Comp Image
Kai’Sa Mentor Reroll
Primary
AD Icon
Tier
A
Required
Kai'Sa
Icon 8Icon 90
Traits
Trait BackgroundMage Icon
1
Mage
1
Trait BackgroundOver 9000 Icon
1
Over 9000
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundMentor Icon
4
Mentor
1 > 2 > 4
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundStrategist Icon
1
Strategist
2 > 3 > 4 > 5
Darius Kobuko Akali Yasuo Udyr Kennen Kai’Sa Ryze
Trait BackgroundMage Icon
1
Trait BackgroundOver 9000 Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundMentor Icon
4
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundEdgelord Icon
1
Trait BackgroundJuggernaut Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundStrategist Icon
1
Tips & Tricks
  • This version of Kai’Sa reroll is very strong if you can hit Kobuko, but this can sometimes be difficult if he’s contested by Gangplank and other Mentor players
  • Akali or Darius can be your secondary Supreme Cell carry. Typically it will be Akali, but you can play for Darius if you have good items for him or hit many copies early when rolling for Kai’Sa + Kobuko
  • Kai’Sa typically wants Rageblade or Shojin paired with Infinity Edge. The last item is ideally Striker’s or Last Whisper
Strong Conditions
+2 Tier Conditions AS+
FishbonesFishbones
Teacher's CouncilTeacher’s Council
+1 Tier Conditions AS
ManazaneManazane
Sniper's FocusSniper’s Focus
Strategist EmblemStrategist Emblem
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Pandora's BenchPandora’s Bench
Two Much ValueTwo Much Value
Openers
Heavyweight Supreme
AatroxAatrox
ZacZac
Kai'SaKai’Sa
KobukoKobuko
DariusDarius
Trait BackgroundHeavyweight Icon
4
Trait BackgroundSupreme Cells Icon
2
Trait BackgroundMentor Icon
1
Heavyweight Supreme
KennenKennen
GangplankGangplank
Kai'SaKai’Sa
KobukoKobuko
DariusDarius
Trait BackgroundSupreme Cells Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundMentor Icon
1
Kai'Sa Kai’Sa
Darius Darius
Kobuko Kobuko
Akali Akali
Duelist Icon
Duelist
Supreme Cells Icon
Supreme Cells
Kai’Sa Cost Icon 2
550 HP
0 / 50
Over 9000
Bullet Hell
Precision
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT9_Item_OrnnHorizonFocus
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Alt Build 3
TFT5_Item_SpearOfShojinRadiant
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 5
TFT15_Item_DestroyerEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Ability Icon Missile Massacre
Range Icon 4 Hex
Passive: Kills grant 1% permanent Attack Damage (+% scaleAD Icon).

Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 44/65/104/145 (scaleAD IconscaleAP Icon) physical damage.
Heavyweight Icon
Heavyweight
Supreme Cells Icon
Supreme Cells
Darius Cost Icon 3
850 HP
0 / 30
Fusion Dance
Trickster
Best-in-Slot
TFT_Item_Artifact_SpectralCutlass
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_Artifact_SilvermereDawn
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 3
TFT_Item_Artifact_LudensTempest
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 4
TFT5_Item_InfinityEdgeRadiant
TFT_Item_UnstableConcoction
TFT_Item_PowerGauntlet
Alt Build 5
TFT_Item_Artifact_ProwlersClaw
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Ability Icon Grand Guillotine
Range Icon 1 Hex
Heal 90/130/170 (scaleAP Icon), then deal 215/325/520 (scaleAD Icon) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Heavyweight Icon
Heavyweight
Mentor Icon
Mentor
Kobuko Cost Icon 2
800 HP
20 / 70
Unstoppable
Stand Alone
Tank-zilla
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_SpectralGauntlet
Best-in-Slot
TFT_Item_Redemption
TFT_Item_FrozenHeart
TFT_Item_Artifact_HorizonFocus
Ability Icon Golden Paw Mantra
Range Icon 1 Hex
Gain 325/375/450/600 (scaleAP Icon) Shield for 3 seconds. The next attack deals 244/384/622/859 (scaleAD IconscaleHealth Icon) bonus physical damage and Stuns for 1.5 seconds.
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 30
Mage
Dark Amulet
Tiny Terror
Current
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
0

Leave a Reply

4 Comments

  1. Anonymous

    is bullet hell not good on kaisa?

    1. Author avatarGM Blue

      There are 3 recommended options provided — Bullet Hell is included. You can see it where it shows all of Kai’Sa’s builds.

      1. Anonymous

        yeah im tweaking i thought it said critical threat before

        1. Author avatarGM Blue

          The Juggernaut one shows Critical Threat over Precision, so that’s probably why (both have Bullet Hell though). Critical Threat is fine on Kai’Sa too, although obviously only if you don’t have IE. If you have IE, you’re better off with one of the other options. Can also go Sky Piercer if you don’t have Sunder. So there are some conditional options too.