending Despair on Poppy, Steraks and Vow become best in slot. They are generally good items on Poppy regardless.
  • Item augments are highly impactful on this comp as each Star Guardian unit can do quite a bit of damage. Xayah holds utility items such as Last Whisper, Void Staff, Red Buff, and Morello especially well if you have full items on the key units.
Strong Conditions
+2 Tier Conditions AS+
Star Guardian EmblemStar Guardian Emblem
Unending DespairUnending Despair
Star Guardian CircletStar Guardian Circlet
Star Guardian CrestStar Guardian Crest
Star Guardian CrownStar Guardian Crown
+1 Tier Conditions AS
Gambler's BladeGambler’s Blade
Gold CollectorGold Collector
Luden's TempestLuden’s Tempest
All That ShimmersAll That Shimmers
All That Shimmers+All That Shimmers+
Blazing Soul IBlazing Soul I
Blazing Soul IIBlazing Soul II
Buried Treasures IIIBuried Treasures III
Climb The Ladder IClimb The Ladder I
Climb The Ladder IIClimb The Ladder II
Last Second SaveLast Second Save
Little BuddiesLittle Buddies
Plot ArmorPlot Armor
Power of FriendshipPower of Friendship
Quality Over QuantityQuality Over Quantity
Shimmerscale EssenceShimmerscale Essence
Win StreakWin Streak
Openers
Star Guardian
RellRell
SyndraSyndra
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Star Guardian
EzrealEzreal
RellRell
SyndraSyndra
RakanRakan
NeekoNeeko
Trait BackgroundStar Guardian Icon
3
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Jinx Jinx
Poppy Poppy
Ahri Ahri
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Sky Piercer
Hyperactive
Doublestrike
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 2
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/30% (scaleAP Icon) stacking Attack Speed, up to 60/60/300% (scaleAP Icon). Critical strikes instead grant 9/9/40% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 575/875/4000 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Unstoppable
Best Defense
Body Change
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_FrozenHeart
TFT_Item_SteraksGage
Alt Build 1
TFT7_Item_ShimmerscaleMogulsMail_HR
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 500/575/1200 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 310/498/4782 (scaleHealth IconscaleAD Icon) physical damage to the target and 115/189/1891 (scaleHealth IconscaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Sorcerer Icon
Sorcerer
Star Guardian Icon
Star Guardian
Ahri Cost Icon 3
650 HP
10 / 50
Killer Instinct
Mage
Best-in-Slot
TFT_Item_Artifact_LudensTempest
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Pure Heart Breaker
Range Icon 4 Hex
Deal 430/650/1175 (scaleAP Icon) magic damage to the current target, increased up to 50% based on the target’s missing health.

If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus 40/60/95 (scaleAP Icon) magic damage per target.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

26 Comments

  1. circlemaster

    the water lotus augment suits so well this comp vro. you can actually get top 1 if u have emblem, in level 9 u can replace kobuko with braum (2 stars) vro

  2. Eric

    So I’ve played a lot of Star Guardian this patch and I’ve gotta say, Jinx is really strong, but she’s kinda item agnostic.

    I think getting Rising Chaos Syndra with her items makes the comp overall stronger, as you win streak easier into level 8 and jinx/poppy items. Sometimes I move the stuff off syndra, sometimes not, but she’s a great early game streaker to support the comp.

  3. Eric

    Kobuko is actually so important it’s scary. I’ve droped Kobuko for seraphine at 8 and basically every time I go from winning to losing until I hit 9 and get him back in.

  4. bearry

    Without emblem on 8, do you play 8 star guardians? or is it not strong enough?
    is it better to play 6 SG with kobuko/ksante?

  5. Anonymous

    This comp has Quality Over Quantity moving it to S, but no listing for what are the best radiant items

  6. Anonymous

    In a no legendary lvl 8 Im playing Ksante 2>Xayah because this comp lacks frontline if you dont have 3 item Poppy or Star Sailor 2

  7. Anonymous

    Prismatic Orb takes every other comp higher but for this comp its very underwhelming, Radiant items are ok, Artifacts not really helpful, Spat and Pan is the only one that would Spike you, went from top 2 to 5th in a Prismatic Orb drop lobby

  8. billy

    not sure if worth the wait increases it by 2 tiers.

    1. Author avatarGM Blue

      Removed, thanks — Was broken when Rising Chaos Syndra was broken and could take you to 9 on Syndra 2, so getting a Syndra 3 for free was basically guaranteed 1st. Not good anymore in Patch 15.3.

  9. 818dre

    Got a star guardian emblem early and no syndra so I just put IE on Xayah with storm powerup, emblem on shen to stay comp. Then later I got syndra, 2* seraphine and ksante and then dawncore by like 5-2, ended up getting 1st from that barely against a mighty mech sorc comp with 2* gwen with three items. I was running classy on jinx when i eventually found three copies, before i got star sailor, but im curious, wouldn’t classy be better?

  10. Anonymous

    The frontline seems way too weak on this build I’m not sure what I’m doing wrong but even with fully BiS itemized jinx syndra and poppy 2 star on level 9 with star guardians and kaboko the frontline would die to everything too quick for jinx or syndra to do any damage. Went from 100 hp and level 8 with 50+ gold on 4-1 to a 6th place and lost to some insanely weak boards.

  11. Anonymous

    Played this with Adaptive opener, 100hp

  12. Anonymous

    I think the win rate for double shojin is significantly altered by the fact that it’s basically impossible to slam, the amount of times you’re in a situation where you can get 2 shojin early is basically none. So you’re left fumbling and losing HP early, and then getting a worse placement. Whereas if you just slam literally whatever AP items you have on Syndra, you’re almost guaranteed to tempo into a top 4, and with some decent play a top 2. If you somehow manage to slam two shojins early yeah im sure she’s amazing and you can go first but the chance of that happening before you lose 40 hp is like 0

    1. Anonymous

      Replication augment.

  13. Anonymous

    i got dawncore with radiant nashor tooth and shojin but it was not as op as i thought. Front line died too fast before Syndra clear them. I got full tank items on neeko and poppy but still get no.4 in that game.

  14. Anonymous

    What’s the deal with rageblade on Jinx? It dropped off last patch but looks like its back. When should we build it?

    1. Anonymous

      i build it early for tempo, great item for syndra so she casts more then just give it to jinx when you hit her

  15. Anonymous

    This seems pretty good with Quality Over Quantity Syndra 2 Opener, top 4 comp if you get to 9 top 2 with Seraph radiant AA or Radiant Warmogs from QoQ

  16. exec85

    My highest damage without artifacts I got with Archmage + Nashor + Shojin (the mana giving one not sure the name right now)

    But I also think it highly depends on how fast you have your other units in shipping. You can also play it with. Battle Academia.

  17. Anonymous

    great and fun comp, helps a lot to start with rising chaos syndra and just throw w/e ap/crit/as items you get on her, i often fast 8 with high health even with a 1* syndra.
    only item really needed early is a void staff or you wont have dmg to kill tanks imo
    stormbending on jinx is really good too, helps if you dont have armor shred or enemy has mega tanks you struggle with

  18. Anonymous

    I think this comp is very dependent on BIS items on your units, I played this comp multiple times with more suboptimal items and it had a hard time beating other comps in the current patch, it couldnt deal enough damage to other comps and when it did win some rounds, it was just barely. I feel this comp had a lower cap than other comps rn.

  19. Anonymous

    On who are we supposed to give the “Star Guardian Emblem”

    1. Anonymous

      bro its vertical star guardian, there’s only 1 person to put it on

      1. Anonymous

        lol

      2. Isaa#1906

        XD

      3. Anonymous

        dwl