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Traits
Tips & Tricks
- Ideally get Colossal on Udyr. The board fits perfectly on 8 with Colossal Udyr and he is quite strong with good items
- Don’t roll for Udyr 3 on level 7. Keep every copy you get though when rolling on 8 for the board. If it isn’t realistic for you to hit, just push to level 9 and forget about 3 starring him. Heroic grab bag is only included as a condition for the chance of hitting Udyr 3
- On level 9, Kayle 2 can do damage so leftover items can go onto her instead of Lee Sin if you can’t hit good Lee Sin items or you can’t 2 star him
- Ideal augments for this comp are likely econ on 2-1 and then full combat for rest of game. Combat augments are highly desirable and it might even be correct to play for only combat augments with Colossal Udyr since the board is cheaper (one less unit to play)
- Moonlight Kayle provides another carry option, especially if you have excess AP items
- If you have Duelist Emblem, consider playing around Twisted Fate. He is best with utility items like Red Buff and Last Whisper, but can also be played as a normal carry.
Strong Conditions
+4 Tier Conditions A → OP

+2 Tier Conditions A → S+






+1 Tier Conditions A → S














Openers
Duelists





Juggernaut Duelist









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 4



Alt Build 5



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Do you still play Colossal with Keepers? You lose 1 unit of shield value and positioning becomes tricky with Colossal+Keepers.
U are not that much right about the augment selection, I looked kinda deep into the korean OTPs who are running it, and 90% of the time they take full combat augments for the sheer spike u must get on 8. I think it needs to be emphasized to only focus on the combat augments.
I specifically highlight the importance of combat augments and the ONLY differing opinion is taking a gold econ augment on 2-1. I am 100% confident that this is, at the very least, not “much wrong”. I’ll hold off on changing it until I see more games of it myself. There is almost ZERO comps where it is wrong to take gold econ over combat on 2-1, including Voli. But I will keep an eye for it due to your comment — I am not ignoring it, but I just really want to highlight that taking gold econ augment on 2-1 for a level 8 comp has not been wrong for almost any comp for the last year practically.
I gues I was kinda hostile to u, which I didnt mean to sound it like (eng isnt my first lng). My point was, that when i was looking into this comp in korea what realy suprised me that almost all augments was combat.
All good mate — I am not surprised to hear that. 2/3 combat sounds good to me, duelists in prior sets have always liked combat. But for 2-1, it’s typically item or econ over combat unless the combat is extremely good for the comp (like Keepers). I know I am just repeating my last comment basically, but I don’t mean anything hostile either. I will keep an open mind and see how the comp evolves.
seeing some of the same board but 3 star viego rolling at 8 without udyr powerup and just ashe 2nd carry too
Is this good with burning bright?
I think you mixed up the items between Lee and Sett 🙂
Fixed