Comp Image
Gangplank Kobuko Reroll
Primary
AD Icon
Tier
A
Required
Icon 7Icon 87
Traits
Trait BackgroundStretchy Arms Icon
1
Stretchy Arms
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundWarming Up Icon
1
Warming Up
1
Trait BackgroundMentor Icon
4
Mentor
1 > 2 > 4
Trait BackgroundMighty Mech Icon
3
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Kobuko Yasuo Udyr Aatrox Jarvan IV The Mighty Mech Gangplank Ryze
Trait BackgroundStretchy Arms Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundWarming Up Icon
1
Trait BackgroundMentor Icon
4
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundEdgelord Icon
1
Trait BackgroundExecutioner Icon
1
Tips & Tricks
  • Use every single power remover on Gangplank to get Stretchy Arms. If you miss, higher prio of replacing IE with Edge of Night. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3
  • The only rule of the level 6 board so far is always play around Mighty Mech. Outside of that, it is completely fine to play 2 or even 3 Mentor in some cases. Play whatever you have, try to hold onto the Mentors and if it becomes too expensive, feel free to play multiple on your board.
  • Should roll a decent amount on 6, but want to go level 7 by 4-2 as hitting Ryze is quite important. The 2 star board can win some fights in Stage 4 with 4 Mentor, although it will get run over by any fast 8 players that hit.
  • Itemizing Yasuo is important, as even Yasuo 2 will do a lot for your board with 4 Mentor. Consider taking an item augment so you can itemize Kobuko + Gangplank + Yasuo sooner.
  • Edge of Night looks much better than IE in stats, but much lower sample size. Consider it, especially if it is your only available slam.
Strong Conditions
+3 Tier Conditions AOP
DawncoreDawncore
Sniper's FocusSniper’s Focus
+2 Tier Conditions AS+
FishbonesFishbones
Rapid FirecannonRapid Firecannon
Teacher's CouncilTeacher’s Council
+1 Tier Conditions AS
FlickerbladesFlickerblades
Radiant Guinsoo's RagebladeRadiant Guinsoo’s Rageblade
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Pandora's BenchPandora’s Bench
Prismatic TicketPrismatic Ticket
Radiant RefactorRadiant Refactor
Openers
Duelists
AatroxAatrox
KayleKayle
GangplankGangplank
Kai'SaKai’Sa
UdyrUdyr
Trait BackgroundDuelist Icon
4
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Mighty Mech
AatroxAatrox
KalistaKalista
GangplankGangplank
SennaSenna
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Gangplank Gangplank
Yasuo Yasuo
Kobuko Kobuko
Ryze Ryze
Duelist Icon
Duelist
Mighty Mech Icon
Mighty Mech
Gangplank Cost Icon 2
750 HP
0 / 40
Stretchy Arms
Trickster
Tiny Terror
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_RapidFirecannon
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_Artifact_Dawncore
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Alt Build 4
TFT9_Item_OrnnHorizonFocus
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 5
TFT_Item_Artifact_Fishbones
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Golden Giga Gun
Range Icon 1 Hex
Deal 320/480/875/1270 (scaleAD Icon) physical damage to the lowest health enemy within 2 (scaleRange Icon) hexes. If the target dies, 40% scaleAP Icon chance to gain 1 gold.

Gold Earned:
Edgelord Icon
Edgelord
Mentor Icon
Mentor
Yasuo Cost Icon 3
850 HP
0 / 40
Warming Up
Tiny Terror
Blood Brothers
Current
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_Deathblade
TFT_Item_GuardianAngel
Ability Icon Unsheath the Storm
Range Icon 1 Hex
Deal 175/260/430 (scaleAD Icon) physical damage to the 3 closest enemies.
Heavyweight Icon
Heavyweight
Mentor Icon
Mentor
Kobuko Cost Icon 2
800 HP
20 / 70
Unstoppable
Tank-zilla
Colossal
Current
TFT_Item_SpectralGauntlet
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Ability Icon Golden Paw Mantra
Range Icon 1 Hex
Gain 325/375/450/525 (scaleAP Icon) Shield for 3 seconds. The next attack deals 244/384/622/859 (scaleAD IconscaleHealth Icon) bonus physical damage and Stuns for 1.75 seconds.
Executioner Icon
Executioner
Mentor Icon
Mentor
Strategist Icon
Strategist
Ryze Cost Icon 4
850 HP
10 / 60
Alt Build 1
TFT_Item_ArchangelsStaff
TFT_Item_StatikkShiv
TFT_Item_PowerGauntlet
Ability Icon Tsunami Beam
Range Icon 4 Hex
Deal 720/1080/6000 (scaleAP Icon) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 (scaleAP Icon) over the same duration.
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
0

Leave a Reply

10 Comments

  1. Dutzie

    Kinda already sick of seeing this comp haha I don’t even see capped boards beating this in my lobbies anymore

  2. Shinji

    This is giga busted. My go-to Lv6 comp is: Aatrox – Kalis – Gang – Kobuko – Luci(placeholder for Senna, I always hit her in stage 2 smh) – Viego(holder for Yas). Lv7 in 4-1 cuz Kobuko is not that important, Udyr can tank anyway. You can go 5 Mech while looking for Ryze

  3. Anonymous

    feels giga S with sword overflow for yasuo and bronzeforlife in pris lobbys so far. yasuo just oneshots frontline shitters and gp can snipe backline for free

  4. unimentil

    Watanabe Kai just made a video reviewing this comp and he thinks 4 juggernaut with mundo vi is the best frontline you can have for level 6 if you find the udyr

    1. Tanto

      Tried first time – went #1, but with 2 Radiant Items. Early / Mid game Kalista (itemholder GP) with 4 Juggers. Had to remove snax 4x to get stretchy arms. Before it was enough Midgame, fall of Late tho. 3* I Hit: GP, Yasuo, Kobuko, Udyr. Radiant: Guinsoos on GP, Warmogs on Kobuko. Highrolled all of that at the end. Probably not representative, but steamrolled even 6 Sorc. Hardest Fights were against Kayle (Hate her). I would say stretchy arms is a must. Unstoppable on Kobuko fine. You definitely need good frontline early / mid.

  5. Anonymous

    played 1 game in gold and came 2nd. made udyr my main tank because i got udyr 2 before kobuko. hit GP 3 Udyr 3 Kobuko 3 Yasuo 3. lost to all out k’sante because of poor positioning.

    comp is fun but gets difficult when GP dies early.

  6. Anonymous

    put it out of b ts is legit the best comp in the game and by a wide margin, yasuo 3 is a must and must be rerolled for (so is stretchy arms on gp even tho tiny menace or trickster can work), max cap out is on 5 mechs ( yone + j4, you play senna on 7 usually)
    https://tactics.tools/player/euw/lightning%20blue/EUW my stats to give myself a lil bit of credibility

    1. Author avatarGM Blue

      Need more before I can move it up a tier (e.g: its stats are getting worse rapidly right now as play rate goes up, although that’s expected). Does feel like it would be really good to hit Yasuo, so I updated for that. I still feel like Jarvan is ideal over Senna on 7 if you aren’t itemizing Ryze, but again will be open minded on that as I see more games of it played at the higher levels.

    2. Anonymous

      (i meant tiny terror not menace mb xd)

  7. Counterman

    Tried it today in Gold Elo and went #1 against 6 sorcs and 7 crystal gambit. Very funny comp, i think it requires Stretchy Arms, otherwise enemy backline survives for to long. Kobuko unstoppable also big power up. I did manage lvl 9 on 6-1 though. GP generated lots of gold.